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PatrickAWlson
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PatrickAWlson
10 hours ago, Highwayman said:

Yeah, I thought so, I was just wondering if there was a possibility to have templates for AAA for the larger cities and to prevent auto placement around the bridges to stop them spawning in odd places :salute:

 

Possible, just hundreds of places to map.

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Highwayman
12 minutes ago, PatrickAWlson said:

 

Possible, just hundreds of places to map.

Could we help create them for you around the bigger cities?

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Hey Pat, I just purchased the U2V and FCII to support the development of this wonderful game.   Could you tell me where in PWCG the U2V is?  I  though maybe around Stalingrad, but I couldn't find it.

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PatrickAWlson
2 hours ago, Vishnu said:

Hey Pat, I just purchased the U2V and FCII to support the development of this wonderful game.   Could you tell me where in PWCG the U2V is?  I  though maybe around Stalingrad, but I couldn't find it.

 

Role Attack (not bomb)

588th Bomber Air Regiment

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17 hours ago, PatrickAWlson said:

 

Role Attack (not bomb)

588th Bomber Air Regiment

Thank you Pat.   You are so quick to answer questions.   I appreciate that.

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PWCGErrorLog.txtI'm not sure If I did this correctly but I've been doing a career in the Moscow area with the HURRICANE.  The problem I've noticed is when I spawn with my squadron,  the Mods (bombs for example) aren't present on any aircraft, including mine.

PWCGErrorLog.txt

Edited by Vishnu
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Here's another example.. took off with vickers cannons selected and synchronized with squadron,  they didn't show up, so I had to manually do it in game, but they only showed on my aircraft

PWCGErrorLog.txt

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Highwayman

We've experienced a bit of a slow down on our missions with the frame rates since 12.3.1 and the increase in distances that the vehicles are rendered in, in some missions becoming really laggy toward the end. We rolled back to 12.3 and everything is fine. The odd thing about it, is that it doesn't seem to effect the server, only the clients?

 

Could we request the distance change be configurable such as the existing options for low, med, high for Air units, Ground units and the like with a new entry?

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PatrickAWlson
1 hour ago, Highwayman said:

We've experienced a bit of a slow down on our missions with the frame rates since 12.3.1 and the increase in distances that the vehicles are rendered in, in some missions becoming really laggy toward the end. We rolled back to 12.3 and everything is fine. The odd thing about it, is that it doesn't seem to effect the server, only the clients?

 

Could we request the distance change be configurable such as the existing options for low, med, high for Air units, Ground units and the like with a new entry?

 

Next release go to Campaign->Advanced Config->Mission Limits and look for "Ground Unit Spawn Distance"

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grcurmudgeon

Molder202106261506359.zip

My flight took off on an intercept mission, but was ignoring enemy planes. We had a flight go by quite a bit lower, I figured maybe they were just too far away, but when we flew on past the 4 Pe-2s at the same alt <3km away I decided to peel off and take care of them myself.

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PatrickAWlson

AI mystery.  The decision to attack or not is AI.  PWCG can influence that decision with waypoint priority.   I verified that all of the waypoints on the intercept mission were low priority, which gives the highest probability of aggressive behavior.  Unfortunately, can't tell you why the AI would not attack.

 

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40 minutes ago, PatrickAWlson said:

AI mystery.  The decision to attack or not is AI.  PWCG can influence that decision with waypoint priority.   I verified that all of the waypoints on the intercept mission were low priority, which gives the highest probability of aggressive behavior.  Unfortunately, can't tell you why the AI would not attack.

 

 

Just curious... could the different AI quality settings (Ace, Vetran etc.) have an influence on the level of AI aggression? :coffee:

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PatrickAWlson
Just now, Thad said:

 

Just curious... could the different AI quality settings (Ace, Vetran etc.) have an influence on the level of AI aggression? :coffee:

 

Don't know.  Beyond how mission making influences decisions (not very much) the AI is a black box to me.

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flugkapitan

Hi Pat,

 

Having some problems with a career/campaign. Finished a mission and ran the AAR report and got credit for my kills. When I attempt to start the next mission, after clicking on the mission button, the screen I'm taken to only has 2 buttons on it to click: Combat Report and Finish. Seems I can't progress further in the campaign.

 

I tried shutting down and restarting PWCG and IL2GB in addition to re-booting the computer.

 

Attached is the error log file.

 

This little hiccup aside, love your program - been using it for years. Thanks for all that you do!

 

Cheers,

Scott

Fighter One202106261706285.zip

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Varibraun
37 minutes ago, flugkapitan said:

Seems I can't progress further in the campaign.

 

Be sure you aren't wounded, if you are, you will need to take leave long enough to recover before you can fly another mission with that pilot.

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flugkapitan

Thanks,

  

I will check that. 

 

Yup, had been "lightly wounded".

 

My bad on this one. 

 

No error as far as PWCG goes, just "operator error" on m part LOL 🙃

 

Regards,

Scott

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Startrek66

Hi Pat, I don't know if anyone has already reported this, but you should correct the reference to the Mc202 squadron. The aircraft represented in Il2bos belongs to the 386 squadron of the 21 fighter group. The 356 and 386 squadrons coexisted during the Russian campaign; mine is a historical suggestion.

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PatrickAWlson
On 6/26/2021 at 8:29 PM, flugkapitan said:

Thanks,

  

I will check that. 

 

Yup, had been "lightly wounded".

 

My bad on this one. 

 

No error as far as PWCG goes, just "operator error" on m part LOL 🙃

 

Regards,

Scott

 

I need to put a picture of as guy with his arm in a sling on the mission screen  :) .  Not kidding, I am not providing an obvious enough indicator so I have to do something.  Instead of no mission button, replace it with a label that says you are wounded.  I do have the status image next to the pilot name on the chalkboard but that is not big enough.

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PatrickAWlson
5 minutes ago, Dauntless said:

How bout a red cross? :ph34r:

 

It's there.  If you look at the pilot list to the right of the chalk board a lightly wounded pilot is noted by a red cross.  A badly wounded pilot is noted by a stick figure in a wheelchair (that only applies to your pilot since badly wounded AI pilots are removed from the unit and retired), and a healthy pilot will have the medical symbol (Rod of Asclepius)

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Varibraun
5 hours ago, PatrickAWlson said:

Instead of no mission button, replace it with a label that says you are wounded. 

 

Maybe have a new button that says "Recover from Wounds" and takes you directly to the Leave Screen?

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Hetzer-JG51

It must be a 'catch-up' thing in the code, because I don't see a red cross for myself before the next mission, I find out I'm wounded by the next mission set-up not working.

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PatrickAWlson
1 hour ago, Hetzer-JG51 said:

It must be a 'catch-up' thing in the code, because I don't see a red cross for myself before the next mission, I find out I'm wounded by the next mission set-up not working.

 

It's next to your name on the chalk board.  I have to add something to the mission page.

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JV44HeinzBar

Hi Pat,

I tried sending you a private message to ask a question concerning your PWCG. Apparently, this forum doesn't allow you to receive direct questions? If you get the chance, feel free to message me. I just wanted to pick your brain about your program.

 

Thanks,

HB

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JV44HeinzBar

Hi,

Does competitive coop still exist? I downloaded the latest PWCG and I don't see the option for competitive coop available. If not, does anyone have an older version that I can download?

 

Thanks,

HB

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On 6/29/2021 at 4:42 PM, JV44HeinzBar said:

Hi Pat,

Apparently, this forum doesn't allow you to receive direct questions? If you get the chance, feel free to message me. I just wanted to pick your brain about your program.

 

Thanks,

HB

 

Salutations,

 

Yes it does. You can PM any member.  

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PatrickAWlson
1 hour ago, JV44HeinzBar said:

Hi,

Does competitive coop still exist? I downloaded the latest PWCG and I don't see the option for competitive coop available. If not, does anyone have an older version that I can download?

 

Thanks,

HB

 

Short version - yes.  Just start a coop campaign.

 

Coop mode supports both competitive and cooperative.  Some time back I made code changes that eliminated the need for a distinction.  You can now freely create human pilots on one side or both sides and PWCG just handles it.  

 

P.S. My mailbox was full.  I emptied it and sent you a PM.

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Highwayman
4 hours ago, JV44HeinzBar said:

Hi,

Does competitive coop still exist? I downloaded the latest PWCG and I don't see the option for competitive coop available. If not, does anyone have an older version that I can download?

 

Thanks,

HB


see my post here about iconic missions, just don’t take leave to change the date. This is how I do it for our group.

 

 

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No105_Swoose

Salute! Encountered an unusual problem that may have involved a waypoint generation error.  6 January 1945 Number 56 Squadron out of Heesch tasked with attacking rail facilities at Den Haag.  A few minutes after rendezvous with escort, and while proceeding towards ingress waypoint while over Allied territory, formation broke up, AI aircraft climbed with half to the left and half to the right.  I thought, "OK, must be bandits and leader decided to go after them".  I scanned around using TrackIR but no bandits anywhere.  Then the AI Tempests, each armed with two 1,000 pound bombs, proceeded to attack an unknown object.  Maybe somehow the order-to-attack red waypoint was at that point?  Anyway, the Tempests dropped their ordnance and then proceeded to reform and head towards a waypoint far off in the distance which turned out to be (I think) the target egress waypoint south of Den Haag.  We flew to that waypoint and encountered a fair amount of flak from AAA positions inside and ringing the city.  The Tempests did not attack any enemy positions,  Instead the formation flew towards the newly-appearing egress waypoint farther south.  Upon reaching that the escort broke off to RTB.  We headed for the approach waypoint about 90km in the distance for a short while but then a waypoint appeared off to the northwest in the vicinity of Den Haag.  I think it may have been the target approach waypoint as we passed that and another waypoint (maybe target final?)) appeared.  The formation flew through that but it did not change/go away.  Instead the formation continued to fly around it, all the while dodging flak.  I'm flying this campaign as part of the "Ace of Aces" challenge so decided not to risk my virtual pilot attacking flak positions.  Instead, I aborted and ended the mission.  At least I got mission credit.  This has happened just a very few times in other PWCG campaigns.  You have higher priorities now, like your  real life and making sure the features-packed 13.0 is ready for release, but if you could take a look at this that would be good.  As always, thanks for your work on PWCG and greatly improving IL-2 Great Battle's Single Player and Co-op gameplay.

 

Typhoon Odyssey 1945-01-06.zip Typhoon Odyssey202107030907772.zip

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PatrickAWlson

@No105_Swoose Were you using the new version 13 beta?  That is exactly how a free hunt is supposed to work.  Find a target, hit it, go home.

 

If this was version 12 then I'm a little perplexed as to why the target should trigger.  Other than that it is behaving as designed.  A few releases ago I modified the attack sequence such that 30 seconds after somebody goes bingo bombs the flight goes home.  They will jettison left over stores.  The goal, which seems to be working well, is to get the flight out of the target area faster.

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No105_Swoose
42 minutes ago, PatrickAWlson said:

@No105_Swoose Were you using the new version 13 beta?  That is exactly how a free hunt is supposed to work.  Find a target, hit it, go home.

 

If this was version 12 then I'm a little perplexed as to why the target should trigger.  Other than that it is behaving as designed.  A few releases ago I modified the attack sequence such that 30 seconds after somebody goes bingo bombs the flight goes home.  They will jettison left over stores.  The goal, which seems to be working well, is to get the flight out of the target area faster.

It was version 12 and the squadron had an assigned mission of attacking trains and rail facilities at Den Haag, not a free hunt.  Also, it was different from that problematic Typhoon mission you helped me with where the Tiffies all fired off their rockets early and did a RTB (because the leader had been hit by flak, fired off his rockets, and headed back to base)  In the case of the mission I just posted, the aircraft dropped their bombs but then proceeded towards a waypoint leading to the target and did not RTB.  Personal Computers are complicated electromechanical beasties...sometimes in all the algorithms and code needed to create a binary PWCG some of the code such as waypoints may get jumbled up.  I think that's what happened in the case of the Den Haag train attack mission.

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grcurmudgeon
20 hours ago, No105_Swoose said:

It was version 12 and the squadron had an assigned mission of attacking trains and rail facilities at Den Haag, not a free hunt.  Also, it was different from that problematic Typhoon mission you helped me with where the Tiffies all fired off their rockets early and did a RTB (because the leader had been hit by flak, fired off his rockets, and headed back to base)  In the case of the mission I just posted, the aircraft dropped their bombs but then proceeded towards a waypoint leading to the target and did not RTB.  Personal Computers are complicated electromechanical beasties...sometimes in all the algorithms and code needed to create a binary PWCG some of the code such as waypoints may get jumbled up.  I think that's what happened in the case of the Den Haag train attack mission.

I haven't nailed it down yet so haven't posted my own report, but with an air start with an airfield near the front and a target near the front, I've seen cases where the ingress / target waypoints are near the start / rendezvous waypoints, and an AI flight will head for the target after rendezvous instead of along the flight path. I've seen them bomb the target, then resume the flight path, going back over the target, and I've seen them start towards the target, then turn around and head back and fly the path as expected. But whenever it happened, the air start / rendezvous points were near the target waypoint.

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No105_Swoose

In the words of that highly talented pop music singer....Britney Spears...."Oops! I did it again!"😉  Version 13.1 beta/13 January 1945/Number 56 Squadron (Tempests)/Heesch Air Field/Mission: Attack transport and road facilities south of Rotterdam.  Problem: About 7 minutes into the mission, after rendezvous with escort, and while flying west towards Ingress waypoint, AI leader proceeds to turn north-northwest and leads formation to drop bombs on bridge in Allied-held territory at Grid 1213-8 (See IMG_0979.zip).  Following that AI leader takes formation further north and those aircraft with 500 pound bombs left proceed to drop them on bridge just behind German lines at 1113-8.  In the process one Tempest gets destroyed, probably by being too close to bomb blast.  Then formation proceeds to fly to Target Egress point.  AI aircraft conduct no attacks near target, but I make two passes taking out some trucks and AA guns.  Formation proceeds south to Egress waypoint and escort departs.  Our formation heads east towards Approach waypoint for a few minutes, but then Approach waypoint vanishes and Target Approach waypoint appears.  Like with the past mission problem, not wanting to risk my Ace of Aces challenge virtual pilot unnecessarily, I click "Finish Mission" as the rest of the formation heads toward the Target Approach waypoint.                                      This is not a war stopper...I can always find work arounds or abort the mission....but it would be great if you could find what is causing the formation to attack the closest bridges rather than the assigned target much farther away in the distance.  Thanks!

 

Typhoon Odyssey 1945-01-13.zip IMG_0979.zip

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AMylander

Hey Patrick!  Many thanks for all of your work on this - your program is a tremendous addition to iL-2.  I am new to it, and have been enjoying the heck out of flying with my P-51 squadron (352D FS) in the Bodenplatte campaign.  Tons of fun - I have gone so far as to photoshop the face from an official photo of myself when I was a newly minted Army Second Lieutenant into the "Paper Doll" image, and also my pilot photo!  One small niggle - I was just awarded the the BSV medal (Bronze Star with "V" device) for valor in aerial combat.  But when that award appears on my uniform, it's just a "normal" Bronze Star Medal.  No "V" Device, not awarded for valor.  You can get this award for doing a great job in a totally non-combat role.  But a 2LT new to the unit, with four missions under his belt is not in the running for that.  He IS in the running, however, for a BSV (Bronze Star for Valor) for scoring his third and fourth aerial kills on mission number three, and safely landing his damaged aircraft.  In short, every one of the bronze star medals in PWCG should be with the "V" device for valor.  You're not in the business of handing out administrative awards.  Below are my corrected images.  People should just be able to drop them into the appropriate folders in PWCG.  The Silver Star, on the other hand, has no "V" device available, as it is always and only given for valor.  But there is a big difference between a BSM (Bronze Star Medal), and a BSV (Bronze Star for Valor).

Again, not wanting to sound like a complainer, your program is fantastic - just pointing out a small but significant detail, as everything else is so perfect!  Thank you, thank you again, for making your program available to us!

Just right click the images, save as us_bronze_star.png, drop it into DRIVE:\Program Files\IL-2 Sturmovik Great Battles\PWCGBoS\BoSData\Images\Medals\Allied 

This one is for your medal box, or dress uniform.

 

us_bronze_star.png.3657fd7169a900af444d28c89e05e9e6.png

 

Save the small ribbon below as Bronze Star.png and drop into DRIVE:\Program Files\IL-2 Sturmovik Great Battles\PWCGBoS\BoSData\Images\PaperDoll\USA 

This one is worn on your "Pinks and Greens" Class "A" Uniform in your official photo.  Enjoy!

 

Andrew

Bronze Star.png

Edited by AMylander
typo and add files
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the_dudeWG

Pat, not sure if this is the best place for suggestions/requests, but would it be remotely possible for the user to save their advanced config settings? Something that could also survive a new PWCG version change (with only the new features set as default, and obsolete features removed). Thanks!

 

Edit: to be clear, this is so that the user doesn't need to update their config every time they create a new pilot career.

Edited by the_dudeWG
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grcurmudgeon

Just had my second ground attack mission with v13 where the AI could not satisfy the "Target Approach" waypoint. They circle it. I can break the loop by heading to the target myself, after a short bit the waypoint satisfies and the AI continues on to the target. Note that it does not matter if I fly right through the waypoint, I have to continue following the flight path toward the target.

Litvyak202107121707304.zip

Edited by grcurmudgeon
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PatrickAWlson
2 hours ago, the_dudeWG said:

Pat, not sure if this is the best place for suggestions/requests, but would it be remotely possible for the user to save their advanced config settings? Something that could also survive a new PWCG version change (with only the new features set as default, and obsolete features removed). Thanks!

 

Edit: to be clear, this is so that the user doesn't need to update their config every time they create a new pilot career.

 

It's a manual process, but it only takes 30 seconds.  Everything configuration change for a campaign is in "PWCGBoS\User\Campaigns\<Campaign>\config.  All you have to do is copy the whole config directory from one campaign to the other.

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Varibraun
On 7/12/2021 at 5:59 PM, grcurmudgeon said:

Just had my second ground attack mission with v13 where the AI could not satisfy the "Target Approach" waypoint. They circle it. I can break the loop by heading to the target myself, after a short bit the waypoint satisfies and the AI continues on to the target. Note that it does not matter if I fly right through the waypoint, I have to continue following the flight path toward the target.

 

I also had this same behavior tonight.

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PatrickAWlson
13 hours ago, Varibraun said:

 

I also had this same behavior tonight.

If you still have the mission can you post it?

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