Jump to content
=LG=Kathon

Tactical Air War

Recommended Posts

3 minutes ago, 7.GShAP/Silas said:

Ahaha, we can still do it comrades.  Nobody use that last aircraft!


Yes, just don't fly! Don't fly!

Share this post


Link to post
Share on other sites
1 hour ago, Operation_Ivy said:

 

Thats VVS in a nutshell for you. They tend to lose already won maps by not focusing on bombing the last airfields. Last campaign red lost a map with only 1 enemy airfield left iirc.

25 minutes ago, 7.GShAP/Silas said:

Ahaha, we can still do it comrades.  Nobody use that last aircraft!

1. I wish we can get more of the squadrons to use the TAW discord red channel for Information Dumps and Cpordinating/Lrtting other unitz know what operatioms they run. I enjoy Teamspeak for Voip, But jump on the TAW discord to get informed or let other players know through the Red Text chat qhats going on.

 

2. Im cackling at work just seeing we only have one Plane left, Onto Mission 66 Comrads!

Share this post


Link to post
Share on other sites

Yeah there's lots of groups flying on Red yet i can't find any that are running on public voice servers. Shame.

Share this post


Link to post
Share on other sites

I'll join TAW Allies: English-speaking channel when I play, but I'll be dipped in shit if I let Discord onto my computer again.  I know it's just me, but I HATE it.  I've never had such a confusing and frustrating time as trying to set up Discharge to do what I want and join channels. Never again. 

40 minutes ago, MentalishMan said:

1. I wish we can get more of the squadrons to use the TAW discord red channel for Information Dumps and Cpordinating/Lrtting other unitz know what operatioms they run. I enjoy Teamspeak for Voip, But jump on the TAW discord to get informed or let other players know through the Red Text chat qhats going on.

 

  • Confused 1
  • Upvote 1

Share this post


Link to post
Share on other sites

I was just re-reading the TAW manual.  I noticed the section about 'Warehouses' I see that Axis have one up that I think most of us overlooked as a viable target.  But... does anyone recall Allies ever having a warehouse spawn during this map?  We sure could have used +80 planes... 

 

3.10 Warehouses and ships

Warehouses and ships are spawned and visible on the map once a few days. If not destroyed they increase limits by.

Warehouse:

· 80 aircraft

· 150 tanks

· 240 trucks

Ships:

· 135 aircraft

· 225 tanks

· 360 trucks

Damaged or partially destroyed warehouse or ships increase limits by accordingly smaller amount.

Edited by Mobile_BBQ

Share this post


Link to post
Share on other sites

We did a flight over it to recon, could see NO targets at the map marker ingame. We thought it was a bug or somehow linked to another objective?

Share this post


Link to post
Share on other sites
18 minutes ago, TheKillerSloth said:

Do people actually enjoy the server when there are 55 on blue and 22 on red?

For the Blues they probably love it, Eric Heartman Simulator over there/s.

Its the Prime time EU evening hours, I play Red and jump on around 5 to 6 PM CST where its usually even. (Sometimes not all the time). The weekends will probably be messt but that should even it out with the NA players who dont work saturday bolstering the VVS EU Players.

  • Upvote 1

Share this post


Link to post
Share on other sites

I like your optimism and hopefully it evens out. When the numbers are like that I don't see the joy in flying either side.

Share this post


Link to post
Share on other sites
3 minutes ago, TheKillerSloth said:

I like your optimism and hopefully it evens out. When the numbers are like that I don't see the joy in flying either side.

It depends, it looks like our bomber boys did some hard damage to the german defense. They are working within thr hand they have been dealt. Everyone wants to get a shot to play within their own reasonable time frame and may it be a ton of Axis or Allied players, they will craft fun out of it.

Share this post


Link to post
Share on other sites

As long as you are flying as an organized group, you can achieve goals, even if it is 60 vs 20. You won't face all 60 blues at the same place and same time anyway; you can even create a local superiority.

  • Like 1

Share this post


Link to post
Share on other sites
44 minutes ago, TheKillerSloth said:

Do people actually enjoy the server when there are 55 on blue and 22 on red?

People have presented evidence that both sides do what they can during the weekdays to take advantage of 'time zone buffs'.  In other words, some time zones seem to have many more Axis players and some seem to have more Allies players.  When a time zone comes to prime-time you may very well see the stack shift heavily one way or the other.  Weekends can be a bit more unpredictable with people having days off from work and such.   

If you have free time, wait until the stack shifts to your team.  If not, then go into battle bravely and do what you can to avoid getting caught in the middle of the hornet's nest.  :salute: 

  • Upvote 1

Share this post


Link to post
Share on other sites

This weekend is going to suck if friday EU night is anything to go by. The lag is killing the server, no visual for bombs, cant spawn etc. 

 

What actually causes the lag? ~15 extra players over 80 slots trying to download the mission constantly?

Share this post


Link to post
Share on other sites
On 11/28/2018 at 7:10 AM, 392FS_Jred said:

Having no issues busting tanks/AA with 100kg bombs with the i16 this morning. Having a blast. Helps there's no pesky 109's buzzing around the area! Racking up combat missions for that sweet, sweet p-40. This server, along with the new and improved VR performance, this is like a whole new game for me. It's insanely fun. The i16 in VR is just tits. Makes me want to purchase flying circus, open cockpit VR is the beesknees.

 

ARE YOU IMPLYING THAT VR WAS BROKEN!!!?!?!!

 

🤣

  • Like 1

Share this post


Link to post
Share on other sites

How the hell did axis win that map? We had them almost pushed back as far as you could go, they were down to two active airfields? Crazy how team stacking can change the tide just like that. At least we have better planes now eh? Oh we don't get migs till map 3 as standard are you kidding?!

Edited by 392FS_Jred

Share this post


Link to post
Share on other sites
1 hour ago, 392FS_Jred said:

How the hell did axis win that map? We had them almost pushed back as far as you could go, they were down to two active airfields? Crazy how team stacking can change the tide just like that. At least we have better planes now eh? Oh we don't get migs till map 3 as standard are you kidding?!

By us having missions where we fucking loose 40+ aircraft on top of People not focusing down the Last remaining German Airfields with peshkas. They won the air battle but didnt take a inch of land. 

  • Upvote 4

Share this post


Link to post
Share on other sites
4 minutes ago, MentalishMan said:

By us having missions where we fucking loose 40+ aircraft on top of People not focusing down the Last remaining German Airfields with peshkas. They won the air battle but didnt take a inch of land. 


here that dude is right

Share this post


Link to post
Share on other sites

Too many fighter jockeys, not enough Peshkas boys. Bring the heat this time! Two engines or go home! ;) 

 

EDIT: Oh and sorry about your depot at the end of Mission 3, blue 😄 

Edited by Talon_

Share this post


Link to post
Share on other sites
1 hour ago, MentalishMan said:

By us having missions where we fucking loose 40+ aircraft on top of People not focusing down the Last remaining German Airfields with peshkas. They won the air battle but didnt take a inch of land. 

Ehh, its not that simple. Those "last" German Airfields became three only late Thursday. On Wendsday it was six and earlier even more, while Germans were loosing tanks fast. So the focus shifted to tanks, as they dropped to below 100 until some "reinforcements" came basically screwing whole situation. And yesterday there was no air capability anymore to blast those three airfields by the time they were down to three. 

Mistakes were made, sure, but situation on the server was fairly dynamic and RED had to switch targets depending on the shifting fronts. And the plane limit was also against RED along with not exactly most favored by the community I-16s being primary airframe available for CAP and escort.

I mean ... this shows everything:

Still, it was a hell of a fun. 

Share this post


Link to post
Share on other sites

What are peoples thoughts on AA strength? Finding coming in as a flight of 2-3 aircraft, the first plane in will die _Every_ Time on a defense or front line unit. Making ground attacks very frustrating unless you are in a 5+ ground every time. Its always a hit at wing root from AAA in the first pass on lead aircraft when evading. 

 

Thoughts? seems to me if it was less predictable it would be better. 

Share this post


Link to post
Share on other sites
7 hours ago, Mobile_BBQ said:

I was just re-reading the TAW manual.  I noticed the section about 'Warehouses' I see that Axis have one up that I think most of us overlooked as a viable target.  But... does anyone recall Allies ever having a warehouse spawn during this map?  We sure could have used +80 planes... 

 

3.10 Warehouses and ships

Warehouses and ships are spawned and visible on the map once a few days. If not destroyed they increase limits by.

Warehouse:

· 80 aircraft

· 150 tanks

· 240 trucks

Ships:

· 135 aircraft

· 225 tanks

· 360 trucks

Damaged or partially destroyed warehouse or ships increase limits by accordingly smaller amount.

Yes you have one, yesterday evening

And ACG Squad and I destroy it. 

  • Upvote 2

Share this post


Link to post
Share on other sites
56 minutes ago, =362nd_FS=Hiromachi said:

Ehh, its not that simple. Those "last" German Airfields became three only late Thursday. On Wendsday it was six and earlier even more, while Germans were loosing tanks fast. So the focus shifted to tanks, as they dropped to below 100 until some "reinforcements" came basically screwing whole situation. And yesterday there was no air capability anymore to blast those three airfields by the time they were down to three. 

Mistakes were made, sure, but situation on the server was fairly dynamic and RED had to switch targets depending on the shifting fronts. And the plane limit was also against RED along with not exactly most favored by the community I-16s being primary airframe available for CAP and escort.

I mean ... this shows everything:

Still, it was a hell of a fun. 

The time lapse is nice to see but its not accurate to the last 4 finale missions, Missions 62 to 66 we were right on the door step of the Last Three Airfield. It was hella fun, But I think the Vigor of Map 1 is coming over to Map 2. 

Share this post


Link to post
Share on other sites
47 minutes ago, [GCA]T1m270 said:

What are peoples thoughts on AA strength? Finding coming in as a flight of 2-3 aircraft, the first plane in will die _Every_ Time on a defense or front line unit. Making ground attacks very frustrating unless you are in a 5+ ground every time. Its always a hit at wing root from AAA in the first pass on lead aircraft when evading. 

 

Thoughts? seems to me if it was less predictable it would be better. 

 

 

AA is fine. Video evidence says maybe we need more.    :P

 

 

 

 

Seriously though you should die if you go alone. The only real way to go alone is to take a PE2 or Ju88, get some altitude and make one diving bomb run. Release all bombs at high speed and run away. One pass and gone or you die.

Share this post


Link to post
Share on other sites
4 hours ago, 7./JG26_Smokejumper said:

 

 

AA is fine. Video evidence says maybe we need more.    :P

 

 

Well, not quite.  The individual AA guns should be far, far, far less accurate.  The "low" setting is still too accurate, but within relative bounds of believability.  Mission makers cannot afford to have so many units on the map, so they increase the skill of what they have.

Edited by 7.GShAP/Silas

Share this post


Link to post
Share on other sites

Hello guys, I just did a "successful" long spot-destroy-supply vehicles mission flying a P-40 and landed smooth on a friendly closed airfield due to low fuel. Although it says, in my TAW web profile that i crashed. In the manual it says it would be replenished after 3 missions but there is no sign it will happen and the plane seems to be lost. Any advice? Thanks.

 

EDIT:  It wasn´t a closed airfield. It was a generic friendly airfield. So it seems If you land on one of those airfield, oddly you will lose your plane.

Thanks for the help er.. no one!

 

Edited by Jr_Lt_Tatanov

Share this post


Link to post
Share on other sites
5 hours ago, 7.GShAP/Silas said:

 

Well, not quite.  The individual AA guns should be far, far, far less accurate.  The "low" setting is still too accurate, but within relative bounds of believability.  Mission makers cannot afford to have so many units on the map, so they increase the skill of what they have.

Well, the Flights happening are also on a much smaller Scale. 

 

Often with Flights of around 4 People we had regular Loss Rates of 50 to 100% after just one High Speed Pass, due to AA, flying historical Attack Patterns. 

Historically Accurate, an unopposed Attack should loose at the highest every 10th Aircraft, for us that would be one every 2 to 4 Sorties, depending on Numbers. 

Historically there were Units operating Ju-87s unopposed by Fighters and the average Life Expectancy of the Aircraft was 8 Months. 8 Months flying regular Sorties every Day.

 

TAW claims to want People to Value their Virtual Lives, but it then seems weird to just mercilessly kill them off if they do anything but Hartmann around or fly Bombers at 6k on the Edges of the Map. 

 

Add to that the Losses you have just through Lag, when you attack a heavily defended Target. We once lost an entire Flight of Several Fighters + Bf110s just because we got caught in the Lag Porridge while the AA had field Day while we were stationary for almost 20 Seconds, after which all of us were Dead. 

 

So in Conclusion we stopped flying Ground Attack or Mission oriented, because it is just no fun. 

 

And because the AA is so Effective, it really makes the Patrol Fighters rather Pointless. 

Edited by 6./ZG26_Klaus_Mann
  • Upvote 5

Share this post


Link to post
Share on other sites

What's the level of gunners in this campaign?

 

Btw I join the previous post about gunners. Sure I'm ok to loose a pilot life even while doing my best (you can always be unluky or surprised by someone). But I'm not OK to face those f****** extraterrestrial gunners that kill your pilot, after their plane had been just shot down by a storm of shells, and while you're flying away at 600/700km/h. 

At least Pe2 pilots will be happy, because of this bullshit, blue pilots will tend to stop attacking them. 

Edited by F/JG300_Faucon
  • Haha 1

Share this post


Link to post
Share on other sites
2 minutes ago, F/JG300_Faucon said:

What's the level of gunners in this campaign?

Medium and High. 

 

Remember: Low is already twice as effective as historical. 

Share this post


Link to post
Share on other sites

I understand that flak got to be on medium or high level to counter the fact mission maker can't put too much flak otherwhise the game will crash. 

 

But I don't get the point for the gunners.

 

Gunners from that game are extraterrestrial, so counter this by decreasing their level. 

  • Confused 2

Share this post


Link to post
Share on other sites
10 minutes ago, 6./ZG26_Klaus_Mann said:

Medium and High. 

 

Remember: Low is already twice as effective as historical. 

 

It is set to random as far as i know. That being said, nothing will change because people refuse to understand that bombers need escorts and shouldn't be able to just solo yolo like they do now.

Edited by Operation_Ivy
  • Upvote 1

Share this post


Link to post
Share on other sites
24 minutes ago, F/JG300_Faucon said:

What's the level of gunners in this campaign?

 

Btw I join the previous post about gunners. Sure I'm ok to loose a pilot life even while doing my best (you can always be unluky or surprised by someone). But I'm not OK to face those f****** extraterrestrial gunners that kill your pilot, after their plane had been just shot down by a storm of shells, and while you're flying away at 600/700km/h. 

At least Pe2 pilots will be happy, because of this bullshit, blue pilots will tend to stop attacking them. 

I am that pilot you speak of and you received as many shots as I did and you also returned to base, attacking a peshka from behind has its risks, or do you think you are untouchable?

  • Upvote 1

Share this post


Link to post
Share on other sites
6 minutes ago, HR_Eldamar said:

I am that pilot you speak of and you received as many shots as I did and you also returned to base, attacking a peshka from behind has its risks, or do you think you are untouchable?

 

It's about some people thinking that gunners are way too good in comparison to historical data (i don't know the source). Other people think that they should be able to fly alone in a bomber and still be effective without escort.

Share this post


Link to post
Share on other sites

It's even not a question of historical/physical/human fact. It's a question of gameplay... 

 

But it's even more strange as it occurs only against Pe2. As I said, I already few red severals time, and I've never been disturbed by german gunners (and I was really not doing careful approachs on them). But I need more flights on red side to confirm. 

  • Confused 1
  • Upvote 1

Share this post


Link to post
Share on other sites
2 minutes ago, F/JG300_Faucon said:

But it's even more strange as it occurs only against Pe2. As I said, I already few red severals time, and I've never been disturbed by german gunners (and I was really not doing careful approachs on them). But I need more flights on red side to confirm. 

 

My 110 gunner who one shoted an I16 yesterday sends you his regards :biggrin:

 

 

But personnally, I know that I avoid attacking Pe2s in a 109, I attack them only in 110s now

  • Upvote 1

Share this post


Link to post
Share on other sites

I love when People only start to complain about certain Things, when something bad happend to them caused by that issue. For example losing a killstreak.

  • Upvote 3

Share this post


Link to post
Share on other sites

an artilleryman comfortably sits on a stable 350 km platform watching a plane in a predictable trajectory, precisely because of its high speed, and the fighter, is piloting, aiming in a plane maneuvered at high g and 700kmh. Who has more facility to hit? The only advantage of the fighter is its size and firepower, things that do not guarantee to emerge unscathed

  • Upvote 1

Share this post


Link to post
Share on other sites
2 hours ago, F/JG300_Faucon said:

I understand that flak got to be on medium or high level to counter the fact mission maker can't put too much flak otherwhise the game will crash. 

No, because on average the Flights are smaller and since the Flak is grouped, their Firing Efforts are far more accurate and concentrated than IRL, even in Low Mode, and they are twice as Accurate as IRL in Low Mode.

Add to that the Lag caused by Flak in Attacks and the inhumane Rate of Fire (61-K has twice the RoF than IRL already, even in Low, because it doesn't have to Reload) and your comment is completely unsubstantiated. 

So even in low one Flak Gun is as good as 4 IRL Guns. 

 

Putting them from low to Medium increases their Efficiency by a Factor of 4. So one 61-K guns equals a Battery of at least 16 Guns IRL on Medium. 

On High the Effiency is 6 times higher than low, so one Gun equals about 24 Guns. 

 

The Flak is ridiculously, insanely overpowered. 

Edited by 6./ZG26_Klaus_Mann
  • Upvote 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...