Rjel Posted January 22, 2020 Posted January 22, 2020 7 minutes ago, Bo_Nidle said: This new update appears to have introduced a graphics bug to the P-51D-15. There is now two very unsightly and noticable green jagged patches along the upper and lower surfaces of both wings. It only appears to affect the Mustang. I have taken two screenshots of the issue, one of one of my creations and one of an "official" in game skin. All the skins are also showing this bug in the model viewer. Most distressing. ? That looks like where the wing breaks from damage. Hopefully a quick fix.
Yogiflight Posted January 22, 2020 Posted January 22, 2020 @=FB=VikSI was flying two missions with the FW190 A5 in the Kuban career and we were flying with cruising speeds up to 440km/h. But what I like the most is, when the career mode started with the release of BOK, there was the issue, that the flight throttled up very quickly after takeoff, so it was difficult to stay with them. Now the flight leader waits for his flight after takeoff and accelerates slowly, so it is easy to stay in the formation. Very well done, thank you for this great improvement. Two questions however, we were flying the default A5 instead of the U17 fighter bomber modification as it used to be. Is there a reason for this or was it an error. And can you please make the flight stop circling over the target after the target was destroyed for 5-10 minutes. You would not do this, especially when flying without fighter escort. Thanks for your great work. Yogi
1CGS LukeFF Posted January 22, 2020 1CGS Posted January 22, 2020 1 minute ago, Yogiflight said: Two questions however, we were flying the default A5 instead of the U17 fighter bomber modification as it used to be. Is there a reason for this or was it an error. This is correct - the U17 modification was not available until May 1943.
Bo_Nidle Posted January 22, 2020 Posted January 22, 2020 5 minutes ago, Rjel said: That looks like where the wing breaks from damage. Hopefully a quick fix. It's okay, I didn't restart my pc after the update had installed. I have just restarted and they are back to normal again. It still appears but only for a second as you change skins but then disappears again. I can stop blubbing now! Phew! 1
Rjel Posted January 22, 2020 Posted January 22, 2020 Just now, Bo_Nidle said: It's okay, I didn't restart my pc after the update had installed. I have just restarted and they are back to normal again. It still appears but only for a second as you change skins but then disappears again. I can stop blubbing now! Phew! I was just going to post that I'd went back into the game and looked at several skins, including a couple of yours but nothing showed like you'd posted. I'm glad the reboot fixed it for you.
WheelwrightPL Posted January 22, 2020 Posted January 22, 2020 So pending further testing it now seems that Rhineland map has improved performance. This is encouraging so I just jumped into a quick career mission in K-4. Indeed the graphics ran smoothly, but I noticed that at Bondenplatte speeds your maneuvering skills as a pilot almost don't matter because at 600-800km/h K-4 easily achieves you black out almost as quickly as you push on the stick. In my opinion this makes the planes from Moscow campaign most fun to fly now, because their historically lowest-speeds mean less frequent blackouts. Anybody else feels this way ? 2
Jade_Monkey Posted January 22, 2020 Posted January 22, 2020 Quote 4. 4K quality exterior textures made by Martin =ICDP= Catney added for Yak-1 series 69;5. The better-looking transition between the river and sea waters;6. Improved Т-70 tank model and textures; 4- Thanks again @ICDP for your work! 5- transition to sea waters looks cool! 6- Thanks for updating the non-playable models to a higher detail. Looked at it in the editor and looks much better!
40plus Posted January 22, 2020 Posted January 22, 2020 (edited) So please forgive me, I may just be dumb, which is likely because I've been drinking..... Where does one acquire simshaker? Edit: Never mind, drunk me found it Edited January 22, 2020 by pfrances 1 2 1
busdriver Posted January 22, 2020 Posted January 22, 2020 2 hours ago, WheelwrightPL said: ...but I noticed that at Bondenplatte speeds your maneuvering skills as a pilot almost don't matter because at 600-800km/h K-4 easily achieves you black out almost as quickly as you push on the stick. Anybody else feels this way ? IMO you have this reversed. You actually have to be cognizant of your energy state...and not just a 1GCCFP snatching on the stick. You can fly around at the speed of heat with your hair on fire and your fangs out, but you're pretty much going to be a high speed cheerleader flying straight lines. 1 3
Stummyhurt Posted January 22, 2020 Posted January 22, 2020 (edited) After playing more today i have to say whatever you guys did works incredible well. my computer used to overheat and have fps problems during night fighting stuka career missions in rhineland and now it runs cool and quiet. also the panther tank is amazing. this is why IL 2 is the best ww2 sim out there thank you so much. the tank crew campaign works so much better now with no fps drops i cant believe it. the p 47 missions on Rhineland also work way better than they did a week ago. Edited January 22, 2020 by Stummyhurt 3
Yogiflight Posted January 22, 2020 Posted January 22, 2020 (edited) 7 hours ago, LukeFF said: This is correct - the U17 modification was not available until May 1943. OK, thanks for the clarification. I just wondered about it. EDIT: @LukeFF I just had a look into the Bf110 E2 Stalingrad career and saw you now fly fighter missions with armored front window and head protection, which surely was standard in late august 1942. The question for me is just, was the additional armor for engine and water radiator really fixed for ground attack missions and removed for fighter missions? My guess would be more that they were fix after it was clear that the 110 was obsolete for fighter missions and was used for ground attack missions, after the 110 was more or less withdrawn from fighter missions. Edited January 22, 2020 by Yogiflight
Ala13_UnopaUno_VR Posted January 22, 2020 Posted January 22, 2020 (edited) LOW setting, Last night flying combat box server 50 player online, flying low followed by x2 bf109, HUGE STUTTERS ... for 5/6 seconds could not fly Edited January 22, 2020 by Ala13_UnopaUno_VR
Stummyhurt Posted January 22, 2020 Posted January 22, 2020 (edited) On 1/21/2020 at 10:07 PM, pfrances said: So please forgive me, I may just be dumb, which is likely because I've been drinking..... Where does one acquire simshaker? Edit: Never mind, drunk me found it Edited October 10, 2020 by Stummyhurt 5 1
III/JG52_Al-Azraq Posted January 22, 2020 Posted January 22, 2020 12 hours ago, JG4_Knipser said: Just did a few sorties on a crowded online server. This was the smoothest, stutter-free multiplayer-experience i had in a very long time, even with FPS-Limiter turned off! @Han, @Jason_Williams and your whole team, you did a great job guys! Thank you! ? That's great to hear! Time to disable my limiter as well and enjoy my 144 hz GSYNC monitor. 1
Diggun Posted January 22, 2020 Posted January 22, 2020 Just to say thank you to the team, a huge improvement on the MP stutter front. The BOBP still not quite as butter smooth as the others for me, but I'm now only getting a very occasional chug over large cities, which is understandable. Overall, a 99.99% improvement. Many thanks for all your hard work! 1
kendo Posted January 22, 2020 Posted January 22, 2020 (edited) In single player - qmb with one plane - I get small stutters over cities on Bodenplatte map. I guess that means the multiplayer stutter issue is essentially fixed? Edited January 22, 2020 by kendo
=FEW=fernando11 Posted January 22, 2020 Posted January 22, 2020 8 hours ago, WheelwrightPL said: Indeed the graphics ran smoothly, but I noticed that at Bondenplatte speeds your maneuvering skills as a pilot almost don't matter because at 600-800km/h K-4 easily achieves you black out almost as quickly as you push on the stick. In my opinion this makes the planes from Moscow campaign most fun to fly now, because their historically lowest-speeds mean less frequent blackouts. Anybody else feels this way ? Hi. I'm not trying to be rude. But how come that if you are blacking out, this has nothing to do with manouvering skill? I agree that early war planes might be more fun. But you also need skill to fly the late war planes. Just a diferent aproach. Try fighting flying a fw190a3-a5. If you are stalling and spinning, you are probably doing something wrong.
Oyster_KAI Posted January 22, 2020 Posted January 22, 2020 (edited) Make a wish Arras map can also have improved rivers and shoreline. small town and village add to Rheinland map. Edited January 22, 2020 by Oyster_KAI 2
69th_Mobile_BBQ Posted January 22, 2020 Posted January 22, 2020 5 hours ago, busdriver said: IMO you have this reversed. You actually have to be cognizant of your energy state...and not just a 1GCCFP snatching on the stick. You can fly around at the speed of heat with your hair on fire and your fangs out, but you're pretty much going to be a high speed cheerleader flying straight lines. There are those rare pilots that are well-skilled in BnZ though. In my case, still haven't figured out how to TnB in a 51 without being an easy meatball... lol. ------ Quick QMB: Very smooth over Kuban. Nice job on the 4K Yak as well! Full zoom-out on non-alt vis mode no longer makes the plane larger than zoomed in. Nice! Up close detail on opponent planes appears to be increased. I can almost tell if a gunner has been killed or is no longer at his station with "default" zoom level now - provided I get close enough otherwise. Full zoom-out on ships still has issue for me where zooming in makes the ships invisible at around the 60%-80% zoom-in ranges. Fully zoomed in makes them reappear. 1
LLv34_Flanker Posted January 22, 2020 Posted January 22, 2020 S! @Mobile_BBQ Have noticed the same. You can see the ships from range, but when zooming in some or all of them disappear. Zoom out a bit and they re-appear. Was before this latest patch too. 2
Feathered_IV Posted January 22, 2020 Posted January 22, 2020 Thank you very much for the update. Especially the new AI improvements. Downloading now, and the DL speed is good too.
WheelwrightPL Posted January 22, 2020 Posted January 22, 2020 1 hour ago, =FEW=fernando11 said: Hi. I'm not trying to be rude. But how come that if you are blacking out, this has nothing to do with manouvering skill? I agree that early war planes might be more fun. But you also need skill to fly the late war planes. Just a diferent aproach. Try fighting flying a fw190a3-a5. If you are stalling and spinning, you are probably doing something wrong. I meant the exact opposite so allow me to clarify: what I intended to say is that I could have pushed the turning rate much, much further and still fly in a controlled, smooth way, but because I always fly coordinated (eyes on the inclinometer) and I always fly at 100% throttle & MW50, I tend to black out very often. Yesterday for instance I could have easily turned inside the Tempest, but I had to ease-off and turn wide because of imminent and complete blackout. Next time I will have to modulate the throttle which will probably mean the Tempest will run away (the damn thing is very fast).
=FEW=fernando11 Posted January 22, 2020 Posted January 22, 2020 I understand. But what I meant is, always trying to outturn your oponent is not the answer. And as far as I know it was not how it was done. You should almost never try to outturn your oponent if flying a 190, that's why flying it might give you an idea of other solutions to winning a fight If you dive on an enemy at 600+ km/h, and he is flying at 400km/h you should never try to out turn him. You would either black out or waste all your excess energy. Doing other thing than just turn doesn't mean you need less skill. It means you need a diferent aproach.
BlitzPig_EL Posted January 22, 2020 Posted January 22, 2020 Will a Panzer V AI only model be added to the mission builder? I tried to add the "player" PzKw V to a mission and all I saw was a hull with no turret.
THERION Posted January 22, 2020 Posted January 22, 2020 6 minutes ago, BlitzPig_EL said: Will a Panzer V AI only model be added to the mission builder? I tried to add the "player" PzKw V to a mission and all I saw was a hull with no turret. This is absolutely and historically correct - you need to pass your driving lessons first, before going into combat with this beast. In the driving range the turret was removed to have more space for other recruits and the instructor... ? 2
69th_Mobile_BBQ Posted January 22, 2020 Posted January 22, 2020 30 minutes ago, WheelwrightPL said: I meant the exact opposite so allow me to clarify: what I intended to say is that I could have pushed the turning rate much, much further and still fly in a controlled, smooth way, but because I always fly coordinated (eyes on the inclinometer) and I always fly at 100% throttle & MW50, I tend to black out very often. Yesterday for instance I could have easily turned inside the Tempest, but I had to ease-off and turn wide because of imminent and complete blackout. Next time I will have to modulate the throttle which will probably mean the Tempest will run away (the damn thing is very fast). Just remember that Allies planes, especially British and MiG-3, are very good at dealing with uncoordinated turns. They can stomp the rudder and keep the wings less banked to turn tighter with less vertical G - essentially pulling turns similar to horizontal hammer heads. The German planes, not so much. Smooth throttle control is also important for tight, slightly lower-G turns. It's no much different than a car. You wouldn't press the gas going into a turn (rather the opposite) but, once leaving the apex of the turn, you can. Do it smoothly enough and you might be able to get through the entire turn right at the edge of losing tire traction. The same concept applies. If a plane can turn tighter than you at a faster speed, then learning how to 'cut his corner' so you turn less but get into a good shooting position is something you might be interested in. I'd also suggest looking at the specifications tab in-game to see the "Max Continuous" settings for the plane and learn to get the most you can out of that as a baseline instead of running full power all the time. These planes will surprise you as to how much speed they can achieve when there is extra "headroom" power left in reserve. Just stay smooth. -------------- QMB Rheinland: Looking great!
namhee2 Posted January 22, 2020 Posted January 22, 2020 15 minutes ago, BlitzPig_EL said: Will a Panzer V AI only model be added to the mission builder? I tried to add the "player" PzKw V to a mission and all I saw was a hull with no turret. No problem, when you start your mission, everything is there, well layered
steven197106 Posted January 22, 2020 Posted January 22, 2020 I thought the Rhineland winter map was going to get snow covered trees, The other maps look much better with it.
TWC_Ace Posted January 22, 2020 Posted January 22, 2020 (edited) Yes, it is much better now with stutters. Still not perfect but a huge improvement in a right direction. I made post about it in technical part of the forum. Edited January 22, 2020 by =VARP=Tvrdi 3
Yogiflight Posted January 22, 2020 Posted January 22, 2020 In the new Panther, when in commanders position, the camera position is, as if the commander is just looking out of the hatch with his head, not the complete body. Will this be changed for the other tanks, too? And will the external view be changed, as well? Currently in external view, you still can see the whole body, like with the other tanks. This is a good direction for the game, doing those little improvements, that are still needed. I can't wait to get my hands on some binoculars for the commander, for getting the immersion this game can give. 3
Jade_Monkey Posted January 22, 2020 Posted January 22, 2020 2 hours ago, BlitzPig_EL said: Will a Panzer V AI only model be added to the mission builder? I tried to add the "player" PzKw V to a mission and all I saw was a hull with no turret. Hull with no turret in the editor is normal. Once you fire up the actual mission it should be there, with all its parts. 1
SCG_Wulfe Posted January 22, 2020 Posted January 22, 2020 12 hours ago, WheelwrightPL said: So pending further testing it now seems that Rhineland map has improved performance. This is encouraging so I just jumped into a quick career mission in K-4. Indeed the graphics ran smoothly, but I noticed that at Bondenplatte speeds your maneuvering skills as a pilot almost don't matter because at 600-800km/h K-4 easily achieves you black out almost as quickly as you push on the stick. In my opinion this makes the planes from Moscow campaign most fun to fly now, because their historically lowest-speeds mean less frequent blackouts. Anybody else feels this way ? I absolutely feel this way. And don't take that as me knocking the g-force modeling. I think it is very well done. But wow I miss flying early war which gives more wiggle room for spectacular dogfights. Late war is much more boom and zoom focused. Seems like everyone is still so excited to fly late war that it's by far the most prevalent era on popular servers.
1CGS LukeFF Posted January 22, 2020 1CGS Posted January 22, 2020 (edited) 9 hours ago, Yogiflight said: EDIT: @LukeFF I just had a look into the Bf110 E2 Stalingrad career and saw you now fly fighter missions with armored front window and head protection, which surely was standard in late august 1942. The question for me is just, was the additional armor for engine and water radiator really fixed for ground attack missions and removed for fighter missions? My guess would be more that they were fix after it was clear that the 110 was obsolete for fighter missions and was used for ground attack missions, after the 110 was more or less withdrawn from fighter missions. My educated guess is that such armor would be a permanent installation, because it would take up a lot of time removing and then reinstalling it. Edited January 22, 2020 by LukeFF
Yogiflight Posted January 22, 2020 Posted January 22, 2020 2 minutes ago, LukeFF said: And, just to clarify: are there any Bf 110 E-2 missions now where you are flying without the extra armor? I've not looked at the file recently and am not at my gaming computer right now. I just took a second look, to make sure I didn't make a mistake. I had a look at two fighter missions and they were without the additional armor for the engines and water radiators. Only the armor for the front window and the pilot's head protection is included. I was looking at Stalingrad missions at the beginning of the campaign. BTW, as I didn't fly the missions, do we have a fighter escort for the ground attack missions, now?
1CGS LukeFF Posted January 22, 2020 1CGS Posted January 22, 2020 2 minutes ago, Yogiflight said: I just took a second look, to make sure I didn't make a mistake. I had a look at two fighter missions and they were without the additional armor for the engines and water radiators. Only the armor for the front window and the pilot's head protection is included. I was looking at Stalingrad missions at the beginning of the campaign. BTW, as I didn't fly the missions, do we have a fighter escort for the ground attack missions, now? Ok, thanks! Yes, that sounds like I need to update the file, then. As for fighter escort, not sure about that one.
1CGS =FB=VikS Posted January 22, 2020 1CGS Posted January 22, 2020 22 hours ago, Sybreed said: @=FB=VikS can you tell me if the AI issue related to speed in career mode was fixed in this patch? The one I talked to you about in PMs? edit: Oh I think it might be fixed? Tested my flight and they were going 380km/h instead of 300! Yes - it should be ok now. 2
Yogiflight Posted January 22, 2020 Posted January 22, 2020 2 hours ago, LukeFF said: As for fighter escort, not sure about that one. OK I was flying a ground attack mission, no fighter escort.
WokeUpDead Posted January 22, 2020 Posted January 22, 2020 On 1/21/2020 at 7:43 AM, Jason_Williams said: 7. Updated texture cache system, it should reduce stutters in heavy load MP missions significantly; Let me clarify this a little bit. We think this will help with online stutters, but further testing with the public build will be key. It seemed to perform pretty well in Beta, but MP Beta testing is not so easy with a smaller group. Jason It's not completely gone but it's noticeably much better on Combat Box with 40 players.
IRRE_Axurit Posted January 22, 2020 Posted January 22, 2020 It's not perfect, maybe because of the ping and hardware resources too, but it's much better. Thanks to the team for this update.
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