FTC_Riksen Posted May 25, 2021 Posted May 25, 2021 @Alonzo Are they able to RRR the plane at their original airfield? Maybe having a repair zone (the smoke area we know in certain fields) could solve the issue for those who fly it properly and manage to land it?
RedKestrel Posted May 25, 2021 Posted May 25, 2021 54 minutes ago, JG606_Temp said: Just idea. Place Me 262 Airfield very close to front. First ten minutes prohibited takeoff with Me 262. Wulching on. Allies pilots will be interesting targets. Germans have Me 262, but with risk. Could be neat, but I think the airfield would very quickly turn into a meat grinder. -Allied pilots rush the airfield to kill the 262s -Axis pilots rush to defend their target (and get some quick action) -Allied pilots hear all the commotion and beeline there to get some action -Berloga.gif That said, I think it would be worth trying just to see how it goes. it would make for some great fights. I think eventually the 262 would be like in one of those looney tunes fights where there's just a big dust cloud and swinging fists, and then Bugs Bunny just creeps away from the furball.
FTC_Riksen Posted May 25, 2021 Posted May 25, 2021 41 minutes ago, =Elite=BlitzPuppet said: ... Easy to say balance be DAMNED when you are the one flying the superior plane. Try the other way around ... Give Allies 262s to fly against axis for one month. Unlimeted jets and see how that goes. See how you will like it ... Its easy to go full historical as you say but then lets go all the way as I said earlier. Then limit LW slots to half of that available to Allies, limit their fuel to only 50% and restrict MW50 on most of their planes ... Balance be damned right? If the source of your frustration, as you say, is simply resumed to the fact you cannot fly an Uber jet against other human players who will not be able to catch you ... then perhaps you are right and Combat Box is not for you.
Alonzo Posted May 25, 2021 Author Posted May 25, 2021 49 minutes ago, =Elite=Foxtrot7 said: My question then, is there any sympathy than for players who haven’t “wasted” the airframes of the 262 due to non human errors? Such as if the games bugs and crashes. Not that it happens every single time but this game is not without its flaws and it’s not uncommon that it will freeze up or bug out to where controls don’t work properly or the game is not responding like it should while on the ground. Ok, let's say we want to fix this for those players. What do we actually do ? We want to allow a limited number of 262s on some missions, preferably with an in-mission 'unlock' mechanic that allows player agency over the jets (e.g. jet fuel depot + fuel trains on Eindhoven). We only want to allow 262s to be in the air when there is a critical mass of opposing pilots, e.g. 30+ Allies. We want to allow pilots who bungle a 262 engine start or want to change loadout or who suffer a hardware failure to re-start and not lose the plane. We want to ensure there's only ever a couple of 262s in the air at most. We want to continue to unlock new/fresh 262s as the mission goes on, so more players get a chance to fly those planes. What's the implementation? 1 hour ago, =Elite=BlitzPuppet said: If we're not having fun we'll just move elsewhere, and right now we're more frustrated than anything. I appreciate the feedback, and I appreciate that you like the server enough to bother giving that feedback and following up. I really do. And thank you for that. On the flip side I've had feedback from a squadron pilot that there were (due to bugs, due to German pilots being crafty about repairing the jets, whatever) up to 6 jets flying against less than 20 Allied pilots. That feedback was from a pilot whose squad had decided to move to another server. So they moved because too many 262s. And I've had members of the blue blob say they're moving because of the restrictions on vulching, the nanny state server, and because not enough 262s. I'm working on a new map right now. It's called "Rush to Berlin" and it was designed by BlackHellhound1. I think it's a really cool concept. I'm only halfway done with the implementation and have spent probably 40+ hours on it with over 50 commits to source control. With all the conflicting complaints in different directions it's really hard for me to want to spend time on the stupid jets. No matter what I do, it'll be wrong. I'd rather build new stuff. And I know you're trying to give honest feedback but the "if we're not having fun we'll move elsewhere" sounds a lot like threatening to leave if I don't change the way the jets work. ? 1 3
StiIgar Posted May 25, 2021 Posted May 25, 2021 1 hour ago, =Elite=Foxtrot7 said: My question then, is there any sympathy than for players who haven’t “wasted” the airframes of the 262 due to non human errors? Such as if the games bugs and crashes. Not that it happens every single time but this game is not without its flaws and it’s not uncommon that it will freeze up or bug out to where controls don’t work properly or the game is not responding like it should while on the ground. Even with an optimized high end gaming pc, there’s no guarantee the game won’t have issues. In which case leaving the sever and restarting the game is necessary. In that instance it would be nice to not waste an airframe and give someone a chance to fly it. Or in the case of an internet spike with high ping or laggy internet. Even with exceptional internet service it can happen to anyone and again these are generally not the fault of the players. Why not just fly other planes in that case? The problem with the 262 can be summed up quite simply. There are people who fly it exclusively, and many of them will fly it in large numbers without concern for how that affects the experience of the other team. If we didn't have that, we could leave 262s unrestricted and have no problems whatsoever. If you just want to enjoy the fun missions on CB with some friends, why is it such a big deal if bugs occasionally disrupt your desire to use the 262? Would you not have an equally good time in a Dora or a K4?
=Elite=BlitzPuppet Posted May 25, 2021 Posted May 25, 2021 1 hour ago, Alonzo said: And I know you're trying to give honest feedback but the "if we're not having fun we'll move elsewhere" sounds a lot like threatening to leave if I don't change the way the jets work. ? 100% not a threat. There were a lot of F bombs dropped last night on our TS server while we were trying to start up the 262s and running into issues (Strafing/bombing runs, engine failures, Windows thinking filter keys is a good idea to enable by default). Just one of those things that you step away from for a while to cool down and try it later to see if things are different. I've done this in IL2 too!! It's your server and you're free to do as you please, it's your hard earned money after all. All we can do as players is provide feedback and ideas. I'll preface the 262 with this: Artificially limited supply makes artificially inflated demand. Especially to new players. The technochat/server annoucements that 262s are kind of annoying. Limiting 262s in a sense is fine, but limiting them AND letting the red team know when they are available to spawn (which most likely will coincide with them indeed spawning because hey, they're the cool limited thing. A jet in wwii? cool.) seems a bit much. I wish there was a way to implement the 262 in the way that we were going to fly it last night. A fast bomber only plane. I'm not exactly sure how this would be coded, but someone along the lines of all 262s spawn with bombs and no cannon ammo? Or that when you spawn in a 262 you have to agree not to dogfight until after you have ground kills? I'm just thinking out loud here. I understand the fact that crashing the jet on takeoff/landing makes it go bye bye, as that's a lost airframe most likely. I can see the possibility for this to be griefed, but it's unlikely. But the fact that the airframe/slot goes away if someone spawns in, and then despawns invites even more griefing. Or if one of the many Player12345 that think it's a good idea to immediately jump in multiplayer after buying the game fail to start the 262 and waste the airframe. Or someone that is indeed a griefer that doesn't want anyone to fly the 262 at all and spawns in and despawns. This still decreases the available 262s, correct? Like I said I've enjoyed your server from the very beginning back when Bodenplatte first came out. We were all tired of WoL and wanted a late war server and you provided what we all dreamed of. All I can offer is ideas, some good, some bad. I'm definitely am in no way as creative as you, and rely on people like you that have that creative talent and put it to good use in a server that is fun as hell to play on.
RedKestrel Posted May 25, 2021 Posted May 25, 2021 (edited) EDIT- nevermind lol, Im just grumpy. Edited May 25, 2021 by RedKestrel
Tempus Posted May 25, 2021 Posted May 25, 2021 Quick check to google and wikis (Disclaimer: numbers could be quite wrong but no so wrong as some wrongly think) https://airandspace.si.edu/collection-objects/messerschmitt-me-262-a-1a-schwalbe-swallow/nasm_A19600328000#:~:text=in the war.-, The Me 262 appeared in only relatively small numbers in,or by Allied bombing attacks. Messerschmitt factories produced 1,443 Me 262s, but only about 300 saw combat. https://es.wikipedia.org/wiki/Messerschmitt_Bf_109#Bf-109K_"Karl" Bf-109K-4 This was the last version of the Bf-109 to be mass-built during the war. The first operations were in October 1944 and around 1,400 units were built. The DB-605ASCM or DB-605DCM engines and the standard armament of one MK 108 cannon and two MG 131 machine guns could be used. They could use the R-1, R-3, R-4 and R-6. They entered combat with the JG-3, JG-4, JG-27, JG-51, JG-53 and JG-77. https://airandspace.si.edu/collection-objects/focke-wulf-fw-190-d-9/nasm_A19600319000#:~:text=Between 650 and 700 Fw,fighter-bomber versions were produced. Between 650 and 700 Fw 190 D's were completed when production ceased in 1945. Focke-Wulf's Marienburg plant, although apparently devastated by bombing, itself produced eight Fw 190 D's a day in December 1944. Figures vary, but approximately 13,250 fighters and 6,250 fighter-bomber versions were produced. I'm not going to discuss if the internet sources of those numbers were true in WW2 days or a repeated historical llie til nowadays. Said that: The probability for any allied pilot of meeting with any of those models in air was REALLY low, at least the way we fly in multiplayer: at low altittudes (below 25,000 fts.) because in real war all those rare late variants were used to intercept incoming massive boxes of Heavy bombers at 35,000-40,000 fts. MSL. Be careful with the history, it can surprise you and not in the ways you expected. From my point of view 262 restrictions kill two birds in one shot: ok with the history and ok with EVERYBODY's fun. 3 hours ago, =Elite=Foxtrot7 said: My question then, is there any sympathy than for players who haven’t “wasted” the airframes of the 262 due to non human errors? Such as if the games bugs and crashes. Yes there is. You got all my sympathy, but I got to say that IL-2 Editor got its limitations, like any other software.
Alonzo Posted May 25, 2021 Author Posted May 25, 2021 1 hour ago, =Elite=BlitzPuppet said: I wish there was a way to implement the 262 in the way that we were going to fly it last night. A fast bomber only plane. I'm not exactly sure how this would be coded, but someone along the lines of all 262s spawn with bombs and no cannon ammo? Or that when you spawn in a 262 you have to agree not to dogfight until after you have ground kills? I'm just thinking out loud here. We can't force loadouts or lock fuel, because locking fuel locks it for all planes on the server, and if we try to force bombs you can just click them off in the UI to get back to the 'vanilla' loadout. We're at 111 pages in this thread so I don't expect you to read through all that, but we did discuss this stuff before ? Quote I understand the fact that crashing the jet on takeoff/landing makes it go bye bye, as that's a lost airframe most likely. I can see the possibility for this to be griefed, but it's unlikely. But the fact that the airframe/slot goes away if someone spawns in, and then despawns invites even more griefing. Or if one of the many Player12345 that think it's a good idea to immediately jump in multiplayer after buying the game fail to start the 262 and waste the airframe. Or someone that is indeed a griefer that doesn't want anyone to fly the 262 at all and spawns in and despawns. This still decreases the available 262s, correct? When the 262s were first available, people would spawn in a D9 on the same field and shoot the 262s with a flare gun because someone else stole 'their' 262. When we had more 262s available, Allied pilots basically stopped showing up because it wasn't fun to fight against. I get that people want to fly the 262, I really do. But it's not because it's unique and limited. I mean yeah, that's nice, and it's a cool plane. But it's also wildly overpowered compared to the superprops and people want to rack up 15-kill streaks in it. That's not fun for the other side and no amount of justification is going to make Allied pilots think otherwise. It's definitely possible that some enlightened pilots such as yourselves will fly bombing missions in the jet, or agree not to dogfight until after they have ground kills. But the majority of pilots won't show the same restraint. As I said, initially the 262 was fairly widely available -- German pilots went vulching around airfields in it. We changed the rules so you couldn't kill someone within 30 seconds of takeoff, and German 262 (and, to be fair, D9 and K4) pilots waited the 30 seconds and killed people in the climb out. Now we have the anti-vulch zones at some airfields. I got complaints about being a nanny server because "people should organize some defence or go vulch the enemy airfields themselves" but I just think that's a race to the bottom. It's why I'm very reluctant to make the jet bases destructible -- you could argue it'd fix the 262 situation by making the base a strategic objective, but I'm worried it'd just lead to more vulching and antisocial behavior. It would also be wicked hard to balance -- how much of the jet base needs to be blown up to render it inoperable? Just destroy a few parked 262s? Destroy hangars? Require bombs or not? How strong should the AA be? Again, lots of work for a niche aircraft that, when it gets in the air, is extremely difficult to fight against, drains SA, and turns the tide of battle simply by being in the area. 5
Barnacles Posted May 25, 2021 Posted May 25, 2021 5 hours ago, 41Sqn_Riksen said: @Alonzo Are they able to RRR the plane at their original airfield? Maybe having a repair zone (the smoke area we know in certain fields) could solve the issue for those who fly it properly and manage to land it? That can happen on some of the maps already.
VBF-12_Snake9 Posted May 26, 2021 Posted May 26, 2021 Can you make a map where I can fly the tempest against e7s and 202s. That would be great. Thank you. Lol 2 1
=TU=flynvrtd Posted May 26, 2021 Posted May 26, 2021 The 262 is NOT the problem here. The problem is the whiny types that just can't stand it being able to outrun their late war good guy rides. In reality to use a 262 properly requires a great deal of patience and a good amount of luck. As once your presence is known in the battle zone, every 51 and Tempest in the area will be looking to run you down should you get below 600kph. Also, the acceleration and speed of the white hat piston rides coupled with the crappy climb rate of the 262 can easily negate the effectiveness of a decent jet jockey. SO in the end, the only thing that was addressed, was stopping the whining of the vociferous few. 1
Creep Posted May 26, 2021 Posted May 26, 2021 47 minutes ago, =TU=flynvrtd said: The 262 is NOT the problem here. The problem is the whiny types that just can't stand it being able to outrun their late war good guy rides. In reality to use a 262 properly requires a great deal of patience and a good amount of luck. As once your presence is known in the battle zone, every 51 and Tempest in the area will be looking to run you down should you get below 600kph. Also, the acceleration and speed of the white hat piston rides coupled with the crappy climb rate of the 262 can easily negate the effectiveness of a decent jet jockey. SO in the end, the only thing that was addressed, was stopping the whining of the vociferous few. God you are such a meme 6 1
RedKestrel Posted May 26, 2021 Posted May 26, 2021 1 hour ago, QB.Creep said: God you are such a meme Squire: "Milord, dost thou think it is unfair that you ride a shining destrier, clad in plate armour, and carrying the finest sword in the land, while your foes wear rags and wield farm implements?" Noble Paladin of the Axis: "Silence, foolish squire. It doth take great patience and Strength of Will to wield these arms- they are actually a disadvantage to all but the mightiest of warriors. Why, a peasant with a billhook could theoretically haul me off my horse and kill me, unless I utilize my superior talent to its fullest!" Squire: "But sire, their billhooks are only 0.5 inches wide! Could they penetrate thine armour?" Paladin: "That doth be their problem, the cowards!" In the distance, a Venetian mercenary of the Company of the Tempest with a Hispanic arbalest and good aim. "Ima about to ruin this man's whole career!*"*translated faithfully from Italian 1 10
Otto_bann Posted May 26, 2021 Posted May 26, 2021 1 hour ago, =TU=flynvrtd said: ... In reality to use a 262 properly requires a great deal of patience and a good amount of luck... Only if you use it like an other fighter (but only newbies or kamikazes do it) : keep the speed high, watch out often and your 6, don't try to fight by turn against ennemies... and you have the safier devastator plane of this game.
iFoxRomeo Posted May 26, 2021 Posted May 26, 2021 Yeah, the Me262 totally whipes the floor with the allied planes... @Alonzo Of course you have to do, what you think is best for your server. But the numbers don't show any kind of dominance. Perhaps the restrictions could be reduced a bit. When I read the arguments of some players against the 262 and then watch the stats, I get these images in my mind... 1
Tempus Posted May 26, 2021 Posted May 26, 2021 I never stop being amazed by the weird things people store in their heads. 1
Psyrion Posted May 26, 2021 Posted May 26, 2021 (edited) 35 minutes ago, iFoxRomeo said: [...] But the numbers don't show any kind of dominance. [...] That means it's working. If you sort the CB aircraft stats by K/D or K/hr, both times the 262 comes out on top. (Not that that should surprise anyone but apparently it still somehow does) Edited May 26, 2021 by Psyrion 1
Creep Posted May 26, 2021 Posted May 26, 2021 @iFoxRomeo Your graph show number of kills that the 262 has achieved juxtaposed to the number of kills that other aircraft have achieved. This does not mean much since the 262 is extremely limited (as it should be). A better measure would be to look at the K:D ratio and kills per hour for the aircraft, but that of course that does not support your point of view. 1
357th_KW Posted May 26, 2021 Posted May 26, 2021 You should give the guy a break @QB.Creep. It’s been 7 months since he’s been able to squeeze in a sortie on CB since there aren’t enough 262s available for him to fly. Clearly he’s been wronged and some Allied bombers should be sacrificed to him immediately. To be serious though, here’s some advice for the 262 advocates: maybe try flying a single allied sortie against your precious jets before you start telling everyone else how they need to be content for your seal clubbing. 6
Alonzo Posted May 26, 2021 Author Posted May 26, 2021 3 hours ago, iFoxRomeo said: Of course you have to do, what you think is best for your server. But the numbers don't show any kind of dominance. Perhaps the restrictions could be reduced a bit. LOL. Look at the lethality and the K/D from before a certain Allied squad started bombing the jets on the ground, and you'd see a different story. Hey here's a graph, since we're posting graphs. The jets are on a limited number of maps, and they're limited for good reason. If you want to fly one every mission, go play single player or Berloga. If you take a jet, you better be sure you can use it or you're wasting one for your side and you have no business even spawning the thing on an MP server. If you wait 30 minutes, grab a jet, have a hardware problem and lose the opportunity and get annoyed about it, maybe consider whether you could have had more fun simply flying a K4 or D9. If there's a bug and it seems like too many or too few jets are spawning, please let me know and I'll look at it. Other than that I'm done talking about the jets. 10
QB.Shallot Posted May 26, 2021 Posted May 26, 2021 I'll just butt in and say this much, Even with most of the 262's getting curb stomped before they can get in the air, they're still dominating the K/D and K/Hr stats on the board. Obviously not a ineffective aircraft, and certainly not remotely equivalent to any prop plane that any nation can bring to the table. Saying the 262 is Handicapped is like complaining that your Supercar doesn't have the turn radius of a Hatchback while simultaneously crushing its times on a race course. What a lot of the 262 fixated players are missing is an opportunity. By not having safety zones around JFB's, and not allowing them to reenter the pool, the map makers are giving players on both sides the opportunity to take the jet threat as seriously as they feel is appropriate. If the Reds want to dedicate recourses to downing them before they become a threat, they have the freedom to do so. Equally so, the Blues have the freedom to dedicate more assets in defense of the Jets, and augment their super weapon as much as they please with supporting firepower. Players should use this as chance to rise to the challenge, instead of demand that the map makers close the doors on any potential emergent gameplay. 7
StiIgar Posted May 26, 2021 Posted May 26, 2021 If we want to talk about realism...technical difficulties ending your sortie before you can take off is pretty realistic. Quote With the lower-quality steels used in the 004B, the engine required overhaul after just 25 hours for a metallurgical test on the turbine. If it passed the test, the engine was refitted for a further 10 hours of usage, but 35 hours marked the absolute limit for the turbine wheel. That's a quote from a period source: CIOS XXIV-6 "Gas Turbine Development: BMW-Junkers-Daimler-Benz" London, 1946 p. 24 It's expected that you're going to climb into the cockpit of a 262 and frequently be unable to take off due to technical difficulties. It's something of an engineering miracle that they were even able to get it operational at all given the lack of quality materials. So what's the real problem? Is it that trying to fly your favourite plane and being told no isn't fun? Well then I guess realism isn't the priority. 1C has done a fantastic job of simulating the first ever operational jet fighter, and the Combat Box team has done a fantastic job trying to include it in a multiplayer experience that everybody can enjoy. 5
=TU=Gh0st Posted May 27, 2021 Posted May 27, 2021 I appreciate and respect the admins/developers time and we should be considerate when suggesting ideas as we would never make demands . First and foremost, this is a scenario and I am all for tactical and strategic game play around the goal to complete the mission. I also don't think that the allies should always have the advantage. Even the most advanced logistical system hiccup during the most critical times. Most of the players are experienced which is not realistic or historical as the constraint was the number of available experienced pilots. The 262 has weaknesses and other planes have advantages that balance them out but it requires resources to be reallocated from other tactical tasks. 262 Menace: 262 having 100% lethality is a strawman argument and it is flat out statistically biased. It implies that 100% of the attempts were successful and it doesn't account for the number of failed attempts of all the population; experienced and unexperienced. One possible way to address this -that has already been proposed- is to have to complete a task to trigger 262 spawns by the pilot that completes the task. This would allow 262 pilots to enter at any point in the game and apply some pressure and allied player to interdict before the task is completed. There is real time intel on pilots so it is really easy to know when someone that knows how to fly the 262 joins the server and can cause problems for the other side or when the plane will be available; spawn time should be randomized to avoid "timing the market". I came back from a 4 year hiatus and found CB after IL2COD went Kaput. Overall, it has been a positive experience for me and in the last 6 months I have noticed pilots focus shift to complete strategic goals. I don't like the restrictions on the 262 .. but as one wise guy once told me " learn to embrace the suck" and this applies to both sides.
StiIgar Posted May 27, 2021 Posted May 27, 2021 6 minutes ago, =TU=Gh0st said: The 262 has weaknesses and other planes have advantages that balance them out but it requires resources to be reallocated from other tactical tasks. What advantages do other planes have that balance out the 262s advantages? A well flown 262 has no significant weaknesses that can be exploited. It's not at all like the speed advantage of the other planes like the K4 or the Tempest for example, where you can catch it pretty easily by diving on it from a modest altitude advantage and then force it to maneuver and bleed its energy. With the 262, even skilled players would have a hard time catching it when diving from an advantage of 20,000 feet. Sure, like any other plane you can beat it fairly easily if the pilot is inexperienced. If the 262 was only flown by them there would be no problem. I'm talking about inherent strengths and weakness of the plane itself. The problem is eventually you learn how to fly the 262 effectively and then you are nearly unstoppable. You can tear ass around the map with impunity and there's little that anybody else can do about it. There is no other plane in the sim that allows you to attack without exposing yourself to counter attack. In any other aircraft you can get bounced by somebody with an altitude advantage no matter what you do. In a 262, I could bounce helpless allied pilots even with a whole flight of Tempests right on top of me, because even those tempests with a few thousand feet of altitude on me can't catch me as I extend away. Case in point, some friends and I once set out to hunt down a 262 flown by a very capable pilot. We are also pretty capable pilots. We chased him for a little over an hour, and I was only able to keep up because he was on the deck and I was at about 20k. We finally shot him down when two of us dove from extreme altitude and scored a few hits each, forcing him to break. So, 4 capable allied pilots spent over an hour trying to counter a well-flown 262. That's not what balance looks like! Would you be interested in fighting a Spitfire Mk. XIV. With a 109 E7? 4
FTC_Riksen Posted May 27, 2021 Posted May 27, 2021 1 hour ago, =TU=Gh0st said: ... I don't like the restrictions on the 262 .. but as one wise guy once told me " learn to embrace the suck" and this applies to both sides. I dont like it either. A good solution would be I fly the 262 in every map that it is available and you fly the Tempest. Hope you embrace the suck then.
Aurora_Stealth Posted May 27, 2021 Posted May 27, 2021 (edited) So... just looking at things from a different angle for a moment, @Alonzo is it possible that when the next mobile AA vehicle; Sd.Kfz. 10/5 Flak 38 is released, we could have some kind of spawn point for it near the 262 airfields? not sure how effective it would be, but would be pretty cool as a feature, being able to position and drive them along the approaches to the airfield. It'd be even better if we could get respective AA vehicles for the frontline airfields... just wish we had a US equivalent one also. I know the GAZ is based on the Ford etc but you know what I mean. In a perfect world we'd have a 3.7cm for the Germans, and a Bofors 40mm for the Allies but you gotta start somewhere I guess. Edited May 27, 2021 by Aurora_Stealth
CIA_Yankee_ Posted May 27, 2021 Posted May 27, 2021 36 minutes ago, Aurora_Stealth said: So... just looking at things from a different angle for a moment, @Alonzo is it possible that when the next mobile AA vehicle; Sd.Kfz. 10/5 Flak 38 is released, we could have some kind of spawn point for it near the 262 airfields? not sure how effective it would be, but would be pretty cool as a feature, being able to position and drive them along the approaches to the airfield. It'd be even better if we could get respective AA vehicles for the frontline airfields... just wish we had a US equivalent one also. I know the GAZ is based on the Ford etc but you know what I mean. In a perfect world we'd have a 3.7cm for the Germans, and a Bofors 40mm for the Allies but you gotta start somewhere I guess. Yeeees, I want to go trucking around the netherlands! Like, seriously. 1
Tempus Posted May 27, 2021 Posted May 27, 2021 1 hour ago, =TU=Gh0st said: I don't like the restrictions on the 262 .. but as one wise guy once told me " learn to embrace the suck" and this applies to both sides. When anyone has to embrace the suck too much times... people tend to quit stop whatever is causing them the frustration/pain (ZERO FUN). You need two to tango, so your opponent has to get the idea he has chances to beat you at any time or at any particular circumstances, otherwise you will win once but you won't have opponents anymore to PLAY and in this point you can't force people to ruin their spare time only for your own fun. You like no limitations for 262... OK..... then I want it available in both sides (Ultra ZERO limitations). If you had to face another 262 then you'd change your mind. You have to pick one option: Flying 262 with no limitations against nothing or flying any prop against anything. In case you don't like to pick any of those 2 options then... leave things like they are cause even you don't like things now the system is pretty balanced this way for both sides. Even in BERLOGA (the "wild west" of the servers) got their rules, few but rules: If you spawn in a 262 with the bad intention of hunting anothers 262 then you could be banned by friendly fire..... Pretty unfare isn't it? Rules are rules and you can suggest any change that favor a great number of users, not to benefit only a few and create an unplayable place: first, frustrated of being anihilated allied pilots will quit and after them you will quit bored and frustrated due searching nonexistant opponents. Better to mantain a "poor" balance for a few in a long term than a great instantaneous unbalance for all. Did you have plenty availability of E-4, E-4B, E-4N's or Spits mk.Ia 100oct, mk.II in front line AF's in any mission map in ATAG's server in CloD? No, you had not. Similar concept here: More people.... more FUN and vice versa.
=TU=Gh0st Posted May 27, 2021 Posted May 27, 2021 Gents, I have fun either way .. after all it is just a game. I have based on the following numbers : 42 Axis pilots, 1/1000 262 aces (guess), 3 possible servers and 4 timezones. I come up with a probability of 0.0002% that a pilot is going to own the skies in a 262. If I go by the hour.. the probability goes down even further. There are implied limits based on the scenarios .. I think that the designers put a lot more thought into balancing the missions that us the individual players consider. Within the context of the scenario; there are limits on air frames period; this has been adjudicated. The restriction that I am referring to is when the planes are available. It makes it predictable and honestly .. when axis are outnumbered 2:1 .. 262's would be nice. We also need to consider that unfortunately this is a zero sum game when it comes down to where pilots fly. 3 hours ago, 41Sqn_Riksen said: I dont like it either. A good solution would be I fly the 262 in every map that it is available and you fly the Tempest. Hope you embrace the suck then. Why go through all the trouble? 99.9999999% of the time I fly 109s.
Creep Posted May 27, 2021 Posted May 27, 2021 2 hours ago, =TU=Gh0st said: 99.9999999% of the time I fly 109s. Have you and the rest of your boys considered flying Allied once in awhile?
=TU=Gh0st Posted May 27, 2021 Posted May 27, 2021 (edited) 8 minutes ago, QB.Creep said: Have you and the rest of your boys considered flying Allied once in awhile? What's your point? Shallot flies with us every once in a while. . Edited May 27, 2021 by =TU=Gh0st
Creep Posted May 27, 2021 Posted May 27, 2021 11 minutes ago, =TU=Gh0st said: What's your point? Shallot flies with us every once in a while. Of course he does. I fly Axis too, but I also fly Allied. It gives one perspective - something that I think you and the rest of the blue blob sorely needs.
=TU=Gh0st Posted May 27, 2021 Posted May 27, 2021 3 minutes ago, QB.Creep said: Of course he does. I fly Axis too, but I also fly Allied. It gives one perspective - something that I think you and the rest of the blue blob sorely needs. Hugs & Kisses
kissTheSky Posted May 27, 2021 Posted May 27, 2021 Not to interrupt the “to Me-262 or not to Me-262” (Ba Dum Tsssss) discussion, but are there “Noob only” time slots/periods on CB? I’ve only raced online (used to belong to Average Drivers Club), and never contemplated flying multiplayer, but I’m coming around slowly.
357th_KW Posted May 27, 2021 Posted May 27, 2021 There’s a training server where you can practice just about everything with AI (and sometimes players). You can turn icons on to start out and then turn them off as you progress if that helps ease you into it. 1
kissTheSky Posted May 28, 2021 Posted May 28, 2021 22 minutes ago, VBF-12_KW said: There’s a training server where you can practice just about everything with AI (and sometimes players). You can turn icons on to start out and then turn them off as you progress if that helps ease you into it. I thought the training server was time limited. I remember something like 10-20 minutes, but can be sure. Icons, I do not need, but having difficulty with prop rpm (currently bound on hat switch), and seeing what percentage it is at thru the hud helps.
357th_KW Posted May 28, 2021 Posted May 28, 2021 2 minutes ago, kissTheSky said: I thought the training server was time limited. I remember something like 10-20 minutes, but can be sure. Icons, I do not need, but having difficulty with prop rpm (currently bound on hat switch), and seeing what percentage it is at thru the hud helps. The server reboots every so often just to avoid crashing, but you can log right back on and there is no limit to the time you can spend on there. You might find it helpful to focus on one aircraft type (so you just have one set of engine settings and controls to learn - write them down on a sticky note or whatnot). As long as you can quickly go from a continuous/cruise setting to combat settings when you start an engagement, and then back once the engagement is over, you’ll be good to go. 1
kissTheSky Posted May 28, 2021 Posted May 28, 2021 1 minute ago, VBF-12_KW said: The server reboots every so often just to avoid crashing, but you can log right back on and there is no limit to the time you can spend on there. You might find it helpful to focus on one aircraft type (so you just have one set of engine settings and controls to learn - write them down on a sticky note or whatnot). As long as you can quickly go from a continuous/cruise setting to combat settings when you start an engagement, and then back once the engagement is over, you’ll be good to go. Thanks! I’ll get SRS installed and give it a try this weekend. 1
Alonzo Posted May 28, 2021 Author Posted May 28, 2021 17 hours ago, kissTheSky said: Not to interrupt the “to Me-262 or not to Me-262” (Ba Dum Tsssss) discussion, but are there “Noob only” time slots/periods on CB? I’ve only raced online (used to belong to Average Drivers Club), and never contemplated flying multiplayer, but I’m coming around slowly. KW mentioned the training server, which is a good option. Another is simply to fly at an off-peak time and see if anyone wants to fly on your wing. Generally speaking when there are fewer pilots it's a bit less cutthroat. Another option is one of the organized flyouts, for example tonight we have Friday Night Flights (US time) which is newb-friendly (please know how to taxi, takeoff and land, though). FNF has quite a lot of pilots and we do a briefing/debrief and it's quite friendly, although some of the pilots are very good indeed so it's not easy mode or anything. If you join the Discord you can find out more about FNF by looking at the announcements channel. Tonight we're doing a "faux Pacific" scenario which requires custom skins via HSD. 2
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