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-[HRAF]BubiHUN

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About -[HRAF]BubiHUN

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  1. The scenarios, the planesets and the modification sets, even the positions. When you look at the maps, they are pretty similar to the real events. Also we have features that makes these realistic scenarios immersive.
  2. We are running realistic missions, wich is a big difference. Also, we have our map rotation like a "campaign", they are not just random maps.
  3. Operation BODENPLATTE!At the early hours of a cold winter morning on January 1st, 1945 the Luftwaffe mounted a final, desperate attempt to regain the upper hand - or any hand in the Western Fron aerial theatre and enable the ground forces involved in the Operation "Wacht am Rhein" (Battle of the Bulge) to resume an offensive stance.The Luftwaffe planned to suprise enemy aircraft formations on the ground, destroy them and their operational support and resume an active supporting role in the Ardennes area.This suprise operation of the Luftwaffe was codenamed "Bodenplatte".This coming Saturday, February 1st at 6pm or 1800 CET ( 1700 GMT, 1200 EST, 0900 PST, 0800 MSK, 0400 AEDT, 1700 Zulu) the Knights of the Air Server (KOTA) will host an event feature a revamped map mission inspired on the historic events of "Operation Bodenplatte".The map mission is based around the operations in Januar 1945 and take place on a winterly Rhineland map.Forward Airfields and the new RRR (Repair, Rearm, Refuel) function again not only play a prominent role for immersive and fun gameplay on an open server but are a vital part of the mission.So come to KOTA - join the discord - and have fun!A detailed step-by-step guid on how to use the immersive RRR (Rearm, Refuel, Repair) in IL-2 (ONLY on KOTA!) can be found here at this link:https://forum.il2sturmovik.com/topic/38998-knights-of-the-air-multiplayer-server/page/47/?tab=comments#comment-883269
  4. Hello, Fellow Aviators! On our Operation Bodenplatte misson, we made some changes to provide better gameplay with balance and realism. The list of changes: - Some of the Axis Airfields have been replaced closer to the frontline, the distances were too long - From now on, both factions have airfields as targets, you will find no other ground targets, but airfields. All of them are destroyable.
  5. Hello Everybody! Our testing for our new features are ready, thank you for joining on these events, and also sorry for the inconvencies. Your efforts are much appreciated. Our historical missions are ready, with the RRR and destroyable airfields are implemented on all missions. Our missions are now provide good gameplay for everybody. Please read the main post about the rule changes. See you around
  6. The Battle of HUERTGEN FOREST begins! This Sunday, January 19th at 6pm or 1800 CET ( 1700 GMT, 1200 EST, 0900 PST, 0800 MSK, 0400 AEDT) the Knights of the Air Server (KOTA) will feature a new map mission inspired on the historic events around the battle of the Huertgen Forest. The map mission is based around the operations near Aachen from September to December 1944 and take place on a winterly Rhineland map. Forward Airfields and the new RRR (Repair, Rearm, Refuel) function again play a prominent role for immersive and fun gameplay on an open server. So come to KOTA - join the discord - and have fun! Our brand new feature, where you can destroy spawn airfields is implemented, wich provides fast - realistic action! For those unfamiliar with the new and immersive RRR-function (Repair, Refuel, Rearm) now offered by IL2 (and only on KOTA!) here is a short guide: RRR (Repair, Rearm, Refuel) - HowTo use it? Il2 now offers a new function for an immersive gameplay experience with the RRR (Repair, Rearm, Refuel) function. Instead of "respawning", we can experience our planes getting a "scramble turnaround" on the ground. But how can we use this feature and how is it implemented on the KOTA Server? First of all you have to identify if an airfield offers - or still offers - RRR Services. That does include forward or mission airfields (but maybe not all of them) - even in partial destruction. The presence of a service are is marked by a GREEN SMOKE COLUMN (green smoke marker). You touch down with your plane and taxi to this area - a brief service message will appear ("You are entering the service area...") and a small green (i)-icon (even with techchat turned off), Come to a stop and turn your engine off (stop first, then turn off the engine). You are now able to use the RRR-services The RRR-services work as follows: REPAIR automatically starts and stops after you have come to a stop and the engine has shut down (in fe cold weather is might repeat minor repairs) REFUEL is started and stopped via Keybind (default bind is "RCtrl + F"), the pilot can precisely control how much fuel to refuel REARM is started and stopped via Keybind (default bind ist "RCtrl +A"), the pilot can decide to fe not reload bombs Bombers - you do not "need" to open the bomb bay for your bombs to reload, although it surely "feels" nice. REFUEL and REARM work simultaneously, so you can start them at the same time. REFUEL has a litres and percentage message so the player can control the amount of fuel the plane takes on. REARM starts with reloading your guns, one by one (in planes with ammo counters you can "see" the belt being unloaded and then reloaded) and then moves on to the bombs, in the bombsight you can "see" the bombs being loaded one by one with the external bombs being the last to be loaded. After all services are finished, do not forget to "reload all guns" aka cock them (default keybind is "LAlt + R") and to reset your flaps, taxi back to the runway and take off! The "cocking" is not technically necessary but just a safety measure if you experience lag. All plane types can be RRR-services on all friendly airfields offering RRR services - current exception is the 262 (immersive explanation - low volume plane with non-disseminated parts and special service requirments, fe jet engine pack swap instead of service). RRR is an integrated feature of KOTA'S quest to be an immersive server - thus we encourage the use of RRR by timer offsets for "instant respawning". Sortie awards currently trickle in later in Il2 - we expect a future patch to solve this. We also hope to maybe provide a better experience by ground crew running around in the service areas in the future - See you in the Skies! default Keybinds: Right Control + F for REFUEL (RCtrl+F, RStrg+F, F for Fuel) Right Control + A for REARM (RCtrl+A, RStrg+A, A for Ammunition) Left Alt + R for "cocking" weapons / "Reload all guns" Left Alt + R for "Reload all guns"/cocking "See you in the skies!"
  7. It's okay, feel free to join as as you did last time, or to fly with us while you are on comms with us. It's up to you
  8. True to that. We just realized you were flying with us in formation 😄
  9. Did these crashed into each other or your gunners sawed off their wings?
  10. You shall see it populated again, dont worry. Edit: Also he is banned from KOTA since months. We tried to talk to him, and he just kept doing his wierd stuff.
  11. The Battle of KERCH Pensinsula begins! This Sunday, January 12th at 7 pm or 1900 CET ( 1800 GMT, 1300 EST, 1000 PST, 0900 MSK, 0500 AEDT) the Knights of the Air Server (KOTA) will feature a new map mission inspired on the historic events around the battle of the Kerch Peninsula. The map mission is based around the Operation Bussard Hunt (Trappenjagd) following the Kerch-Feodossijaer amphibious landings and will feature nw mission functions. Forward Airfields and the nw RRR (Repair, Rearm, Refuel) function play a prominent role for immersive and fun gameplay on an open server. So come to KOTA - join the discord - and have fun! But this is just the beginning of our new focus: all KOTA maps have seen slight redesigns - destroyable spawn airfields, like on Operation Bodenplatte, where all the historical spawn airfields are targets! RRR ((Repair, Rearm, Refuel) is now integrated in all map missions all map mission now are based on their actual map surroundings and historic events AI formations are either integrated or populate the map when smaller teams are present Plus - we try to keep some surprises in all maps for players to discover - so it will never get stale! Stay tuned for further news - and "See you in the skies over Kerch!" Also, we provide a Step by step tutorial for the RRR feature - only on KOTA! RRR (Repair, Rearm, Refuel) - HowTo use it? Il2 now offers a new function for an immersive gameplay experience with the RRR (Repair, Rearm, Refuel) function. Instead of "respawning", we can experience our planes getting a "scramble turnaround" on the ground. But how can we use this feature and how is it implemented on the KOTA Server? First of all you have to identify if an airfield offers - or still offers - RRR Services. That does include forward or mission airfields (but maybe not all of them) - even in partial destruction. The presence of a service are is marked by a GREEN SMOKE COLUMN (green smoke marker). You touch down with your plane and taxi to this area - a brief service message will appear ("You are entering the service area...") and a small green (i)-icon (even with techchat turned off), Come to a stop and turn your engine off (stop first, then turn off the engine). You are now able to use the RRR-services The RRR-services work as follows: REPAIR automatically starts and stops after you have come to a stop and the engine has shut down (in fe cold weather is might repeat minor repairs) REFUEL is started and stopped via Keybind (default bind is "RCtrl + F"), the pilot can precisely control how much fuel to refuel REARM is started and stopped via Keybind (default bind ist "RCtrl +A"), the pilot can decide to fe not reload bombs Bombers - you do not "need" to open the bomb bay for your bombs to reload, although it surely "feels" nice. REFUEL and REARM work simultaneously, so you can start them at the same time. REFUEL has a litres and percentage message so the player can control the amount of fuel the plane takes on. REARM starts with reloading your guns, one by one (in planes with ammo counters you can "see" the belt being unloaded and then reloaded) and then moves on to the bombs, in the bombsight you can "see" the bombs being loaded one by one with the external bombs being the last to be loaded. After all services are finished, do not forget to "reload all guns" aka cock them (default keybind is "LAlt + R") and to reset your flaps, taxi back to the runway and take off! The "cocking" is not technically necessary but just a safety measure if you experience lag. All plane types can be RRR-services on all friendly airfields offering RRR services - current exception is the 262 (immersive explanation - low volume plane with non-disseminated parts and special service requirments, few jet engine pack swap instead of service). RRR is an integrated feature of KOTA'S quest to be an immersive server - thus we encourage the use of RRR by timer offsets for "instant respawning". Sortie awards currently trickle in later in Il2 - we expect a future patch to solve this. We also hope to maybe provide a better experience by ground crew running around in the service areas in the future - See you in the Skies! default Keybinds: Right Control + F for REFUEL (RCtrl+F, RStrg+F, F for Fuel) Right Control + A for REARM (RCtrl+A, RStrg+A, A for Ammunition) Left Alt + R for "cocking" weapons / "Reload all guns" Left Alt + R for "Reload all guns"/cocking
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