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Tactical Air War

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30 minutes ago, WokeUpDead said:

Near the end of Map 2 (Moscow North, #139) yesterday I damaged and was damaged by a 109 F-4: http://taw-server.de/pilot_sortie.php?id=31648&name=WokeUpDead. I thought the F-4 wasn't available until Map 3? Or is the TAW Manual out of date? (http://taw-server.de/manual.php)


That was very much Map 3.  :)   I remember attacking you as my last sortie of the evening and making my way back home with an oil leak.  

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1 minute ago, [JG52t]whitecrow said:


That was very much Map 3.  :)   I remember attacking you as my last sortie of the evening and making my way back home with an oil leak.  

 

Oh wow, you're right, the maps are rolling quickly this war...

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Posted (edited)
3 hours ago, [JG52t]whitecrow said:

I don't really think the PE-2 situation is that complex. 

I think it's a mixture of a questionable damage model combined with a deadly set of defensive weaponry that makes them both survivable and very hard to attack without a large group of support.   If they were being shot down at a higher ratio in comparison to their use it wouldn't be as big of a deal.    But with the lives system in place making people hesitant about bouncing them in all but the best situations, Axis pilots are just leaving them alone.  Nobody wants to throw away pilots and planes.  

I've never thought that the rear gunners are that out of whack.  They have a great threat angle and people should get punished if they hang around in a PE-2's 6.  What I would like to see looked at is the damage model.  Emptying entire magazines of cannon fire at engine nacelles and wing roots with very little effect is rough.  Especially when the legendary "concrete plane", the IL-2, goes down with a quarter of the ordinance in comparison to the PE-2.  

This is compounded early in the campaign when the E-7 is the primary interceptor.   You get exactly one pass at a PE-2 with any chance of survival, or in most cases, catching it at all.   And I think I can count on one hand the number of times in the past 6 or so campaigns I've taken down a PE-2 in a single lucky attack.  

 

Considering that most pilots looking for Pe-2 kills waste a lot of ammo hammering away or missing their follow-up shots when their first shot already doomed the plane to 2 minutes or less,  I'd say the damage model is pretty good.  Most of the time, it's the attacker's own lack of patience that's overpowered.   Hit the damn thing and let it scamper off to die.  Trust me, they don't get home with one engine very often.   

Edited by =AVG77=Mobile_BBQ
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Well I have read all your posts about the RED side winning both maps and I think there is only three true facts.

  1. This is just a game created by humans from a bunch of 1s and 0s and thus it will never be perfect.
  2. One side will either win or draw with multiple reasons for either possible outcome.
  3. None of it all really matters at the end of the day because it if just virtual reality. The 1st of which was brought to us by Marie Antoinette - bless her heart!

 

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Posted (edited)
7 hours ago, StG77_Kondor said:

[edited]

 

The post is visible now in two places, general bug reports and in the MP bug section... Perhaps the original was just moved? 

 

Cheers, Dakpilot 

Edited by SYN_Haashashin

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Posted (edited)
10 hours ago, [JG52t]whitecrow said:

I don't really think the PE-2 situation is that complex. 

I think it's a mixture of a questionable damage model combined with a deadly set of defensive weaponry that makes them

 

It's worth noting that all Pe-2's are not created equal in the defensive weapons department. I fly the Pe-2 a lot, my preference is for the earlier -35 series, and I have noticed that the only time I get an air kill with my AI gunners is when I fly the -87 series with the turret option. Which so far is only once.

 

Equally from my experiences the Pe-2 damage model is no better or worse than any other aircraft I fly. The majority of times I have been hit by AA or EA fire in any Pe-2 I have been downed, if not immediately, then shortly afterwards. I have so far only made it back to base three times after being hit and only managed to land in one piece twice and then only once on one engine, a landing I was pretty  lucky to make and quite proud of :) 

 

It's been said here before, but it needs to be said often. If you fly right up behind a bomber your not going to hit much and he's going to hit you. If fly your attack from the side, you have a much better chance of hitting something worth hitting and less chance of being hit yourself, like engines or even PK. If you hit a Pe-2 in an engine, it's over not long afterwards for the Pe-2.

Edited by Pict
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Posted (edited)
1 hour ago, =L/R=Rafcio said:

[Edited] 

The problem was reposted again yesterday evening here. 

 

Edited by SYN_Haashashin
False claims on quoted post

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14 minutes ago, =LG=Piciu said:

The problem was reposted again yesterday evening here. 

 

 

Wow. This video is amazing. I hope the bug will be solved.

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Posted (edited)

 

 

Thanks to the 109 Escorts !!!!!!!! almost 1 hour with us

@JG4_Kruger and the others !!!!!

Edited by FA_Hogan
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2 hours ago, FA_Hogan said:

 

 

Thanks to the 109 Escorts !!!!!!!! almost 1 hour with us

@JG4_Kruger and the others !!!!!

My U2 was not far from there. Saw you. Beautiful sight)

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4 hours ago, FA_Hogan said:

 

 

Thanks to the 109 Escorts !!!!!!!! almost 1 hour with us

@JG4_Kruger and the others !!!!!

Coming across this as a red is a wet dream come true

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Hello, both German depots are okay, but German equipment is locked (for example 20mm gunpods on G2 and F4). 

Maybe there is a bug, or I misunderstood something.  🙏😉

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I got a question about cities. Are cities a bombing target, i.e. do they contain objects which one has to destroy?

 

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Posted (edited)
7 hours ago, [DBS]El_Marta said:

I got a question about cities. Are cities a bombing target, i.e. do they contain objects which one has to destroy?

 

No, they are not. 

Edited by =LG=Piciu

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21 hours ago, SCG_Fenris_Wolf said:

Hello, both German depots are okay, but German equipment is locked (for example 20mm gunpods on G2 and F4). 

Maybe there is a bug, or I misunderstood something.  🙏😉

No answer?

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Hi

when i join the server, i have a black screen, and other servers works normaly, but not TAW ..

i'm in VR

 

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26 minutes ago, Axurit said:

Hi

when i join the server, i have a black screen, and other servers works normaly, but not TAW ..

i'm in VR

 

Go to your dogfight folder and remove the TAW mission files. Then, reconnect to the server and you'll download a fresh copy of the server files; fixing your problem.

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I open this folder, but how do I recognize the TAW files to delete?

C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data\Multiplayer\Dogfight

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2 hours ago, Axurit said:


I open this folder, but how do I recognize the TAW files to delete?

C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data\Multiplayer\Dogfight

 

These files....

image.png.d33bfc6be5d741e99f83ad182a235e93.png

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Posted (edited)
On 5/24/2019 at 9:23 PM, Ala13_Antiguo said:

Hi.
In this edition, I am noticing that it is very difficult to destroy targets on the ground (depots, buildings).
With the PE2 and 4 pumps of 250 kg, I barely get success, even dropping the bombs very close to the target ....
Are they harder ???

 

 

It looks like the new durability values provided by the devs are too strong. I will lower it in the next mission.

 

On 5/26/2019 at 2:17 AM, SCG_Fenris_Wolf said:

Hello, both German depots are okay, but German equipment is locked (for example 20mm gunpods on G2 and F4). 

Maybe there is a bug, or I misunderstood something.  🙏😉

You are correct, there was a bug (">" character instead of "<" in the comparison) . It will be fixed in the next mission.

Edited by =LG=Kathon
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15 hours ago, =LG=Kathon said:

It looks like the new durability values provided by the devs are too strong. I will lower it in the next mission.

 

You are correct, there was a bug (">" character instead of "<" in the comparison) . It will be fixed in the next mission.

It is fixed now indeed, thank you very much Kathon! 

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I have a question regarding aircraft during the campaign because there are some things that are not very clear to me. Nor do the rules really specify on the questions I have.

 

Example: I fly my Ju-87 from the rear airfield and land it on the frontline airfield.

Questions in regards to the example:

1. If the Soviets capture that specific frontline airfield where I landed, will I lose my aircraft?

2. If the Soviets did not capture that frontline airfield and the mission ended, is it guaranteed I can take off from there when the server starts a new mission?

Questions in regards to transport:

3. How beneficial is it to supply and airfield by para dropping cargo?

 

Other questions:

4. If an X-amount of static aircraft have been destroyed by the Soviets, does that result for the Germans in less aircraft distributed per pilot?

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6 hours ago, III./SG77-R_Lehmann said:

I have a question regarding aircraft during the campaign because there are some things that are not very clear to me. Nor do the rules really specify on the questions I have.

 

Example: I fly my Ju-87 from the rear airfield and land it on the frontline airfield.

Questions in regards to the example:

1. If the Soviets capture that specific frontline airfield where I landed, will I lose my aircraft?

2. If the Soviets did not capture that frontline airfield and the mission ended, is it guaranteed I can take off from there when the server starts a new mission?

Questions in regards to transport:

3. How beneficial is it to supply and airfield by para dropping cargo?

 

Other questions:

4. If an X-amount of static aircraft have been destroyed by the Soviets, does that result for the Germans in less aircraft distributed per pilot?

 

1. The planes you have access to don't physically exist on any airfield until you spawn. You can spawn at any airfield and land at any (active) friendly airfield and when you end the mission it returns to a virtual space until you spawn in again. So long as there's an airfield left on your side you can spawn in all your planes.

 

2. You can take off from any active friendly airfield that supports that plane. 

 

3. It's hard to imagine why you wouldn't land instead. Not 100% sure.

 

4. It doesn't effect people's individual collection of planes. You only lose your own planes after dying in game. It does impact on the total number of axis planes for each map, though, and if they run out you lose the map. The axis currently has 1530 planes and 750 have been destroyed.  

 

 

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Some additional comments on a couple items:

 

1.  In some cases there may be a limit on the number of aircraft of a specific type at forward airfields.  Thus you may not be able to spawn/take off with particular types depending on the number available at a given forward airfield.

 

4. You also lose your aircraft if you bail, or crash land an aircraft and it’s not considered “ditched”, which you can check after you finish the flight and check your profile page/sortie log.  New to this round, you also lose your aircraft if you land at an active airfield (or ditch I presume) and your aircraft is damaged > 30%.

 

Also, if you disconnect you may lose your aircraft depending on if you were recently taking damage (e.g. < 5 minutes I believe).

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I think he’s mixing up these rules with those from coconuts servers.

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So, I don't know if this is a bug or what......

 

I flew Tuesday morning early AM eastern time... got shot down in my 109.

Banned for 24 hours.  No friendly fire.

 

At 3am Wednesday morning, when I was able to play again, I played for 45 minutes until I got shot down again.  I bailed out.  I get into a new plane and it tells me I'm banned for another 24 hours.  Why?!  Twice in a row?

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Posted (edited)
8 minutes ago, FeuerFliegen said:

So, I don't know if this is a bug or what......

 

I flew Tuesday morning early AM eastern time... got shot down in my 109.

Banned for 24 hours.  No friendly fire.

 

At 3am Wednesday morning, when I was able to play again, I played for 45 minutes until I got shot down again.  I bailed out.  I get into a new plane and it tells me I'm banned for another 24 hours.  Why?!  Twice in a row?



The answer is in the changelogs of the server :


 


Long story short : you die too much.
(or captured)

Edited by -IRRE-Centx
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10 hours ago, FeuerFliegen said:

So, I don't know if this is a bug or what......

 

I flew Tuesday morning early AM eastern time... got shot down in my 109.

Banned for 24 hours.  No friendly fire.

 

At 3am Wednesday morning, when I was able to play again, I played for 45 minutes until I got shot down again.  I bailed out.  I get into a new plane and it tells me I'm banned for another 24 hours.  Why?!  Twice in a row?

 

This is something new starting this campaign, you now have 3 lives per map. If you get killed or captured 3 times before the map is done, you have to wait 24 hours for a new life. There is more detail in the changelogs, and you can view your current number of lives on your TAW stats page.

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18 minutes ago, JG700_Rammjager said:

Hi.

Got killed by friendly id###t from 50 m.

http://taw.stg2.de/pilot_sortie.php?id=45266&name=JG700_Rammjager

Why I got 24h ban ??  He should got it 😜

 

Ramm.

Your lives count is less than 1.  You must wait 24hours to have an extra life added.  Apparently, there is no 'safety mechanism' in the 3 lives script to protect against dying from friendly fire. New potential exploit/troll.  Join the enemy - FF your way to victory!    F=cking lame.....   

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Posted (edited)

Can we please get the statistic on map 4 for the planes flew and stuff killed? 

Edited by CptSiddy

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13 hours ago, =AVG77=Mobile_BBQ said:

Your lives count is less than 1.  You must wait 24hours to have an extra life added.  Apparently, there is no 'safety mechanism' in the 3 lives script to protect against dying from friendly fire. New potential exploit/troll.  Join the enemy - FF your way to victory!    F=cking lame.....   

 

That's not correct. Lives counting less than or equal to zero, <=0 as it's written in the post announcing it, is when you receive the 24 hour stand down.

 

This I know from experience, but never had to wait it out as I lost my las 0.44 of a life in one of the last missions before map 4 was won :) 

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From what I understand, when your lives are less than or equal to 0 is when you are forced to wait 24 hours.  However, by the time you look at your profile, you’ve already received the 1.0 life increase (i.e. you get the life back and then the countdown starts).

 

Thus, if for example your lives were reduced to -0.44 at the end of the previous sortie where you were killed or captured, you would 1) get the 1.0 life back immediately (now at +0.44), and 2) the 24 hour join/spawn delay would kick in.

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Posted (edited)

Wy is this Pilot not Banned for 24 Hours after 4 Deads in 2 Days and wy can he lost 4x Lagg3 when hi has only 2x?

 

image.thumb.png.241a087dff18087d2b27e9c919501804.png

Edited by 1./JG42flesch

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Lagg is +1 plane on this map. If you die while enemy team has number advantage you will not loose. 1.0 live but percentage difference of enemy advantage or something like that. So I think it was possible to loose 4 lags and 4 lives 

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Posted (edited)

Are there any problems with server today? I saw a lot of people being disconnected due ping timeout and i was kicked twice (lost my plane, life, and 3nd place in top tank killers).

I know you will say "check your internet connection", but i have stable optic channel that never had any problems

Edited by WG_Magners

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2 hours ago, WG_Magners said:

Are there any problems with server today?

 

I had a lock up that nose dived me in my "new" Yak 1-b straight into the ground, lost the Yak and a life as a result :dash:

 

What can you do?, my internet connection is also rock solid and as fast as it gets.

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