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About von_Michelstamm

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  1. This sounds like a great update. Hopefully minengeschoss fixes will be included in the improvements.
  2. I bound my look controls to a small thumb joystick on the x56. Because it's a cheap stick, I added a dead zone so it wouldn't be twitchy. When switching to head tracking, I went through and unbound my look controls from the joystick. The deadzone remained active while I was using the head tracking, even though nothing was bound to the controls. After lots of headache I solved it by chance by rebinding 'look' to a joystick, which gave me access to the curve controls to turn off the deadzone. That could have been avoided if active curves could still be accessed even when unbound, or
  3. Sure, go for it! Hunch is that might have been an earlier LA5fn he flew. The absence of a fuse star and the yellow bort number looks too specific to be some generic model. Who would take the time to paint the number and red flap details and not go ahead and get the rest of the plane right, when giving a gift to soviet general in 1975 to commemorate his service?
  4. Any hints on what improvements are going to be in 4.004? Hope you all had a great holiday break!
  5. Thanks to a few years of Japanese in middle school "to prepare me for a job at nintendo making video games when i grow up", If you hand me a document i can probably read the numbers and then scream "Hadouken" and "Shoryouken" for the all the talky bits.
  6. so, just Immelmann after each pass, then go into a slight dive to pick up speed for the next one, until you have the upper hand? Also, what convergence are you using? To OP: i went from enjoying FWs but not being particularly good with them to being useless after the physiology changes, as it's not possible to wrench your plane into position any more. I've found I enjoy them much more now by: 1. starting duel QMB with a 1-2000m height advantage. You wouldn't engage at equal energy in a FW and would instead need to take time to run and climb to get into a prope
  7. I've done a full circle and have come to treasure the "HIER IST TYPHOOON!" gentleman as an angry, angry friend.
  8. It’s pretty easy to do via open track. 1. Use curves to create a shallower slope or deadzone on your view pitch and yaw, and on your movement x and y (not z!) 2. Increase the smoothing in the acela filtering options. 3. You can even pull down the top line so your x, y movement is much more limited. i recently stoped doing this as it was a pain to see out of low vis planes like the Gustavs
  9. Currently it’s either physiology on or off. I think it might be interesting for some to have a slider in settings allowing people/servers to choose where the blackout limit actually is.
  10. Looking at the photo, it looks to have some camouflage on it
  11. does this work on trains? i'm still only getting a minute or two after blowing up train cars on QMB
  12. Would love a skin of this (in 4K if possible.) The plane has a yellow 57 and a red spinner. Also, can anyone help identify what unit he might have fought with? His name was Nikolai Shibanov. He went on to become a general in 1970s. my buddy has a commemorative plane given to him that says 'with gratitude from the pilots and officers from ОБП 13668' Here is the commemorative plane showing paint scheme:
  13. If I recognize his voice on a flight I better get a pre-9/11 style cockpit tour and a pair of those plastic wings they give to children
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