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Tactical Air War

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When the missions was 1.5 hour it was really short peace of time! Now we can fly two CM if both flights are organized well. Don't think that time will help a lot now. It's enough for both sides.

10*Ju88 10 December international flight on TAW.

 

 

Edited by =KK=Des_

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nice video

seems like reds have something close to PTAB at the end*

 

*on terms of destruction i mean

 

:)

Edited by RedEye_Tumu
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7 hours ago, III/JG52_Otto_-I- said:

I think that some changes are needed, in order to make the campaign more easy[...]
This night i wasted all my bombers and jabo's airplanes, trying to attack some targets, and it was almost impossible. The best run I got a good attack, to a Russian base, but a La5FN shootdown my He-111, near to my base, and the gunners don´t does any shoot.  It is a shame.

Yes, and i saw one of those attacks of yours Otto. You went SOLO tank busting with a big He111 -low and slow - at deck level almost. Surprise! You were quickly hit by fast AA . Same thing when you attack a tank column on your own.
 

But sure, don´t blame yourself...better go ahead and blame "sniper AA".  

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The AAA special the 71k or 61k hit realy good yes.This can the TAW Admin clear.

Are there AAA Stats around from this TAW?

The Tailgunners from Pe2 are realy hard,but this is a Dev Problem(i give up with Han for 2 years ago)

The Airfield Icons-Points(How much Player there) is another Problem but still a Dev.Problem

The Pe2 D.M is Problem too but still a Dev.Problem.

On other Hand i find 2 Comms not good to communicate for a Team we have a TAW Teamspeak for this.

I see here a Problem with too many bad Weather Maps too for the Blue Side.

 

so the Biggest Problems are:

-too much Squadrons(with 6 Players up) on one Side

-Timezones

-AAA

 

It does not matter if we mutually duel each other side-by-side in the forum (That's the reason why I rarely write here) Just make a few suggestions on how it could be better.

 

sorry for my bad eng. i think my Finn is better :)

Edited by JG4_Widukind

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9 minutes ago, woodrowwilson_pr said:

Teams were 1 Axis (me) to 7 Bolsheviks  (you guys) at takeoff.  Shot down a single Pe-2 with my mighty Gustav.

 

http://taw.stg2.de/pilot_sortie.php?id=67905&name=woodrowwilson_pr

 

 

On a serious note, can average pilots shoot down Pe-2s without the gondoles?

 

 


I say yes. But with expierience it gets better and gunpods are not needed, but still helpful. I shot down plenty Pe2s this campaign and the gunner never killed me, nor had I catatrphic damage.. Sure I am surely not average but still. Patience and some decent aim is sufficient.

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1 hour ago, DerSheriff said:


I say yes. But with expierience it gets better and gunpods are not needed, but still helpful. I shot down plenty Pe2s this campaign and the gunner never killed me, nor had I catatrphic damage.. Sure I am surely not average but still. Patience and some decent aim is sufficient.

 

Where's the sweet spot?  I've had almost no luck shooting engines on the thing.

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1 minute ago, woodrowwilson_pr said:

 

Where's the sweet spot?  I've had almost no luck shooting engines on the thing.

Usually you get one engine after some time. And a Pe2 cant fly on a single one. When wings and tail is damaged the Pe2 dont stays in the air very long.

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2 minutes ago, woodrowwilson_pr said:

 

Where's the sweet spot?  I've had almost no luck shooting engines on the thing.

 

Engines/wing root is the weak spot. For all it's positives, the Peshka can't fly (for very long) with 1 engine. It would be smart to disengage if he has 1 or 2 smoking engines and he's not close to any friendly base. It's not easy but it can be done. 

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4 hours ago, ECV56_Chimango said:

Yes, and i saw one of those attacks of yours Otto. You went SOLO tank busting with a big He111 -low and slow - at deck level almost. Surprise! You were quickly hit by fast AA . Same thing when you attack a tank column on your own.
 

But sure, don´t blame yourself...better go ahead and blame "sniper AA".  

Sorry but I had not other thing at that moment, ..by the way there were others Germans attacking the tanks column, ..but the maps end and nobody was able to kills the tanks

Edited by III/JG52_Otto_-I-

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1 hour ago, III/JG52_Otto_-I- said:

Sorry but I had not other thing at that moment, ..by the way there were others Germans attacking the tanks column, ..but the maps end and nobody was able to kills the tanks

 By the time you attacked, you were alone; i was there in CAP. And please, if you go column busting low and slow in a He-111,  and you get shot down...please avoid coming to forums blaming TAW and accept your own mistakes.

Also, i realize -after checking your sortie log=> http://taw.stg2.de/pilot_sortie.php?id=67870&name=III/JG52_Otto_-I- you decided to attack a column in a He-111 set as transport. :o:...your plane cut in half ditched next to the column and you went Dirty Harry mode with your ditched gunners against the column...oh boy, how dare you rush to forums complaining about TAW after that; maybe you are in the wrong server.

 

Give us a rest.

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14 hours ago, LLv44_Mprhead said:

 

There is other thing also. 110 is more fragile than pe-2 so with peshka you can get away with some hits from AAA that would kill 110.

 

Couple of other things 1) german advantage in level bombing is somewhat nullified by short mission time. This is quite a big problem for people (like me) who doesn't have too big a time window for flying so if there is not a near perfect match of mission and that window you don't really have time to fly proper bomber sortie. And if you try to rush you are as good as dead. 2) In reality you will also need good fighter escort or tons of good luck to manage level bombing run and also come home alive. During the last campaign we had situations were we actually had cover but when running in to red fighters were still butchered. And this is just because escorting is really not that easy. Ofc you can practice and get better but that will add another difficulty multiplayer for blues.

Problem is Axis is too fragile , so it's over very quickly

We all been there . IMHO. 

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15 hours ago, 150GCT_Veltro said:

Yesterday i was taking off from Gelendzhik when a pair of Pe-2 did begin their attack. They are almost immune to the barrage flak, and as usual, i've been instant kill by the gunner. At this point i really don't think we'll never have some sort of feedback by Han anymore about Pe-2, so i think we just have to ignore it to preserve our virtual life and aircrafts, and try a different solution for the Luftwaffe attack.

 

Every time I read a post like this, I can't help but roll my eyes.  I fly the Pe-2 a lot in TAW, and I'm sorry, the general comment about them being almost immune to barrage flak, or "as usual" PK'ing enemy fighters attacking them, is just nonsense.  I've lost a wing a few times due to flak rolling over/diving onto a defensive position from 2.5k to 3.5k, and I haven't observed many 109's having that difficult a time bringing my Pe-2 down.

 

I can count the number of times this round of TAW where my gunner PK'd an enemy 109 pilot - on one finger.  And that was a 109 that was stuck on my six on the deck trying to pump rounds into my smoking Pe-2, so yeah, eventually the gunner's going to hit something.   Just stop, please...  If it's as bad as you think it is, please fly Russian next round, and see how "invincible" the Pe-2 really is! :).

Edited by AKA_Relent
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16 hours ago, AKA_Relent said:

 

Every time I read a post like this, I can't help but roll my eyes.  I fly the Pe-2 a lot in TAW, and I'm sorry, the general comment about them being almost immune to barrage flak, or "as usual" PK'ing enemy fighters attacking them, is just nonsense.  I've lost a wing a few times due to flak rolling over/diving onto a defensive position from 2.5k to 3.5k, and I haven't observed many 109's having that difficult a time bringing my Pe-2 down.

 

I can count the number of times this round of TAW where my gunner PK'd an enemy 109 pilot - on one finger.  And that was a 109 that was stuck on my six on the deck trying to pump rounds into my smoking Pe-2, so yeah, eventually the gunner's going to hit something.   Just stop, please...  If it's as bad as you think it is, please fly Russian next round, and see how "invincible" the Pe-2 really is! :).


After an entire TAW campaign flying Red I can say that the truth lies somewhere in the middle. How far to either side is what we can argue to infinity :lol:. The Pe-2 especially with the blister turret is the best rear gunner in the game. Period. Is it the gun? Is it the admittedly very good firing position? [edited] Doesn't matter what it is really. But from my many, many, many hours flying 87s and 88s the Pe-2 gunner is able to at a minimum keep enemy fighters from parking at dead six and hammering away at me, which with the 87 and 88 gunners is not the certain death certificate that you get with a Peshka. 

 

But the Peshka is no uber plane. The bomb load is crap. It's actually not that stable of a plane in fast diving attacks like an 88. It can't fly on one engine - while the 88 can. It's all a give an take. 

Edited by SYN_Haashashin
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18 hours ago, StG77_Kondor said:


After an entire TAW campaign flying Red I can say that the truth lies somewhere in the middle. How far to either side is what we can argue to infinity :lol:. The Pe-2 especially with the blister turret is the best rear gunner in the game. Period. Is it the gun? Is it the admittedly very good firing position? [edited] Doesn't matter what it is really. But from my many, many, many hours flying 87s and 88s the Pe-2 gunner is able to at a minimum keep enemy fighters from parking at dead six and hammering away at me, which with the 87 and 88 gunners is not the certain death certificate that you get with a Peshka. 

 

But the Peshka is no uber plane. The bomb load is crap. It's actually not that stable of a plane in fast diving attacks like an 88. It can't fly on one engine - while the 88 can. It's all a give an take. 

 

OK, a little more reasonable :).

 

I beg to differ about the Ju-88 though, as I get damaged about as many times as I don't (seems ~50/50) when attacking them, depending on relative nose attitude, speed, etc. during the attack.  While the Pe-2 87 has a higher caliber upper-rear gun, the Ju-88 has the twin guns in the upper rear-facing gunner position (1 always AI) and it sure spits out a lot of lead.

 

If you lose an engine in the Pe-2, you can't fly very far - it's not going to bring you home very often if you've lost it in enemy territory.  The -87 is a little better than the -35, but not that much, plus I haven't found a way to feather the prop (edit) in the Pe-2, which doesn't help.

Edited by AKA_Relent
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The thing about the Pe-2 is that it is an almost 10 ton Aircraft built to Dive at Speeds in Excess of 800kph and do High G Pullouts. That's more than the 88 or 110. Structurally Speaking the Pe-2 is probably one toughest Nuts to Crack out there, IRL as ingame. So shooting off a Wing on it requires a lot of Work.

 

Then we have the Pilot who is protected by Full Body Armored Seats, so Killing him in a Dead Six attack is Difficult, and only the AP Shells from the MG151 will kill him with a Direct Hit, Minengeschoss won't do a lot against him. 

 

The Engines and Fueltanks however are less Protected but still very difficult to set Fire to, given their Self Sealing and Inert Gas Injection. 

This leaves only Radiators and Engines, which have some Armor in the Firewall, so Dead Six won't kill the Engines too quickly. So the only real Weakspot are the Radiators. 

 

Now, how the Gunners survive as well as they do is a Mystery. And why a Pe-2 110 series is flying in Stalingrad in Mid 1942 when it didn't even come out when Stalingrad was long over is probably due to Disinterest in Bombers by the Hosts. 

 

So as a Result taking down a Pe-2 requires more Patience than the Quick Wing Removal on a 110, the French Self Defense Ju-88 

Spoiler

 

 or the He-111 Flying Hearse with no Pilot Armor. 

 

 

 

And I love the "Challenging Environment" in which Clouds are never below 2000m (when 300 to 800m were normal in Russia in Winter and Autumn), no Strong Ground Winds or Gusts, AAA is Set to God Level, and AI Aircraft Gunners at Koala Level. 

Spoiler

 

 

Edited by 6./ZG26_Klaus_Mann
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1 hour ago, 6./ZG26_Klaus_Mann said:

AI Aircraft Gunners at Koala Level

I'm not having that, a Koala can shoot better than the rear 110 gunners!

 

ES6IYQa.jpg

Edited by 6./ZG26_Custard
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Pe2 gunner didn't give me any trouble this taw, If you do a correct approach you should be fine guys... Gunners should be reworked for sure but this has nothing to do with taw stop beating a dead horse. ( also are all gunners set to novice now? )

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The Gunners are just weird. First they shoot at thin Air, Phantoms, often 30° off the target, just nowhere, spilling their seed like Onan, and then in a Moment of clarity they just straight up Murder the Enemy in a Single Burst and go back to Dementia. 

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Blue Team 'Coordinated Attack Anapa'

yesterday evening (GMT) we have had a wonderful example for two high-effective, coordinated raids on AF Anapa, by which we destroyed the AF in 40 min to 100%.

I don't know exactly, at least about 15 Fighters, Jabo's and Me110 were going together, we've  had minimal losses.

Sometimes Blue side is able to communicate ;-)

 

 

 

map_nr339.jpg

map_nr341.jpg

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10 minutes ago, Fritz-Faber said:

Blue Team 'Coordinated Attack Anapa'

yesterday evening (GMT) we have had a wonderful example for two high-effective, coordinated raids on AF Anapa, by which we destroyed the AF in 40 min to 100%.

I don't know exactly, at least about 15 Fighters, Jabo's and Me110 were going together, we've  had minimal losses.

Sometimes Blue side is able to communicate ;-)

 

 

 

map_nr339.jpg

map_nr341.jpg

I feel like blue do ok on afternoon and evening european time, but when night falls and the fire nation attacks we lose 2-3 airfields

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19 hours ago, ECV56_Chimango said:

 By the time you attacked, you were alone; i was there in CAP. And please, if you go column busting low and slow in a He-111,  and you get shot down...please avoid coming to forums blaming TAW and accept your own mistakes.

Also, i realize -after checking your sortie log=> http://taw.stg2.de/pilot_sortie.php?id=67870&name=III/JG52_Otto_-I- you decided to attack a column in a He-111 set as transport. :o:...your plane cut in half ditched next to the column and you went Dirty Harry mode with your ditched gunners against the column...oh boy, how dare you rush to forums complaining about TAW after that; maybe you are in the wrong server.

 

Give us a rest.

Please check all me sorties, prior to attack to me in this forum.
In my squad we usually fly only the Bf-109, but there are no option in this server, if you return to base with the aircraft damaged, or perform a ditching prior to arriving home base, you lost the aircraft for 3 missionsin the TAW.
I´ve not purchased  all the planes, (and i will not buy anything more until Bf-109´s FM, trim control, etc. will fixed,), In that sortie that you mention, only I could fly the He-111 H-6, because, I had NOT OTHER airplane available. I was just trying to help, breaking a few tanks, before the mission expired.


And .. Give me a rest too.

By the way, ... Try to fly in the TAW, before attack me, because it seem, that You are not in the stat :rolleyes: 

Edited by III/JG52_Otto_-I-

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On 14/5/2018 at 12:07 PM, =L/R=Coldman said:

Pe-2 has 2 gunners not one so that's why they can use both guns :salute:

Yes, Pe-2 has 2 gunners, .. but it had 3 defence machine guns , the rear gunner, must be attending to both machineguns, one in the ventral torret and other one that could be switched in the 2 rear lateral windows. Today in game, the rear gunner move the machinegun from LH lateral window to the other RH window, or open the doors of the ventral torret  in miliseconds when he is attacked for several enemies. Did you know it?, ..I think not. ;)

Edited by III/JG52_Otto_-I-

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1 hour ago, III/JG52_Otto_-I- said:

By the way, ... Try to fly in the TAW, before attack me, because it seem, that You are not in the stat :rolleyes: 

I don´t mean to attack you. I've already told you i was in CAP diving on your plane when i saw you going Rambo style against those tanks with your He111 in a transport loadout. Can´t you read?  I even have a track recorded with that. This TAW i was not going to participate cause i had no time to take it the way i like, so i used a random nick for the few sorties i flew in; search better mate, y fly for the ECV56/Redeye coalition 666°GIAP "Diablos Rojos" => Oops! It seems i'am in the stat ;)

Read again my previous post, i hope you realize how wrong you are; i have nothing else to add. You don´t have to explain anything Otto, your actions already spoke for you. 

Edited by ECV56_Chimango
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46 minutes ago, ECV56_Chimango said:

I don´t mean to attack you. I've already told you i was in CAP diving on your plane when i saw you going Rambo style against those tanks with your He111 in a transport loadout. Can´t you read?  I even have a track recorded with that. This TAW i was not going to participate cause i had no time to take it the way i like, so i used a random nick for the few sorties i flew in; search better mate, y fly for the ECV56/Redeye coalition 666°GIAP "Diablos Rojos" => Oops! It seems i'am in the stat ;)

Read again my previous post, i hope you realize how wrong you are; i have nothing else to add. You don´t have to explain anything Otto, your actions already spoke for you. 


[edited] The He-111-H6 is not only a transport, you can add bombs. But Don´t worry, I will flying Bf-109 only, or nothing, it better than become a funfair duck, in a bomber.

Edited by SYN_Haashashin
No Spanish forum

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1 hour ago, ECV56_Chimango said:

y fly for the ECV56/Redeye coalition 666°GIAP "Diablos Rojos" => Oops! It seems i'am in the stat ;)
 ..your actions already spoke for you. 


It seem that you are not in the stats. "Chimango" name is not there.   ..and your actions already spoke for you. 
 

Si66giap.jpg

Edited by III/JG52_Otto_-I-

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I have find quite frustrating to make long bomber sorties of level bombing. I got some direct hits with 4 SC 500 to destroy just 3 buildings on a depor on an arfield. And the other day my squad E69 attacked the trenches with 4000kg bombs with 4bf110 on a fast run and what we  get was just 2 ground targets. 

It looks that objects are too dispersed to make big bombs useless  and not talking about the trenches that are never destroyed so you need to stay a big time on the zone looking for and strafing one by one all the guns or buildings. The red planes are perfectly suited for that just make a cloud of average skilled pilots over the targets and even for a skilled blue pilot is impossible to cover any stuka with all this planes making tight turns on the deck and the controls frozen at 550km/h. If the blue side do the same there will be a dogfight like berloga and no point of doing the serious server stuff. 

Targuets are also so close between each and to close to the arfield so even flying with air superiority a hell of a lot will take of again to counterstrike you on a few minutes. 

 

I am not complaining is just like that on this sever tactics are just favouring red side, on purpose or not. If the strategic bombing attacks were more important like were on DED EXPERT server, the thing would change and will be the blue side who takes the advantage. 

 

I have to admit also that a lot of blue players are pussies flying at 9k camping on his base to have a streak

2 hours ago, III/JG52_Otto_-I- said:

Yes, Pe-2 has 2 gunners, .. but it had 3 defence machine guns , the rear gunner, must be attending to both machineguns, one in the ventral torret and other one that could be switched in the 2 rear lateral windows. Today in game, the rear gunner move the machinegun from LH lateral window to the other RH window, or open the doors of the ventral torret  in miliseconds when he is attacked for several enemies. Did you know it?, ..I think not. ;)

Because everybody knows that Vodka makes the gunner to run soo fast in the plane ans make him soo accured so he can snap shot you on the face while overshooting him at 600kph with a retarded angle of attack. 

Also if you add some vodka on the bullets will increase the incendiary power of them so they can hit you harder so they can spray comunism.

 

Pd: I hope they will have some sense of humor and will not ban me. 

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1 hour ago, E69_geramos109 said:

I have find quite frustrating to make long bomber sorties of level bombing. I got some direct hits with 4 SC 500 to destroy just 3 buildings on a depor on an arfield. And the other day my squad E69 attacked the trenches with 4000kg bombs with 4bf110 on a fast run and what we  get was just 2 ground targets. 

It looks that objects are too dispersed to make big bombs useless  and not talking about the trenches that are never destroyed so you need to stay a big time on the zone looking for and strafing one by one all the guns or buildings. The red planes are perfectly suited for that just make a cloud of average skilled pilots over the targets and even for a skilled blue pilot is impossible to cover any stuka with all this planes making tight turns on the deck and the controls frozen at 550km/h. If the blue side do the same there will be a dogfight like berloga and no point of doing the serious server stuff. 

Targuets are also so close between each and to close to the arfield so even flying with air superiority a hell of a lot will take of again to counterstrike you on a few minutes. 

 

I am not complaining is just like that on this sever tactics are just favouring red side, on purpose or not. If the strategic bombing attacks were more important like were on DED EXPERT server, the thing would change and will be the blue side who takes the advantage. 

 

I have to admit also that a lot of blue players are pussies flying at 9k camping on his base to have a streak

Because everybody knows that Vodka makes the gunner to run soo fast in the plane ans make him soo accured so he can snap shot you on the face while overshooting him at 600kph with a retarded angle of attack. 

Also if you add some vodka on the bullets will increase the incendiary power of them so they can hit you harder so they can spray comunism.

 

Pd: I hope they will have some sense of humor and will not ban me. 

Dispersion of targets, making big bombs useless:  This is exactly the reason ground forces did this.  

Targets too close to eachother: Again, done so forces can have mutual coverage/convergence.  

 

Do we want to at least vaguely simulate war conditions? Or make it arcade-like by making targets for all?

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2 hours ago, E69_geramos109 said:

I have find quite frustrating to make long bomber sorties of level bombing. I got some direct hits with 4 SC 500 to destroy just 3 buildings on a depor on an arfield. And the other day my squad E69 attacked the trenches with 4000kg bombs with 4bf110 on a fast run and what we  get was just 2 ground targets. 

It looks that objects are too dispersed to make big bombs useless  and not talking about the trenches that are never destroyed so you need to stay a big time on the zone looking for and strafing one by one all the guns or buildings.


This is actually a valid criticism of the way TAW does defensive positions. A position can look 100% healthy, but in reality they have been damaged from a previous mission and you will get maybe 1 or 2 or sometimes even 0 kills if you drop bombs on them. The only way you have any idea that the defenses are hit are on the website : Good/Average/Poor, etc. But when 'average' if all 3 positions are still up it doesn't tell you which ones are already damaged. And there's no way of visually inspecting the target without getting too close to the AA to tell. The bunkers and all other buildings will look 'alive' but when they're destroyed you get 0 credit. Needless to say this is a problem for ground attackers.

 

I know Kathon has mentioned this before probably many, many pages ago. But there's got to be a better way. Maybe in the mission briefing where it explains what happened in previous mission - it can be more accurate as to exactly which of the 3 defensive positions are hit and how much damage each one has? Is this possible?

For example: 
Kalach Defs: 817 22%, 919 0%, 1016 79%

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29 minutes ago, =BES=Coyote-66 said:

Dispersion of targets, making big bombs useless:  This is exactly the reason ground forces did this.  

Targets too close to eachother: Again, done so forces can have mutual coverage/convergence.  

 

Do we want to at least vaguely simulate war conditions? Or make it arcade-like by making targets for all?

Not in every place. There are too few objects so you can make the disperssion so big. 

Also if you put a lot of objects and you need 90% of destruction is easier to make if there are a lot of objects on the area . With few can be a gun and a truck hidden somewhere and you can become cracy droping bombs on the area and nothing happens. 

 

We are talking about making this flyable not real on the server. If you want realism lets make real line front with far away arfields like how is done in real life. 

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The biggest challenge with the defensive positions (other than the flak/cannon/mg being grouped together so closely, being so deadly) is knowing which of the earthen bunker/mounds is actually destroyed or not.

 

There is a slight difference in color/pattern  between an undamaged bunker and a destroyed one.  Often you can’t tell until you are at the end of your dive, getting shot at, and you see the subtle differences.  By then it’s often too late - you just try to adjust your dive, drop and then try to avoid the hailstorm of flak/tracer coming your way! :)

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The best way I know to tell if a bunker has been taken out is by looking at the door. An untouched bunker will have a clear doorway. A destroyed bunker will have a bunch of debris sticking out of it. This distinction can be made from distance, though not so far as it would seem some would like. Another solution would be to talk to anyone who was just at the target in question. See if they know anything about the target that will help you better kill it. And if the AA is causing issues kill that first. A coordinated 2 or 3 plane team can effectively render AA so much scrap metal. One plane goes in at high speed on an erratic flight path so as not to get hit while the others shoot the otherwise occupied guns. I've seen people do this. I've done it, both as a shooter and a decoy, it isn't that hard. After the guns are dead targets are a lot less scary. Granted you still have other planes to watch out for but you have fewer guns shooting at you and that is a good thing.

 

Long story short, if you run into a brick wall of a problem and smashing your head into it isn't working then think of something new. Or, if not new, at least something else.

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4 hours ago, Disarray said:

The best way I know to tell if a bunker has been taken out is by looking at the door. An untouched bunker will have a clear doorway. A destroyed bunker will have a bunch of debris sticking out of it. This distinction can be made from distance, though not so far as it would seem some would like.


The 'busted door' works for other servers like WoL when they run static missions. In TAW that bunker could've been destroyed Mission #1. But in Mission #2 it spawns as 'alive' with it's doors intact and with the same shade of brown that a fully healthy one would have. There really is no way of knowing until you drop your bombs and you see a big fat goose egg next to your name. 

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8 hours ago, III/JG52_Otto_-I- said:


It seem that you are not in the stats. "Chimango" name is not there.   


Is this you trolling again or you really believe what you wrote? Let me help you out just in case of the latter;  if i 've already told you that i didn´t use my usual nickname this time and gave to you the link to the 666°GIAP coalition lineup where only one pilot is not under ECV56 or Redeye tag....guess who is 666°GIAP_Muyahidin then?  

 

Please stop behaving like this, quoting silly things,  or deviating comments which avoid the main subject for what i replied to your TAW complains, a vital issue that you don´t seem willing to understand, so i'll try to be very direct this time: your performance in TAW has been extremely poor; you took off 32 times and only landed 8 times;  you lost 22 out of 32 planes; Oh sure is beacuse of what you complained about two pages ago (#214); let me quote:

"By the way, russian AAA are like snipers, and hit your airplane at firt shoot, during A/G attack run "

"I think that some changes are needed, in order to make the campaign more easy for attack pilot because nobody want to fly one hour to his target, for dead over target, by a single shoot of the sniper AAA"

Then, the same person who writes these complaints,  goes solo attacking a tank column with a He111 set as a transport, ditches next to the column after being -obviously- shot down fast, and starts shooting with his gunners at the vehicles and tanks like a Warthunder 8 year old would do. Sorry man, no excuses can be sustained after that performance, no matter how hard you try. Again, you lost 22 out of 32 planes! And for what? not much...cause during those sorties you only have 6gk and 1ak. 
 

I wouldn´t say anything to you  or the guys who approach TAW like you in Rambo style and lose so many planes, it really is up to you and it is also very good for our win by attrition goals; :biggrin: but on top of that, and now comes the most shocking part, you come to forums and dare to criticize il2 devs, TAW management, and red AA for your incompetence! Do you always go like that blaming others for your own mistakes? How dare, after approaching TAW campaing like that, you show up in forums pretending your demands to be taken seriously. Give us a rest, really man, and instead of flaming forums making a fool of yourself, use that energy to learn more and become a better virtual pilot.

 

Accepting our own mistakes and limitations is the first step to learn and get better.

 

:salute:

  • Upvote 6

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Hello

I am hoping you are able to help me resolve this issue.

I am registered on TAW, with the name you see here. In addition, I set up to play on the side of Axis team.

But, every time I try to play on TAW, I  receive a message "You have to register first." BUT I AM REGISTERED!!!!!

Is there a reason for this? And what is the cure?

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Recently I have phishing warning for this (TAW) subforum. Anyone else have this with Malwarebytes?

 

   

TAW phish.jpg

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Like  commander of 666ºGIAP I must say, Chima this time fly whit TAG 666°GIAP_Muyahidin for our coalition.

 

The question for TAW admins is clear no???

How many weeks for start next edition???

heheheheeh.

 

Thx Again to Admins and all players made this edition posible.

Good Job Red Team!

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14 hours ago, StG77_Kondor said:

I know Kathon has mentioned this before probably many, many pages ago. But there's got to be a better way. Maybe in the mission briefing where it explains what happened in previous mission - it can be more accurate as to exactly which of the 3 defensive positions are hit and how much damage each one has? Is this possible?

For example: 
Kalach Defs: 817 22%, 919 0%, 1016 79%

Added to my to-do list.

 

 

8 hours ago, S.A.C.G._RCAF_LYNX said:

Hello

I am hoping you are able to help me resolve this issue.

I am registered on TAW, with the name you see here. In addition, I set up to play on the side of Axis team.

But, every time I try to play on TAW, I  receive a message "You have to register first." BUT I AM REGISTERED!!!!!

Is there a reason for this? And what is the cure?

You are not registered. You have registered slightly different name.

What is the cure? Maybe try to simplify your name to avoid errors during registration.

 

 

19 minutes ago, RedEye_Tumu said:

The question for TAW admins is clear no???

How many weeks for start next edition???

heheheheeh.

 

Let's hope as few as possible ;)

 

And AA stats from this campaign. 

TAW_13_AA.JPG.6084a38dd4d7a83377dde7865650721f.JPG

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