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VR tips and tricks - Improving your VR experience! -Updated 9th/Dec/2020


peregrine7
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Hi all,

 

Just getting back into the game, followed the updated tips on the first page for spotting and... wow... how do you guys play with the game "undersampled" so it renders at exact resolution (SteamVR for IL2 at 52% on Vive)?!?!

 

Seriously, it gave me a headache in minutes, I couldn't even read the instrument panel, everything looked like a pixelated mess. I tried a brief 1v1 against an AI and I'm not even sure it helped with spotting. I'm dipping back in slowly so haven't jumped on WoL yet but I don't think that's an option for me. With 100% it looked more or less how I remember it.

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  • 2 weeks later...
On 8/12/2018 at 6:02 AM, =X51=VC_ said:

Hi all,

 

Just getting back into the game, followed the updated tips on the first page for spotting and... wow... how do you guys play with the game "undersampled" so it renders at exact resolution (SteamVR for IL2 at 52% on Vive)?!?!

 

Seriously, it gave me a headache in minutes, I couldn't even read the instrument panel, everything looked like a pixelated mess. I tried a brief 1v1 against an AI and I'm not even sure it helped with spotting. I'm dipping back in slowly so haven't jumped on WoL yet but I don't think that's an option for me. With 100% it looked more or less how I remember it.

 

These are the optimum spotting settings, to be clear I don't play on them but rather use a value of 105-115% in SteamVR (which for the Rift is about 1.5x SS all together, there is 1.4x applied by default without you touching anything). 

 

Some of the advantages it used to give have also been negated in the last few months, there are aids for spotting distant aircraft which appear to use lighting tricks now in the game which subtly improves spotting. It used to be that reducing the resolution made other aircraft look huge, this no longer is the case. 

I need to update the post, and was starting to take screenies/videos from the game to demonstrate some of the options, but unfortunately my PC has gone and died. It may be a while before I can update it.  

Apart from the resolution, I still stand by almost all the other points made. Apologies for misleading you there.

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1 hour ago, peregrine7 said:

 

These are the optimum spotting settings, to be clear I don't play on them but rather use a value of 105-115% in SteamVR (which for the Rift is about 1.5x SS all together, there is 1.4x applied by default without you touching anything). 

 

Some of the advantages it used to give have also been negated in the last few months, there are aids for spotting distant aircraft which appear to use lighting tricks now in the game which subtly improves spotting. It used to be that reducing the resolution made other aircraft look huge, this no longer is the case. 

I need to update the post, and was starting to take screenies/videos from the game to demonstrate some of the options, but unfortunately my PC has gone and died. It may be a while before I can update it.  

Apart from the resolution, I still stand by almost all the other points made. Apologies for misleading you there.

 

Your settings are an excellent starting point, I agree with most of your suggestions. In particular, blurred landscape + HDR on + Bloom off (config file) is a huge, huge winner for spotting below you.

 

I understand why the lower resolution should help with spotting but as I said I couldn't tolerate how the game looked long enough to test properly. I don't think that's worth it.

 

I'm very happy though with 100% SS, balanced and the other settings I mentioned in the first paragraph. I feel competitive.

 

I also tested a bit and settled on AA over SS. AA helps both spotting and ID, cockpit gauge reading and overall look of the game, with much lower performance impact than SS (for me, GTX 970). I think I'm using x4 at the moment, unless I decreased it.

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If anyone with a rift can do me a huge favor and check something please. In game can you move your head so planes or ground objects are just almost out of sight to your right eye. Let me know if objects are disappearing before they should, I do not have this problem out of my left eye only the right. It's so weird and it's been like this since I started flying. Planes will disappear out of my right eye while they should still be clearly in view. I may try and take a video of this issue since it's a tad hard to explain. Thank you.

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=EXPEND=Tripwire

John,  this happens in the Vive too. 

They are aggressively trying to free up resources for objects that are out of view.  Unfortunately these objects are still in view at the edge of the peripheral. 

 

Another good example is some of the larger ocean textures at the corner of your view. Sometimes they overlap into visible space but the renderer has removed them. 

Edited by =EXPEND=Tripwire
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Yes I noticed this too.

I may be wrong, but I think this didn't happen before the last patch of the rift. It's so obvious that I would have noticed it before.

 

Now, IL-2 also has had an update since I last used the rift, so it may be both the rift or IL-2.

 

I really thought it was a rift thing because I'd swear I noticed it in another game, but I don't remember which one, and the face that it also happens in the vive points to an IL-2 behavior...

 

I tried to forget it, but now that it's not just me who sees this will not help. Once you start seeing it, it becomes really annoying. It's like planes pop in and pop out of the edge of your right eye...

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That's an issue with the game, not Rift. Objects are culled too soon on the peripheries by a few degrees. It's quite a common issue across many VR titles.

Not too major but would still like to see it fixed at some point. It's a bit more of an issue for things like contrails which will occasionally flicker or render in only one eye.

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SCG_Fenris_Wolf

Hi,

 

Personally I rather keep ASW activated, since it allows for better identification and aiming when at closer range. With ASW deactivated, in a situation at 60-75fps, a strong flicker/graphical rubberbanding of other aircraft moving is noticable. Same when you roll your own plane quickly and watch the horizon.

 

Hence why I keep the prop disk deactivated as well, so no crosshair lighting appears.

 

 

I agree that ASW could use some more development work. For example, the ability to exclude certain shaders/objects like the prop disk and sunrays, that would be fantastic!

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I installed this yesterday & am noticing a nice improvement of visuals,BUT I noticed an update today-will it be worthwhile to overwrite what I have just done? Thanks!

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SCG_Fenris_Wolf

The "update" is the newly updated d3dx.ini copy & paste to the new update of the 3dmigoto mod by lefuneste, version 9.1 that also fixes the cloudflicker antialiasing issue.  😀👍

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54 minutes ago, Wedgewood said:

Is the information on the first page still relevent or is it now outdated?

Some of it's still relevant, a bit is not, check the best spotting thread for better tips.

54 minutes ago, Wedgewood said:

Is the information on the first page still relevent or is it now outdated?

Some of it's still relevant, a bit is not, check the best spotting thread for better tips.

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Hey Fenris

 

I just used your settings (copy/pasted everything and installed the mod). I pulled SS in Steam VR to 140% is that correct now? The hidden info says yes but your comment point to SS at 100%. To get rid of the jaggies I use ingame AA is that correct?

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SCG_Fenris_Wolf

Hey Kirin,

 

I recommend you range your SteamVR's SS up to 150% on the Rift, or up to 140% on the Odyssey. I don't know which hidden info or comment point you are referring to, since the stuff in the spoilers do not define any SuperSampling values. It's only done via SteamVR's SS and should be kept as low as possible, to balance the clearer image against the engine scaling objects down with higher SS ratios.

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Hey Fenris,

 

Great stuff.

 

Question: I don't use Steam VR SS (i use OpenComposite). I set my SS in Oculus Tray Tool. What would your recommended setting be? I know some players that use 1.1. How does that scale with Steam SS? I don't think that 1.1 is = Steam SS 110% etc.

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On 10/8/2018 at 6:26 AM, Mewt said:

Hey Fenris,

 

Great stuff.

 

Question: I don't use Steam VR SS (i use OpenComposite). I set my SS in Oculus Tray Tool. What would your recommended setting be? I know some players that use 1.1. How does that scale with Steam SS? I don't think that 1.1 is = Steam SS 110% etc.

It's about right 1.1=110%, also use 1.0 or 100%, spotting is easier with lower SS.

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On 10/8/2018 at 4:26 AM, Mewt said:

Question: I don't use Steam VR SS (i use OpenComposite). I set my SS in Oculus Tray Tool. What would your recommended setting be? I know some players that use 1.1. How does that scale with Steam SS? I don't think that 1.1 is = Steam SS 110% etc.

 

You square the number to go from Oculus "pixel density" to SteamVR "supersample percentage". So:

  • OTT 1.1 = SteamVR 121%
  • OTT 1.2 = SteamVR 144%
  • OTT 1.3 = SteamVR 169%
  • OTT 1.4 = SteamVR 196%

Lots of competitive multiplayer people say that they like OTT 1.1 for spotting, any higher and the GPU smushes the pixels together too smoothly and targets don't stand out. Make sure you have Sharpen ON in graphics settings too, this makes night-and-day difference for spotting.

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  • 2 weeks later...

@SCG_Fenris_Wolf : great post, I will update the post of the mod to link this one.

But you should give only parts of the d3dx.ini  to modify instead of the whole file contain.

For example, the last version of the mod greatly improve fps (from 5 fps to 10 !)  but is based only on d3dx.ini. So people replacing the whole d3dx.ini with the one of yout first post may cancel all the fps win.

 

 

Edited by lefuneste
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SCG_Fenris_Wolf

Thank you for your work lefuneste and thank you for the heads up. I will adjust the post accordingly - and my own d3dx.ini as well! 😀👍

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Hi Fenris,

 

I just installed 9.3 (zip 3Dmigoto_VRBOS_9.8) and I can't get Zoom to work in VR. It was working before (I'm not sure what version I had... the zip was 3Dmigoto_VRBOS_9.1).

 

Anyway... I'm using Joy2Key with a joystick POV mapped to the Up arrow key for Med zoom. Since 9.8 neither Joystick or the actual up arrow work.

This is what I have in d3dx.ini:

 

[Key2]
; medium zoom
Key = NO_MODIFIERS VK_UP
type = hold
; zoom increase
w = 5.0
; Rift Settings
y6 = 0.6
x7 = -0.15
y7 = -0.425

 

However, I noticed this on Lefuneste's intro:

 

Instantaneous X1.5, X5 and X10 zoom
Activated  by "INSER" key for 1.5X, "HOME" for 5x ,"PAGEUP " for 10x.
This feature should be disabled for non VR use, see “customization” section.
Defaults settings may not fit your IPD or mask, see “customization” section.

 

What am I doing wrong?

 

EDIT:

 

Never mind... it is the "HOME" key... etc.

Edited by II./JG1_Vonrd
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  • 3 weeks later...

hey there wolf.. i use the Samsung odyssey and with the new update my zoom functions with migoto v10 are no longer set properly. your first file used to work for the Samsung odyssey. but it no longer works for me.. sorry to be an inconvenience to you but i could deff use the help! 

Thank you 

-Sandman

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SCG_Fenris_Wolf

It's not ready yet. I am adjusting the zooms right now. lefuneste has fixed the shaders afaik, but I don't know wether it is final yet. Don't mix the 9.8 file with the 10.0 version please ;)

On 11/6/2018 at 6:18 AM, II./JG1_Vonrd said:

Hi Fenris,

 

I just installed 9.3 (zip 3Dmigoto_VRBOS_9.8) and I can't get Zoom to work in VR. It was working before ....]

Instantaneous X1.5, X5 and X10 zoom
Activated  by "INSER" key for 1.5X, "HOME" for 5x ,"PAGEUP " for 10x.
This feature should be disabled for non VR use, see “customization” section.
Defaults settings may not fit your IPD or mask, see “customization” section.

 

What am I doing wrong?

 

EDIT:

 

Never mind... it is the "HOME" key... etc.

I see, you overwrote the d3dx.ini with the new one. You always need to delete the mod's files, and reinstall it clean with each patch, so that no things mix up later. ;)👍

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Hi Fenris.

 

I just installed lefuneste mod 10.1 via GME (deinstalled 9.5) prior. I pasted the startup.cfg settings per instructions from the start of the thread. Zoom kinda works - everything is closer but not really bigger. But I am getting weird cloud cutouts - like transparent shadows of the cockpit. I posted a picture in the lefuneste mod thread. Any advice?

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7 hours ago, SCG_Fenris_Wolf said:

It's not ready yet. I am adjusting the zooms right now. lefuneste has fixed the shaders afaik, but I don't know wether it is final yet. Don't mix the 9.8 file with the 10.0 version please ;)

I see, you overwrote the d3dx.ini with the new one. You always need to delete the mod's files, and reinstall it clean with each patch, so that no things mix up later. ;)👍

Thankyou buddy. Ill just check back every so often. I tried fiddling with it lastnight with the new .ini file but no luck

And yes ill just fresh install the mod and see what i get

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SCG_Fenris_Wolf

I updated the d3dx.ini to the 10.1 version.

 

Update

I took a Track of the Cloud bug. It's tied to the shadows the cockpit casts. They are interfering with cloud rendering. I recorded a track and sent it to lefuneste.

 

Work-around

Disable the Cloud Fix. I have updated the d3dx.ini to include it.

 

 

Please make sure to always delete any old d3dx.ini when you update the mod to a later version.

 

 

Edited by SCG_Fenris_Wolf
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i will give this new .ini file a go... reinstalled the entire mod still having the same issues. weird it worked perfectly before this patch, i find it odd it messed up the distance between the eyes.

update with new ini file.. still seems to be doing it with your settings on the oddessy. i tried again to get it back in but to no avail. 😔

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SCG_Fenris_Wolf

Yeah it appears on some maps, on some it doesn't. We must wait for 10.2

 

  • Addendum: Yes, disabling the Cloud Fix fixes it for the time being! Hurrah! 😁
Edited by SCG_Fenris_Wolf
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disregard, i see what you mean about the shadows. turned off the cloud fix and everything worked. sorry about the confusion

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SCG_Fenris_Wolf

No mate, this is something else.

 

It means you copy & pasted something wrong, or kept them double, inserted characters somewhere, etc.

 

The fact that it remains when you are reinstalling the entire game means this is an issue with your system.

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SCG_Fenris_Wolf
12 hours ago, Blitzen said:

I am embarressed to ask..but where do I find super sampling in Steam  AND do I have to bother if I play generally through ( or better put ,with..) Oculus tray tool

( This will probably change when I start using the new Samsung HMD or Pimax 5K after christmas...) 

Hey again,

 

I recommend you use SteamVR's SS instead of the OculusTrayTool. On a friend's PC its "higher CPU affinity" settings stole him FPS and led to microstutters - and ASW=0 did not properly work. The values for SS are given for SteamVR, not for the Oculus Tray Tool.

 

1.4 SS (PD) in Oculus Tray Tool = 1.96 SS in SteamVR

1.3 SS in Oculus Tray Tool = 1.69 SS in SteamVR

And if you have both 1.4SS in OTT and 1.96SS in SVR, the total will be 3.8416! Make sure to disable the Oculus Tray Tool! Don't use both OTT's SS and SVR's SS at the same time.

 

You need to google these things yourself mate, I only provide good settings for spotting. Look YT videos or read the official manual from Steam please. For SteamVR SS:

Go to SteamVR options/properties -> Video -> Manual override = 100%  , then SteamVR options -> Applications -> Select IL-2 -> pull slider to the SteamVR setting.

 

 

P.S. My first bet would be that you may have deleted more than just the graphics part of your startup.cfg (?). You may want to check it out. If you deinstall the game, make sure to do these things manually by going into the steamapps folder manually. Don't rely on uninstall files or the Steam function ;)

 

Good luck! 👍

 

1-1024_2375.jpg

Edited by SCG_Fenris_Wolf
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Unfortunately I bought a new keyboard with no numpad so disabling ASW has to be done with OTT which means I have to run both steamvr and OTT, it only works when you start OTT after you turn on the oculus software, if ott is already open it won't work.

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6 minutes ago, 392FS_Jred said:

Unfortunately I bought a new keyboard with no numpad so disabling ASW has to be done with OTT which means I have to run both steamvr and OTT, it only works when you start OTT after you turn on the oculus software, if ott is already open it won't work.

 

Pretty sure the ASW issue will be fixed in his next build of OTT.

 

 

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1 hour ago, dburne said:

 

Pretty sure the ASW issue will be fixed in his next build of OTT.

 

 

Where it applies even if you shut off oculus home and start it up again?

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Just now, dburne said:

 

Yes, he is working on it along with some other things.

Quickly realized the mistake I had made after buying the keyboard so that's good to know. The amount of steps required to play the game in VR is a bit ridiculous.

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  • SCG_Fenris_Wolf changed the title to Spot and ID well! Tricks, fixes, copy/paste settings for SteamVR, Vive Pro 2, Reverb G2, etc.

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