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Posted
9 minutes ago, Riksen said:

I can definitely say the same thing and I want to congratulate you as well @JG4_Ammi. You have passee my record of 92 kill streak in TAW with exellence and I know it is not easy to get there and to maintain that streak. Good job there and Salute to you!

it means a lot to me to hear that from you. S! keep your six clear and i see you in the skies! O7

  • Like 1
7.GShAP/Silas
Posted (edited)
8 hours ago, -FISTN-Ugly_Eric said:

~Shut uuuuup.~  ?

 

 

Say I organize a rugby match, seven on seven.  Except my team is allowed more than seven players because a lot of guys want to join because our uniforms are sweet.  And also my team is allowed to tackle yours around the neck because historically my club has done this.  Do you think it's reasonable for me to tell everyone they're a bunch of babies and how I don't care about what they think when they tell me that's unsportsmanlike and unfair or even don't want to play at all?

 

Please, give me a break.

Edited by 7.GShAP/Silas
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Posted

When next TAW start?

 

  • Haha 1
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Posted
6 minutes ago, ITAF_Rani said:

When next TAW start?

 

YESSS!!!!We need the TAW for the quarantine!!!

I hope all members of this comunity stay safe and healthy at home.

I'll see you on the next TAW

 

Regards

  • Upvote 3
FTC_Prancing
Posted
5 hours ago, Anaconda_tiesa said:

Hello everyone, first of all congratulate the creators of the taw, again I have done my best and my war thunder team has managed to arrive with deaths / captures 0 at the end of the campaign of the Russian side, I can only say that the  people complain too much, in statistics I have shown that you can play Russian perfectly, have good results and not die, I think the problem is that many people in this community speak too much and play too little, this is not an opinion that I write  , in the statistics my words are supported, I am tired of mediocre players who think they are real pilots, if you want to actually buy an airplane, I encourage these players who talk so much to play war of warplanes or Air Combat 7 I think they are games that  those will like it and I think that is where you have to be, that is your place, let professional players play now, let us do our game at once and stop bothering the administrators of the  taw, please buy Air Combat 7 you have it for PS4 too and let us play easy and evolve, anyway I will show you on my YouTube channel how to do it so you don't die

i hope that he was ironic from the beginning to the end of the post, otherwise that's just sad, but funny at least x)

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StG77_Kondor
Posted

The more things change, the more they stay the same.

I'll be honest I didn't fly much this TAW. Flew both sides, mostly US as there was such a heavy imbalance US evening time. The few hours I did fly were usually a good amount of fun. But just about every time I was on, there would be bitching and moaning in the chat back and forth - about shocker - the 262.

I'm not going to read the last 30 pages of bickering about it because who has the time? 

So should it be available? Absolutely. I would even put less restrictions on them.

However - instead of just using the same mechanic of depots in order to deprive them of fuel (262s available). The Allied side needs a specific - just 262 - either depot or AF that is ALWAYS open to attack. This then requires Axis to spend resources to protect this target if they want to keep the 262s - just like in real life with the papagei staffel. 

  • Upvote 6
Posted

Thanks for the campaign =LG=, it's always a blast. I made this highlights video earlier today.

 

PS - Please consider firing up a new campaign ASAP as many of us are in a lock down at the moment with lots of time to kill. 

 

S!

 

 

  • Like 16
Posted (edited)

Yep, I would really enjoy watching JG4 playing as red and demonstrating that plane doesn't matter that much. JG4_Ammi overpassed 100 kills in streak, I think noone will ever dare to doubt he really is THE ACE after doing it in the RED side.

 

In my experience flying both, I think that in general, blue planes are easy-mode and orders of magnitude safer if you keep in mind some basic rules. Flying red is much more challenging. All generally speaking of course.

 

So guys always-fly-blue: don't think that you survive more than reds only because you are better pilot.

And always-fly-red: don't expect changing the planeset to compensate the nature of the planes (german planes were faster and more powerful in general, nothing will change that).

 

I deeply recommend everyone to switch sides, if not often, from time to time. Blues will really notice how challenging (and sometimes frustrating) is flying red. And Red will take a break and learn that it is in fact not that easy to hit a turning I16 while you dive at 550 km/h xD

 

Thanks again to devs!

Edited by E69_Soec
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FTC_Kriechbaum
Posted
3 hours ago, JG4_Ammi said:

then you are just a fool. i check my 6 95% of the time. from start to landing!

So when you fly 1h, you are looking forward 3min. ? 

I assume you are looking forward during take off and landing, so that makes 2min of forward looking during a 1h mission. 

 

Sounds funny.

  • Haha 3
Posted (edited)
7 minutes ago, KB-Kriechbaum said:

So when you fly 1h, you are looking forward 3min. ? 

I assume you are looking forward during take off and landing, so that makes 2min of forward looking during a 1h mission. 

 

Sounds funny.

i rly dont look forward. you cant see shit there. in the front is more then 50% plane. i only look through the front window in my final approch seconds before the shot. for the rest of the time my eyes are always on my wingman...and yes i start the same way looking at my wingman. only for landing i look forward...but from time to time i train that too

15 minutes ago, E69_Soec said:

 I think noone will ever dare to doubt he really is THE ACE

i dont want to be THE ACE and i dont want to proof anything. i dont want any title or award or something else. i just want to lead my wingman in to battle and out of the battle. i am neiher greedy for kills nor stats...but i am absolutly greedy for landings. i just want to fly and i am stuned by the results of the campaign by myself. i never expected these results.

Edited by JG4_Ammi
Posted
On 3/21/2020 at 4:50 PM, JG7_X-Man said:

 

Maybe troll TAW from bad devs to never happy TAW community this time TAW blue vs blue XD 

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E69_geramos109
Posted

Congratulations for JG4_Ammi and his amacing steak. I know is not easy to train youself for being that patient and meticulous without making mistakes and even with that you allways can have some bad luck from AA, lucky shot from far, some falling part hitting your plane, the bug of the invisible plane etc. So even being the best survival is never ensured so congrats. 

Plane is of course a factor but that does not mean that you can not have a good score with shiter planes. A lot of good pilots on the red side demostrated that and even on other server you can find for example the 77 guys, zero and Rip, making big streacks with a Lagg3 but of course the shitter the plane the more cautious you need to be. For the people complaining about 262 Ammi made most of the Kills with the 190 Dora and this plane is quite equal to a mustang and slower than the Tempest so he has no that uber plane to be untouchable, he is doing the things right. 

 

About the Taw itself I just can complain or sugest about more time for map. Taw at some point want to be realistic on some way and this edition my squad and me were trying to help on the bomber and jabo missions. We found almost imposible to make a proper bomber raid because of the time limit. Connecting all, taking off a big formation takes some time already and we were quick, climbing and route to the target were possible, sometimes on the limit of the time, But returning home and landing that was almost impossible so that was killing a little bit the inmerssion of the sortie. We all want to land home and to complete our mission. 

Even with that I think as a squad we made probably our best TAW edition helping the team to defend on the first map being close to resist enought for the pilot and plane limit and attacking on the second map  that sadly i could not participate. 

 

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Operatsiya_Ivy
Posted
1 hour ago, JG4_Ammi said:

i never expected these results.

 

Without trying to take anything away from your great result, this was probably the best circumstances for achieving it. 

 

Most high kill streaks ended sooner rather than later due to rear gunners. The A-20 was the only aircraft on allied side that has them and they are for some reason the worst in the game. Also P-38s and P-47s were flown a lot which have one of the weakest damage models in the game right now and are a mismatch against G-14s and up. Props to you however that you have flown till the end of the campaign and not stopped in fear of risking the streak!

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SCG_Limboski
Posted (edited)

Big thanks to @=LG=Kathon and the rest of the admin team!  I and the rest of SCG had a great time overall!

 

Here were my main critical thoughts which might help future TAW capaigns:

 

1.  American anti-aircraft (AA) was very weak because it was (1) often slow to wake up after spawning in and (2) only had the short range range quad .50 calibers  AA guns (M-16s) and no medium AA (e.g., Bofors 40 mm or 37 mm M1).  (The slow firing large caliber stuff is ineffective overall.)  So, maybe increase the spawn detection radius or attack area radius and add some Soviet 61-K or 72-K AA to help them out for the next Western Campaign if no British or American medium call AA are represented in game.  Medium caliber AA may have fended off 262s on the airfields sufficiently well had it been present.

 

2.  Many here are complaining about the imbalance of Germans over Americans during North American evenings but this was only true for the second map.  On the first map, the Allies almost always outnumbered the Germans.   Obviously, the inclusion of th 262 was a significant factor for this but maybe not the only one.  I have little doubt that if SCG flies Red next time that Red will heavily outnumbered Blue during North American evenings--not sure there is an easy fix here but I am personally against putting further restrictions on the numbers beyond those already in place since I do enjoy flying with my squadmates and having fun is what IL-2 is all about in my book.

 

3.  The flight times using the whole Bodenplatte map were very long (which is realistic).  I would prefer that the campaign map be cordoned off into different sections  which is sometimes done for Eastern TAW maps like in the Moscow area.  The large distances may also have provided stalemate type conditions on the ground war due to attacking forces having to fly too far. 

 

4.  When a paved airfield is close to a grass airfield, TAW should choose the paved one over the grass one, imo. 

 

5.  If TAW is going to place restrictions on squads only flying on one side during the same time then it would be nice if this was actually enforced or followed by the squads.  There was one large squad that broke this rule REGULARLY.

 

6.  The amount of whining and vitriol on this forum is beyond ridiculous--everybody should be way more thankful that we even have a dynamic campaign like TAW in the first place.

 

Edited by SCG_Limbo
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KG200_Achilleus
Posted (edited)
3 hours ago, JG4_Ammi said:

-i only look through the front window in my final approch-

- i dont want to be THE ACE and i dont want to proof anything. i dont want any title or award-

Its funny Ammi,

for a moment i thought that you were sure about your title as you accusing people for excuses and telling them fool just like that..

i also bet that you are using a tracking device so you have to look in front only for shooting and final approach,

really?tell us which one of the realistic ones are you using?

you mean something like the trackir(padlock cheat) which you can easy look around all time with only 5 present of your head movement?

i bet you find that in books too aren't you?its a great accessorie that a pilot must have!maybe one day i see you in the road and i recognize you by your eye balls centered when spotting something and your head looks in opposite direction..:)

Anyway, please respect everyone and stop insisting for something(only pilot matter) like you know that you are right 100%.

you have a decent and respectable 78(101 total) streak with ww2 fighter, thats good for you and wish you things like it all time!

S!

 

Edited by KG200_Achilleus
  • Confused 4
CisTerDRock
Posted

Thanks to organizers and participants for a great time.

 

These maps were fun, and dangerous.i:salute:

  • Upvote 2
Posted (edited)

Overall I think this was a good experiment. The usual team numbers balance issue was still there and combined with the jet it made the last stand for the reds less fun than it usually is, but enough was said about that already, for now.

 

Positives:

  • The novelty of it all. New planes to fly and fight against, new bombs to drop, new tactics based on higher speeds, new maps that were harder to navigate.
  • Balanced position of airfields on map. No situation like on the Kuban map where one airfield is key and one side can get it or shut it down easier than the other.
  • Map size and spacing. With the speed of the late war planes it was good that the airfields and targets were well spaced.
  • For such a small plane-set it felt like there was a good variety of planes available for all missions; I flew and found specific roles for all the Allied planes.

Things I'd add or change:

  • The southeast corner of the map was unused, could there be some action around Frankfurt and Mainz?
  • Could we get a summary of wind conditions at altitude in the briefing? In the A-20 you can't access the bombardier's position to view that information until you're in the air.
  • Tie the Combat Missions earned to the ratio of teams when they are earned. So if Reds outnumber Blues by 2:1 then Blues would get 2CMs for a mission while Reds would only get 0.5.
Edited by WokeUpDead
grammar corrections
  • Upvote 5
183_IAP_Baranov
Posted

Hi All,

 

I'm new to TAW and really enjoyed flying the few missions in this campaign especially flying in support of "WokeUpDead" last night going after those tanks along with a few other pilots during that sortie.  Personally, I'm a P-47 pilot and trying to master that beast within its intended scope of operations.  Had fun !  Thanks to everyone who made this campaign successful.  

 

Collins

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Posted
11 minutes ago, 365th-FG_Collins said:

Hi All,

 

I'm new to TAW and really enjoyed flying the few missions in this campaign especially flying in support of "WokeUpDead" last night going after those tanks along with a few other pilots during that sortie.  Personally, I'm a P-47 pilot and trying to master that beast within its intended scope of operations.  Had fun !  Thanks to everyone who made this campaign successful.  

 

Collins

 

Thanks! That was fun and it reminds me of one more observation for this experimental campaign: I saw a lot more pilots new to TAW this time around, at least on the red side. Some pilots seemed to be pretty new to the game too, based on the questions they asked. It was good to see both blues and reds answering their technical questions in chat, though I also hope that the newcomers will use this break to familiarize themselves with the game and the TAW manual

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SCG_Fenris_Wolf
Posted (edited)

Gratulation @JG4_Ammi für die herausragende Leistung, ich spreche hier für alle aus unserer Staffel! Wirklich sauber geflogen! ??

Edited by SCG_Fenris_Wolf
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Posted
7 hours ago, Darbzy said:

Please consider firing up a new campaign ASAP as many of us are in a lock down at the moment with lots of time to kill. 

LoL ...you right?

  • Like 1
Posted (edited)
3 hours ago, WokeUpDead said:

Tie the Combat Missions earned to the ratio of teams when they are earned. So if Reds outnumber Blues by 2:1 then Blues would get 2CMs for a mission while Reds would only get 0.5.


Do you mean this, or 2 CMs vs 1 CM, to match the ratio?

 

In any case, I agree with the concept, in giving the outnumbered side an additional CM factor to help the team members counter the imbalance at that time.  It can get a little crazy with the ratios, though.  What if it’s 7-5? Do you give the smaller side member 1.4 CMs, and the other sides member 1.0?  I guess it would be more like the deaths/captured then, with leftover fraction CMs after deducting 3.0 for an added plane.  I’d have no problem with it, if it can be implemented by the scripts OK.

Edited by AKA_Relent
Posted
2 minutes ago, AKA_Relent said:


Do you mean this, or 2 CMs vs 1 CM, to match the ratio?

 

I do mean 2 CMs for the outnumbered side AND 0.5 for side with numbers advantage. So a reward AND "punishment." Most of the time it wouldn't be so extreme of course, more like 1.2 CM vs 0.83CM when the server is 12:10 for example. And maybe there would need to be caps and limitations, so I wouldn't get 5CMs for that 10 minute transport mission late at night when the server was 5:1. Those are details to work out, but if the devs announce that CMs would be tied to server balance in some general way, I'd be happy.

Posted
4 minutes ago, WokeUpDead said:

Those are details to work out, but if the devs announce that CMs would be tied to server balance in some general way, I'd be happy.


Agreed, a reasonable additional incentive for the outnumbered side is good.


Not sure about the dual reward/punishment thing, as I would think you’d choose one or the other, but I get your point.

Posted (edited)

The only thing I’d add to what others have said is that maybe you should consider undoing the 3 life rule. I think it has ultimately contributed to a far less populated taw server and I haven’t noticed that people fly particularly more carefully due to its inclusion, I think the loss of planes and streak is enough of a penalty for most.

Edited by SCG_Wulfe
  • Upvote 4
Posted
4 minutes ago, SCG_Wulfe said:

The only thing I’d add to what others have said is that maybe you should consider undoing the 3 life rule. I think it has ultimately contributed to a far less populated taw server and I haven’t noticed that people fly particularly more carefully due to its inclusion, I think the loss of planes and streak is enough of a penalty for most.


I tend to agree on this as well.  Although it is still a way to minimize suicidal behavior.  However, as we’ve seen with late war aircraft, the speed and armament increases mean that even not so suicidal behavior can get you virtually killed more frequently than earlier aircraft matchups.

 

Thus, as has been stated before, if the lives stay, but if you can re-accumulate lives back to the maximum (e.g. 3.0) via a number of transport missions (again, to WokeUp’s point, based on balance ratio), this would encourage more pilots - even if just doing transport runs.

  • Upvote 2
Posted (edited)

Alternative suggestion for the campaigns:

3 lives for eager pilots in all aircraft, except

3.5 lives for sturdy pilots with >5 hrs AND >75% of flight time in Attacker(s) and Bomber(s) on current map, and

4 lives for heroic pilots with >5 hrs AND with >75% of flight time in Bomber(s) on current map.

 

Minimum hours and percentage of flight time seem reasonable measurements for a 'lives' benefit, and the numbers are just starting points for consideration.

Edited by O_Mollusc
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Posted
11 minutes ago, O_Mollusc said:

Alternative suggestion for the campaigns:

3 lives for eager pilots in all aircraft, except

3.5 lives for sturdy pilots with >5 hrs AND >75% of flight time in Attacker(s) and Bomber(s) on current map, and

4 lives for heroic pilots with >5 hrs AND with >75% of flight time in Bomber(s) on current map.

 

Minimum hours and percentage of flight time seem reasonable measurements for a 'lives' benefit, and the numbers are just starting points for consideration.

 

I like the general idea of giving ground-pounders more lives. I'm not sure if bombers are less safe to fly than attackers though, especially when flown at high altitudes.

  • Upvote 2
CisTerDRock
Posted
1 hour ago, WokeUpDead said:

 

I like the general idea of giving ground-pounders more lives. I'm not sure if bombers are less safe to fly than attackers though, especially when flown at high altitudes.

  In the last two maps, Wukits and I spent a lot of time bombing. We're both quite aware of the dangers Bomber pilots face, especially when we are without escorts, so please don't take this as a complaint, just an idea thought up during long flights.

  The three lives and 20 hour limit is harsh, but I understand the need for this kinda rule. Pilots need to think twice before engaging an enemy, if they want to make it home safe. Irresponsible or bad tactics should not be rewarded with endless spawns.

  Maybe, there could be a way of earning lives back (max 3) by limiting a pilot with less than 1.0 lives to transport (for Bombers) and fighter plane deliveries (for Fighters) to the front line fields.  That way pilots who lose their lives, don't have to leave the server, but they become part of the defensive forces, and 'non-aggressive'.  A pilot would be rewarded with 0.25 lives with every successful transport mission.

 

Looking forward to the next one, and whatever you guys come up with.

  • Upvote 1
JG4_Karl_Gratz
Posted
On 3/23/2020 at 4:49 AM, -332FG-Magic_Zach said:

3) There is no disciplinary action taken against vulching.  I understand that war is war, and anything works if it's effective, but a) this isn't a real war, and b) it's a d*k move.  This also counts as an air kill.  The top ace, JG4_Ammi, looking at his sortie log you can see he spends a lot of time vulching, and in a 262.  This isn't an ace, this isn't even a virtual fighter.  This is someone who won't fight.  And according to the stats, pilots are rewarded for vulching!  I can't go through all of them, but I am positive half of these "air kills" by the axis "aces" is just through strafing aircraft on airfields alone.  

1) So many of the Allies' side pilots in this Forum want to change the "unbalanced"  game by reducing Me262 via vulching their AF. So what's the problem with vulching?

2) I experienced JG4_Ammi's methods and he isn't vulching. Neither did he make his kills mostly in a Me262 but rather in a D9!

3) If you were a decent pilot, you'd make height before you head for the target. As many didn't, they fell pray to Ammi.

4) To win it is better to shoot down the bombers  BEFORE they reach and bomb the target, not after they completed the task.

5) "Someone who won't fight", as you say, is someone, who is smart enough, to choose HIS CONDITIONS of the encounter rather than those of his opponents. I call this clever, but feel free to continue as a stupid player. The clever pilots survive, the dumb die. (Unfortunately I fall also into the second cathegory.)

On 3/23/2020 at 4:27 PM, =M=shammy said:

We actually simulate them reasons pretty well - 90% of LW pilots on any server are patrolling at 7 km, while Allied pilots doing their job. 

As an allied turnfighter, you know that on low altitude you have the advantage. So why should LW then go low and accept your terms of the fight? By the way: I saw a lot of P51s and Tempests strolling around at 8-10k!

  • Upvote 2
Posted
On 3/22/2020 at 9:32 PM, [=PzG=]-FlyinPinkPanther said:

Relative to other planes, the 262 were limited in history. With limited number of pilots i doubt there will be a great deal of 262s available. 

 

More to your point. The game has a number of features from quick missions and mission editor where you can train yourself to combat the 262. If you know there are 262s on a server and you did not train yourself to combat the 262 then it is your own fault if you gt shot down by one. The whole point of the simulator is to put yourself in the cockpit of a WWII pilot. it is pretty inconsistent to play this sort of game and then whine when it is too real. 

 

Historically 262s were limited in number, so in game they should be relatively limited. To artificially reduce them because people do not want to learn to combat them like the real pilots did, then that would be silly given the nature of the game. 

 

You can go check the numbers to see how many 262s were flown on TAW. I already found a pilot who flew 9 transport missions in a row in order to unlock the 262. I think that says plenty about its performance.

 

I didn't whine about anything, I'm too busy building Combat Box maps and running that server to be playing TAW, much less 'whining' about it. I was offering advice as someone who's currently running one of the most popular IL2 servers and where we've had extensive experience trying to incorporate the 262 in a way that isn't game breaking. I've clearly stated why I think the 262 is overpowered: it drains SA, is unbeatable when flown well, and can turn the tide of a fight just by being in-theatre. But go ahead, make an argument using words I didn't say.

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CisTerLordWukits
Posted (edited)
2 hours ago, D-Rock said:

  In the last two maps, Wukits and I spent a lot of time bombing. We're both quite aware of the dangers Bomber pilots face, especially when we are without escorts, so please don't take this as a complaint, just an idea thought up during long flights.

  The three lives and 20 hour limit is harsh, but I understand the need for this kinda rule. Pilots need to think twice before engaging an enemy, if they want to make it home safe. Irresponsible or bad tactics should not be rewarded with endless spawns.

  Maybe, there could be a way of earning lives back (max 3) by limiting a pilot with less than 1.0 lives to transport (for Bombers) and fighter plane deliveries (for Fighters) to the front line fields.  That way pilots who lose their lives, don't have to leave the server, but they become part of the defensive forces, and 'non-aggressive'.  A pilot would be rewarded with 0.25 lives with every successful transport mission.

 

Looking forward to the next one, and whatever you guys come up with.


As mentioned, we had some loooooonnnng flights together. The server was amazing, and I think to expand on the lives issue it was hard to learn what exactly 3 lives got you with reckless behaviour. 

I would expand on what DRock mentioned by limiting players out of lives with transports, or ferrying unarmed and full fueled aircraft. The shortest route this map for me transporting was from Dortmund to Koln at about 18 minutes a flight. Each successful flight could earn 0.10 of a life back.  This would;

  • Help stalling out huge pushes from the enemy,
  • Assist the slower learning(such as myself) from needlessly throwing lives away/Doing stupid stuff.
  • Allow us to think of our actions, while still can still participating with friends
  • Provide more targets for the enemy
  • Force CAP around fields they want to take[or defend].

That would force us unfortunate souls degraded to transporting for 3 hours[on the short route] just to get one life back.


I would say one of the major pros to this campaign was the distance. It provided multiple targets well away from others[avoided the airspace overlapping], and allowed us bombers the ability to climb for high altitude bombing.


 

Edited by LordWukits
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Kampfpilot_JG3
Posted (edited)
4) To win it is better to shoot down the bombers  BEFORE they reach and bomb the target, not after they completed the task.

unfortunately we always get the warning of their presence post bombing run when we are 10 grids away . i never saw a warning like " bombers approaching at high level from grid number etc " as we see in combat box .   

Edited by adler_68
Posted
59 minutes ago, adler_68 said:

4) To win it is better to shoot down the bombers  BEFORE they reach and bomb the target, not after they completed the task.

unfortunately we always get the warning of their presence post bombing run when we are 10 grids away . i never saw a warning like " bombers approaching at high level from grid number etc " as we see in combat box .   

 

It is also your job as a fighter to spot them. To rely on ground spotters to do the job for you is a very bad way to protect your troops. Go inside enemy lines and intercept the enemy in route … Not when they have already dropped or are about to drop their load. That is the correct way to do it and it is only done by the minority of the fighters in TAW. The vast majority just sits on top of the troops like flies around shit; attacking the bombers after they already dropped the bombs which is just useless at that point. Every TAW I see this behavior … Go like 10 to 20km behind enemy lines and not a single friendly can be seen lol.

Kampfpilot_JG3
Posted (edited)

Spotting bombers

The Germans had spotters all over the areas  leading up to the industrial heartland and major cities followed by rows of AAA and warning posts to scramble the fighter JG's . The Fighters then had to vector in on the given presumed route within 15 mn approx . The bombers used decoy flights to confuse and fool the enemy fighters heading in the wrong direction . None of the JG's took off and went around at random zig zaging vast areas looking for bombers . If we are to follow the concept of just following the presumed route taken when without any prior warning off any kind  which can be took off , spotted in areas , close to area grid number etc. which is realistic and doable with the present editor MCU's we will end up frustrated and its a wicked and unnecessary waste of time .  In the famous movie 12 oclock high there are real footage clips taken from Capra's documentary on the bombing run by the Memphis Bell on its last sortie and you see how the AAA stops and the B17 gunners are bracing for the arrival of the BF's at any moment . I kindly request TAW administrators to consider this point in future plans .   

Edited by adler_68
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Posted (edited)
2 hours ago, adler_68 said:

Spotting bombers

The Germans had spotters all over the areas  leading up to the industrial heartland and major cities followed by rows of AAA and warning posts to scramble the fighter JG's . The Fighters then had to vector in on the given presumed route within 15 mn approx . The bombers used decoy flights to confuse and fool the enemy fighters heading in the wrong direction . None of the JG's took off and went around at random zig zaging vast areas looking for bombers . If we are to follow the concept of just following the presumed route taken when without any prior warning off any kind  which can be took off , spotted in areas , close to area grid number etc. which is realistic and doable with the present editor MCU's we will end up frustrated and its a wicked and unnecessary waste of time .  In the famous movie 12 oclock high there are real footage clips taken from Capra's documentary on the bombing run by the Memphis Bell on its last sortie and you see how the AAA stops and the B17 gunners are bracing for the arrival of the BF's at any moment . I kindly request TAW administrators to consider this point in future plans .   

you talk about the strategic bombing campaign. thats true for this point. but we are in a tactical scenario. i disabled all game messages and the hud because its more confusing than helpful (follow messages around and always coming to late, instead of flying a particular mission). recon and communication is king to intercept bomber formations. i really like the delayed messages. it give only a hint but it never replaces hide&seek game of any tactical scenario. thats some kind of realistic tho. no ground unit was able to directly communicate with the fighters, so it needs time to get messages up. most off all the bomber pilots on taw need the deception and the protection of attacking an target unseen. they have the hardest job and they are the most vulnerable. @Riksenis right most players hanging around over the target and do nothing. and when they have a contact you can see a shitload of fighters attacking one target and sometimes ramming and teamkilling themself to death ?

5 hours ago, Alonzo said:

 

You can go check the numbers to see how many 262s were flown on TAW. I already found a pilot who flew 9 transport missions in a row in order to unlock the 262. I think that says plenty about its performance.

 

I didn't whine about anything, I'm too busy building Combat Box maps and running that server to be playing TAW, much less 'whining' about it. I was offering advice as someone who's currently running one of the most popular IL2 servers and where we've had extensive experience trying to incorporate the 262 in a way that isn't game breaking. I've clearly stated why I think the 262 is overpowered: it drains SA, is unbeatable when flown well, and can turn the tide of a fight just by being in-theatre. But go ahead, make an argument using words I didn't say.

when you dont fly on taw please stop criticize the dev for their decisions. i mean you are the admin of cb. ask yourself: would you like kathon coming in your forum and talking shit about your server without taking any round there?

and yes the 262 needs more balancing. everybody can see that. this was just the first run of an western front taw. i'm pretty sure we all will experience a lot of improvement in the next campaigns.

Edited by JG4_Ammi
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JG4_Karl_Gratz
Posted
6 hours ago, combat_pilot said:

4) To win it is better to shoot down the bombers  BEFORE they reach and bomb the target, not after they completed the task.

unfortunately we always get the warning of their presence post bombing run when we are 10 grids away . i never saw a warning like " bombers approaching at high level from grid number etc " as we see in combat box .   

So you have to look after them without warning messages, so to say at their probable approach lines !

Posted (edited)

Intercept bombers is not easy , but you can use some tips.... about approach lines

 

For example, in the mind of the bomber the best way is not street ahead... they usually made some plain.

 

You must think what factors are interesting for bombers...

 like wind direction.... the bombers do better bomb runs if do aligned to wind direction...

other interesting aspects can be posible references on ground , you suposse they can use for navigate.

Another thing can be ... consider logical they try evitate other posible objective that can alert about their position.

 

and at the end some lucky.

 

I think my percentage maybe is around 30% of succes  , is not too bad.

 

,) 

Edited by 666GIAP_Tumu
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FTC_Kriechbaum
Posted

Limiting lives of a player is pointless, when you already limit the planes per player. Because with infinite lives, you keep players in the game vs. having them leave the server. 

People on this server like to fly together, so "sending some of them home from the playing ground" while the rest of their friends are still flying can make the entire group change the server.

 

 

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