Blakhart Posted January 20, 2021 Posted January 20, 2021 2 hours ago, =GEMINI=IngegnerTommy said: My two cents ! + bonus pic from one of ours A-20 level bombing strike Thx for the feedback! About one thing you are definitely wrong! How many big formations you could see in TAW while focused on own mission flying high in A-20s far away from the hot zone with your friends ? huh ? ? Nowadays almost every mission blue side organize 6-10 or even 16-20 COMAO attacking different points.
=AD=Denisik_FL Posted January 20, 2021 Posted January 20, 2021 What is the impact of destroyed trucks on the sides !? The Blues began to actively retreat when their trucks were depleted. For 1v10 flights, see the last war and 17-18 utc flights. 1
Beardlyblues Posted January 20, 2021 Posted January 20, 2021 (edited) I personally like the server haven't had many issues, except one thing I personally don't like. Playing today I was shot down twice by someone better and more skilled than me. That's great its a challenge and I need to improve, however now I have a 20hour penalty so I cant fly till tomorrow on this server. I'm new to this server and basically these time penalties push people away and have to fly at other servers. Personally why cant the 3 lives rule be per map for example, so then if I die I can at least fly an hour or 2 later. Imagine if someone has 2 days a week to put time and effort in and after an hour, shot down killed and told 20hour time penalty. All I'm saying is this may put people off and stop the map being somewhat balanced more often. I know it has made me look at other servers like this were it doesn't punish me for not being as skilled as others. Edited January 20, 2021 by SirTwunt 1
=19GvFAB=Vlad-Executor Posted January 20, 2021 Posted January 20, 2021 24 минуты назад, SirTwunt сказал: I personally like the server haven't had many issues, except one thing I personally don't like. Playing today I was shot down twice by someone better and more skilled than me. That's great its a challenge and I need to improve, however now I have a 20hour penalty so I cant fly till tomorrow on this server. I'm new to this server and basically these time penalties push people away and have to fly at other servers. Personally why cant the 3 lives rule be per map for example, so then if I die I can at least fly an hour or 2 later. Imagine if someone has 2 days a week to put time and effort in and after an hour, shot down killed and told 20hour time penalty. All I'm saying is this may put people off and stop the map being somewhat balanced more often. I know it has made me look at other servers like this were it doesn't punish me for not being as skilled as others. If you have few lives left, then it is worth taking up the support supplay of the airfields. This will restore your lives and allow you to die more than 3 times. 2
BigGinger Posted January 20, 2021 Posted January 20, 2021 1 hour ago, SirTwunt said: I personally like the server haven't had many issues, except one thing I personally don't like. Playing today I was shot down twice by someone better and more skilled than me. That's great its a challenge and I need to improve, however now I have a 20hour penalty so I cant fly till tomorrow on this server. I'm new to this server and basically these time penalties push people away and have to fly at other servers. Personally why cant the 3 lives rule be per map for example, so then if I die I can at least fly an hour or 2 later. Imagine if someone has 2 days a week to put time and effort in and after an hour, shot down killed and told 20hour time penalty. All I'm saying is this may put people off and stop the map being somewhat balanced more often. I know it has made me look at other servers like this were it doesn't punish me for not being as skilled as others. I think this has been discussed before, but why not allow players on a time penalty to fly transport missions? If you can fly enough of those to get yours lives back above 0.0, then your time penalty is cancelled. It seems to me to be a good way to prevent driving away players who want to be on the server while still making it important to not die. 6
SCG_Wulfe Posted January 20, 2021 Posted January 20, 2021 (edited) 9 hours ago, 72AG_SerWolf said: May be Im wrong. But my personal opinion, that SCG and OPFOR break all gameplay of TAW. This squads fly with minimal resistance (I mean blue pilots at this moment and red side in last war, AAA isnt resistance), and capture airfields For example http://taw.stg2.de/pilots_mission.php?mission_id=74 or http://taw.stg2.de/pilots_mission.php?mission_id=65 or .. (u can find in yourself) So TAW now became uninteresting for me, because Allied capture all cities, when all Europe sleep or works... One gate plays.. Whats point fly at attack, if OPFOR fly at my morning and move the frontline back for 100-150 km? I think I speak for the majority, if not all of SCG... when I say that: we do not like flying with minimal/no resistance. It's not like we are trying to game the server. I literally have flown like 6 sorties this entire TAW because I simply can't bring myself to fly with the numbers so low during American prime-time. It is my personal opinion that many of the population curbing measures/rules that were designed to make it possible to get into server during peak European times, have made the server unappealing for many players during the relatively lower pop American times. This has served to create pitiful numbers during the evenings in North America. Frankly, I don't know how many players that have left would even come back at this point if those measures were reversed. Furthermore, SCG is forbidden from switching sides once chosen. So, we aren't even able to switch and try to even things out like some of us used to do. I find it very sad because I really enjoy the TAW server when the numbers are there. Edited January 20, 2021 by SCG_Wulfe 1 2
=KK=Des_ Posted January 20, 2021 Posted January 20, 2021 8 hours ago, =LG=Blakhart said: I understand and also see the problem. No sense to fight the war and waste time, energy and effort on missions when wining is not a matter of skill and tactic. What you suggest ? increase object durability to x3 or x4, when less then 10 vs 10, or one side x2 players))
Bird Posted January 20, 2021 Posted January 20, 2021 Why punish people because they live in a different part of the world. All that will happen is players will leave and stop playing on the server. Then you got a dead server. Good luck with that. 2
=OPFR=ColNinny Posted January 20, 2021 Posted January 20, 2021 =OPFR= is a North American-based squadron and is exceptionally effective on TAW and other servers, regardless of the opposition. TAW is a Squadron based game. Individual pilots without squadrons are quickly eradicated. For all the complaints about Game Balance "on the night-shift" (ie: when OPFR is active) we need to understand that rarely are there any squadrons fieling more than 2 or three players in opposition. Because we work as a team in full communication with one another we have a strike package (bombers) with close escort fighters, and fighters scouting beyond that. As a result, we are devistatingly effective. Instead of complaining, squadrons need to put together their own professional groups that will match our skill-sets! That is the solution! Total realism means, How good is YOUR Aif Force? =OPFR='s biggest complaint is that there is never anybody flying in opposition for us to shoot down! So we concentrate on the ground war. In terms of evening the numbers on both day and night shift that is really difficult. I think the only mechanic possible to change is the existing overlimit restriction. But how would that work when we have our twelve =OPFR= members up, and there is zero opposition? If you've seen my youtube videos you know that =OPFR= is the greatest supporter of the TAW server. @BigGinger, and @TheRooster, are correct in their opinions - that we want to increase the player base - especially in the Americas time zone (night shift)- then we do not want to take steps to restrict any activities. If the dayshift is upset about the nightshift success then they have the option to stay up later, or get up earlier, to oppose us. War is not a nine to five activity. 3 1 2
Blakhart Posted January 20, 2021 Posted January 20, 2021 18 minutes ago, =OPFR=ColNinny said: =OPFR= is a North American-based squadron and is exceptionally effective on TAW and other servers, regardless of the opposition. TAW is a Squadron based game. Individual pilots without squadrons are quickly eradicated. we are devistatingly effective. Good to know you are so EXTREMLY good We are open for any kind of competition between our squads to validate and check how much you are worth We can arrange a sparring match after this campaing for example 4 vs 4/ 8vs8 or even more. Waiting for your pm with response 24 minutes ago, =OPFR=ColNinny said: If the dayshift is upset about the nightshift success then they have the option to stay up later, or get up earlier, to oppose us. War is not a nine to five activity. I`m afraid people might have duties like work, family, etc. so your request can be ignored sir 4 1
Major_Issue Posted January 20, 2021 Posted January 20, 2021 Since I also strive for total reaslism I want people to be banned from the server as soon as they die or get captured. My Sqd. obviously has the greatest skillset and the most tremendous pilots that has to be matched by the enemy gentlemen pilots. Also we are very handsome but that does not distract us from our duties in this virtual honourable war. 2
FTC_DerSheriff Posted January 20, 2021 Posted January 20, 2021 Looking forward to the face my wife makes when I tell her that war is not a 9 to 5 buisness. 6 1
=OPFR=the_rooster Posted January 20, 2021 Posted January 20, 2021 All this talk is getting me excited for tonight hope to see some German opposition this evening I’ll be the guy in a big ass 47 I’ll be an easy target lol 1
Chivas_Regal Posted January 20, 2021 Posted January 20, 2021 Maybe the guys from North America should somehow split up so that they would be interested in playing with an opponent. For example, so that SCG and OPFR play for different sides. Then there will be targets for the SCG, and the OPFR will finally wait for the attack
Ala13_Lonnast Posted January 20, 2021 Posted January 20, 2021 (edited) 12 minutes ago, Ala13_Zetas said: I survived the war crime and I was not captured, so it's all good ? Edited January 20, 2021 by Ala13_Lonnast 2 1
Mm1ut1 Posted January 20, 2021 Posted January 20, 2021 (edited) Disregard please! Edited January 21, 2021 by Mm1ut1 Found answer
LLv44_Oke Posted January 21, 2021 Posted January 21, 2021 One possible solution: Make this server full real...so its working 24/7 , but in real time...warzone in night time ....its pitch black...dark....cant see anything....war is hell....etc...etc...ofcourse we need night fighters....and search lights.... 2 1
72AG_SerWolf Posted January 21, 2021 Posted January 21, 2021 (edited) 08 am. Eating my breakfast, and going to the work. Excellent teamworks, guys all blues pilots run away in fear... To the work ? Edited January 21, 2021 by 72AG_SerWolf
Pizzahut Posted January 21, 2021 Posted January 21, 2021 Congratulations on the first victory of the Allies! 1
=KK=Des_ Posted January 21, 2021 Posted January 21, 2021 I don't have an interest to move front line forward any more. Because we will loose everything at EU night. So will fly only for streak!
Giovanni_Giorgio Posted January 21, 2021 Posted January 21, 2021 Why is 150 fuel locked on the second map for P-47 Attacker, but available for the Fighter? What is the logic? 1
Blakhart Posted January 21, 2021 Posted January 21, 2021 2 hours ago, Xiaozhan said: Congratulations on the first victory of the Allies! Dont be pathetic There is no victory nor glory in pathetic exploit usage. We could accept the score when enemy would be better, but truth is situation was equal during fight time I dont blame "Offline boyz". They also want to play at their TZ. This is just a signal to change the regulations and bring back sense of competition (as the community decided in the poll too! 70 vs 30 ATM in the poll) Great cooperation LLv, JG4, KK, 335thGR ,blue ACG and mostly my friends from LG!
Bird Posted January 21, 2021 Posted January 21, 2021 (edited) OMG stop the war boys the Germans have more pilots than us 10v2 now.... Edited January 21, 2021 by 41Sqn_Bird Continued intel on German air superiority 1 7
LLv24_Robbe Posted January 21, 2021 Posted January 21, 2021 3 hours ago, =LG=Blakhart said: Dont be pathetic There is no victory nor glory in pathetic exploit usage. We could accept the score when enemy would be better, but truth is situation was equal during fight time I dont blame "Offline boyz". They also want to play at their TZ. This is just a signal to change the regulations and bring back sense of competition (as the community decided in the poll too! 70 vs 30 ATM in the poll) Great cooperation LLv, JG4, KK, 335thGR ,blue ACG and mostly my friends from LG! We are LLv24 ?. Lets have fun again, after tee snow work. -Robbe-
SCG_Limboski Posted January 21, 2021 Posted January 21, 2021 Does anybody have any ideas on how to recruit some of the players that regularly play Finish which is almost always full during North American evenings? TAW is vastly superior to Finish in terms of providing more exciting and realistic gameplay, imo, and I feel more would be attracted to it if they could get over the initial learning curve with the rules. We simply need more players during North American evenings and the problem is solved. There is no conspiracy by anyone to make TAW a PvE experience--we want and welcome competition during NA evenings. 1 1
Bird Posted January 21, 2021 Posted January 21, 2021 41 minutes ago, SCG_Limboski said: Does anybody have any ideas on how to recruit some of the players that regularly play Finish which is almost always full during North American evenings? TAW is vastly superior to Finish in terms of providing more exciting and realistic gameplay, imo, and I feel more would be attracted to it if they could get over the initial learning curve with the rules. We simply need more players during North American evenings and the problem is solved. There is no conspiracy by anyone to make TAW a PvE experience--we want and welcome competition during NA evenings. Maybe not punishing Americans because they live in America???
WokeUpDead Posted January 21, 2021 Posted January 21, 2021 (edited) 1 hour ago, SCG_Limboski said: Does anybody have any ideas on how to recruit some of the players that regularly play Finish which is almost always full during North American evenings? TAW is vastly superior to Finish in terms of providing more exciting and realistic gameplay, imo, and I feel more would be attracted to it if they could get over the initial learning curve with the rules. TAW may be more realistic, but it's not more exciting now. I started flying there even when there's a TAW campaign going on now and I never did that when the alternatives were Combat Box and Wings of Liberty. The spacing and density on their maps is really good: front line airfields, fields a couple grids behind the front, rear airfields with bombers. Two sectors with front-line targets, two mid-map front depots, two big rear depots, maybe a bridge here or there, and ships on the Kuban map. Supply runs are needed, parachute drops are possible by both sides (the Russians use a garishly-painted Ju-52). The front line moves according to results on the ground, so it's not a rotation of the same handful of maps like on WoL. The maps are dense enough that there is almost always a target within 10 minutes of flight, but big enough that you can sneak around the action through some quiet areas to hit the rear. Any of the above would help out on TAW, plus maybe tanks! When Finnish Virtual is close to capacity there's usually 4-5 tankers on each side, and judging by their chats they're having a blast. Players can jump in as a gunner into someone's unlocked tank even if they haven't bought the tank content. Edited January 21, 2021 by WokeUpDead forgot about ships 1
Coldman Posted January 21, 2021 Posted January 21, 2021 43 minutes ago, WokeUpDead said: TAW may be more realistic, but it's not more exciting now. I started flying there even when there's a TAW campaign going on now and I never did that when the alternatives were Combat Box and Wings of Liberty. The spacing and density on their maps is really good: front line airfields, fields a couple grids behind the front, rear airfields with bombers. Two sectors with front-line targets, two mid-map front depots, two big rear depots, maybe a bridge here or there, and ships on the Kuban map. Supply runs are needed, parachute drops are possible by both sides (the Russians use a garishly-painted Ju-52). The front line moves according to results on the ground, so it's not a rotation of the same handful of maps like on WoL. The maps are dense enough that there is almost always a target within 10 minutes of flight, but big enough that you can sneak around the action through some quiet areas to hit the rear. Any of the above would help out on TAW, plus maybe tanks! When Finnish Virtual is close to capacity there's usually 4-5 tankers on each side, and judging by their chats they're having a blast. Players can jump in as a gunner into someone's unlocked tank even if they haven't bought the tank content. This is TAW forum so stop talking about other servers. You fly on others servers go to their forum. Thank You. 2
WokeUpDead Posted January 21, 2021 Posted January 21, 2021 6 minutes ago, =LG=Coldman said: This is TAW forum so stop talking about other servers. You fly on others servers go to their forum. Thank You. I fly both. The question was "any ideas to recruit players from Finnish;" it's hard to answer that question without mentioning what Finnish does well to attract those players in the first place, don't you think?
Coldman Posted January 21, 2021 Posted January 21, 2021 Finnish is for begginer players that like to start from frontline and be in action instantly like berloga. That like laaaaags and teleporting planes. That like to strafe undefended airfields. And for Uber pro players who need 12+ kills on flight to get more likes on YT. And for players that cant leave their comfort zone to learn to fly without technochat...i can do a bad PR too. Dont You think? 1
WokeUpDead Posted January 21, 2021 Posted January 21, 2021 (edited) 27 minutes ago, =LG=Coldman said: Finnish is for begginer players that like to start from frontline and be in action instantly like berloga. That like laaaaags and teleporting planes. That like to strafe undefended airfields. And for Uber pro players who need 12+ kills on flight to get more likes on YT. And for players that cant leave their comfort zone to learn to fly without technochat...i can do a bad PR too. Dont You think? So there's nothing to learn and suggest from other servers? What they do badly and what they do well? Edited January 21, 2021 by WokeUpDead
Coldman Posted January 21, 2021 Posted January 21, 2021 (edited) Those are completly diffrent servers for diffrent players. Most players like simple and not demanding servers that's why finnish Has more and always willa have more players. As players progress their skill they starting to look for more challenge and eventually they jump to TAW. When they learn this hard learning curve and achieve succes on TAW they will never come back to simplier servers if TAW will be online. Other servers arent bad. They are diffrent. Edited January 21, 2021 by =LG=Coldman 3
VBF-12_Snake9 Posted January 21, 2021 Posted January 21, 2021 So judgemental. Been flying this game for 6 years. The very same pilots fly on all four servers. The very same pilots. The very same pilots. The four servers are competing for the very same pilots. My favorite server cb seems to have lost numbers to both Finnish and taw this month. Again the very same pilots fly all the servers. People choose with their feet. 2
WokeUpDead Posted January 21, 2021 Posted January 21, 2021 2 minutes ago, =LG=Coldman said: Those are completly diffrent servers for diffrent players. Most players like simple and not demanding servers that's why finnish Has more and always willa have more players. As players progress their skill they starting to look for more challenge and eventually they jump to TAW. When they learn this hard learning curve and achieve succes on TAW they will never come back to simplier servers if TAW will be online. Other servers arent bad. They are diffrent. I agree, but only partially. TAW is at the top of the progression of skill, it's super satisfying to achieve success here, and when it's doing well then other servers seem boring. But you're wrong about pilots who achieve success here never going back; search for "scg" or "llv24" or "opfr" in the other server's stats and you'll see plenty of familiar names flying there in the last couple weeks. When things aren't going well here then it's not only the mediocre and average players like me who go looking for other servers, even if the level of skill and difficulty there is noticeably lower.
Blakhart Posted January 21, 2021 Posted January 21, 2021 2 hours ago, WokeUpDead said: TAW may be more realistic, but it's not more exciting now. I started flying there even when there's a TAW campaign going on now and I never did that when the alternatives were Combat Box and Wings of Liberty. The spacing and density on their maps is really good: front line airfields, fields a couple grids behind the front, rear airfields with bombers. Two sectors with front-line targets, two mid-map front depots, two big rear depots, maybe a bridge here or there, and ships on the Kuban map. Supply runs are needed, parachute drops are possible by both sides (the Russians use a garishly-painted Ju-52). The front line moves according to results on the ground, so it's not a rotation of the same handful of maps like on WoL. The maps are dense enough that there is almost always a target within 10 minutes of flight, but big enough that you can sneak around the action through some quiet areas to hit the rear. Any of the above would help out on TAW, plus maybe tanks! When Finnish Virtual is close to capacity there's usually 4-5 tankers on each side, and judging by their chats they're having a blast. Players can jump in as a gunner into someone's unlocked tank even if they haven't bought the tank content. Why TAW have less action now ? Because 70% of players dont care about attacking ground targets and there is not too much action at low level. You should do something with them and persuade to follow the orders of HQ. Do it and situation will change. I agree about what we need, but you dont undesrstand one main thing. There is limited amount of ground targets which server can keep. Combat Box is laggy and have problems with stable flow. We will not follow that direction. There is only 84 slots for pilots and we are not interested in giving them tank drivers. Maybe some day but definitly not now. I apreciate your effort. If you want more action plz fly on WoL and Combat. TAW is changing season by season into realism and quality. Cheers! 2 1
Operatsiya_Ivy Posted January 21, 2021 Posted January 21, 2021 Honestly targets like Bomber formations would be a game changer and very nice but i understand that there are performance issues 1
Blakhart Posted January 21, 2021 Posted January 21, 2021 1 minute ago, Operation_Antifa said: Honestly targets like Bomber formations would be a game changer and very nice but i understand that there are performance issues I agree, but yes performance is dying with AI :/
RedKestrel Posted January 21, 2021 Posted January 21, 2021 31 minutes ago, VBF-12_Snake9 said: So judgemental. Been flying this game for 6 years. The very same pilots fly on all four servers. The very same pilots. The very same pilots. The four servers are competing for the very same pilots. My favorite server cb seems to have lost numbers to both Finnish and taw this month. Again the very same pilots fly all the servers. People choose with their feet. Agreed, every server I go on I get shot down by the same people lol. The experience is not all that different. 1
WokeUpDead Posted January 21, 2021 Posted January 21, 2021 7 minutes ago, =LG=Blakhart said: Why TAW have less action now ? Because 70% of players dont care about attacking ground targets and there is not too much action at low level. You should do something with them and persuade to follow the orders of HQ. Do it and situation will change. I agree about what we need, but you dont undesrstand one main thing. There is limited amount of ground targets which server can keep. Combat Box is laggy and have problems with stable flow. We will not follow that direction. There is only 84 slots for pilots and we are not interested in giving them tank drivers. Maybe some day but definitly not now. I apreciate your effort. If you want more action plz fly on WoL and Combat. TAW is changing season by season into realism and quality. Cheers! Thanks for explaining the reasons behind tanks and ground target limitations. Combat Box is indeed too laggy for me to fly there. Finnish less so, but not as smooth as TAW. I don't know what it's like during European times, but I see plenty of ground-attackers on the red side during North American evenings. The lack of action at that time, going back to Limboski's post on the last page, is low numbers during NA evenings. I understand blue reluctance to fly ground pounders when they are outnumbered 12-3 and those red planes that are attacking targets nearby turn into great interceptors after they drop their bombs. I don't like your passive-aggressive "advice" at the end.
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