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Posted (edited)
6 minutes ago, -=RedS=-Str1ke said:

these are all excuses, 

there would be a desire to unite and there will be no problems...

Absolutely. I can't find anybody in English TS or SRS. Any blue squad welcoming new pilots to join them this war?

Edited by elegz
  • Upvote 1
Posted
3 hours ago, SV7_Vase said:

even if reds are outnumbered, they have advatage that most of pilots are russian speaking players. so they fly big raids because they can organize them self.


I’m not sure about that, during the times I fly (and I’ve seen you there at the same time a couple times) we get a mix of Spanish, Russian, and English speakers with an occasional French speaker too. I don’t get the sense that the reds have any sort of organizational advantage, it looks about the same to me.

Posted

Why there is often two I-16, of which one is always "locked"?

=/Hospiz/=MetalHead
Posted
1 minute ago, messsucher said:

Why there is often two I-16, of which one is always "locked"?


Many planes have limit on some types of modifications. In that case, there are two variants. The "locked" one does not have access to such modification, while the other one has, but they are limited in number. In case of I-16, 20 mm guns are limited, so the "locked" variant is armed in four 7,62 mm guns.

  • Thanks 1
Posted (edited)
18 hours ago, Mordrac said:

I want to report a deliberate friendly fire. This pilot in an I16 attacked my flight of Pe2s after hitting a target, shot me down and damaged my wingmen. He took multiple passes on us.

 

http://taw.stg2.de/pilot_sortie.php?id=9523&name=E69_Mijas

@E69_MijasThe E69 guys are pretty stand up so it must have been a case of mistaking a Pe-2 for  Bf 110 (.i.e. new guy). That said, the clue is always that AI will not shoot at friendly, even when attacked, so if the gunners are not firing at you - it's a friendly!

Edited by JG7_X-Man
  • Upvote 1
Posted
45 minutes ago, JG7_X-Man said:

@E69_MijasThe E69 guys are pretty stand up so it must have been a case of mistaking a Pe-2 for  Bf 110 (.i.e. new guy). That said, the clue is always AI that will not shoot at friendly, even when attacked, so if the gunners are not firing at you - it's a friendly!

You're right. No need to ban him in such a case. We were a bit pissed about the incident but we've all been there at some point.

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Posted

DServer crashed. So mission #50 loaded once more time. Unfortunately not all info about the mission is saved so there is no warehouse nor train near Klin in this mission. Will be later. 

=19GvFAB=Vlad-Executor
Posted
13.10.2020 в 17:44, =2ndSS=Lawyer1 сказал:

Automated engine and radiator control on German aircraft is definitely an advantage.

Not only that, but also super-heavy titanium armor on emils (не только это облегчает жизнь синим, но и супер-тяжёлая титановая броня эмилей)

:)

 

 

I16 SHKAS vs Titanium Emil's Armor Set
 

p.s: The Adeptus Mechanic wants to get Standard Template Construct of this dreadnought ;)

 

 

  • Thanks 1
III./SG77S_Falke
Posted

I keep registering with the TAW server but when I get in  the mission server, I am kicked for not being registered.

 

My call-sign is correct both in the game and on TAW.

 

Anyone know what is going on?

Posted
24 minutes ago, =19GvFAB=Vlad-Executor said:

Not only that, but also super-heavy titanium armor on emils (не только это облегчает жизнь синим, но и супер-тяжёлая титановая броня эмилей)

:)

 

 

I16 SHKAS vs Titanium Emil's Armor Set
 

p.s: The Adeptus Mechanic wants to get Standard Template Construct of this dreadnought ;)

 

 

How far away are you there? Looks like 300-400m? Those low-caliber non-explosive MGs are not effective from dead six at that distance, the German ones too. Either get closer or create an angle.

  • Confused 1
-=PHX=-SuperEtendard
Posted (edited)

Hi @=LG=Kathon

I write on behalf of my squad mate cocho who was recently banned and his experience reset to 0 after an accident involving
=LG=Aion who was shotdown and ended up having his pilot killed.

Both Cocho and Aion were engaging an IL-2, and Aion ended up getting hit by cocho's guns and lost half wing.

Cocho didn't do this intentionally, in this video recorded from his perspective at 2:03 you can see that before he fired his guns Aion was below cocho's nose and thus he wasn't able to see him, Aion went through his tracer fire shortly after cocho started firing and got hit as a result. Cocho then extends away.
 


In the last clip then you can see Aion bailing out succesfully from his plane, while cocho extends away from the area. Then Aion gets shot at and killed in his parachute by =LG=todeskvlt, probably mistaking him for the IL-2 pilot parachute.  Cocho didn't shoot at Aion's 109s intentionally and he didn't shoot at the pilot parachute at all.

Damage log from cocho's perspective, notice how he was hitting the IL-2 for one second before Aion got into his line of fire: http://taw.stg2.de/pilot_sortie.php?id=9422&name=-=PHX=-cocho

unknown.png
 

  Damage log from Aion's perspective, showing getting hit by cocho but aftewards his pilot killed not by him but todeskvlt by mistake:  http://taw.stg2.de/pilot_sortie.php?id=9487&name==LG=Aion

unknown.png

Since this was an accident and not intentional (since his view was blocked by the nose of his plane), we request to have cocho's ban lifted and his experience points restored, thanks
Edited by -=PHX=-SuperEtendard
  • Haha 7
  • Sad 1
  • Upvote 1
7.GShAP/Silas
Posted
5 minutes ago, -=PHX=-SuperEtendard said:

Then Aion gets shot at and killed in his parachute by =LG=todeskvlt, probably mistaking him for the IL-2 pilot parachute. 

 

Ahahahaha!

  • Haha 5
Posted (edited)
2 hours ago, 7.GShAP/Silas said:

 

Ahahahaha!

 

2 hours ago, -=PHX=-SuperEtendard said:

Hi @=LG=Kathon

I write on behalf of my squad mate cocho who was recently banned and his experience reset to 0 after an accident involving
=LG=Aion who was shotdown and ended up having his pilot killed.

Both Cocho and Aion were engaging an IL-2, and Aion ended up getting hit by cocho's guns and lost half wing.

Cocho didn't do this intentionally, in this video recorded from his perspective at 2:03 you can see that before he fired his guns Aion was below cocho's nose and thus he wasn't able to see him, Aion went through his tracer fire shortly after cocho started firing and got hit as a result. Cocho then extends away.
 


In the last clip then you can see Aion bailing out succesfully from his plane, while cocho extends away from the area. Then Aion gets shot at and killed in his parachute by =LG=todeskvlt, probably mistaking him for the IL-2 pilot parachute.  Cocho didn't shoot at Aion's 109s intentionally and he didn't shoot at the pilot parachute at all.

Damage log from cocho's perspective, notice how he was hitting the IL-2 for one second before Aion got into his line of fire: http://taw.stg2.de/pilot_sortie.php?id=9422&name=-=PHX=-cocho

unknown.png
 

  Damage log from Aion's perspective, showing getting hit by cocho but aftewards his pilot killed not by him but todeskvlt by mistake:  http://taw.stg2.de/pilot_sortie.php?id=9487&name==LG=Aion

unknown.png

Since this was an accident and not intentional (since his view was blocked by the nose of his plane), we request to have cocho's ban lifted and his experience points restored, thanks


TLDR: Larry tried to throw a pie at Moe’s face but Moe slipped on a banana peel, fell, and Larry’s pie hit Curly instead. Curly then swung a big kick at Larry but Moe got up at just that moment and received the kick in his crotch.

Edited by WokeUpDead
  • Haha 7
ACG_Smokejumper
Posted
On 10/12/2020 at 8:31 PM, =LG=Coldman said:

IT was community request to have option for turning off technochat. Yet only our server Has use this option. Why others dont? Because others are worried about decreasing population on their servers. We want to have the most hardcore server possible and we want people that had same attitude "the harder the better" we are aware that some people will leave because of IT but it make the competition even stronger and closer to reality. Many guys from our squadron was sceptic to this change but after little training they found its much more imersive when you are in constant battle between focusing on SA and focusing on all your gauges sound of engine to maximize the performance of your plane. I strongly recommend all to treat IT like another challange and step to be a better pilot. Thank you :)

 

 

I appreciate it. Don't let the whiners water down what we come here for.

  • Like 1
  • Upvote 3
ACG_Smokejumper
Posted (edited)
On 10/13/2020 at 5:35 AM, Roger_Meatball said:

 

It is not. Automatic engine management is the training wheel analogy you are thinking of.

 

I whore the piss out of P40s and I16's without techno chat. I will be red no matter what my bros do next TAW.

 

This is a clear skill gap where you struggle to multitask. In a hardcore server for those of us who figured out how to fly these airplanes we should have an advantage over those with less talent and stick time. For those of us with a hardcore mindset we don't want to have crutches and we don't want you to have crutches either.

 

There are other servers for the style of play you want.

Edited by ACG_Smokejumper
  • Upvote 1
Posted
6 hours ago, =19GvFAB=Vlad-Executor said:

Not only that, but also super-heavy titanium armor on emils

It's just that the developers made the ShVAK ammunition very weak and still haven't fixed it.

  • Upvote 1
72AG_Battler_
Posted

Hopefully there won't be such a thing as mission # 4,50,52 on the next maps ?!

Posted
5 hours ago, -=PHX=-SuperEtendard said:

Hi @=LG=Kathon

I write on behalf of my squad mate cocho who was recently banned and his experience reset to 0 after an accident involving
=LG=Aion who was shotdown and ended up having his pilot killed.

Both Cocho and Aion were engaging an IL-2, and Aion ended up getting hit by cocho's guns and lost half wing.

Cocho didn't do this intentionally, in this video recorded from his perspective at 2:03 you can see that before he fired his guns Aion was below cocho's nose and thus he wasn't able to see him, Aion went through his tracer fire shortly after cocho started firing and got hit as a result. Cocho then extends away.
 


In the last clip then you can see Aion bailing out succesfully from his plane, while cocho extends away from the area. Then Aion gets shot at and killed in his parachute by =LG=todeskvlt, probably mistaking him for the IL-2 pilot parachute.  Cocho didn't shoot at Aion's 109s intentionally and he didn't shoot at the pilot parachute at all.

Damage log from cocho's perspective, notice how he was hitting the IL-2 for one second before Aion got into his line of fire: http://taw.stg2.de/pilot_sortie.php?id=9422&name=-=PHX=-cocho

unknown.png
 

  Damage log from Aion's perspective, showing getting hit by cocho but aftewards his pilot killed not by him but todeskvlt by mistake:  http://taw.stg2.de/pilot_sortie.php?id=9487&name==LG=Aion

unknown.png

Since this was an accident and not intentional (since his view was blocked by the nose of his plane), we request to have cocho's ban lifted and his experience points restored, thanks

Aion the most unlucky guy shoot down by friendly fire then killed on paraschute bysquadron mate and removed from top streak. RIP. That was Black wedensday for LG.i died from debris flying away from peshka that i shoot 5 min later Aion's story. 

 

About Cocho on this clip he should clearly see Aion approach from his low 11' in front of him ;)

  • Sad 1
Posted
11 hours ago, Mordrac said:

You're right. No need to ban him in such a case. We were a bit pissed about the incident but we've all been there at some point.

So sorry about that.

 

I don't know what happened but I'm 100% sure that mijas didn't do it on purpose...

E69 is an open, multiskilled squad so we sometimes perform like elite, other like rookies (mostly, haha). So I appreciate your comprehension, I hope it won't happen again -soon- ;)

I./ZG1_HeTzeR
Posted (edited)

Hey Guys, 

 

just a quick question: Are the Warehouses only on the Website marked and not in game AND I just attacked a Depot ( I know the difference) but I was unable to "see" it in the city...so do I just bomb the industrial area? I am getting old....

 

Cheers

Disregard all after good morning, I found the Intel pictures.....

Edited by III./ZG1_HeTzeR
Posted

Love the technochat off, even with some shortcomings.

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  • Upvote 6
Posted (edited)

Yesterday thanks to no techno-chat I found where my supercharger level, flaps gauge and lights switches are in Pe-2)))
And without radiator gauges setting radiator position became a response to the speed of oil/water temperature change.

All in all, this shifts a considerable portion of attention into the cockpit, and I like it.

Edited by Slawinski
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  • Thanks 1
  • Upvote 4
Posted

Server is online now.

  • Like 1
Posted (edited)
On 10/13/2020 at 12:20 AM, richarrrd said:

 

I could not agree more. Some of the Soviet planes just have no indicators of their state. It's one thing if we have to keep an eye on our manifold pressure and oil temp using the clear gauges in front of us. It's quite another to remember what the default state of a system is and memorize how many times we need to press vs. have pressed a given button to do something like set bomb  release and timing buttons on our keyboards. 

 

Having technochat doesn't make the game easier or give a pilot an advantage. Ensuring my engine won't explode or that I can actually drop bombs are minimum requirements to flight in this game. One still has to be a competent pilot to not get clobbered on this server, even with all the "advantages" of technochat. 

 

This choice just makes the game a grueling un-engaging mess.

In Pe2 and il2 you have rockets and bombs timer selector and indicator and you can check it and select it without techchat. You have all that on the right of the cockpit.

I have to say that I need to make and effort to learn all the systems that are implemented in the game to play without tech-chat and this prevents me for flying all the planes, so I have to specialise in 1-3.

But this gives me a more immersive and satisfactory experience.

Give a try!!

Edited by E69_Gote
  • Upvote 1
Posted
On 10/12/2020 at 11:20 PM, richarrrd said:

 

It's quite another to remember what the default state of a system is and memorize how many times we need to press vs. have pressed a given button to do something like set bomb  release and timing buttons on our keyboards. 

It doesn't sound like that's the most difficult thing the human mind's capable of.

  • Haha 1
Posted
9 minutes ago, 71st_AH_Barnacles said:

It doesn't sound like that's the most difficult thing the human mind's capable of.

 

IRL pilots had to remember heck loads of things. They had no second chance and wanted to get the job done good. Some were better in gathering, processing, and managing all the relevant information and then doing themselves just the right inputs, without any HUDs. HUDs came much later. WW2 aircraft is one beast of a mechanical machine.

Posted (edited)

I was escorting the ACG squad flying Bf 110s to hit some tanks a few days ago. @ACG_Smokejumper alerted me that my Bf 109E was venting (bellowing smoke because my radiators were not set correctly). Unknowing, he used my favorite movie line ever!

 

 

After apologizing for "ghosting" them and managed through the mission, I landed and went offline to figure a way around the issue. I found out that I can eye ball the deflection b/w the fully open and full close positions for both the oil and water radiators. Way to go @Han and team for adding those little details!

 

In this case, I really didn't need techno chat to figure out my radiator settings. Even in the He 111, I can read my gauges to figure out RPM thanks to my "Cheat Sheet" mod from @SAS_Storebror but I know there are other things you need techno chat for that are not modeled, but how crucial are they.

7 hours ago, =LG=Coldman said:

Aion the most unlucky guy shoot down by friendly fire then killed on paraschute bysquadron mate and removed from top streak. RIP. That was Black wedensday for LG.i died from debris flying away from peshka that i shoot 5 min later Aion's story. 

 

About Cocho on this clip he should clearly see Aion approach from his low 11' in front of him ;)

 

Exactly! Aion could see Cocho's tracers but decided to attack anyway. :negative:

Edited by JG7_X-Man
  • Like 1
Giovanni_Giorgio
Posted

Why is Kubinka closed during #59? It is not under attack and not damaged.

Posted
18 minutes ago, mincer said:

Why is Kubinka closed during #59? It is not under attack and not damaged.

I think that the blue tank convoy spawned in 1822 just closed the AF straight away. It seems a bit weird because usually there is at least 1 mission from spawn to get closer and close the AFs...

 

And if they spawned a bit to the north, they would have closed 2 AFs right after the spawn ?

 

But, maybe I'm wrong and I'm missing something

Posted
10 minutes ago, E69_Soec said:

I think that the blue tank convoy spawned in 1822 just closed the AF straight away. It seems a bit weird because usually there is at least 1 mission from spawn to get closer and close the AFs...

 

And if they spawned a bit to the north, they would have closed 2 AFs right after the spawn ?

 

But, maybe I'm wrong and I'm missing something

kubinka isn't even the airfield they are attacking, which makes it even stranger

Posted
39 minutes ago, mincer said:

Why is Kubinka closed during #59? It is not under attack and not damaged.

 

Probably the tanks are located from Kubinka at a distance of less than 25 km

Giovanni_Giorgio
Posted (edited)
20 minutes ago, =2ndSS=Lawyer1 said:

 

Probably the tanks are located from Kubinka at a distance of less than 25 km


Maybe.

Anyway, dear red pilots, we gotta step up our game. We now have MiG-3, so no excuses for slacking off.

Edited by mincer
  • Upvote 1
Posted (edited)

Cant connect half of hour. When connect - kick and ban. Something wrong

Not only me - at least 5 from our squad

Edited by 72AG_SerWolf
  • Upvote 1
I./ZG1_HeTzeR
Posted

Any chance the server limit will increase to 100 people?

Posted
14 minutes ago, III./ZG1_HeTzeR said:

Any chance the server limit will increase to 100 people?

The max server limit is 84 as set by the Devs. As far as I know, until the developers increase the server limits, there is no way for individual admins to change things. Considering that the server is usually considered 'overloaded' at 84 players, 100 would not help at all with stability.

  • Upvote 1

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