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VR tips and tricks - Improving your VR experience! -Updated 9th/Dec/2020


peregrine7
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SCG_Fenris_Wolf
On 12/25/2018 at 4:11 PM, =11=Herne said:

[...]

There is no memory leak. Please check your system's memory health, you might have a faulty module or another issue. Or maybe a Windows Update snuck through in the background? Good luck on finding the culprit anyway, and hope that it's no serious Hardware issue! 👍

Edited by SCG_Fenris_Wolf
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I got the Samsung HDM+ for Christmas & welcomed it because of the reduction of screen door effect,BUT as others have noted the quality of the image has worsened,so much so I am considering going back to Oculus. I’m not too concerned with FPS but do want the best possible images of the aircraft in a mission and visibility from the cockpit of other aircraft friend & foe.I’ve never bothered with deleting the prop effect since Ilike the effect and with OTT & Oculus ( and changes in the Config file noted at the beginning of this thread for Oculus users,)it didn’t effect image that much.I could do that now but I don’t think that would effect the jagged-ness & sparkle effect I now have with Samsung HDM.

  I’ve read with interest other posts here dealing with these problems and want to ask has anyone solved the object clarity issue? I sure need you advice or the Samsung goes back to the Microsoft store next week...I’m just saying....

Thanks!

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1PL-Husar-1Esk

Those micro movement from left to right of ground textures seen in BoX, (whole picture before takeoff is bad looking) are none exist in other "experiences" - the picture clarity and colour of O+ are great and resolultion is quite enough for games build for VR.

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21 hours ago, Blitzen said:

( and changes in the Config file noted at the beginning of this thread for Oculus users,)it didn’t effect image that much.I could do that now but I don’t think that would effect the jagged-ness & sparkle effect I now have with Samsung HDM.

  I’ve read with interest other posts here dealing with these problems and want to ask has anyone solved the object clarity issue? I sure need you advice or the Samsung goes back to the Microsoft store next week...I’m just saying.

 

I do hope You did not use this pinned topic as an start for adjusting your Samsung Odessey WMR, because it is I think good for the TS own Rift but not suited for this Samsung device. I did pointed me into a complete wrong direction. 

BTW, if have an Rift, I would bring back the O+ and go for the Pimax5k.  Samsung is more a les VR gen 1.1 while Pimax seems to be the gen 1.5, but still no gen2. 

Edited by Dutch2
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On 12/28/2018 at 7:46 AM, Blitzen said:

I got the Samsung HDM+ for Christmas & welcomed it because of the reduction of screen door effect,BUT as others have noted the quality of the image has worsened,so much so I am considering going back to Oculus. I’m not too concerned with FPS but do want the best possible images of the aircraft in a mission and visibility from the cockpit of other aircraft friend & foe.I’ve never bothered with deleting the prop effect since Ilike the effect and with OTT & Oculus ( and changes in the Config file noted at the beginning of this thread for Oculus users,)it didn’t effect image that much.I could do that now but I don’t think that would effect the jagged-ness & sparkle effect I now have with Samsung HDM.

  I’ve read with interest other posts here dealing with these problems and want to ask has anyone solved the object clarity issue? I sure need you advice or the Samsung goes back to the Microsoft store next week...I’m just saying....

Thanks!

Has to be a setting issue.

Where in Seattle are you? You can come over and check mine, looks pretty good, much better than Rift and smooth.

Edited by II./JG77_motoadve
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=BES=Senor_Jefe

Do you need to make the zoom.ini file read-only when changing to Odyssey?  Only reason I ask is because my 10x zoom was not any better when I made the switch to that file for my Odyssey+.

 

Update:  Alright, I'm officially extremely frustrated.  I've changed the "user_keymapping_zoom.ini" to "user_keymapping_zoom.rift" to nullify that (and keep it in case i ever transition to rift for whatever reason).  I've then renamed the odyssey version to "user_keymapping_zoom.ini".  

 

My problem is that no matter what i input in to y6, x7, and y7, not a thing changes.  After each "change" i go back in game and hit f10 where I get an audible tone, but nothing has changed in 10x zoom.  I've also gone the route of editing the d3dx.ini default factor to 10.0 per instruction, but nothing there has changed either.  I've even set a few of them to 25.00!  

 

Note:  My SteamVR and MixedRealityVRDriver are on a separate drive from the IL2 steam install drive, since I have a dedicated SSD for the game.  Would that affect anything?

 

What the F am I doing wrong here?

Edited by =BES=Coyote-66
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SCG_Fenris_Wolf

Hi, basically everything 😁   You may want to simply follow the instructions in post #1. It sounds like you might be using the latest stable release version (10.5), and a previous version at the same time. I figure this from you having the user_keymapping_zoom.* files, but still editing around variables in d3dx.ini, which should not be there. Most have been exported. Or, you probably edited the initializations of the variables, which will then get overwritten by the seperate methods anyway.

 

What you want to do now is a clean cut.

 

1) Delete all files associated with the mod. For this, look into the mod's archieve, then find the files and folders in IL-2\bin\game.

2) Reinstall the mod properly, please follow instructions in my first post. As of 10.5, you only need to rename the user_keymapping_zoom.* files as shown. There is no need to edit the variables manually in a file anymore for Rift, Vive, Odyssey, Odyssey+, or Pimax2k users. Just rename the Odyssey file 👍

3) Good luck 😁

Edited by SCG_Fenris_Wolf
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C6_lefuneste

Or wait untill this week-end, because I will release the 10.6 that change again these files...This should be the last time, I hope that they will remain stable in the future.

I put all the settings regarding mask settings (except color profile that may be more user linked) in the user_keymapping_zoom because I enriched the "binocular" mask and put clearer comment.

There are a lot of new features/fixes with this version, so you should install it directly.

I flew a bit with it and did not notice any remaining bugs, except some little glitches that I can not fix. The only problem is the time to update the documentation in first post of the mod !

Edited by lefuneste
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SCG_Fenris_Wolf

As I was asked a few times what the settings in the startup file mean:

 

Spoiler

3dhud = 0      //irrelevant
    adapter = 0   // irrelevant
    bloom_enable = 0   // boolean for bloom, switched to on (1) by enabling HDR ingame. Bloom leads to lightbleeding of bright objects in VR. Can only be kept off while HDR is active if changed in the file - and if user does not enter the graphics menu even once afterwards.
    desktop_center = 1  // centers desktop window
    detail_rt_res = 512  // The resolution of the system texture responsible for the paralax of the earth's surface and grass planting. The farther the grass is drawn - the higher this resolution should be, otherwise the loss of the quality of the micro-relief near will be too noticeable. Put to 512 for VR without grass..
    draw_distance = 0.545000  //land draw distance medium. 0.274000 = 70km, 1.000000 = 150km
    fps_counter = 0  //fps counter off
    fps_limit = 0  //irrelevant in VR, no function
    full_height = 1080 //fullscreen resolution vertical
    full_width = 1920 //fullscreen resolution horizontal
    fullscreen = 0  //important to have no fullscreen, it stabilizes the game if you switch tasks while in VR (if you want to look at TAW page for what aircrafts you have, or use mission planner), no performance loss confirmed
    gamma = 0.70000  //lowers the sometimes too bright picture in VR. If on night mission, adjust while in flight (basic options -> gamma), not via graphics menu. switch back later
    grass_distance = 0.00000   //removes grass, which is a big performance issue when flying low in VR
    hdr_enable = 1    //HDR is important as it improves color range and makes it easier to spot and ID targets
    land_anisotropy = 2  // =2 is blurry, =1 is sharp. Blurry helps against a noisy background and radically improves spotting from top to bottom
    land_tex_lods = 2  //range of land resolution rendered, array from 0 to 3:   3 is highest ingame value
    max_cache_res = 1
    max_clouds_quality = 2  //highest cloud quality available. I wish the mod that improves cloud rendering could be used online.
    mgpu_compatible = 0   //multi-Gpus
    mirrors = 2    //mirrors = 0 off, =1 low, =2 medium, =3 high
    multisampling = 2   // multisampling = 1 is 2x, = 2 is 4x
    or_enable = 1   //enables VR
    or_height = 1949  //variable for system, last resolution used in VR. It changes after closing the game and shows your true resolution. Good to countercheck wether you accidently had multiple sliders of SS above 100%
    or_hud_rad = 0.80000    //radiant of HUD. The smaller, the more the HUD bends around your head
    or_hud_size = 1.00000   //HUD size, the larger this value, the easier to read the HUD. Increases size of icons and font as well, much better readability
    or_ipd = 0.06770  //variable for system, last IPD used in VR
    or_width = 1563 //variable for system, last resolution
    post_sharpen = 1   //sharpen on or off
    preset = 2   // =2 is high, =3 is Ultra
    rescale_target = 1.00000   //rendering scale, always keep at 1.00000, or it will reduce resolution due to the regular frametime spikes. With SS given, that strongly blurs the picture.
    shadows_quality = 2    // shadows = 3 is high, = 2 is medium, =1 low, etc. 5-10fps per step.
    ssao_enable = 0   //keep off, it costs performance in VR and flickers trees in various VR configurations (sometimes it does, sometimes it doesn't, and you barely get an improved picture, so not necessary).
    stereo_dof = 5.00000   //irrelevant for VR
    vsync = 0  //irrelevant for VR
    win_height = 1080   //windowed resolution
    win_width = 1920   //windowed resolution

 

Edited by SCG_Fenris_Wolf
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SCG_Redcloud111

Fenris. Super, super helpful. I had thought I was following your settings properly, but I wasn't. I went through these one by one and reset them according to your list. Looks way better. I have one question regarding the main problem I am having, which is identifying planes from a distance. Do you think setting autoreprojection=off will work in the default.vrsettings file? Sometimes when there is fast movement the planes will stutter while I look at them in an attempt to identify so that I can drop on them. I am assuming this is the reprojection kicking in. Ideas?

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12 hours ago, SCG_Fenris_Wolf said:

 max_cache_res = 1

 

Thanks for the explanation but Fenris what is max-cache doing? 

 

 

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SCG_Fenris_Wolf
On 1/5/2019 at 5:26 AM, redcloud111 said:

Fenris. Super, super helpful. I had thought I was following your settings properly, but I wasn't. I went through these one by one and reset them according to your list. Looks way better. I have one question regarding the main problem I am having, which is identifying planes from a distance. Do you think setting autoreprojection=off will work in the default.vrsettings file? Sometimes when there is fast movement the planes will stutter while I look at them in an attempt to identify so that I can drop on them. I am assuming this is the reprojection kicking in. Ideas?

This may be the case, I'd have to see it to answer precisely what it is. Also, it usually happens if you're not getting 90fps even without repro. Since IL-2 often has its own will in regards to performance (say Kuban map, 6 planes nearby, and a city beneath you, fps start diving like a FW), that's often an occurance.

 

my WMR vrsettings file looks like this:

Spoiler

{
    "driver_Holographic" : {
        "renderTargetScale" : 1.0
    },
    "driver_Holographic_Experimental" : {
        // Motion reprojection doubles framerate through motion vector extrapolation
        //     motionvector = force application to always run at half framerate with motion vector reprojection
        //     auto         = automatically use motion reprojection when the application can not maintain native framerate
        // "motionReprojectionMode" : "auto",
        // dies hier ist extrashit der für DoomVR hinzugefügt wurde"forceHalfRateWithReprojectionMode" : "motionvector",

        // Automatic motion reprojection indicator to display the mode currently selected
        //     green      = off because application can render at full framerate
        //     light blue = on because application is cpu bound
        //     dark blue  = on because application is gpu bound
        //     red        = off because application running at less than half framerate
        // "motionReprojectionIndicatorEnabled" : true,
        
        // Some people may experience increased discomfort such as nausea, motion sickness, dizziness,
        // disorientation, headache, fatigue, or eye strain when using thumbstick controls in Windows Mixed Reality.
        "thumbstickControlsEnabled" : false, // true = use thumbsticks for artificial turn/move, false = default application thumbstick behavior
        "thumbstickControlsReversed" : false,
        "thumbstickTurnSmooth" : false,
        "thumbstickDeadzone" : 0.25
    },
    "NoInterEyeRotation" : {
        "DOOMVFRx64.exe" : true
    }
}

If you comment out all, it won't do reprojection.

 

I recommend Windows10 1809, the late version is without the critical bugs and improves WMRs' rendering quality (less blurry filter). I especially like the flashlight feature - a window to the real world ;)

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SCG_Redcloud111

I commented everything out. I think I do prefer this. The ghosting isn't completely gone, but it seems better. I really shouldn't be complaining. My rig  seems to handle everything Wings of Liberty or TAW throws at it. I don't mind 45 fps. Doesn't bother me at all. Just the ghosting of planes, which makes spotting difficult at times.

 

I am doing a manual install of 1809. I didn't realize it wasn't automatic. Thanks!

 

Also, I tried 3DMgmoto 10.6. The settings for zoom seem a bit off for Odyssey. Did you find that they worked, or did you have to tweak them? If so, can you post those settings. I'll stay with 10.5 until I hear otherwise.

 

Thanks again!

 

 

 

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TCW_Brzi_Joe

THIS IS COPY FROM ANOTHER THREAD:
Finally I made all 3 Rift zoom levels (and game zoom too) to point at same middle point in infinity (made by looking on plane far far away).

With other settings I was like cameleon :)

PS: I use almost allways 5x zoom..

 

 

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

3dMigoto RIFT ZOOM settings by Brzi_Joe
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[Key1]
;set high zoom on
Key =  NO_MODIFIERS VK_HOME
type = hold
w = 10.0
y6 = 1.32
y7 = -1.25 


;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[Key2]
;set  low zoom on
; Key = NO_MODIFIERS VK_PRIOR
Key = NO_MODIFIERS VK_END
type = hold
w = 1.5
y6 = 0.08
y7 = -0.08


;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[Key3]
;set med zoom on
Key = NO_MODIFIERS VK_INSERT
type = hold
w = 5.0
y6 = 0.58
y7 = -0.55


;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

 

My IPD is big,  around 72mm. But I made settings in a way to be clear with same focus for booth eyes in any zoom, and It works same if I change my IPD on mask to smaller. It is hard to explain, but when somebody with different IPD can confirm that works... Take a look here, if visible: https://mega.nz/#!ZdsHiYCI!7MGVyNWTYHcVpbOOpv3CdNtY8KJAaZXA6O4gigD0o1w

ps: tracking broke in the middle of filming :)

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TCW_Brzi_Joe

How to fine tune 3dMigoto vr Zoom

 

1) open with notepad your user_keymapping.ini "user_keymapping_zoom.ini" file 

2) open game, the best is in full screen resolution of your monitor. Change it and restart if necessary.

3) start single play quick mission with 1 or more enemy planes 1000m above your plane. Position your plane to have enemy plane clear visible with booth eyes. Pause the game.

4) Take off your HMD mask (Rift). You need to hold and position HMD with your hand (or on top of your head), while looking results on your monitor.

5) position your mask so on booth pictures on monitor enemy plane is visible. It would be better to look to infinity, but 1000m also works. Do not do it in garage!

6) Now you have to play with your ingame zoom; press it, and release repeadetly. You will see that plane on your monitor shifts a little bit with zooming. Move your HMD left-right-up-down until plane on monitor stays allways in the same spot, regardles of zoom. Use sticky tape and mark that point on your monitor, for right and left eyes booth. Do not move your HMD any more. Now you are ready to start tunning.

 

7) Now press and release repeatetly your key for i.e. 5x zoom. You will probably see that plane shifts when zoomed. IT SHOULD BE AT SAME POSITION ON MONITOR, IN ANY ZOOM!!!! Alt-tab to .ini file. Find the part where 5x zoom is described, i.e:

------------------------------

[Key3]

;set med zoom on

Key = NO_MODIFIERS VK_INSERT

type = hold

w = 5.0

y6 = 0.58

y7 = -0.55

------------------------------

W is zoom value, y6 is horizontal shift, and y7 is vertical shift. Change y6, save and press F10 - that will update your change in game.

Alt-tab to game and check result.

Repeat it until horizontal shift is perfect.

 

Now do same for vertical shift.

 

After that repeat same for 10x zoom, and 1.5x zoom too.

 

Do not forget, after every change, save user_keymapping.ini "user_keymapping_zoom.ini",press F10, and then alt-tab to game.

 

See “good” results in this short movie, unfortunatelly I was filming, keypressing and holding HMD at same time :

https://mega.nz/#!ZdsHiYCI!7MGVyNWTYHcVpbOOpv3CdNtY8KJAaZXA6O4gigD0o1w

Make a backup of your .ini.

THE END

Edited by Brzi_Joe
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SCG_Fenris_Wolf

Brzi_Joe, while your input is appreciated, this individual fine-tuning has been done before and is described in the mod's thread. You can ask lefuneste to include your values in the Mod for basic Rift settings.👍

 

As lefuneste has pointed out in the other thread, please look here for the latest mod thread. It's also the one linked to in my first post.

Thanks :)

Edited by SCG_Fenris_Wolf
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C6_lefuneste
On ‎1‎/‎8‎/‎2019 at 9:04 AM, Brzi_Joe said:

How to fine tune 3dMigoto vr Zoom

 

1) open with notepad your "user_keymapping.ini" file 

2) Find the part where 5x zoom is described, i.e:

------------------------------

[Key3]
 

 

With the 10.6 binocular mask feature it should be easier, as there is a "target" drawn in the middle of the screen. But it seems that you are using an old version of the mod because zoom settings (including key mapping) are in user_keymapping_zoom.ini since 10.5

Edited by lefuneste
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TCW_Brzi_Joe

You were right, I just installed 10.6 yesterday, and tried it for 1 min only. With a binoculars / circles should be much easier.
Also "user_keymapping_zoom.ini" is the right file. 
I wish if somebody try my values, with different IPD in oculus rift. I believe it works, but..

Edited by Brzi_Joe
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SCG_Redcloud111

Hey, Fenris. Do the Odyssey+  settings for 10.6 work for you? All three zooms are off for me. If you had to adjust, can you post the values?

 

Thanks!

 

 

Edited by redcloud111
punctuation
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SCG_Fenris_Wolf

I have the nonplus Odyssey version. My buddy Jared however confirmed that the values are fine for the Odyssey+. Hence, I must assume that something has happened during your installation.

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SCG_Redcloud111

Just tried again, and all files installed properly. I am seeing double vision on each levels. Minor, but it is there. I will stick with 10.5. For some reason whenever I tab between the game and the .ini it takes almost a minute for the game come back up in my headset. This makes testing interminable!

 

Thanks, though. 

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SvAF/F16_WhiteMoose

no matter what I do i can't get a decent fps. Even when I'm on no super sampling. What em I doing wrong? I have the traffic set att balanced with a i5 7400 3,2 Ghz 16 ram and Gtx 1070

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13 hours ago, WhiteMoose said:

no matter what I do i can't get a decent fps. Even when I'm on no super sampling. What em I doing wrong? I have the traffic set att balanced with a i5 7400 3,2 Ghz 16 ram and Gtx 1070

 

Unfortunately your CPU is on the extreme low end for using VR in flight sims (in regards to single thread performance, the stat that really counts in sims). Between running VR (requires quite high CPU usage, especially so for the Rift) and running a flight sim (heavily loaded single thread) your PC just can't keep up. Most of the graphics options have minimal impact on CPU compared to GPU, which is why turning the graphics down isn't improving the FPS to an acceptable degree for you. The general graphics preset will have the most impact on CPU performance, turning it to low may help but the game certainly won't be very pretty. (The general preset changes the object draw distance, higher draw distance = more objects = the CPU handling more draw calls to pass to the GPU). If you're using the Rift you may also get better performance by cutting down the amount of cameras you're using (going from 3 cameras back to 1 greatly reduces the impact of VR on your CPU) but you may get degraded tracking quality.

Your GPU would be capable of running at least a little super sampling and some higher graphics settings in game if you upgraded your CPU. 


A list of CPUs and their STP (Single Thread Performance) can be seen here.

 

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SvAF/F16_WhiteMoose
On 1/15/2019 at 3:29 AM, peregrine7 said:

 

Unfortunately your CPU is on the extreme low end for using VR in flight sims (in regards to single thread performance, the stat that really counts in sims). Between running VR (requires quite high CPU usage, especially so for the Rift) and running a flight sim (heavily loaded single thread) your PC just can't keep up. Most of the graphics options have minimal impact on CPU compared to GPU, which is why turning the graphics down isn't improving the FPS to an acceptable degree for you. The general graphics preset will have the most impact on CPU performance, turning it to low may help but the game certainly won't be very pretty. (The general preset changes the object draw distance, higher draw distance = more objects = the CPU handling more draw calls to pass to the GPU). If you're using the Rift you may also get better performance by cutting down the amount of cameras you're using (going from 3 cameras back to 1 greatly reduces the impact of VR on your CPU) but you may get degraded tracking quality.

Your GPU would be capable of running at least a little super sampling and some higher graphics settings in game if you upgraded your CPU. 


A list of CPUs and their STP (Single Thread Performance) can be seen here.

 

So i have a i7 9700K coming to me next week. Hope its going to make me fly 😃

 

 

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12 hours ago, JG26jokkmccarthy said:

Question, what is no supersampling?

 

 zero or 100 (unity) on scale

 

Bob

 

No supersampling would correspond to 100% in SteamVR. 1.0 in Oculus Tray Tool.

 

8 hours ago, WhiteMoose said:

So i have a i7 9700K coming to me next week. Hope its going to make me fly 😃

 

 

 

Same CPU I'm buying as well, let me know how you go!

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SvAF/F16_WhiteMoose
4 hours ago, peregrine7 said:

 

No supersampling would correspond to 100% in SteamVR. 1.0 in Oculus Tray Tool.

 

 

Same CPU I'm buying as well, let me know how you go!

I will, same to you.

What GPU do you have?

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16 hours ago, WhiteMoose said:

I will, same to you.

What GPU do you have?

 

I'm on a GTX 1080, otherwise my kit will be just about identical. It's going to be a few weeks before I buy the parts as I've been stuck working for the last 4-5 months.

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SCG_Fenris_Wolf
On 1/16/2019 at 11:22 PM, WhiteMoose said:

So i have a i7 9700K coming to me next week. Hope its going to make me fly 😃

 

 

From the package, that CPU does not give you better performance than the old one, because VR IL-2 calls AVX instructions. The i7 9700K has a blocker called "AVX offset" in place.

 

You get better performance if you go into your Motherboard's BIOS. There you must go to the Overclocking section. Make sure to keep the clock at 4.9GHz (native non-AVX boost of this CPU), no need to go higher. Then find the setting called "AVX offset" and put it to 0. Also, find LLC (Load Line calibration), and put it to 2. You do not want to cook your VRM in with spikes in the current. And please do not touch anything else unless you know what you're doing 👻

 

There's no other option for you to get the performance you bought. Good luck, enjoy it (once done) 😉👍

Edited by SCG_Fenris_Wolf
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SvAF/F16_WhiteMoose
9 hours ago, SCG_Fenris_Wolf said:

From the package, that CPU does not give you better performance than the old one, because VR IL-2 calls AVX instructions. The i7 9700K has a blocker called "AVX offset" in place.

 

You get better performance if you go into your Motherboard's BIOS. There you must go to the Overclocking section. Make sure to keep the clock at 4.9GHz (native non-AVX boost of this CPU), no need to go higher. Then find the setting called "AVX offset" and put it to 0. Also, find LLC (Load Line calibration), and put it to 2. You do not want to cook your VRM in with spikes in the current. And please do not touch anything else unless you know what you're doing 👻

 

There's no other option for you to get the performance you bought. Good luck, enjoy it (once done) 😉👍

Does the over clocking have a impact on temperatures? 

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1 hour ago, WhiteMoose said:

Does the over clocking have a impact on temperatures? 

 

Yes, especially if feeding more voltage.

 

Don't know what MB you have,  I would suggest you check out their forums also to get some help when talking about overclocking the particular board you have.

I have EVGA and there is always a wealth of info on their forums for overclocking with their boards along with some great feedback from their users.

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Since the last patch my frames lowered substantially, and the desktop image was all jumbled with little blocks.  Finally had some time to tinker, basically seems the anti-aliasing setting is to blame, if I turn it off the image on desktop returns to normal.  Now if I turn the Vega AMD's global graphics anti-alias setting to override at 2 or 4X than switch it back on in game I've got my frames back and the desktop image is normal.  Od+ on a vega.

 

Image is a bit blurred from pre patch, but all shimmer is gone, frames are lovely once again.

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SCG_Fenris_Wolf

Oh yeah mistyped, I was quickly summarizing what is what. Thanks for pointing it out! 👍

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SCG_Fenris_Wolf

Such an issue I have not experienced yet. This is abnormal. 😳

 

For this bug @307_Tomcat, you may want to ask lefuneste. I cannot provide bug support, he can probably help you much better.

My first step would be, however, to uninstall and delete manually all remains of mod and IL-2 and just reinstall the entire bunch - to start with a clean slate?

Edited by SCG_Fenris_Wolf
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307_Tomcat I do see it. Are you sure you put your markings on right spots on monitor screen? Did you made it with in game zoom (so aimed plane does not shift with and without ingame zoom)? 

 

I can help you more if you post 3 pictures:

1) without zoom

2) in game zoom only

3) 3dmigoto zoom

4 hours ago, Brzi_Joe said:

Also, try to reinstal 3dmigoto mod, or use old version. When I first tried it, it was broken on my pc, I couldn't use it, and my changes were not applied. With next version I got full functionallity.

Edit2: set your horizontal shift in migoto zoom, so enemy plane on left and right screen is apart same value as your monitor markings. In your case reduce it. That should help.

Edited by Brzi_Joe
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=SFG=capt_nasties

Hey everyone.  After spending alot of time getting my settings dialed in I am having issues.   I was tuning my settings in scripted campaign where the low (600m to 1000m) clouds were not present.  I ended up with settings that I really liked.  

However now that I am working on my career and flying in low clouds I get AWFUL jaggies around the wing edges of my aircraft and aircraft that are above or in front of clouds at a distance of > 1KM shimmer and loose resolution like crazy....so I went and fiddled with my settings but could not get this effect to stop.  It improved with AA turned up to 4x but I am stuck in ASW most of the time due to the frame rate hit.  Any advice?

 

 

  Here are my graphic settings (i8700, 1070 OC'd, 16gb 2666 mHz ram):

 

Steam SS value: 140%

 screen res:  1200x720

UI Scale 100%

Shadows quality: low

Mirrors: simple

Distant landscape detail: normal 

Horizon Draw: 70k

Landscape filter: blurred (tried off no change)  

Grass Quality: normal

Clouds Quality: Medium  (tried low no change)

Dynamic Resolution factor: Full  (tried .5 and .7 no change)

Antialiasing: 2 (tried 4 and its still present, 0 is awful)

Gamma 0.9

Sharpern is the only check box I have ticked

Tried 4k textures checked and un checked with no noticeable change.  

 

any way to make craft near but not in clouds look halfway recognizable?  

 

 

 

Edited by capt_nasties
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You should be able to play with High clouds setting on your rig.

However what you describe currently not much can be done about. 

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  • SCG_Fenris_Wolf changed the title to Spot and ID well! Tricks, fixes, copy/paste settings for SteamVR, Vive Pro 2, Reverb G2, etc.

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