Stoopy Posted September 8, 2019 Posted September 8, 2019 (edited) Greetings, Here's a pair of *ABSOLUTELY NON-HISTORIC* missions I created out of a desire purely to have a flexible environment for familiarization flights with new aircraft, practicing gunnery or just generally hosing around. I wanted a way to take long, leisurely flights across a scenic map and absorb all the nuances of a new plane, maybe shoot some touch and goes, but maybe also bomb, shoot or dogfight various targets if I wanted to, based on the aircraft type and what I wanted to practice. As I learned more about the mission editor, I ended up creating just that kind of a mission, where you could have the freedom to do what you wanted and activate many different kinds of targets by flying through small check zones scattered around the map as triggers, which are marked on the map along with the target spawn areas. Some areas will allow for multiple spawns so you can keep generating certain aircraft or tanks to practice against. Other areas (ships, artillery) only spawn once when the trigger zone is activated. To also help keep things interesting, most trigger areas will spawn a random number or type of target. There are also some targets that are fixed and always present (Train, Factories). You can fly solo or have an escort/formation flight of two aircraft depending on which direction you taxi out of the revetment, just follow the instructions that appear at the start of the mission,. It also allows to create some interesting scenarios since some of the targets (tanks, artillery, attack aircraft) will set out to attack your home airfield unless you take them out. So it's possible to launch an artillery strike against your airfield, then spawn a tank column that will drive toward it to attack, and then spawn some attack aircraft that may set out to bomb it as well. Then you go either try to rescue your airfield from the mess you've made, or sit back and watch the drama unfold (the airfield does have good defense capability, but can't hold out forever). This is based on the Kuban spring map - mostly because I wanted to dogfight in the mountain terrain - and I've made versions for both Allies and Axis. Also tried to organize the objects in the mission editor so that it's really easy to change the aircraft that's assigned to you, to facilitate using this as a tool for familiarization flights with new aircraft (cough P-38 cough Mustang cough Tempest cough), which I will also add as target groups to the Axis mission once they come out, so we can practice flying against 'em. Anyway here is how the maps look for both missions to give a general idea. I am still learning lots about the mission editor and have flown many hours on these but don't claim them to be perfect - if you see something that needs to be changed let me know. Lastly, if you are not terribly familiar with the mission editor and would like to know how to fly these missions with different planes, see the instructions.in the last screenshot. It's not hard. Feedback welcome. Good luck and good hunting! Latest version 1.63 as of 12/12/2021 Changes from version 1.62: Binary mission files converted for compatibility with IL-2 release v4.701 Download link: https://drive.google.com/file/d/1ymXEKN_xhS5mkwPsKRYDb3fFyY2eyzZv/view?usp=sharing Axis target layouts - fly through the red circled areas to spawn a random instance and number of that target: Closer view of targets around the Axis airbase: Allied mission target layouts: Closer view of targets for Allies: How to change the aircraft type assigned to you (at your own risk of course) CREDITS: I used quite a few things from the Missions and Group Sharing corner. Alonzo's really great Airfield flak and Alarm groups [DBS]Tx_Tip's Shipping with Destroyer Escort 4-way random switch from the downloadable groups file ...And of course HUGE credit to JimTM and the great manual that he and others worked on for the Mission Editor. I'm hooked and still learning every day! Edited December 12, 2021 by Stoopy Replace original files and links with v1.2.1 update 15 10 1
Yogiflight Posted September 8, 2019 Posted September 8, 2019 (edited) Sorry mate, but this is simply too much. Schlager Musik Academy is absolutely against the Geneva Conventions Silly question, would it also be possible to start with a tank? I was always was thinking about riding through the mountain terrain with a tank, but the distance from the QMB spawn points is quite far for a tank. Anyway, cool stuff, thanks for sharing it. Edited September 8, 2019 by Yogiflight 1 1
Stoopy Posted September 8, 2019 Author Posted September 8, 2019 2 hours ago, Yogiflight said: Sorry mate, but this is simply too much. Schlager Musik Academy is absolutely against the Geneva Conventions Silly question, would it also be possible to start with a tank? I was always was thinking about riding through the mountain terrain with a tank, but the distance from the QMB spawn points is quite far for a tank. Anyway, cool stuff, thanks for sharing it. And here I was thinking no one would get that joke It would take a few more steps to change the player aircraft to a player tank (delete the plane, add the vehicle. make it a linked entity, go to advanced settings to make it player controlled) but is possible. You'd lose the links for the formation flight and such but who needs airplanes buzzing you when you're making a scenic drive through the mountain passes anyway. Although you couldn't spawn any enemy tanks to engage since the spawn point for them is out in the water, marked by a lighthouse where it's less likely to get overflown accidentally and spawn more tanks than the base defenses can handle. Oh I know, I'll build a long bridge to it... Anyway a "sandbox" mission for TC would be cool, I just don't have TC. I'm going to do a version of this for FC next though, as it would be even more fun. No two flights are ever the same. ?
Yogiflight Posted September 8, 2019 Posted September 8, 2019 1 hour ago, Stoopy said: And here I was thinking no one would get that joke Stuff like that catches my eyes immediately. Next target would of course be the Akkordeon Werke. But I would definitely protect the Bagpipe factory. Really I don't know why, but I like them. 1 hour ago, Stoopy said: It would take a few more steps to change the player aircraft to a player tank (delete the plane, add the vehicle. make it a linked entity, go to advanced settings to make it player controlled) but is possible. You'd lose the links for the formation flight and such but who needs airplanes buzzing you when you're making a scenic drive through the mountain passes anyway. Although you couldn't spawn any enemy tanks to engage since the spawn point for them is out in the water, marked by a lighthouse where it's less likely to get overflown accidentally and spawn more tanks than the base defenses can handle. Oh I know, I'll build a long bridge to it... Sometime it will end with me learning the ME, just to be able ti ride with a tank through the mountains. Or I could start in QMB at Krasnodar and ride down to the mountains, with several refuels. The question is, will I simply fall asleep or fall from my chair, died because of boredom before I reach the mountains.
von_Michelstamm Posted September 8, 2019 Posted September 8, 2019 (edited) Those THIS IS FANTASTIC! I could actually see variant of this being part of the core game. Just did a mission with f4's. So much fun. This is EXACTLY what I wanted. So much more fun than endlessly rerunning the same duels. Will be amazing with that dynamic smoke and effects mod, too. 1. Can you do variants for moscow and stalingrad too? Those of us with slow comps would appreciate it. 2. If I just want a wingman and not a 3rd plane, how do i remove one of the planes without breaking anything? 3. It might be nice to have a few 'wildcard' target zonse where you don't know what aircraft you'll get. 4. Any way to randomize stuff like cloud height, weather, and even time of day (within daylight hours?) 5. Is it possible to do reinforcement zones? Might be fun to fly through such a circle and have it generate a couple of friendly AC, as if you were encountering a friendly flight and assume command of them. And if you flew over a friendly bomber circle it might generate some 111s which you could command to attack ground and basically be on a bomber escort mission! 6. Along those lines, being able to spawn stuff like friendly tanks or ships could create an interesting scenario, where they fight the enemies, help defend the base, etc. Edited September 8, 2019 by von_Michelstamm 1
Stoopy Posted September 8, 2019 Author Posted September 8, 2019 2 hours ago, von_Michelstamm said: Those THIS IS FANTASTIC! I could actually see variant of this being part of the core game. Just did a mission with f4's. So much fun. 1. Can you do variants for moscow and stalingrad too? Those of us with slow comps would appreciate it. 2. If I just want a wingman and not a 3rd plane, how do i remove one of the planes without breaking anything? 3. It might be nice to have a few 'wildcard' target zonse where you don't know what aircraft you'll get. 4. Any way to randomize stuff like cloud height, weather, and even time of day (within daylight hours?) 5. Is it possible to do reinforcement zones? Might be fun to fly through such a circle and have it generate a couple of friendly AC, as if you were encountering a friendly flight and assume command of them. And if you flew over a friendly bomber circle it might generate some 111s which you could command to attack ground and basically be on a bomber escort mission! 6. Along those lines, being able to spawn stuff like friendly tanks or ships could create an interesting scenario, where they fight the enemies, help defend the base, etc. Thanks very much for the feedback, I'm stoked that you're enjoying it! While I am no expert on the mission editor, here's my take on your (excellent) questions: 1. Can you do variants for moscow and stalingrad too? Those of us with slow comps would appreciate it. Yes, this could easily transfer over to other maps, I'll look at that. I definitely would like to do this with Bodenplatte when the map releases but the earlier maps also make a lot of sense. 2. If I just want a wingman and not a 3rd plane, how do i remove one of the planes without breaking anything? No easy way I know of other than editing the mission and deleting the third (last) plane in the list, which would be a permanent change. However, if you ask them to attack some of the targets, like the artillery if you activate it, they don't seem to do well in the hilly terrain, even though they are "Ace" level. So very soon you are down to one wingman (or less) anyway. ? 3. It might be nice to have a few 'wildcard' target zonse where you don't know what aircraft you'll get. Great idea, I actually thought of doing that, and calling it the "Mystery Box" area of the map. However, I was worried about having too many of these check zones, as the ME manual indicates that a lot of them can impact performance, so I"m curious how this works out for folks the way it is. My system can handle it OK but that's not necessarily a good measure. 4. Any way to randomize stuff like cloud height, weather, and even time of day (within daylight hours?) Unfortunately not that I know of given what I have read and learned so far - those seem to be basic properties of the overall mission that have to be defined up front... 5. Is it possible to do reinforcement zones? Might be fun to fly through such a circle and have it generate a couple of friendly AC, as if you were encountering a friendly flight and assume command of them. And if you flew over a friendly bomber circle it might generate some 111s which you could command to attack ground and basically be on a bomber escort mission! This is a pretty cool idea. From what I have run into so far, it's definitely possible to spawn friendly objects, but they have to have pre-defined courses and objectives, they won't function as part of a formation under your command. They won't even function as a formation among themselves, and the ME manual warns against spawning formations saying they don't work correctly. Maybe that's one of the things that may improve in the game over time, and I don't want to give up on the idea either. 6. Along those lines, being able to spawn stuff like friendly tanks or ships could create an interesting scenario, where they fight the enemies, help defend the base, etc. Yes indeed! As long as it doesn't get overly complex and load down the system. SPOILER ALERT: If you haven't done so yet, watch what happens when one or more tank columns get near the base. You'll see why the defenses are the way they area, and a way to call in reinforcements would help tremendously sometimes. I did have a destroyer come within firing range of the base if it was spawned but not dealt with, but it so deadly in terms of accuracy and firepower I had to take it out, as very quickly there was nothing left of the base. Plus, even though this scenario is not going for historical accuracy, I didn't know how acceptable it would be to have destroyers from both sides launched in the Black Sea. When we get to the channel (or Pacific!) that would interesting though. Thanks for the ideas, I have some more stuff to work towards now. ? 2
durruti Posted September 9, 2019 Posted September 9, 2019 Woohoo, this is really an awesome playground from which it is very difficult to get away! Thank you for the certainly hard work, very well done! I even had fun spawning the tanks, land my plane and watch their attack on the base Adler, what a mighty hammering german flak ! Since you asked for feedback allow me to mention that the .fra , .ger , .pol , .rus and .spa-files obviously are from an older version so that the map in these language versions is wrong (see pic). I play the german language version of the game and have allowed myself to translate your texts (for axis side) , also I have in the axis.ger-file the "&" by "and" replaced so that all spawned planes are reported. Maybe you do the german-speaking community a favor and add the translation in an update .... Long live the akkordeon works and the schlager musik academy ! ? Salut ! 1
Stoopy Posted September 9, 2019 Author Posted September 9, 2019 (edited) durruti, thank you very much for the kind words and I will be more than happy to incorporate the language file you've provided into an update, which I will be posting in the next day or so with some fixes/enhancements. Seems I hadn't tied up all the loose ends as I thought. I had originally planned for the spawnable tank column(s) to be used for target practice with ground attack aircraft, which is why they take so long to get to the base and attack it, but yeah it turns out to be just as entertaining to watch the drama unfold. Up until today I had no idea that the German translation for Bagpipe was "Dudelsack". Which somehow just makes sense to my American ears. ? Your post made my day, thanks! Edited September 9, 2019 by Stoopy
von_Michelstamm Posted September 11, 2019 Posted September 11, 2019 One little request: Can you release variants with winter and summer for Kuban too? Looks like just a map, texture and height swap in map settings, but I think we need to unpack all this stuff with some app to do it ourselves. Also, kinda neurotic on my part, but perhaps both Axis and Allies should have the Eagle call sign, since the base is called Adler? This was the first change i made on my own. For people trying this, edit the map settings on your own to start you off at 6:00am. Enough light to see (but an added challenge), and you get an amazing sunrise over the Caucasus and a dramatic sense of time passing as you travel around
Stoopy Posted September 15, 2019 Author Posted September 15, 2019 (edited) On 9/11/2019 at 12:26 AM, von_Michelstamm said: One little request: Can you release variants with winter and summer for Kuban too? Looks like just a map, texture and height swap in map settings, but I think we need to unpack all this stuff with some app to do it ourselves. Also, kinda neurotic on my part, but perhaps both Axis and Allies should have the Eagle call sign, since the base is called Adler? This was the first change i made on my own. For people trying this, edit the map settings on your own to start you off at 6:00am. Enough light to see (but an added challenge), and you get an amazing sunrise over the Caucasus and a dramatic sense of time passing as you travel around Thanks for the feedback - been a busy week, I didn't notice it until now. Winter and Summer maps will need to be separate missions, which would be 4 new missions (two for each side) - I'm thinking I might rather do a Spring and Winter versions for completely different maps (like Stalingrad, Moscow, etc.) since others are requesting different maps, and it will lead to a potentially unwieldy number of missions. Eagle flight - good catch, fixed (see below change notes for v1.2). I'll l also take a look at different times of day... this is a bit of "scope creep" form what I was originally trying to accomplish, but that's how it goes with this stuff. Cool idea. ============================================= Update Info: ============================================= For anyone who has downloaded previously, please note updated version with some requested changes and fixes as noted below. Download link and attachment in original post have been updated for this v1.2 version (it was was v.1. until a few minutes after I read von_Michelstamm's post above, LMAO!). Major changes include, but not limited to: - Added additional spawn area for U-2VS and JU-52 targets on Axis and Allied versions respectively - Spawned air targets should be more aggressive and challenging - hopefully not too much! - Spawned bomber targets have better payloads and should attack ground targets at home air base if not intercepted - Spawn trigger points for tanks and artillery targets are visibly marked with a lighthouse, so looking at the map to find the spawn circle is no longer necessary - just buzz the lighthouse! Major fixes include, but not limited to: - Airbase alarms (flares and siren) wasn't working correctly - fixed - AI escort flight taxi behavior is improved - Axis calls signs changed to "Eagle" for consistency, per von_Michelstamm's point in above post (thank you). - German language file for Axis mission is now in German, thanks to durruti's EXCELLENT assistance (THANK YOU LOTHAR!) - All other language files have content, albeit in English as I did not have time to translate all this. Also there's a media sound file included, but won't work unless the mission is installed exactly as indicated in the README file. I tried not to make it path-sensitive but it appears to be an "IL2 thang". Since the main point of these missions is for familiarization flights and target practice with new planes, there will be one more update to include the new BoP planes in both missions when they are released (spawn points for them as targets in the Axis mission, and one of them will be the new default player aircraft in the Allied mission). Enjoy & good hunting. Edited September 15, 2019 by =[TIA]=Stoopy 3
durruti Posted September 16, 2019 Posted September 16, 2019 Very cool, new toy on the playground (the annoying biplanes) and I'm looking forward to the most important fixes and changes, have to check them right now. Should be enough until the release of Bodenplatte ....? Well done and THANK YOU !
Stoopy Posted September 16, 2019 Author Posted September 16, 2019 (edited) 1 hour ago, durruti said: Very cool, new toy on the playground (the annoying biplanes) and I'm looking forward to the most important fixes and changes, have to check them right now. Should be enough until the release of Bodenplatte ....? Well done and THANK YOU I should have given you credit above for suggesting the U-2VS' as a target type. Anyone who crashes while trying to shoot those annoying little buggers, blame durruti! ? Edited September 16, 2019 by =[TIA]=Stoopy
JimTM Posted September 16, 2019 Posted September 16, 2019 I just had some fun doing some A-20 skip bombing on the ships in your Kuban Playground. Well done Stoopy! The ships actually sank! You can't beat that Kuban scenery. I'm looking forward to trying out some of the other engagement areas on the map. I'll let you know of any feedback that I have. Cheers!
Stoopy Posted September 17, 2019 Author Posted September 17, 2019 2 hours ago, JimTM said: I just had some fun doing some A-20 skip bombing on the ships in your Kuban Playground. Well done Stoopy! The ships actually sank! You can't beat that Kuban scenery. I'm looking forward to trying out some of the other engagement areas on the map. I'll let you know of any feedback that I have. Cheers! Thank you for the kind words and I will most definitely love to have your feedback. I can't say how much I gleaned out of the manual you wrote as well as many threads in the mission editing forum where I *always* (at least so far) have found answers to problems that perplexed me. The whole community has a treasure trove of information there. That being said there are definitely things I will do differently when I make this for other maps and if you look under the hood you'll probably see some artifacts of some trial and error as I learned. But I'm really glad you flew it! Cheers! 1
durruti Posted September 17, 2019 Posted September 17, 2019 22 hours ago, =[TIA]=Stoopy said: I should have given you credit above for suggesting the U-2VS' as a target type. Anyone who crashes while trying to shoot those annoying little buggers, blame durruti! I really really do not even know what you're talking about ?, but believe me thanks to your amusement park, I've gotten really good at shooting these little lousy bugs (and more often even my plane stays intact ?) That's why I accept the blame of others on me, assuming they had the same fun as me ... 1
356thFS_Melonfish Posted September 20, 2019 Posted September 20, 2019 Just come across this and i'm going to download as soon as I get home, I think the only thing that may disappoint is the lack of screaming when I bomb the mime school ? 4
Stoopy Posted September 21, 2019 Author Posted September 21, 2019 (edited) @Melonfish - LMAO! All, another minor update, my apologies. - Fixed issue with JU52's not spawning in Allies mission - Fixed issue with base alarm not going off when ground targets (i.e. tanks) encroach upon airfield boundary. I've updated the link and attachment in the original post to v1.2.1 ? Edited September 21, 2019 by =[TIA]=Stoopy 1
=[TIA]=Yujin Posted September 22, 2019 Posted September 22, 2019 Stoopy. I tryed your sandbox... enjoyed it very much! Thank you! And keep them coming.
356thFS_Melonfish Posted September 23, 2019 Posted September 23, 2019 Got this over the weekend, this is an absolute blast! as predicted the Mime school went up very well, I like that it's tucked away in the forrests to the north, where the noise won't bother anyone... I'm off to bomb the bagpipe factory later on, shame we don't have incendiaries in the game ?
Stoopy Posted September 23, 2019 Author Posted September 23, 2019 @Melonfish, @=[TIA]=Yujin, @durruti, @JimTM, @von_Michelstamm, @Yogiflight, I'm really stoked to hear that you have/are enjoying this. I'm going to get versions for the other maps (and seasons) queued up, just waiting on the last 3 Bodenplatte aircraft so I can include them. One thing I could use your input on, would be some alternate bombing target "Factory" names so i don't have to re-use the existing jokes (mime school, bagpipe factory etc ). So if you are in the creative mood, PM me any suggestions you may have and I'll list you as mission co-creator if it gets used, how does that sound? Or you can list your ideas here in this thread but that might ruin the surprise for others... Oh...and @=[TIA]=Yujin... good to see ya, squad brother!
=[TIA]=Yujin Posted September 24, 2019 Posted September 24, 2019 (edited) 18 hours ago, =[TIA]=Stoopy said: @Melonfish, @=[TIA]=Yujin, @durruti, @JimTM, @von_Michelstamm, @Yogiflight, I'm really stoked to hear that you have/are enjoying this. I'm going to get versions for the other maps (and seasons) queued up, just waiting on the last 3 Bodenplatte aircraft so I can include them. One thing I could use your input on, would be some alternate bombing target "Factory" names so i don't have to re-use the existing jokes (mime school, bagpipe factory etc ). So if you are in the creative mood, PM me any suggestions you may have and I'll list you as mission co-creator if it gets used, how does that sound? Or you can list your ideas here in this thread but that might ruin the surprise for others... Oh...and @=[TIA]=Yujin... good to see ya, squad brother! Can't wait to try the next missions . Over all i think the missions are well thought, and they are easy to make changes if we want. For example ... changing the numbers in the waves of enemies , or the plane types and layouts. One thing want to advise it that to make the map more alive, you could add smoke columns and destruction on the front lines.. is a war zone after all, and we don't see this often portrayed in the maps. Where you have some shots i took in your mission with G4's on TIA skins. Keep up the good work brother. Edited September 24, 2019 by =[TIA]=Yujin
skunk160 Posted September 25, 2019 Posted September 25, 2019 considering buying Kuban just to try this now.....must hold out for Bodenplatte......must.....
356thFS_Melonfish Posted September 26, 2019 Posted September 26, 2019 17 hours ago, skunk160 said: considering buying Kuban just to try this now.....must hold out for Bodenplatte......must..... Well worth it tbh, the plane set is very nice, the map however is superb! @=[TIA]=StoopyMeant to ask you as i've never used the editor before, if i want to save the missions as separate depending on the plane type chosen it appears I can, but which setting do i need to alter so that the name is altered in the game itself? thanks!
jollyjack Posted September 26, 2019 Posted September 26, 2019 (edited) Well done, and just the quicky thing a man needs for a short stint ... thanks PS is there maybe a way that you can change and mod loadout with planes like with Quick Missions? Edited September 26, 2019 by jollyjack
jollyjack Posted September 26, 2019 Posted September 26, 2019 (edited) 6 hours ago, Melonfish said: @=[TIA]=Stoopy, if i want to save the missions as separate depending on the plane type chosen it appears I can, but which setting do i need to alter so that the name is altered in the game itself? thanks! here i think, FMB load the mission, ans use save as too with the new name ... Edited September 26, 2019 by jollyjack 2
JimTM Posted September 26, 2019 Posted September 26, 2019 1 hour ago, jollyjack said: Well done, and just the quicky thing a man needs for a short stint ... thanks PS is there maybe a way that you can change and mod loadout with planes like with Quick Missions? See step 4 in the last picture of the opening post; Mods and Payloads are there.
jollyjack Posted September 26, 2019 Posted September 26, 2019 7 minutes ago, JimTM said: See step 4 in the last picture of the opening post; Mods and Payloads are there. Yep, i just converted the initial Yak 7b mission to a Pe2s35, but what i meant is bypassing the FMB, as it takes a while to get all the stuff reset to a new bumblebee via FMB loading and saving ...
Stoopy Posted September 27, 2019 Author Posted September 27, 2019 (edited) 11 hours ago, Melonfish said: if i want to save the missions as separate depending on the plane type chosen it appears I can, but which setting do i need to alter so that the name is altered in the game itself? thanks! @Melonfish - Here you go, It's the first item in the main Mission Properties menu. Be warned, if you change it again, and save with the same file name, you may get odd results, like both the old and the new mission name showing up in the game (seems that it has to do with the mission list file that the game generates on it's own). Not a big problem, it can be re-set. there's info about it in the Mission Editor forum. Also be warned ... this starts you down the path of learning the mission editor, a delightful quest from which there is no turning back !!! You have downloaded JimTMs manual, haven't you? ☺️ Edited September 27, 2019 by =[TIA]=Stoopy 1
356thFS_Melonfish Posted September 27, 2019 Posted September 27, 2019 6 hours ago, =[TIA]=Stoopy said: @Melonfish - Here you go, It's the first item in the main Mission Properties menu. Be warned, if you change it again, and save with the same file name, you may get odd results, like both the old and the new mission name showing up in the game (seems that it has to do with the mission list file that the game generates on it's own). Not a big problem, it can be re-set. there's info about it in the Mission Editor forum. Also be warned ... this starts you down the path of learning the mission editor, a delightful quest from which there is no turning back !!! You have downloaded JimTMs manual, haven't you? ☺️ Ah! that will explain what i'm seeing yes, when i save the mission file they all appear the same, i'll have a look at the mission list file cheers! No idea on JimTM's manual but i'll head off in search of it sharpish, and yes this appears to be a very slippery slope indeed, all bubbly with soap suds and pressed up against your window.. Thanks again stoopy!
JimTM Posted September 27, 2019 Posted September 27, 2019 5 hours ago, Melonfish said: Ah! that will explain what i'm seeing yes, when i save the mission file they all appear the same, i'll have a look at the mission list file cheers! No idea on JimTM's manual but i'll head off in search of it sharpish, and yes this appears to be a very slippery slope indeed, all bubbly with soap suds and pressed up against your window. Thanks again stoopy! The manual is here. Your problem is covered on pg. 183. 1
Stoopy Posted September 30, 2019 Author Posted September 30, 2019 (edited) Here's an update as promised for v3.201 and the new Allied birds that released with it for the Battle of Bodenplatte planeset - I'm NOT updating the links in the original post because that version needs to stay there for people who don't have BoP. Changes: - Added separate missions for new Bodenplatte aircraft: P-51D, P-38J, Tempest, so there's a total of 5 misisons now (4 allied, 1 Axis) - Updated Axis mission with target areas for those new A/C, so you can go target practice against 'em, and changed the Player aircraft to the FW190D-9 ('cause I think we'll need it!) https://drive.google.com/file/d/1cpF49v1DwNMZ7tdqNUdV39tZKu6OUkG5/view?usp=sharing It's still on the Kuban map, a version for the new Bodenplatte map will follow in good measure but will take a little time... Edited September 30, 2019 by =[TIA]=Stoopy 1 3
Aviator6 Posted October 26, 2019 Posted October 26, 2019 (edited) New to IL2 Kuban, so still on the learning curve. I downloaded this mission(ver 1.2.1) & thoroughly enjoyed playing it several times. It's the best learning tool yet! However, I am unable to find an Axis mission. All I see is "Kuban interactive playground - Alies". I unzipped & copied everything to the Missions folder. In addition to the language files, I see Alies & Axis mission files in the mission folder, but in the game I see no option to select the Axis version. What am I doing wrong. Thanks Edited October 26, 2019 by Aviator6
JimTM Posted October 26, 2019 Posted October 26, 2019 (edited) Do you have a sub-folder called "Kuban Interactive Playground" in your Missions folder and does that folder have nine files starting with "Kuban Playground - Axis"? If not, recopy the files from the zip. If that still does not solve your issue, try closing your game, deleting files ctreecache.eng and mtreecache.eng from folder \data under your game folder, and then restarting your game. Edited October 26, 2019 by JimTM
Aviator6 Posted October 26, 2019 Posted October 26, 2019 35 minutes ago, JimTM said: Do you have a sub-folder called "Kuban Interactive Playground" in your Missions folder and does that folder have nine files starting with "Kuban Playground - Axis"? If not, recopy the files from the zip. If that still does not solve your issue, try closing your game, deleting files ctreecache.eng and mtreecache.eng from folder \data under your game folder, and then restarting your game. I have the sub-folder "Kuban Interactive Playground" in my Missions folder, but it has 18 files starting with "Kuban Playground - Alies". All the files ending with "Axis" are in the folder, but positioned 10th thru 18th.
Stonehouse Posted October 27, 2019 Posted October 27, 2019 (edited) Looks great thank you, a nice discovery for my Sunday fun. Just out of curiosity, would this convert to co-op? Something like this would be fantastic with a small group of friends. Edited October 27, 2019 by No457_Stonehouse
Aviator6 Posted October 27, 2019 Posted October 27, 2019 I did as JimTM suggested & deleted those 2 files. Made no difference. The only mission that shows when I select Missions in the game is "Kuban Playground - Allies". I opened Mission editor and both "Kuban Playground - Allies" and "Kuban Playground - Axis" are listed and can be opened for editing. However, I am not about to try messing around in the editor at my level of experience. I am able to enjoy "Kuban Playground - Allies" mission! It's GREAT fun.
JimTM Posted October 27, 2019 Posted October 27, 2019 35 minutes ago, Aviator6 said: I did as JimTM suggested & deleted those 2 files. Made no difference. The only mission that shows when I select Missions in the game is "Kuban Playground - Allies". I opened Mission editor and both "Kuban Playground - Allies" and "Kuban Playground - Axis" are listed and can be opened for editing. However, I am not about to try messing around in the editor at my level of experience. I am able to enjoy "Kuban Playground - Allies" mission! It's GREAT fun. A couple of thoughts: Do you own the FW 190 D-9 (the plane used in the Axis mission)? Do you have more than one installation of IL-2 Sturmovik (see this post)?
Aviator6 Posted October 27, 2019 Posted October 27, 2019 36 minutes ago, JimTM said: A couple of thoughts: Do you own the FW 190 D-9 (the plane used in the Axis mission)? Do you have more than one installation of IL-2 Sturmovik (see this post)? No, I have the Fw190 A-5 available for quick missions, so that could be the issue. Should I change the plane to the Fw190 A-5 using the mission editor(I think I can handle that). 2nd question: No I only have Il-2 Kuban. Thanks, I'll give changing the plane to the A-5. Hopefully that fixes it!!
JimTM Posted October 28, 2019 Posted October 28, 2019 (edited) 42 minutes ago, Aviator6 said: No, I have the Fw190 A-5 available for quick missions, so that could be the issue. Should I change the plane to the Fw190 A-5 using the mission editor(I think I can handle that). 2nd question: No I only have Il-2 Kuban. Thanks, I'll give changing the plane to the A-5. Hopefully that fixes it!! Yes, change the plane to one that you own and you should be good to go. Click on the plane and in the Plane Properties dialog, click the Model button, choose the plane model that you want, and save the mission. Edited October 28, 2019 by JimTM
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