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Posted (edited)
5 minutes ago, -332FG-Garven said:

Meh. not necessary IMO.  Your not clumped together in a predetermined spot on landing and you can hit the gas if you see a bomber bearing down on you. 

 

 

Well, i think bombing a pilot barracks from field should give 50% chance of  -1 life to any players who has last landed on that field (and are offline currently)

 

It is realistikkikikik :crazy:

Edited by CptSiddy
  • Upvote 1
Posted (edited)
7 minutes ago, CptSiddy said:

 

 

Well, i think bombing a pilot barracks from field give 50% chance  -1 life to any players who has used that field in last 2 maps. 

 

It is realistikkikikik :crazy:

I don't know about you, but I don't spend nights at the airbase I land at;).

Edited by -332FG-Garven
Posted
Just now, -332FG-Garven said:

I don't know about you, but I don't spend nights at base;).

 

You do if you are in hostile country and any young lass might be a part of partisan underground resistance. 

 

But hey, lets have an option to tick on your profile "dont spend a night at base" and then you will have 30% of getting captured by partisans and 20% chance of getting Syphilis and fly with 50% pilot wounded state red smudgy screen and scream uncontrollably every time you pee :biggrin:

  • Haha 1
Posted

I have to say - I hate to opine a day after I said I wouldnt - I noticed a lot less players at times last night.  The thing is though I dont have a solution! The lives are totally necessary IMO - it makes the server what it is.  

  • Upvote 3
69th_Mobile_BBQ
Posted
2 hours ago, Rekt said:

 

Insert some US Army VD training videos here! ???

 

Saw 1 from the WW2 era that had the best quote:   "It's like showering with your rain gear on!".  

Just now, Sublime said:

I have to say - I hate to opine a day after I said I wouldnt - I noticed a lot less players at times last night.  The thing is though I dont have a solution! The lives are totally necessary IMO - it makes the server what it is.  

There's not even away to punch some bricks and get a 1up, though, come to think of it, 24 hour bans might make you want to punch some bricks.... 

  • Haha 1
Posted

One question are custom skins available in the server?

Posted
9 minutes ago, ITAF_Rani said:

One question are custom skins available in the server?

Yes. 

=FSB=Man-Yac
Posted (edited)

Second time I break both propelers on landing with transport pe2 (I land too slow at about 170 IAS) but I still get a CM. When I break prop in single engine aircraft it counts as a ditch. Is this a bug of some sorts? 

EDIT: I noticed that in game it says "LANDED" and not "DITCHED", so It's probably not server related but game related

Edited by =FSB=Man-Yac
Posted (edited)

Everyone who complains about the xjammer excuse, has no excuse, kill him, or dont spawn in on the last airfield left.  It seems so far like he's playing it alright right now.....lives aernt the problem, its the PE2 spam....VVS must have 2000 pe2s staged on the ftont cuz thats how they rolled map 1. Suggestion, break down airplanes per side down by type.  You have 1000 aircraft per map, say 200 are PE2...Once they gone, well theyre gone.

Edited by Banzaii
  • Like 1
69th_Mobile_BBQ
Posted

Replacing one excuse with another?

SCG_Fenris_Wolf
Posted

Infinite pe2 means we hardly see IL-2s. 

Same for the 110s 500kg bombs... We never see Stukas with the 1t bomb. And the 1.8t isn't even there. Meta is main fighter + 110/pe2 spam .Unfortunate :(

Posted (edited)
19 minutes ago, SCG_Fenris_Wolf said:

Infinite pe2 means we hardly see IL-2s. 

Same for the 110s 500kg bombs... We never see Stukas with the 1t bomb. And the 1.8t isn't even there. Meta is main fighter + 110/pe2 spam .Unfortunate :(

 

 

Instead of having X amount of planes available, why not just do it same way as wings of liberty did and limit the planes in the airfields themselves to a X number/2h.

This way you don't have to rage at "new people", lone wolfs and your preferred group that is responsible for all bad in TAW for depletion of the global plane pool of F-4's and focus on the game, one mission at the time. 

 

The the issues with these systems, the global pool or per map refresh basis is the first come, first served and the depletion of global stock pool by people "with no real business in occupying the high end machines..". either way it will make things less fun.

Perhaps limiting the most popular planes like Pe-2 and other offenders might be a compromise, yet there still will be tears and resentment over that "other dude who took my plane". 

 

Right now the mechanics of TAW pit people against people in somewhat constructive manner for the campaign... even tho it gets challenged by the day with this new life system. Having people in same team compete over finite recourse will surely foster sportsmanship and brotherly love.  

Edited by CptSiddy
  • Like 1
Posted

I would like to fly the Il-2 more, but don't want to risk it unless I can get good fighter cover.  Flew it once this campaign so far and got gang banged by 109's even with I-16's in the area.

WokeUpDead
Posted

I flew an IL-2 in the rain and very low and thick cloud cover yesterday, it was great. It forced me to do some blind navigating and to change my tactics hitting the target. Thumbs up to occasional bad weather maps.

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Posted (edited)
1 hour ago, =AVG77=Mobile_BBQ said:

Replacing one excuse with another?

 

Sure, burnt BBQ, I'll make sure to not make suggestions on the basis of realism next time.

 

Edited by Banzaii
III/JG52_Al-Azraq
Posted

Why am I getting the error "Connection Lost"? I have been killed just two times so I don't think it is because of that...

 

Can someone help?

SCG_Faerber
Posted

I can't connect at all to the server, it wasn't full and people were getting in everytime even after me, I was getting kicked at all times even when I shouldn't be kicked... 

 

  • Haha 1
Posted (edited)
3 hours ago, =AVG77=Mobile_BBQ said:

Replacing one excuse with another?

He isn't making excuses he is stating a fact that red players pretty much spammed the map with pe-2's as it is the only good allied plane in map 1.  It can also be said that there wasn't much effort on the part of blue to hit ground targets as out of the 25 top ground killers after map 1 only 4 were German.  I wouldn't be surprised if the number of people predominately flying Pe-2 sorties rose massively on map one this TAW compared to the previous two.  Now had blue countered with equal amounts of 110 spam map one would still be hanging in balance.  If you want a realistic mix of aircraft  types flown the total number of aircraft available should broken down to number of specific types. Keep in mind this would also result in limited numbers of 109's available so that could result in more prey for allied fighter pilots and less infinite 109 spam to contend with.  It would be cool to implement a supply system where airfields had to be replenished by aircraft ferried from the airfield next to the depot.

Edited by -332FG-Garven
JG4_Karl_Gratz
Posted

Is there a special TAW-program to piss off all, who want to fly Germans or Level Bombers by giving every map an "overcast" (russian turnfighter-) weather? We had it Wednesday three times in a row.

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Chivas_Regal
Posted
12 minutes ago, JG4_Karl_Gratz said:

Is there a special TAW-program to piss off all, who want to fly Germans or Level Bombers by giving every map an "overcast" (russian turnfighter-) weather? We had it Wednesday three times in a row.

In the autumn of 1941 around Moscow was very rainy weather.

JG4_Karl_Gratz
Posted
23 minutes ago, =2ndSS=Lawyer1 said:

In the autumn of 1941 around Moscow was very rainy weather.

C´mon, this is a game, that should make fun, not a historical weather report

Chivas_Regal
Posted
9 minutes ago, JG4_Karl_Gratz said:

C´mon, this is a game, that should make fun, not a historical weather report

Yes, and I like this game with bad weather.

  • Upvote 6
WokeUpDead
Posted
2 hours ago, -332FG-Garven said:

He isn't making excuses he is stating a fact that red players pretty much spammed the map with pe-2's as it is the only good allied plane in map 1.  It can also be said that there wasn't much effort on the part of blue to hit ground targets as out of the 25 top ground killers after map 1 only 4 were German.  I wouldn't be surprised if the number of people predominately flying Pe-2 sorties rose massively on map one this TAW compared to the previous two.  Now had blue countered with equal amounts of 110 spam map one would still be hanging in balance.  If you want a realistic mix of aircraft  types flown the total number of aircraft available should broken down to number of specific types. Keep in mind this would also result in limited numbers of 109's available so that could result in more prey for allied fighter pilots and less infinite 109 spam to contend with.  It would be cool to implement a supply system where airfields had to be replenished by aircraft ferried from the airfield next to the depot.

 

There are reports available that include the numbers of aircraft delivered to the Eastern front by date and type; a war campaign server in the 1946 game made use of them to limit aircraft numbers. But if you think realistic aircraft numbers will stop Pe-2 spamming then you will be disappointed: the Soviets really did have a lot of them even in June 1941.

  • Upvote 1
=KG76=flyus747
Posted (edited)

Got 4 buildings in the kill log but sortie still ended up as 0 GK?

2019_5_15__20_4_47.jpg

2019_5_15__20_4_47.jpg

Edited by =KG76=flyus747
Guest deleted@103832
Posted (edited)
11 minutes ago, =KG76=flyus747 said:

Got 4 buildings in the kill log but sortie still ended up as 0 GK?

 

I'm at the point where I don't even look at the in-game (Tab) kill sheet anymore because the discrepancies with the website stats have become so frequent. However, if you end the mission dead or captured any air/ground kills are not credited.

Edited by deleted@103832
Posted
41 minutes ago, =KG76=flyus747 said:

Got 4 buildings in the kill log but sortie still ended up as 0 GK?

2019_5_15__20_4_47.jpg

2019_5_15__20_4_47.jpg

You died, therefore gk are not counted 

Simflyer83
Posted (edited)

Remove that life system. It's not good and not fun at all make this server now.

Edited by FinGIAP_Drummerenko
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=LG/F=Kathon
Posted

I have just reported to the devs bug in DServer.exe. If player is banned for 3 min, then even after that time after joining the server he is still automatically kicked by the DServer. (The script works fine and don't kick that players it's the DServer bug).

 

I will have to find some work around for this issue.... ehh....

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Posted
4 minutes ago, FinGIAP_Drummerenko said:

Remove that life system. It's not good and not fun at all make this server now.

Maybe you would give some specific arguments why we should do it? 

=LG/F=Kathon
Posted
2 hours ago, JG4_Karl_Gratz said:

Is there a special TAW-program to piss off all, who want to fly Germans or Level Bombers by giving every map an "overcast" (russian turnfighter-) weather? We had it Wednesday three times in a row.

 

I thought it was a bug, but it was just a probability... small, very small but still it may happen.

Blackhawk_FR
Posted
13 minutes ago, FinGIAP_Drummerenko said:

Remove that life system. It's not good and not fun at all make this server now.

 

Well, I have another suggestion: stay alive?

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Posted
11 minutes ago, F/JG300_Faucon said:

 

Well, I have another suggestion: stay alive?

Or just try... It also make fun and challenge. 

Posted

Anyone else running into this problem?

 

I flew an escort sortie on a level bombing mission that ran just shy of 57 minutes. I landed at my airbase, but the server disconnected me as I was clicking "Finish Mission." As a result, I did not receive credit for a combat mission even though my log in TAW says I landed. It's not the end of the world, but kind of frustrating after such a long sortie.

il-2TAW.JPG

69th_Mobile_BBQ
Posted (edited)
2 hours ago, =LG=Piciu said:

Maybe you would give some specific arguments why we should do it? 

 

1. It doesn't regulate *only* the trolling behavior it is meant to regulate.  It also punishes bad luck, bad internet connections, those who are less experienced, those with limited real life schedules who might have a bad few flights then must wait much longer than 24 hours for their next bit of free time and those who haven't sacrificed their beloved pets to the gods of "git guud".  

It's not a mechanic to add to game play.  It was never stated as such.  It's a restriction to stop trolls from blowing their whole plane set in a massive suicide vulcher spam, then starting over with the +1 planes given on the next 2 hour round, rinsing and repeating.   It's putting out a campfire with a tsunami.

 

The only people rushing to defend it seem to only have "You better Git Guud" as their defense.  Trust me, if they had a run of bad luck or otherwise that killed them 3 flights in a row and banned them for 24 hours, they're Nazi/Commie-bational fantasies would come to a grinding halt.  Then we'd see some real salt on the forum page. 

 

7 hours ago, Banzaii said:

 

Sure, burnt BBQ, I'll make sure to not make suggestions on the basis of realism next time.

 

 

I refer you to WokeUpDead's response to the topic.  He's said it better than I ever could.

3 hours ago, WokeUpDead said:

 

There are reports available that include the numbers of aircraft delivered to the Eastern front by date and type; a war campaign server in the 1946 game made use of them to limit aircraft numbers. But if you think realistic aircraft numbers will stop Pe-2 spamming then you will be disappointed: the Soviets really did have a lot of them even in June 1941.

  

Edited by =AVG77=Mobile_BBQ
  • Like 1
=FSB=Man-Yac
Posted

There is a major flaw with the 3 death rules.. There are less and less inexperienced pilots in the skies to shoot at and every kill is a struggle ?

Joking aside, it's a nice mechanic, but there is already a limited amount of planes, limited lives are not necessary imho. Or maybe do additional supply runs to get life back or something. 

 

  • Like 1
Posted

Just make the 24h in to 20h and the life pool to be 3/3 and not the current 1/1 +2 overhang at start.

 

Badabin, badabum, problem solved. 

Posted
18 minutes ago, Willy__ said:

 

Maybe make it possible to gain up to 3 lives, one every 24h instead of the maximum 1, so its closer to the initial idea ? :unsure:

 

 

Yeah, but 20 instead of 24 because of you die at the end of your flight and have only 1 life, next day you are out of sync with your potential squad and peers. Shaving off 4h will put you in the range of possibly not left behind but is still long enough to make it sting. 

Posted

Well here we go.  Now if you continue to read this maybe you'll understand a few points that are being stated but not understood.  As CO of JG51Molders I have, with the agreement of the leadership, decided to pull our support of the TAW server.  With doing this we will no longer have our squad required to play in the TAW server during the squad night follies.

 

That being said, here is the points being made and being missed by the defenders of the faith.

 

1) Life counter.  A lot of people have real life time frames they need to PLAY the game inside of.  If one day a person has the ability to play 2 maps (4 hours) and dies 3 times because he or she happened to be going to the wrong area with high enemy numbers in 10 minute flight time, their day on the server is over.  Some say "Too bad you died you lose" and "you need to be a better pilot to survive".  Some of you may know about Cliffs of Dover and the ATAG boys.  This "It's our game and we do what we want" mentality is what has forced the mass migration of players from Cliffs to BoX.  Personally I liked Cliffs and we had our own server there, but because of the ATAG/TeamFusion mentality they black balled anyone with a new idea for a server run scenario.  They would ban you from everything ATAG to stop you from even playing with them.  They would short term ban anyone who tried different servers and reported back that it was fun.  Back to the life counter.  You cannot punish someone for being dreadfully inadequate in a flight sim if they don't fly every single day for multiple hours a day.  But this life counter does exactly that.  This goes to many of the following points.

 

2) I see the PE2 spam problem being reported by the Axis players and being poo pooed away by the VVS players.  Very well there may have been a large building of PE2s during this time of the war and it may be factually correct to place that large of an amount of aircraft where they are placed.  But I think the problem being reported as an incorrect problem.  The problem with so many PE2 aircraft brought to the front is that the AI gunners in a PE2 can kill an attacking aircraft before the attackers is within range to fire themselves.  The AI tail gunners also, against moving targets yet, have the accuracy of Vasily Zaitsev  shooting a standing soldier at 50M.  If gunners were so accurate in real life then why even build fighter planes knowing they were fodder for the gun.  Firing 2 12.7mm Mgs at you is bad enough but when they have that accuracy it become ludicrous to put your life counter on the line to attack a PE2 that is flying in the weeds.  The average amount of ammunition fired from a moving bomber/fighter bomber tail-gunner during this time was 3500 rounds for an actual shoot down.  Here it's less than 100 rounds to kill an enemy fighter attacking a PE2.  You're only going to take multiple hits lose an engine then crash before making it home.  You lose a life and then you lose another doing what should be an interesting attack and kill.  Now you're out of your life counter.

 

3) AI AAA is deadly to a fault.  I don't know how many of you have been shot down by enemy AAA in the game and bailed out above 3K altitude but do it sometime.  Watch what happens.  You have a policy that says "don't shoot people in chutes it's not right thing to do".  Even the AI will shoot at you in your chute and kill you if you're the closest enemy to it.  So the AI will kill you for doing the right thing and bailing out.  This from something that can and will attack you from BVR (Beyond visual range) through clouds, over hills, and in valleys.  I didn't realize that AAA during WWii was radar controlled to the point of tracking an enemy it cannot see.  Then why on this virtual earth does it not fire at friendly aircraft also flying above the clouds near them?  Lose three lives over radar controlled 40MM, 20mm, and MG flak and your out because you lost your life counter.

 

4) Experience of players in the game compared to the deaths.  A point in case  The maps started, at the writing of this post, 89 hours ago.  The top 5 pilots have more than 20 hours each.  That's roughly 7 hours a day and one has enough hours to be in the above 8 hours a day category.  How well do you really think a player who plays 2 to 3 hours a week would fare against someone who doubles or triples that daily?  It's a game, it's not real life, and to give someone the death penalty for not being able to compete with a "Professional flight simmer" (what you are called in the gaming world when you practice more than 4 hours a day) while they are a NooB (someone not a professional) is a stupid concept.  The game had a great engine that did punish players for dying.  It took away the aircraft you died in, gave you a five minute time out, and you had to work to get it back.  You would also lose experience points and for those of us that liked the rank system and used it for motivation within the squad it was a great tool.  Now the NooB can be assured when they die they not only get a 5 minute timeout, lose experience rank, and sit a 5 minute timeout but now they are conceptually sent to the closet for not being the top dog.  they lost their life counter.

 

5) The weather.  Yeah the weather being overcast and rainy and snowy all the time (even though it is factually correct) is a bit much.  The ops ran on days such as those described in the thread are of course too much for the gamer who wants to go out find a target from altitude and play with it.  One guy is under the cloud one guy is over and no one gets killed.  Everyone knows the Axis are going to be above the clouds because that is where their air-frames are factually superior and the VVS is under the clouds as their air-frames perform better at slow speed fighting.  Since all the targets are below the clouds you can see how quickly a map gets rolled.  At this pace we'll be done with this campaign by Memorial Day.  Since you won't come up and die and I won't go down and die then you win and the life counter just goes on banning other people who are not so good.

 

6) The defensive posturing that is being brought against those that would have their concerns heard is very much like the shout down mentality of mob rules.  We have the ball, we control the mob, mob go kill anyone with a different point of view.  That's the frustration with all of this nonsense and, for that, is why we JG51Molders have withdrawn our support.  We don't want you to do anything you don't want to do.  However we do want the community that, defends tooth and nail, every single question is being shouted down and pushed aside to understand this is how other sims have lost the respect of the player base.  In Cliffs of Dover today ATAG barely even runs a single full server (they used to have 2 at near capacity).  Many of the other server builders have moved on from Cliffs to DCS and BoX.  This will most likely be my last flight sim as I am getting too old to continue building new machines, set aside time, and enjoy the life I've built for myself.

 

Now if you've made it through this post I hope you have a better understanding of some of the core issues being brought about.  I hope you'll hear the other side of the argument and understand they have concerns that really need to be addressed even if they didn't frame the original statement correctly.  Don't jump on someones post because you didn't understand it and are assuming they are talking about one thing when it's really about another.  Communicate or watch the concept go by the wayside.

 

>S<

JG51_Ogg

CO JG51Molders

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Guest deleted@103832
Posted

Does the U2VS provide 4% resupply same as the Pe-2?

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