ACG_Medln Posted March 23, 2021 Posted March 23, 2021 2 hours ago, [GCA]T1m270 said: Planeset from last Eastern front was pretty balanced no? The fighter layout on the red side in the later stages should really be worked on. While germans get a BF109 F4 every end of the round, red newbies are stuck with flying mig 3 and laggs and have to go trough hurricane and spitfire that some probably don't even have to get good planes like the la5 or yak1b 1
Blakhart Posted March 23, 2021 Posted March 23, 2021 58 minutes ago, ACG_Medln said: The fighter layout on the red side in the later stages should really be worked on. While germans get a BF109 F4 every end of the round, red newbies are stuck with flying mig 3 and laggs and have to go trough hurricane and spitfire that some probably don't even have to get good planes like the la5 or yak1b 12 hours ago, Cpt_Siddy said: Dude, we got like less than 10 planes/side that fit the time periods, and some of them, like mig-3 was made in minuscule quantities. Also, many models we got now were series productions that are late to mid runs. There is huge difference from first series release to some mid point serials. There is no way you can go history nerd with what we got, you just improvise and see what fit what. No worries ? You all gonna be pissed "very much" or "very very much". Some will even start to make drama and quit but no one care what is mana-mana. 2:10 Now is the time to support us with your knowledge (not wishlist). Then if you dont have knowledge nor historical background you cant complain later 2 1
Max16 Posted March 23, 2021 Posted March 23, 2021 (edited) Они тебе пишут? Это ПВО Москвы Edited March 23, 2021 by =TH=Max16 1
PhoenixLights97 Posted March 23, 2021 Posted March 23, 2021 Live reaction of the TAW community reacting to the changes: 3
Blakhart Posted March 24, 2021 Posted March 24, 2021 9 hours ago, =TH=Max16 said: Они тебе пишут? Это ПВО Москвы Sprawna komunikacja wymaga jednego języka. Tutaj obowiązuje angielski. Dziękuję za materiały, potwierdzają się z tym co zebrałem w innych źródłach. Nie widzę tam roku produkcji i operacyjnego użycia. Kiedy i gdzie MiG-3 2xShVak były użyte operacyjnie pierwszy raz ?
Max16 Posted March 24, 2021 Posted March 24, 2021 Until 23.12.1941, 22 pieces were produced, and since April 1942, another 30 were produced. I assume that all of them were sent to Moscow. AIR DEFENSE FORCE
Cpt_Siddy Posted March 24, 2021 Posted March 24, 2021 10 hours ago, =LG=Blakhart said: No worries ? You all gonna be pissed "very much" or "very very much". Some will even start to make drama and quit but no one care what is mana-mana. Considering i engage on average 1 vs 3 fights against SCG and win, i am fine fighting with a tooth pick at this point for some more challenge. I have also repeatedly shot down G-2s from 6km with il-2 1 2
Max16 Posted March 24, 2021 Posted March 24, 2021 (edited) https://yandex.ru/efir?stream_id=vTh9IaCLbGng&from_block=player_share_button_yavideo From 45 s. You would announce what you want to do, maybe we should not start. Edited March 24, 2021 by =TH=Max16
Blakhart Posted March 24, 2021 Posted March 24, 2021 44 minutes ago, =TH=Max16 said: Until 23.12.1941, 22 pieces were produced, and since April 1942, another 30 were produced. I assume that all of them were sent to Moscow. AIR DEFENSE FORCE Thanks! Source, book, link please. We are testing some features now, it will take a while. 1
SCG_Wulfe Posted March 24, 2021 Posted March 24, 2021 6 hours ago, Cpt_Siddy said: Considering i engage on average 1 vs 3 fights against SCG and win, i am fine fighting with a tooth pick at this point for some more challenge. I have also repeatedly shot down G-2s from 6km with il-2 I suppose you could engage SCG pilots with 1 less wingman as well. Only having 2 of you might allow your SCG opponent to put up more of a fight. ? 2
Mannaia Posted March 24, 2021 Posted March 24, 2021 (edited) Please.. Hurry up, mates... Even if I am scarce now I am a TAW addict and abstinence is starting to be felt...? Edited March 24, 2021 by ITA_SUPMannaia 2 1 6
Max16 Posted March 26, 2021 Posted March 26, 2021 You guys would have let people in for a test, we would have checked you out in a couple of days. Give us the task, and we'll write the results in a private message. Tired of waiting.
Cpt_Siddy Posted March 26, 2021 Posted March 26, 2021 (edited) Ok, since i am insufferable rabbleroucer, i will refuse to PM and instead make my proposal public for all to see. If you absolutely want a historical plane set campaign, you need to have historical objectives too. What i mean by that, is that the following axiom: beginners talk tactics, amateurs talk strategy, real pros talk logistics. This mean, the TAW, with its more historic planned plane sets should focus on logistic targets for the reds, and axis focus on defending them. If you want to have one side to fly perpetually inferior machines, you need to have vastly disproportionate rewards for them in engaging the historically important roles that VVS and LW had. Most of all TAW's in past were won and lost by dedicated bombers doing their job while dedicated non bombers aiding them by not doing jack shit on the opposite side (like covering stukas at 7km , you know who you are) So now, instead of reds chasing tanks, and Axis bombing AF and depos, red needs to be chasing fuel, food and ammo (all soft targets), then maybe some tonks. And blues need to trying to kill dug in red army assets (more of a hard targets) and actually hang around 1km to cover their very soft and logistically important assets. This way, flying inferior tech is much more enjoyable, when you know that Hans need to intercept you before you get to the sweet soft fuel trucks (that you can gun down merrily with 20mm cannons). And leave the traditional job of tonk busting for when you really are dominating. A tank without a fuel, is after all, just a very big paper weight. This way you can have more of a realistic plane set and still have a fair and engaging TAW where it wont turn in to a all you can eat blue buffet over blue tanks for the 109 pilots if you try to push more accurate (and arguably gimped) plane set (because, lets be real, you wont be able to push a similar realism in red participation numbers VVS had historically ). Edited March 26, 2021 by Cpt_Siddy 12
SCG_Wulfe Posted March 26, 2021 Posted March 26, 2021 (edited) 2 hours ago, Cpt_Siddy said: Ok, since i am insufferable rabbleroucer, i will refuse to PM and instead make my proposal public for all to see. If you absolutely want a historical plane set campaign, you need to have historical objectives too. What i mean by that, is that the following axiom: beginners talk tactics, amateurs talk strategy, real pros talk logistics. This mean, the TAW, with its more historic planned plane sets should focus on logistic targets for the reds, and axis focus on defending them. If you want to have one side to fly perpetually inferior machines, you need to have vastly disproportionate rewards for them in engaging the historically important roles that VVS and LW had. Most of all TAW's in past were won and lost by dedicated bombers doing their job while dedicated non bombers aiding them by not doing jack shit on the opposite side (like covering stukas at 7km , you know who you are) So now, instead of reds chasing tanks, and Axis bombing AF and depos, red needs to be chasing fuel, food and ammo (all soft targets), then maybe some tonks. And blues need to trying to kill dug in red army assets (more of a hard targets) and actually hang around 1km to cover their very soft and logistically important assets. This way, flying inferior tech is much more enjoyable, when you know that Hans need to intercept you before you get to the sweet soft fuel trucks (that you can gun down merrily with 20mm cannons). And leave the traditional job of tonk busting for when you really are dominating. A tank without a fuel, is after all, just a very big paper weight. This way you can have more of a realistic plane set and still have a fair and engaging TAW where it wont turn in to a all you can eat blue buffet over blue tanks for the 109 pilots if you try to push more accurate (and arguably gimped) plane set (because, lets be real, you wont be able to push a similar realism in red participation numbers VVS had historically ). I've got to think that they are still going to be accounting for balance in their plan. One way or another. They know if the server ends up being an "all you can eat blue buffet", that it will absolutely fail. I think a lot of what we are doing right now is making assumptions without seeing their big re-work in action and without being given details of their plans. I vote we wait-and-see. The way I've heard it described, there's a good chance that both sides will be equally miserable... sounds like a fair outcome to me. ? Edited March 26, 2021 by SCG_Wulfe 1
Cpt_Siddy Posted March 26, 2021 Posted March 26, 2021 (edited) 48 minutes ago, SCG_Wulfe said: I've got to think that they are still going to be accounting for balance in their plan. One way or another. They know if the server ends up being an "all you can eat blue buffet", that it will absolutely fail. I think a lot of what we are doing right now is making assumptions without seeing their big re-work in action and without being given details of their plans. I vote we wait-and-see. The way I've heard it described, there's a good chance that both sides will be equally miserable... sounds like a fair outcome to me. ? If they are going to go for the balance, then i really care little what they do, not much will change in that regard. The nature of what kind of war we are going to wage is largely dictated by the targets each side will have most bang for the buck. If reds will have better map result for going after logistics like fuel convoys and fuel in general, while buying time and defending their defending their defense positions (that could preferably not be arranged in the manner where one 1000kg bomb can take everything out). All the while, blues try to take out said defenses while trying to save the logistics that help the tanks. Then the nature of TAW would change drastically in the direction where actual plane set only matter if you got the tool for the job, IE, il-2 and such. The superiority or inferiority of the plane falls in to margins compared to the co ordination and correct target selection. (something that ~80% of TAW players chronically suck big fat rooster at, many of times have I seen players going for a milk run at 90% dead depot or other red herring when there were a dire need to strike some crucial target) TAW was never about hartmanning, the fact that most active bomber side usually wins and fighters are merely a footnote in the overall performance attest to that. But the way the bombing was done generally only favored precision bombing on numerically small, hard targets. This leads in formation of bomber elite, that pretty much decide the TAW outcome. In this the Pe-2, Ju-88 and 110 play bigger role than any other plane. If all reds flew Pe-2's, all day erry day, the maps would end in day, max two. And same goes for opposing side, too. What i am trying to say here is that plane set is really secondary consideration. The real thing that sets up the stage is the targets that move the needle and who goes after them. If i had a say, i would force every red player in pe-2 with 10x 100kg's and just steam roll TAW's in a weeks time flat. Edited March 26, 2021 by Cpt_Siddy 3
ACG_Medln Posted March 26, 2021 Posted March 26, 2021 1 hour ago, Cpt_Siddy said: If they are going to go for the balance, then i really care little what they do, not much will change in that regard. The nature of what kind of war we are going to wage is largely dictated by the targets each side will have most bang for the buck. If reds will have better map result for going after logistics like fuel convoys and fuel in general, while buying time and defending their defending their defense positions (that could preferably not be arranged in the manner where one 1000kg bomb can take everything out). All the while, blues try to take out said defenses while trying to save the logistics that help the tanks. Then the nature of TAW would change drastically in the direction where actual plane set only matter if you got the tool for the job, IE, il-2 and such. The superiority or inferiority of the plane falls in to margins compared to the co ordination and correct target selection. (something that ~80% of TAW players chronically suck big fat rooster, many of time i have seen players going for milk run for 90% dead depot or other red herrings when there were a dire need to strike some crucial target) TAW was never about hartmanning, the fact that most active bomber side usually wins and fighters are merely a footnote in the overall performance attest to that. But the way the bombing was done generally only favored precision bombing on numerically small, hard targets. This leads in formation of bomber elite, that pretty much decide the TAW outcome. In this the Pe-2, Ju-88 and 110 play bigger role than any other plane. If all reds flew Pe-2's, all day erry day, the maps would end in day, max two. And same goes for opposing side, too. What i am trying to say here is that plane set is really secondary consideration. The real thing that sets up the stage is the targets that move the needle and who goes after them. If i had a say, i would force every red player in pe-2 with 10x 100kg's and just steam roll TAW's in a weeks time flat. You are missing the point that most of the people are requesting to get balanced which is the blue fighters vs reds ratio and how much more overpowered blues are compared to the reds. You are suggesting a idea that isn't attractive, nobody wants to fly bombers everyday just so that a minority can act upon what they want to do. The server should be as realistic as playable, not as realistic as possible, you'll wipe out the activity of the server that way and I don't think the 30 or so active people typing in this forum will keep it active also.
[GCA]T1m270 Posted March 26, 2021 Posted March 26, 2021 18 minutes ago, ACG_Medln said: You are missing the point that most of the people are requesting to get balanced which is the blue fighters vs reds ratio and how much more overpowered blues are compared to the reds. You are suggesting a idea that isn't attractive, nobody wants to fly bombers everyday just so that a minority can act upon what they want to do. The server should be as realistic as playable, not as realistic as possible, you'll wipe out the activity of the server that way and I don't think the 30 or so active people typing in this forum will keep it active also. I think you are missing the point, that being there are 5-6 other il2 servers if you want to jerk off over planeset all day about what variant was issued on what exact date. The hook of TAW is the interesting frontline mechanic, what the changes are here is the interesting part. As long as the planeset is balanced I dont really care about the historical accuracy. 2
JG4_Thibaut Posted March 27, 2021 Posted March 27, 2021 21 hours ago, Cpt_Siddy said: If they are going to go for the balance, then i really care little what they do, not much will change in that regard. The nature of what kind of war we are going to wage is largely dictated by the targets each side will have most bang for the buck. If reds will have better map result for going after logistics like fuel convoys and fuel in general, while buying time and defending their defending their defense positions (that could preferably not be arranged in the manner where one 1000kg bomb can take everything out). All the while, blues try to take out said defenses while trying to save the logistics that help the tanks. Then the nature of TAW would change drastically in the direction where actual plane set only matter if you got the tool for the job, IE, il-2 and such. The superiority or inferiority of the plane falls in to margins compared to the co ordination and correct target selection. (something that ~80% of TAW players chronically suck big fat rooster at, many of times have I seen players going for a milk run at 90% dead depot or other red herring when there were a dire need to strike some crucial target) TAW was never about hartmanning, the fact that most active bomber side usually wins and fighters are merely a footnote in the overall performance attest to that. But the way the bombing was done generally only favored precision bombing on numerically small, hard targets. This leads in formation of bomber elite, that pretty much decide the TAW outcome. In this the Pe-2, Ju-88 and 110 play bigger role than any other plane. If all reds flew Pe-2's, all day erry day, the maps would end in day, max two. And same goes for opposing side, too. What i am trying to say here is that plane set is really secondary consideration. The real thing that sets up the stage is the targets that move the needle and who goes after them. If i had a say, i would force every red player in pe-2 with 10x 100kg's and just steam roll TAW's in a weeks time flat. In my opinion that dominance of precision bombing of precious targets -for example airfields and tank column- that we saw during the last two campaigns is also due to the non-existance of any good concept preventing these attacks. I remember in some cases in the last eastern front campaign having one or two guys flying reconnaissance, when we suspected larger enemy air raids. Those reconnaissance supported interceptions were very successful in case of largely assembled groups of striking aircraft. So I would state here that if you force the reds to fly their attacks with the Pe-2 (or anyother aircraft) in the way you imagine it and I'd force the blue team in an appropriate organised countermeasurement for it, you and your team would get a hard time trying to ''just steam roll TAW's in a weeks time flat''. To sum up I think TAW is too dynamic and you can't control nor predict what individuals or squads do on the server. So your suggestions of one problem we saw now for two campaigns are too simplified for me and thus I can't accept that this issue is being solved only by changing the target layout. Furthermore I am very convinced, that fighter activity is not only a sidenote. But don't get me wrong, because I still think that changing the target layout could certainly have some positive changes in the overall TAW expierience. 1 3
Max16 Posted March 28, 2021 Posted March 28, 2021 13 часов назад, JG4_Thibaut сказал: In my opinion that dominance of precision bombing of precious targets -for example airfields and tank column- that we saw during the last two campaigns is also due to the non-existance of any good concept preventing these attacks. I remember in some cases in the last eastern front campaign having one or two guys flying reconnaissance, when we suspected larger enemy air raids. Those reconnaissance supported interceptions were very successful in case of largely assembled groups of striking aircraft. So I would state here that if you force the reds to fly their attacks with the Pe-2 (or anyother aircraft) in the way you imagine it and I'd force the blue team in an appropriate organised countermeasurement for it, you and your team would get a hard time trying to ''just steam roll TAW's in a weeks time flat''. To sum up I think TAW is too dynamic and you can't control nor predict what individuals or squads do on the server. So your suggestions of one problem we saw now for two campaigns are too simplified for me and thus I can't accept that this issue is being solved only by changing the target layout. Furthermore I am very convinced, that fighter activity is not only a sidenote. But don't get me wrong, because I still think that changing the target layout could certainly have some positive changes in the overall TAW expierience. What a smooth syllable. Very politely and understandably expressed his point of view. Thank you. 1
Blakhart Posted March 29, 2021 Posted March 29, 2021 (edited) Hey, psst...Who want some fresh news ? Edited March 29, 2021 by =LG=Blakhart 1 7
=AD=Str1ke Posted March 29, 2021 Posted March 29, 2021 43 минуты назад, =LG=Blakhart сказал: Hey, psst...Who want some fresh news ? All waiting it in silence! it's just calm before the storm!
=GEMINI=Hawkmoon98 Posted March 29, 2021 Posted March 29, 2021 14 minutes ago, SV7_Goth said: If you have it, put it out))) That's what she said
ACG_Medln Posted March 29, 2021 Posted March 29, 2021 9 hours ago, =LG=Blakhart said: Hey, psst...Who want some fresh news ? your fresh news are rotting for 9 hours already xd
Blakhart Posted March 29, 2021 Posted March 29, 2021 Well, looks like everyone forgot about TAW and make another "I killed 5 bots at CB/WoL/Finnish" video ?
batmacumba Posted March 29, 2021 Posted March 29, 2021 3 minutes ago, =LG=Blakhart said: Well, looks like everyone forgot about TAW and make another "I killed 5 bots at CB/WoL/Finnish" video ? Is this the news? I'm confused ?
Blakhart Posted March 29, 2021 Posted March 29, 2021 Ok, well... Looks like someone is reading this stuff... Gimme few minutes then ;]
Blakhart Posted March 29, 2021 Posted March 29, 2021 (edited) Motivation. Everyone have different. Why we fight in TAW ? For fun ? For stats ? To feel this adrenaline rush which only this place can give in this unique way ? Everyone have different answers. But worst thing is to loose it. At some maps when one side was very close to achieve one of the victory conditions some players from oposite side were leaving active flying because they didnt see any sense. Sometimes side who was wining the map were loosing the tanks due to stupid airbases location or other arcade features which are not realistic compare to real conflict. First new feature on which magnificent Kathon is working is new victory point system. Now even when one side is achieving one of the conditions, second can still make a draw or steal some points for overall ranking. Check this table and leave your comments Next features soon. And dont belive those who think we work ONLY under planeset New Tactical Air War 2.0 - No mercy - is coming Edited March 29, 2021 by =LG=Blakhart board fixed 4 5
WokeUpDead Posted March 29, 2021 Posted March 29, 2021 22 minutes ago, =LG=Blakhart said: Motivation. Everyone have different. Why we fight in TAW ? For fun ? For stats ? To feel this adrenaline rush which only this place can give in this unique way ? Everyone have different answers. But worst thing is to loose it. At some maps when one side was very close to achieve one of the victory conditions some players from oposite side were leaving active flying because they didnt see any sense. Sometimes side who was wining the map were loosing the tanks due to stupid airbases location or other arcade features which are not realistic compare to real conflict. First new feature on which magnificent Kathon is working is new victory point system. Now even when one side is achieving one of the conditions, second can still make a draw or steal some points for overall ranking. Check this table and leave your comments Next features soon. And dont belive those who think we work ONLY under planeset New Tactical Air War 2.0 - No mercy - is coming That's interesting, and most of the relative importance of the the scores and conditions looks good. I'm assuming these are scores calculated at the end of a map to determine the score at the end of the campaign? Or at the end of each 2.5 hour mission to determine the score for a map? I don't understand how "Terrain captured" and "More than 60% of terrain captured" can work together on the same scoresheet; if for example the blues capture more than 60% of the terrain for 3 points, then how can the reds get 4 points for capturing what I assume will be 40% of terrain at most? Or should "Terrain captured" be "ALL terrain captured?" Does pilots killed include pilots captured? Can one side get partial points; for example 1 point for destroying 50% of opponent's planes? Will a map now be won when one side achieves a certain minimum number of points, 10 for example? Or will victory be determined the old way and it will be worth some set amount of points but the losing side can get a smaller amount of points through the new scoring system? If it's the latter, will it be possible to win a map by capturing all the airfields, but still get fewer points than the opposition by having more pilots killed and more planes and tanks destroyed? If I'm understanding correctly, instead of maps being won by a score of 1-0, they will now be won by scores of 10-4 for example. So in an eight map campaign, the winning side could lose 5 maps by a very close margin but win the campaign by winning the remaining 3 maps by a big margin, for example.
ACG_Medln Posted March 29, 2021 Posted March 29, 2021 43 minutes ago, =LG=Blakhart said: Motivation. Everyone have different. Why we fight in TAW ? For fun ? For stats ? To feel this adrenaline rush which only this place can give in this unique way ? Everyone have different answers. But worst thing is to loose it. At some maps when one side was very close to achieve one of the victory conditions some players from oposite side were leaving active flying because they didnt see any sense. Sometimes side who was wining the map were loosing the tanks due to stupid airbases location or other arcade features which are not realistic compare to real conflict. First new feature on which magnificent Kathon is working is new victory point system. Now even when one side is achieving one of the conditions, second can still make a draw or steal some points for overall ranking. Check this table and leave your comments Next features soon. And dont belive those who think we work ONLY under planeset New Tactical Air War 2.0 - No mercy - is coming really looks promising but please, let us try it out so we can give good feedback!
-DED-GreyGoose Posted March 29, 2021 Posted March 29, 2021 More detailed information will be highly appreciated.
=AD=AlmanAndorrano Posted March 29, 2021 Posted March 29, 2021 1 час назад, =LG=Blakhart сказал: Motivation. New Tactical Air War 2.0 - No mercy - is coming well thought up, it's interesting to see the result!!! there remains an intrigue about the choice of aircraft
SakerVVS Posted March 30, 2021 Posted March 30, 2021 I see "pilots killed" does that mean chute shooting will be encouraged?
=GEMINI=Hawkmoon98 Posted March 30, 2021 Posted March 30, 2021 34 minutes ago, 6./ZG26_Saker said: I see "pilots killed" does that mean chute shooting will be encouraged? it's always been a thing in taw 1
FTC_Knipser Posted March 30, 2021 Posted March 30, 2021 23 minutes ago, 6./ZG26_Saker said: I see "pilots killed" does that mean chute shooting will be encouraged? Dude, it's TAW! Chute killing was always allowed and will always be. Stop bringing up this same topic over and over again. TAW needs some fresh ideas to make it more interesting again and i'm curious what LG will come up with... but they will definitely not change that rule. 1
E69_Falke_Wolf Posted March 30, 2021 Posted March 30, 2021 Great!! Good idea to mantain motivation to keep flying even when losing the map. Complaining about puntuation system starting in 3, 2, 1........
FTC_DerSheriff Posted March 30, 2021 Posted March 30, 2021 (edited) I appreciate more granular map results. 13 hours ago, =LG=Blakhart said: Motivation. Everyone have different. Why we fight in TAW ? For fun ? For stats ? To feel this adrenaline rush which only this place can give in this unique way ? Everyone have different answers. But worst thing is to loose it. At some maps when one side was very close to achieve one of the victory conditions some players from oposite side were leaving active flying because they didnt see any sense. Sometimes side who was wining the map were loosing the tanks due to stupid airbases location or other arcade features which are not realistic compare to real conflict. First new feature on which magnificent Kathon is working is new victory point system. Now even when one side is achieving one of the conditions, second can still make a draw or steal some points for overall ranking. Check this table and leave your comments Next features soon. And dont belive those who think we work ONLY under planeset New Tactical Air War 2.0 - No mercy - is coming I have a bit of a hard time reading that chart. Maybe can you describe whats happening on some examples? Like what happens when a team loses all tanks, but still wins the map because the enemy team ran out of pilots? Result is 3-2? what does that mean? 1.5 points? What happens when more results are combined? What happens when my team destroyed all enemy tanks is holding more than 60% of the map, but lost due to planes? Edited March 30, 2021 by ACG_DerSheriff 1
SakerVVS Posted March 30, 2021 Posted March 30, 2021 1 hour ago, =GEMINI=Hawkmoon98 said: it's always been a thing in taw 1 hour ago, JG77_Knipser said: Dude, it's TAW! Chute killing was always allowed and will always be. Stop bringing up this same topic over and over again. TAW needs some fresh ideas to make it more interesting again and i'm curious what LG will come up with... but they will definitely not change that rule. I'm sort of new so it was a genuine question. Thank you guys for answering so enthusiastically. 2
Cpt_Siddy Posted March 30, 2021 Posted March 30, 2021 1 hour ago, 6./ZG26_Saker said: I see "pilots killed" does that mean chute shooting will be encouraged? I hope so. 1 2
E69_Falke_Wolf Posted March 30, 2021 Posted March 30, 2021 1 hour ago, ACG_DerSheriff said: am ran out of pilots? Result is 3-2? what does that mean? 1.5 points? I guess it means 3 point to one team and 2 points to the other..... Total score of point at the end of the TAW will decide the winner, isn´t it?
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