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KNIGHTS OF THE AIR Multiplayer Server

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Very nice server! Love it.

 

Just smtg, I tried to attack a tank column (the german one). After only 2 targets destroyed, the objective was deemed won for us. There were still 4 other tanks remaining if I'm not mistaken

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18 minutes ago, kalbuth said:

Very nice server! Love it.

 

Just smtg, I tried to attack a tank column (the german one). After only 2 targets destroyed, the objective was deemed won for us. There were still 4 other tanks remaining if I'm not mistaken

That is because only 80% of the target must be destroyed.

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Great server guys, The distance from spawn points to the front line is a really good idea, as it seems to promote more sensible flying. (not chasing down back smoking aircraft to the deck). Also it's great that you are incorporating suggestions from the community. :)

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1 hour ago, kalbuth said:

Very nice server! Love it.

 

Just smtg, I tried to attack a tank column (the german one). After only 2 targets destroyed, the objective was deemed won for us. There were still 4 other tanks remaining if I'm not mistaken

 

This was either a bug or the counter used to determine success was set to two. Although, there was probably nothing to stop you from trying to knock out the remaining tanks. :salute:

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5 hours ago, kalbuth said:

Very nice server! Love it.

 

Just smtg, I tried to attack a tank column (the german one). After only 2 targets destroyed, the objective was deemed won for us. There were still 4 other tanks remaining if I'm not mistaken

 

3 hours ago, Thad said:

 

This was either a bug or the counter used to determine success was set to two. Although, there was probably nothing to stop you from trying to knock out the remaining tanks. :salute:

 

 

Which map was it @kalbuth? Their kubansummer1943 map has German tanks, and they have it setup for 10 kills out of 13 total vehicles. Here's a screenshot from the editor:

 

image.thumb.png.d324279cec706a57ed6a5a0532b39457.png

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2 hours ago, F/JG300_Faucon said:

I really like this server. Looking forward to fly on it without GPS ;););) 

 

Thanks! Join to our Discord Channel, there is a French Voice Channel ! 😉

Be seeing you !

 

 

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16 hours ago, Mobile_BBQ said:

I really like KOTA so far. 

 

To all pilots on either side, I wish you luck in battle.  :salute:

 

I really like the large industrial areas. 

Flight times suit me just fine. 

 

What I think is missing though is the "spotter" variants of the Pe-2 and Bf110.   Spotters would be only able to carry 2, 250kg bombs maximum.    

If the industrial areas were trimmed-down a little bit, there could probably be a hidden moving train or two for both sides, hidden tank and truck columns,  hidden occupied villages, hidden AAA emplacements defending the expected routes to the factories and 1 or 2 forward airfields that can be supplied and made operational by the first team to get there. 

 

Hidden areas would only show up on the map for both sides if the spotter plane sees them or a fighter/attacker makes the first attack. 

 

Hidden trucks and tanks don't need to be large columns 3 or 4 placed stationary on a roadside would work.

2 trucks and a half track or AAA would make a great "Advanced Recon Unit"  that could be hidden behind friendly lines and needs to be found.  If it was well placed it could be stationary. 

1 artillery + 1 trucks and 1 AAA could represent a hidden frontline mortar team. 

1 bunker + 3 artillery + 2 AAA would make a great hidden fire base.

Single moving staff cars (with or without defense vehicles) could be hidden on the map to be found and attacked for high points.  It would represent an important officer racing to, or from, main HQ to bring orders to the field commanders.  Again, it would not be overview map.  It would have to be found. 

 

For moving objects "last known location" will be the only thing shown on the map. 

 

Hidden occupied villages would only need a handful of truck/tanks and maybe 2 or 3 AAA.   (edit) Add to that a bunker or two, and a fuel/ammo dump for a larger village. 

 

Airfields that could be made operational would be captured via supply flights or para drops.   

 

If at all possible some of the "small object" placements (trucks, moving cars, random AAA batteries) could be randomized when the map starts. 

 

If it is possible, many hidden small units consisting of 10 or less objects scattered through out the map would make the "no man's land"  a bit more  exciting. 

We have already received suggestions like this from other Pilots. Thank you very much, we are taking consideration! It is really fit our plans for the future maps. If, you have time to wait a little bit, most probably would have a chance to fly missions setup with these features. 

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22 minutes ago, xJammer said:

Keep in mind that all hidden objects can be quite easily found by loading the map in the editor...

Shame on that guy :fly: But there is a setup which prevents that.

Edited by -[HRAF]Amergin

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Some campaign nights could be very fun, sa someone mentioned in comments above!

 

I think those who want gps enabled will be bothered by flight distance and realism on Kota,

Newbies usually want gps and quick fun/fight not bothered with realism and immersion.

Us who are amaized by server performance, historical planeset and map objectives want gps off.

So it may backfire and repel many expert pilots.

I know some guys won't fly on server with gps on, immersion wise, hardcore realism simmers.

Squadrons usually go for realism and have trained pilots in all flight areas including navigation.

WoL is popular first cos of numbers, second for gps and third cos of short mission distances and quick fight.

I think there is also many wol pilots who wan't server with gps off but don't have alternative.

Me and my squadron usually fly on Finnish server which is also great with it's dynamic war.

On WoL i go alone when i want populated server and someone to shot down.

 

Also as summer is coming to it's end many pilots will be back from vacations and dip into il2 again (i rarely fly during summer) so maybe now it's not right moment to judge server popularity.

Be patient and keep up the good work.

Edited by EAF_Ribbon
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47 minutes ago, EAF_Ribbon said:

Some campaign nights could be very fun, sa someone mentioned in comments above!

 

I think those who want gps enabled will be bothered by flight distance and realism on Kota,

Newbies usually want gps and quick fun/fight not bothered with realism and immersion.

Us who are amaized by server performance, historical planeset and map objectives want gps off.

So it may backfire and repel many expert pilots.

I know some guys won't fly on server with gps on, immersion wise, hardcore realism simmers.

Squadrons usually go for realism and have trained pilots in all flight areas including navigation.

WoL is popular first cos of numbers, second for gps and third cos of short mission distances and quick fight.

 

 

Just my opinion, i can be wrong!

 

Hi!

 

First of all, the server needs more popularity, we need more people, thats why we have GPS on. Sure, next step is without GPS, we want to head for the "expert" server direction.

.

 

 

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27 minutes ago, -[HRAF]vad-asz said:

First of all, the server needs more popularity, we need more people, thats why we have GPS on. Sure, next step is without GPS, we want to head for the "expert" server direction.

 

Would be possible to have some spotters on the ground so some navigation help would be available when GPS is turned off?

 

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5 hours ago, EAF_Ribbon said:

Some campaign nights could be very fun, sa someone mentioned in comments above!

I think those who want gps enabled will be bothered by flight distance and realism on Kota,

Distance to target could be fun only without sat nav. Otherwise, waste of time.

 

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Szia guys,

 

we found red southern tanks convoy at Stalingrad1942WinterCounterAttack map yesterday. There were 3x AAA at the convoy, but none of them were shooting at us. Some kind of bug or mistake?

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On ‎8‎/‎24‎/‎2018 at 5:27 PM, =FEW=Herne said:

 

I am really enjoying this server, take off climb to altitude and use lower than nominal settings to make the most of your fuel. Server admins, please don't ever reduce target objectives for the purpose of creating hot spots. When I'm a fighter I like to have to hunt my prey, and when I'm a bomber I like that I may be able to avoid enemy action completely

 

 

I agree that main objectives should be kept as large as possible, but with that should come AAA that fits the objective size.  What I suggest as far as "hidden targets" or as you might say "hotspots" is to give small locations peppered throughout the enemy territory that a lone bomber or attacker can take on to get some points.   That way objectives like factories still require team efforts or a metric f*ck-ton of luck to surpass the AAA, but lone pilots can still search and destroy 10 objects or less secondary sites (targets of opportunity) at the risk of going deeper behind enemy lines. 

 

AAA placement needs to make sense too.  For example, one location type could be set up as follows:  1 dugout, 1 fuel/ammo dump, 2 artillery cannons, 1 truck, 1 truck AAA (deployed).  A setup like this would mean that if you fly close to it, you'll receive AAA from a truck unit which has less range than Fast Firing fixed batteries or Flak.  Placing the right type and amount of AAA at these scattered sites with the heaviest defense around the objectives, should make the landscape seem more active with ground forces, but should be avoidable if you're a cautious pilot. 

 

I agree that "forced" hotspots should be mostly avoided.  I say mostly because there still needs to be main objectves on the map and pilots will still bunch up there to either attack or defend.  

  

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On 8/15/2018 at 9:08 PM, -[HRAF]BubiHUN said:

KOTA-hero.png.07507a8d7ca88723b2f706bdf60e7fc3.png

Hello Everyone!

KNIGHTS OF THE AIR is a Central - European Server.

We have a stabile server connection, with far more than enough internet speed. 
           At the moment we have three missions on this server:

                                  - Stalingrad1942WinterCounterAttack

     - KubanSummer1943 

 - Kuban1943Spring

 

         Few words about the missions: Along the frontlines there are "No Mans Land". 
                                                                             The distances between Airfields and Targets are long. We advise all pilots to use 100% fuel.
                                                                             All of the Modifications are unlocked.
                                                                             Large, Balanced targets with balanced Flak.
                                                                             Balanced, historical planesets in numbers, and in plane variants.

                                                                             GPS is ON, Custom Skins are unlocked.

 

     Server Rules are : Speak English, German or Hungarian in the common chat. 
                                      Vulgar words, Insulting, Harassing others, political discussions are strictly forbidden.
                             Respect your teammates, and your opponents! Friendly Fire is forbidden!

                             The result of the rules violation would cause limited kick/ban from the server.
                             Max Ping Limit is 425.

 

            The server is Online 24/7

 

        We recommend to attack targets in groups. Otherwise flak will get you, sooner or later. 
        We recommend to attack Industrial Facilities, large targets  from high altitude.

        You would have higher survival chance that way. 

            We are highly welcome any suggestions! Feel free to contact us here, or PM: -[HRAF]BubiHUN(English), 

                                                                                                                                                 -[HRAF]vad-asz(German),  

                                                                                                                                                  -[HRAF]Amergin(English),

                                                                                                                                                 -[HRAF]Arrow(English)
 
        This server is dedicated to the Brave and Fearless Hungarian Pilots of The RHAF(Magyar Királyi Honvéd Légierő).

       Especially for the Aces of the VO. 101. "Puma"  Squadron.
        „Courage is our Leader, Luck is our Escort” - „Vezérünk a Bátorság, Kísérőnk a Szerencse”

 

        Online statistic website: http://www.knightsoftheair.eu/en/ 

      We have our Discord serverhttps://discord.gg/Fg8bRg2

      We are warmly welcome everybody!

     

So where is it mentionned that shooting at parachutes is against the rules?

Because today a server admin kicked me out of his server mid flight because I shot at his parachute, after I admitted to him I did so.

That happens to me all the damn time but this guy couldn't handle it and had to use (and abuse) his admin power.

Guess you got the feedback youre always asking for Vad, there you go.

Edited by =FEW=Hauggy
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13 minutes ago, =FEW=Hauggy said:

So where is it mentionned that shooting at parachutes is against the rules?

Because today the crybaby server admin kicked me out of his server mid flight because I shot a his parachute, after I admitted to him I did so.

That happens to me all the damn time but this child couldn't handle it and had to use his admin power.

Guess you got the feedback youre always asking for Vad, there you go.

Respect your teammates, and your opponents!

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Just now, -[HRAF]vad-asz said:

Respect your teammates, and your opponents!

Not sure what language you speak but that doesn't say "chutekilling is forbidden and violating this rule will result in a kick".

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Being this is "Knights of the Air", I would think Chivalry  would apply.  While it is accepted chutekilling is a 'thing', giving parlay to a defeated or injured opponent is a thing as well.  Just gotta take your chances....

                                       :salute:

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1 hour ago, =FEW=Hauggy said:

Not sure what language you speak but that doesn't say "chutekilling is forbidden and violating this rule will result in a kick".

If you shoot a parachuting pilot: That is disrespecting another player. We are not enemies! 

Edited by -[HRAF]BubiHUN

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2 minutes ago, -[HRAF]BubiHUN said:

If you shoot a parachuting pilot: That is disrespecting another player. We are not enemies! 

How many more things are you implying with that just so we can be sure? I wouldn't want to get kicked mid flight again for something else I ignored was against the rules...

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2 minutes ago, -[HRAF]BubiHUN said:

If you shoot a parachuting pilot: That is disrespecting another player. We are not enemies! 

It's unclear at best, so you cannot really expect anyone to understand that he'll get kicked for it.

I've witnessed the whole thing, I don't like that.

We were on Discord VoIP, Hauggy was there, there was nothing preventing from going in and discuss / explain. And I'm not talking about the seemingly "unexisting" discussion that happened after on Discord chat.

I'm not talking about if it's right or not to do what he did, I don't care and that's not my point at all.

But :

1) Rule is unclear and should be clarified

2) Admin seemingly acts on the heat of things and any discussion is refused.

Again, I don't like that.

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28 minutes ago, -[HRAF]BubiHUN said:

If you shoot a parachuting pilot: That is disrespecting another player. We are not enemies! 

 

Shooting them down is also disrespecting them, and we are pretending to be enemies.  The guys I fly with chute kill vulchers if we can get them before they exit.  Is that "disrespecting"?  I think you're going to have to be more specific about what "disrespecting" actually means.

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If admins bring in such vague terms as "disrespecting" others via gameplay actions (instead of verbal abuse) then they are well on the slippery slope of becoming a very rotten community.

 

If specific actions are considered disrespectful - specifically clarify it in the rules. Because who is the Admin God to determine and teach what is disrespectful and what is not? Some people get extremely upset at getting shot in a parachute, others do not care. At the same time some get extremely upset at a 109 climbing away from them, while others will rage with foam at their mouths for being shot down during their finals with landing flaps and gears deployed.

 

The fact that for a such shoddy rule the admin decided to take direct and effectively abusive action against the player, instead of simply warning him, is also a problem. Especially since this was a reactive action - the admin kicking the player was the one who experienced the seeming disrespect.

 

Sort out the w/e admin advisory you have and fix up the rules to be crystal clear, before this issue becomes rampant. You really aren't doing yourselves any favours by being vague and randomly kicking people for things you thought are "disrespectful".

Edited by xJammer

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Perhaps I can clear this up....

 

Chutekilling is to IL2 Great Battles as tea-bagging is to Call of Duty.   Except on TAW where the server keeps track of pilot numbers during the campaign.  But.... It's still considered a grimy thing there too.    

 

I don't get offended by it.  It's in the game.  People do it.  We can only choose for ourselves whether or not to. 

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Server is new and a lot of things will be detrmined over time.

Let's start with no chutekilling as a rule!

It's a matter of honour, in my squadron you would be kicked for it.

Maybe admin should warn him first, if it was not determined as a rule but that's past now and there is no point for further disscusion.

Update the front page with it, and let's all keep enjoying the flying😀

13 hours ago, Slegawsky said:

Distance to target could be fun only without sat nav. Otherwise, waste of time.

 

Yup, navigation is fun and immersive part of the flight.

Expecially on those long distance flights.

Edited by EAF_Ribbon
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Hello

 

Great server with great attention to detail. 🤩

The server still needs radio beacons on the airfields for the bombers. 😉

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2 minutes ago, JG4_RuckZuck said:

Hello

 

Great server with great attention to detail. 🤩

The server still needs radio beacons on the airfields for the bombers. 😉

 

Das ist luxus XD Map und Kompass :P

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7 minutes ago, JG4_RuckZuck said:

The server still needs radio beacons on the airfields for the bombers. 😉

IIRC stalingrad have beacons.

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I for sure don't want to warm up the old debate, but chutekilling sucks! In a dynamic campaign like TAW, chutekillers try to justify their actions with reducing the number of available pilots, since it's a winning condition. Fine, have to accept that. But on a server like this, with single misisons, pilot numbers don't count, the only purpose it serves is to f**k up someone else's streak. Shooting down your opponent, and getting credited for it just doesn't seem to be enough for some dudes playing this game. Please just make it an official rule on this server, that should help to get rid of this problem.

Edited by [I./JG62]Knipser
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29 minutes ago, [I./JG62]Knipser said:

But on a server like this, with single misisons, pilot numbers don't count, the only purpose it serves is to f**k up someone else's streak. 

 

Look on the bright side. The idiots make themselves vulnerable and knowingly use up ammunition on a worthless target. They’re practically begging to be shot down :lol:

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Dear Pilots! Soon we will start to build up our missions, and those would have more "depth". 
See you around!

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49 minutes ago, [I./JG62]Knipser said:

I for sure don't want to warm up the old debate, but chutekilling sucks!

 

Same like ramming.

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