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-[HRAF]BubiHUN

KNIGHTS OF THE AIR Multiplayer Server

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For what it is worth, here is my 2 cents on the GPS issue: What makes better game play for the most people? Do that. If the server does the most good for the most people more people will use the server and be happy while doing it. On other servers you see constant complaints about this or that setting or choice: This weapon is locked (or not), the airfields are in the wrong spot, the airfield as equal-distant from the front, the other side gets this plane and this side hasn't that plane, and so on. While you may not be able appease everyone you can make the majority happy and that is often good enough.

 

I don't buy into this argument of realism and anachronism though. The game is rife with anachronistic things that nobody seems be have a problem with; in fact some will complain when realistic conditions are imposed on them - just lock the head armor on a 109 F and watch. Being able to pick which side you are on for a start is a huge one. If this were 'realistic' you would be assigned the side you would fight for, by virtue of you being there when the war started, or be arrested or shot dead on the spot. Being able to pick your plane and how it is configured to some very fine detail is another. If this were 'realistic' you'd fly the plane you were assigned and like it! 'Oh, you wanted be be a fighter pilot? Well we need cargo transported and bombs delivered. Hop to!' Another big one is the impeccable supply and maintenance staff backing up the planes. I've never once found my plane to malfunction out of the blue and I've never been told the magazine was short loaded because there isn't enough ammo on the base to go around. This list goes on, I'm sure.

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2 bads do not make 1 good. There are unrealistic things already, so GPS on is OK? Errrrr.... I don't see the reasoning here. It's not because there are some unrealistic situation that it makes other unrealistic things OK. Zero relationship.... There will always be something not OK, so this kind of reasoning just leads to automatic "realism is useless" conclusion. It's kinda akin to "whataboutism" :P

Edited by kalbuth

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7 hours ago, Disarray said:

I've never been told the magazine was short loaded

 

Clearly not seen the ammo bug that is prevalent on the blue side then. To be fair, no one tells you there either, you either notice it on startup, or end up giving the enemy sitting plumb center of your cross hairs a free pass and a blast of expletives that no one except your wing man will get to hear.

;)

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Well, that is why it is called a bug, isn't it? And it happens some times of the Soviet side too, though not for all the weapons and not so frequently it would seem. There are times when Yaks will takeoff minus cannon ammo.

 

Kalbuth, I think you have misunderstood the framing of my argument. I'm not saying that being able to pick your team, plane or set up are good or bad. I'm simply pointing out that they are not realistic, that they are anachronisms. To say that the navigation aid should be turned off because it is anachronistic means that all these other things should be addressed as well. It isn't a matter of 'two wrongs making a right', but rather 'what is good for the goose is good for the gander'.

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Hi Disarray,


When I said  anachronism, it's because the gps system wasn't born (1973) at ww2 and I don't see an other exemple of this kind of anachronism in you speech.

 

If I follow your reasoning and if other examples of anachronism systems exist (something like ''turning off gps means we have to turn off the ohter existing anachronisms too''), anyway it will work at reverse way also : If the anachronic gps has to let it on, why don't turn on the external views, tags or HUD like our jets use now?

Edited by Otto_bann

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8 hours ago, -IRRE-Genius said:

Yes +1, please GPS OFF

The Poll that I created exist for the comments like this. Please, keep this subject for the Poll. 

Edited by -[HRAF]BubiHUN

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@-[HRAF]BubiHUN could we have a Poll for allowing light Spawn AF attacks?

I think it should be allowed to strafe enemy AF. Not camping there until you run out of fuel, but it shgould also not be prohibited since it was a main part of Aerial Warfare and should not be missed on a realistic server.

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1 minute ago, =ARTOA=Bubi87 said:

@-[HRAF]BubiHUN could we have a Poll for allowing light Spawn AF attacks?

I think it should be allowed to strafe enemy AF. Not camping there until you run out of fuel, but it shgould also not be prohibited since it was a main part of Aerial Warfare and should not be missed on a realistic server.

There is no reason to attack spawn airfields. 

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It's very simple if the server wants to be historic and real must, be GPS OFF and vulching allowed.
In order for vulching to be allowed, there must be more airports and the corresponding AA

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2 minutes ago, 606_Druindin said:

It's very simple if the server wants to be historic and real must, be GPS OFF and vulching allowed.
In order for vulching to be allowed, there must be more airports and the corresponding AA

KOTa is not a full real server at the moment. 

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Just now, 606_Druindin said:

and will it be in the future?

If not, it's a waste of time for us (606sq) :)

It will be, in the (close) future.

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Just now, =ARTOA=Bubi87 said:

And that means in terms of vulching?

Everything will be described here, in time. Please, dont worry. 

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1 minute ago, -[HRAF]BubiHUN said:

Everything will be described here, in time. Please, dont worry. 

 

Well at least that sounds promising and gives more patience  instead of a general NOPE 🙂 

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1 minute ago, =ARTOA=Bubi87 said:

 

Well at least that sounds promising and gives more patience  instead of a general NOPE 🙂 

You know that there is not so much time to chat during a dogfight. 
Please, just remember if you have any questions or feedback, send me a PM here, or on Discord.

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1 minute ago, -[HRAF]BubiHUN said:

You know that there is not so much time to chat during a dogfight. 
Please, just remember if you have any questions or feedback, send me a PM here, or on Discord.

 

I wasnt talking about the Server thing where you told me to back off 🙂

I mean just in general. If you say there will be changes in this things soon, thats fine, i am patient. So i will just wait for you guys to ready things up 🙂

 

But next time i tell you i DID turn arround, you can just believe 🙂. I would not lie

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55 minutes ago, -[HRAF]BubiHUN said:

There is no reason to attack spawn airfields. 

there is if the airfields can be destroyed ;)

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Just now, 6./ZG26_Asgar said:

there is if the airfields can be destroyed ;)

You wont get points for them. 

Anyway, those who vulched enemy spawn airfields, in the last few days, none of them destroyed anything, but spawned airplanes. 

23 minutes ago, -=PHX=-Keko_ said:

Good work!!!!!

Thank you Keko. We are glad that you like it. 
See you around.

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We are making another server restart, and uploading our missions with mission descriptions, and our new map, Moscow1941Autumn.
Sorry for the inconveniences. 
Thank you for your understanding.
Also, we have our own Teamspeak server - IP address: knightsoftheair.eu

See you around

Main post has been updated.

Edited by -[HRAF]BubiHUN

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About planes number limitation:

 

Number of planes seems to be limited now. Are you sure it's a good idea?

 

Last mission I took 1 F2. Between TO and landing I got several ground targets, 1 or 2 arti too and 3 planes (1 vulcher into). After landing, the 19 others F2 was already downed, crashed or something (with poor results yet, if I trust what I have read). Not possible to me to fly again my own F2 landed safe yet.

 

I feel this not credible, nor fair too. I can't believe at ww2 when LW pilot landed safe, his plane was confiscated because the others had crashed their own.

 

Imagine Hartmann forced to fly on an E7 because a wingman broke his own plane should be a funny story for cartoons, but... 🤡 I feel it wasn't what it is happened

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1 minute ago, Otto_bann said:

About planes number limitation:

 

Number of planes seems to be limited now. Are you sure it's a good idea?

 

Last mission I took 1 F2. Between TO and landing I got several ground targets, 1 or 2 arti too and 3 planes (1 vulcher into). After landing, the 19 others F2 was already downed, crashed or something (with poor results yet, if I trust what I have read). Not possible to me to fly again my own F2 landed safe yet.

 

I feel this not credible, nor fair too. I can't believe at ww2 when LW pilot landed safe, his plane was confiscated because the others had crashed their own.

 

Imagine Hartmann forced to fly on an E7 because a wingman broke his own plane should be a funny story for cartoons, but... 🤡 I feel it wasn't what it is happened

It will be fixed in the next hours.
thank you for your feedback.

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Hey, I really liked the new map, but I noticed the reds were leaving the game really fast, maybe adding more red planes than german ones (if that's not a thing already) could improve the issue

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Just now, SCG_Faerber said:

Hey, I really liked the new map, but I noticed the reds were leaving the game really fast, maybe adding more red planes than german ones (if that's not a thing already) could improve the issue

This map is still WIP. 
Please, report any feedback on our discord.

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Made a little biography on a sortie me and my squadmates did earlier today; Hope you enjoy!
 

09.10.1943 - Kuban sector, Ostfront:

 

"It was mid day when we were told of our mission: Escort 2 elements from 2./JG51, tasked with bombing a Russian airfield that was being assaulted by friendly forces, to aid in the fighting ...

 

We were assigned in 1 element of 4, with the newly arrived Feldwebel Otto assigned as my wingman.

 

I climbed into my Bf 109 G4, knowing that this was another day, dancing with death. I closed my canopy and it felt a lot like I was closing the lid on my own coffin ... Starting up my engine, I see the 2 elements from the JG51 taxing out in front of us, wearing a greenish brown camouflage pattern. I remember telling myself it would be an advantage to them, but a disadvantage to the escort, which was already hard enough, flying an extra 1000m above them. As we started to taxi, I see the JG51 taking off, missing one person from there 1st element that I come to find out later had some engine issues. I could only think, at the time, however, it was that damn Eihardt guy I heard about, always known for being a drunk. My element taxi'd and took off without any major problems. We were then left circling waiting for the straggler who was holding up the whole 51 flight. Once he finally flew out, we went on a heading of 060 degrees, heading Northeast. Later on down the escort, I commanded my #3 and #4 to split off and start making cross overs above the 190 formation, which would help us later in the fight against a few spitfires and P39's.


When we reached the target, thing's already started to heat up ... There were many aircraft circling over the target, with an additional lone 109 from the 9th Staffel of JG52, diving in on one of our 190's, mistaking it for an La-5. Communications started to clutter rather quickly and I found my rotte surrounded by spitfires from what i heard were the 57th GIAP. Off my 2 o'clock I see a P-39 dive out of the clouds for a 190 who was extending south from the bombing run. I dove in for a pursuit and call for a "BREAK" over the radio. But alas, I see 50 cal's puncture the 190s water coolant, making him stick out like a sore thumb for other soviet fighters in the area. After the pass, the Airacobra went into a sharp climb, with me in a lead pursuit. I lead my nose and pull the trigger, feeling the recoil of my 20mm cannon ... Man was it powerful! I see 2 of my 20's connect into the 39's right wing. He breaks right from his steep climb but I continue to follow, filling him with more 20mm's in his right wing and fuselage, making him smoke in every hole possible. He then pulls harder and brings his crate into a flat spin, giving me a perfect silo-et of his kite, so I take the opportunity to fill him up with the last of my 20mm's. BANG, BANG, BANG! I hold my fire as I see enough damage already but, as I tried to pull off pursuit, I realize I had misjudged my speed ... It was too late, I have gotten too damn close. My wing man Otto hears me over the radio, saying: "Nein, Nein, Nein!". Suddenly I hear a large SCREECH ... my whole body and head goes froward ... I remember a sudden jolt in my neck, hurting as if someone has stabbed me with a thousand knifes. I remember just sitting there, in a flat spit ... my hand trying to find the emergency lever ... I finally grip it and pull with everything I had. I hear a loud pop and the canopy flies away with the sound of the wind muffling the cries of my wingman Otto over the radio: "Are you OK? ERICH are you OK?!?". Then next thing I remember was me unbuckling and bailing. The air takes me up, and i pull my chute.


I sit there, watching the tracers in the sky and on the ground. Fighting high and low, I see a few 190s pursuing Spitfires on the deck, assisting a already troubled 109, hoping it wasn't anyone from my element ... I finally land with a big thud and, listening to gunfire and explosions all around me, I grab my compass and head south for the treeline ... Running as fast as my legs allowed me. Once I reached the treeline, I heard tracks and engines to my 3 o'clock, knowing I was in friendly lines and had no food or water, I decided to go for it.

 

My heart dropped when I saw the big black Balken Cross on the right side of the kubulwagen. I yelled "Hey!, HEY OVER HERE!". The driver stopped as I used whatever energy i had left in me to run to the convoy, with every stomp i took I felt the pain in my neck get worse. But alast, i was saved!"

Edited by SCG_DR1FT3R
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Hi HRAF team, hi gents,

 

My wingman and me had, after i had to stop flying for 4 weaks, 2 nice mission on your server. First a little figther bomber mission with 2x FW190-F3 to atack

one of the enemy artillery on Kuban 43 ..... i think. We inflict some damage and had a blast to outfly the enemy AAA, we both where able to do a second run 

to inflict some more damage with the 50KG bombs. All still under fire from AAA and outflying it. Then we went directly for the AAA. With teamwork we where

able to kill 2 - 3 AAA. Before we head home. We both liked the layout of the AAA and the mix of light medium and havy AAA. Also the layout of the target and the

smoke is quite nice. With the smoke you need to "view" the target from higher above to find the best flight path for your atack. In the middle of the ground pounding

i got hit from smal AAA in my right wingtip, and had to worry to loose my wingtip all the way home, as it looks like there a ran a crack through the wingtip.

Landed safty wise without flaps and forgot to put my gear down :ph34r::dash::lol:.

 

The second flight with 2x Fw190A-5 was cover for own ground forces, started with 80% fuel. We got in some fight close to the enemy artillery position with an probable

air victory and went home at bingo fuel. Short before touch down we got visit from a friend from the other side. So full power gear and flaps up and hope the best. But

as i turned my head around our friends from AAA got there kill. Landed with reserve light on after a nice long flight with some action.

 

Any time again, need to see and learn the other maps, nice work. Cant wait for the day GPS is off and in 10 years ( game wise ) maby also techchat for this server.

 

regards

 

Little_D

 

 

 

 

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As a newbie (I've been playing seriously only a week) having GPS enabled is helpful. There's enough stuff I need to worry about (engine management, spotting enemies before getting shot, discerning friend or foe...) that not needing to navigate makes the server more accessible to me. Of course it would be fair for experienced players to suggest I go learn my craft on another server or in an easier circumstance, but I feel like GPS is a minor concession to newer players. Maybe there are downsides to GPS on (other than immersion) that I'm unaware of.

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Hey guys, 

yesterday evening some of our ARTOA pilots did a mission on the early Kban map. Not sure which one anymore, but it was in the evening and when i joined there was a amazing balance of 8 russians against 35 germans or so lol.

 

So we flew a level bombing mission with 3 Peshkas covered by 4 Yaks. Target was the german factory 

I am not sure if the AAA there is realistic. We flew at about 5.5 k and the bombers in a close formation. Above the target we received some AAA, 2 of use were unharmed, one lost the right rudder. thing is, i am not sure if you should not place a bit more heavy AAA there. A target of that size and value should be a bit better armed or not? I dont know how many AA units are placed there, and i did not do a strafing or dive attack on it the last 2 weeks, but for high altitude level bombing it could use a bit more heavy AA i THINK

 

Also it was a bit hard to hit the target because it rendered really really late. Is there anything you could do to let the target render a bit earlier? Maybe not the full deatails, but at least  something that makes it possible to finally aim for it so i can be sure if course is good or if corrections are needed (yesterday there were, so i almost had to pass it because i saw it so late)

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37 minutes ago, =ARTOA=Bubi87 said:

Hey guys, 

yesterday evening some of our ARTOA pilots did a mission on the early Kban map. Not sure which one anymore, but it was in the evening and when i joined there was a amazing balance of 8 russians against 35 germans or so lol.

 

So we flew a level bombing mission with 3 Peshkas covered by 4 Yaks. Target was the german factory 

I am not sure if the AAA there is realistic. We flew at about 5.5 k and the bombers in a close formation. Above the target we received some AAA, 2 of use were unharmed, one lost the right rudder. thing is, i am not sure if you should not place a bit more heavy AAA there. A target of that size and value should be a bit better armed or not? I dont know how many AA units are placed there, and i did not do a strafing or dive attack on it the last 2 weeks, but for high altitude level bombing it could use a bit more heavy AA i THINK

 

Also it was a bit hard to hit the target because it rendered really really late. Is there anything you could do to let the target render a bit earlier? Maybe not the full deatails, but at least  something that makes it possible to finally aim for it so i can be sure if course is good or if corrections are needed (yesterday there were, so i almost had to pass it because i saw it so late)

Yes, but after that unbalanced issue, more player came and germans were outnumbered. 
The thing is, i cant do anything about rendering distance, sadly. 
Btw, many people told me that aa around industrials are quite (too)strong. I reduced flak slightly. 
Lets see how they perform now. 
Btw, thanks for joining.
See you around!

Edited by -[HRAF]BubiHUN
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Issue with FlaK I think was that it was too accurate against low fliers, maybe setting the FlaK so it won't shoot below 1-2km would make it a lot better. Make the small caliber AA deal with low fliers while the FlaK hits the high bombers. Maybe even reduce accuracy of the FlaK if possible, I think that flying on a cloud of FlaK is too interesting to be left out :biggrin:

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12 hours ago, -[HRAF]BubiHUN said:

Yes, but after that unbalanced issue, more player came and germans were outnumbered. 
The thing is, i cant do anything about rendering distance, sadly. 
Btw, many people told me that aa around industrials are quite (too)strong. I reduced flak slightly. 
Lets see how they perform now. 
Btw, thanks for joining.
See you around!

 

11 hours ago, SCG_Faerber said:

Issue with FlaK I think was that it was too accurate against low fliers, maybe setting the FlaK so it won't shoot below 1-2km would make it a lot better. Make the small caliber AA deal with low fliers while the FlaK hits the high bombers. Maybe even reduce accuracy of the FlaK if possible, I think that flying on a cloud of FlaK is too interesting to be left out :biggrin:

 

That was what imeant.Ofcourse maybe we were just lucky bastards. Cause we did not receive much of AA in that altitude. But especially the 8.8 AA should pick is up. Its always hard to say if it is to weak or you just had a lot of luck. 

Maybe you will indeed net to lower the low altitude AAA and strenghten the heavy AAA for high altitude cover.

We will see.

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1 hour ago, =ARTOA=Bubi87 said:

 

 

That was what imeant.Ofcourse maybe we were just lucky bastards. Cause we did not receive much of AA in that altitude. But especially the 8.8 AA should pick is up. Its always hard to say if it is to weak or you just had a lot of luck. 

Maybe you will indeed net to lower the low altitude AAA and strenghten the heavy AAA for high altitude cover.

We will see.

The thing is, we made a lot of level bombings in the last few days. People told that the flak is too strong, and too accurate. We always landed our planes without a scratch. 

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1 hour ago, -[HRAF]BubiHUN said:

The thing is, we made a lot of level bombings in the last few days. People told that the flak is too strong, and too accurate. We always landed our planes without a scratch. 

 

Exactly.Ok not without a scratch,like said one of us lost a rudder surface. But wasnt recognized till our fighter escort told us so. 

I dont mind the outcome of zero losses ofc. But too strong? definetely not. Maybe some people just need it too easy?

So far the AAA on your server is pretty descent. The only thing is Jagdbombing on Artillery and stuff, i was taken out numerous times now with the first bullet, but that happens.

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2 minutes ago, =ARTOA=Bubi87 said:

 

Exactly.Ok not without a scratch,like said one of us lost a rudder surface. But wasnt recognized till our fighter escort told us so. 

I dont mind the outcome of zero losses ofc. But too strong? definetely not. Maybe some people just need it too easy?

So far the AAA on your server is pretty descent. The only thing is Jagdbombing on Artillery and stuff, i was taken out numerous times now with the first bullet, but that happens.

Anyway, AAA numbers have been decreased around the targets. 

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