RoteDreizehn 28 Posted November 24, 2015 (edited) thx Jason and thx to Loft and Devteam for these nice reality improvements (physics and systems modeling) The 110 template will be available later tonight or tomorrow. It's almost done. Jason Edited November 24, 2015 by RoteDreizehn Share this post Link to post Share on other sites
Sokol1 1621 Posted November 24, 2015 (edited) Any Idea how to change the Tank controls? Cant find them Tanks controls keys are already assigned for planes controls, reassign then will affect planes too: E = engine Arrow keys (for keybaord fly) = drive tank Gunner/pilot position = gunner/driver "Nestle to gunsight" = center tank main gun Open cannopy = open Hatch Adjust bombsight = adjust sigh Recharge gun = change AP/HEAT Edited November 24, 2015 by Sokol1 Share this post Link to post Share on other sites
Eldur 217 Posted November 24, 2015 Bf-110 deserves just one statement: Share this post Link to post Share on other sites
ericshark 3 Posted November 24, 2015 thx for uptade dev !!! now the mig3 pls mig3!!!!!! Share this post Link to post Share on other sites
Lister_of_Smeg 12 Posted November 24, 2015 (edited) I have a question about the mouse control.Even if I set it to its least sensitive it's way over-sensitive.Flying in a straight line is difficult.I know it's experimental but atm it's just not workable for me. I can turn down the sensitivity of the mouse which helps but then I have to drag the mouse half way across the desk to scroll around the cockpit. Edited November 24, 2015 by [D12]Lister_of_Smeg Share this post Link to post Share on other sites
SFF_Vellu 26 Posted November 24, 2015 Hello Very nice updating but I have one problem. I can't move tank's turret. I can drive and change positions but I can't move the turret. Share this post Link to post Share on other sites
SOLIDKREATE 1907 Posted November 24, 2015 The 110 template will be available later tonight or tomorrow. It's almost done. Jason I may take a sick day tomorrow and skin all day long! 2 Share this post Link to post Share on other sites
III./ZG1_LoHan 14 Posted November 24, 2015 Thx guys! The trust i was given in ur team was a good one! Salute! Share this post Link to post Share on other sites
BMW801 42 Posted November 24, 2015 Thank You,Devs! Outstanding job, once again! Share this post Link to post Share on other sites
von_Tom 275 Posted November 24, 2015 I'd love to know the actual commands to change key assignments to. I've deleted all default settings and have no idea if change seat is change aircraft position etc. von Tom Share this post Link to post Share on other sites
III/JG2Gustav05 685 Posted November 24, 2015 Correct, this is in line with original German documentation. I didn't test Bf109G2 max speed in summer map in previous version , right now what I get at 3000m in a quick test Bf109G2 487km/h IAS auto rad Yak-1 484km/h IAS no overheat meassage. 3 km/h difference. Share this post Link to post Share on other sites
III/JG2Gustav05 685 Posted November 24, 2015 I didn't test Bf109G2 max speed in summer map in previous version , right now what I get at 3000m in a quick test Bf109G2 487km/h IAS auto rad Yak-1 484km/h IAS no overheat meassage. 3 km/h difference. condition correction, altitude is 3500m instead of 3000m. Share this post Link to post Share on other sites
=IRSS=3wu 19 Posted November 24, 2015 109 F overheats to fast now, thats not very realistic... Share this post Link to post Share on other sites
Veteran66 454 Posted November 24, 2015 (edited) thx for the free Panzer Game Panzer control Controls/ Pilot head control/ Turret, gunsight view vertical = Mouse Y Controls/ Pilot head control/ Turret, gunsight view horizontal = Mouse X Edited November 24, 2015 by Veteran66 3 Share this post Link to post Share on other sites
EAF_51_FOX 42 Posted November 24, 2015 (edited) Hello, however I can "Take control of turret tank with -T- key" this funcion ok, BUT I can't move my turret , also I can'ìt fire weapons on tanks, please anyone can tell me default keys for move turret and firing? may be I've messed some commands/conflict?.. Edited November 24, 2015 by EAF_51Raptor Share this post Link to post Share on other sites
FuriousMeow 1076 Posted November 24, 2015 condition correction, altitude is 3500m instead of 3000m. And if you run the Yak in that condition for about 5 minutes, a little less than that, the engine goes kaplooey. The 109's does not. 1 Share this post Link to post Share on other sites
Bussard 125 Posted November 24, 2015 Bf110 is fantastic work. The F-4 and G-2 are better turners now with the change of the radiator flaps. Also noticeable in climb. Share this post Link to post Share on other sites
II/JG17_LtZot 14 Posted November 24, 2015 Thanks for the update guys and your continuing efforts to improve the game which I really appreciate. I just wanted to raise that there were over twice as many German opponents to Russians on the DED normal server and while numbers imbalance has always been something of an issue, the previous systems "limiter" played it's part to make things more equal and challenging for the players of both sides. ( I know it's sometimes frustrating waiting to access but it's still a game and needs to offer chance of success to both opponents to remain healthy) Unfortunately, since this last update that balance doesn't seem to function and I saw 24 G v 10 R (9/10 of which were probably players in tanks as I saw only a single red plane). Hope you can come up with something about the balance of numbers to encourage better gameplay (and how that will effectively operate in a flight sim when large numbers of players might opt to sit in tanks. Do we need both a tank and plane limiter system to keep the sides fairly equal in both planes and tanks ? I have to admit I fly in German planes but there always seemed to be enough excellent Russian players to shoot me down. The 1 today had about 9 opponents to get through before he could think about shooting at me. Just a thought. Thanks again for all your hard work and innovations, this game is getting better and better I Share this post Link to post Share on other sites
Veteran66 454 Posted November 24, 2015 (edited) Hello, however I can "Take control of turret tank with -T- key" this funcion ok, BUT I can't move my turret , also I can'ìt fire weapons on tanks, please anyone can tell me default keys for move turret and firing? may be I've messed some commands/conflict?.. Panzer control Controls/ Pilot head control/ Turret, gunsight view vertical = Mouse Y Controls/ Pilot head control/ Turret, gunsight view horizontal = Mouse X Edited November 24, 2015 by Veteran66 Share this post Link to post Share on other sites
71st_AH_Hooves 597 Posted November 24, 2015 WOW, just got done playing tanks, and it was everything I thought it could be, I lowered my expectations based on the devs advised to not expect a tank sim, but IMHO, what they have delivered is every bit as fun as I thought it would be!! Great idea and I hope to see more ground vehicles in the future, even if they are just the ones that are currently in the sim. Hello, however I can "Take control of turret tank with -T- key" this funcion ok, BUT I can't move my turret , also I can'ìt fire weapons on tanks, please anyone can tell me default keys for move turret and firing? may be I've messed some commands/conflict?.. I have this same problem every time an update comes out. I have to default my controls out to get control back to the turret. It sucks to have to remap, but it seems to fix it for me. Share this post Link to post Share on other sites
-IRRE-Belmont 127 Posted November 24, 2015 Nice job, S! Share this post Link to post Share on other sites
J_Bad 0 Posted November 24, 2015 Hello, switches AP / HE / Gun functional? RALT + G unresponsive .. What are the keys? thanks Share this post Link to post Share on other sites
71st_AH_Hooves 597 Posted November 24, 2015 Also, Just tried mouse control, I'm not sure how you did it, but I think its done EXTREMELY well, I feel like its easy enough to use whilst no giving any tactical advantages. (some disadvantages though) Bravo, I think its really going to be used well. Share this post Link to post Share on other sites
Sokol1 1621 Posted November 24, 2015 I too are not ably to change AP/HE (with RAlt+G)... I notice that are ammo for coaxial MG but dont find how use his weapon. Share this post Link to post Share on other sites
Veteran66 454 Posted November 24, 2015 to change AP/HE/MG look in the control settings for the weapon control settings / select ammunition sorry my game is in german, so i do not know the english setting word Share this post Link to post Share on other sites
III/JG2Gustav05 685 Posted November 24, 2015 And if you run the Yak in that condition for about 5 minutes, a little less than that, the engine goes kaplooey. The 109's does not. engine will be damaged even with no overheat meassge after 5 mins in this condtion? Bf110 is fantastic work. The F-4 and G-2 are better turners now with the change of the radiator flaps. Also noticeable in climb. I am really stunned by your conclusion about bf109. Share this post Link to post Share on other sites
6./ZG26_5tuka 1810 Posted November 24, 2015 Anybody else suffering form heavy FPS drops after this patch? Was crawling around with 15-20 FPS in my Pz. III on a 40 people server today. Some people in chat too confimed high FPS drops. G-2 throttle feels nice now. Also the Kommandogerät now responses better to small power increasements, it will no longer rotate pitch back to 8:30 while taxiing. Historically correct or not I'm glad with that change. Share this post Link to post Share on other sites
pilotpierre 708 Posted November 24, 2015 Not going to enjoy my grandsons soccer as much this morning, will be too anxious to get home, download and try out the 110 and a tank or two. That will take care of the rest of the day methinks. Donkey shane mein gutengrammen devs. Share this post Link to post Share on other sites
FuriousMeow 1076 Posted November 24, 2015 (edited) engine will be damaged even with no overheat meassge after 5 mins in this condtion? Beats me. I don't use technochat. The only way I could attain speeds above 570km/h in the Yak was by closing the radiator flaps. The engine burned out before 5 minutes. The temperature rose and rose steadily in that condition until the MP and tach started dancing following by total engine seize. I can only assume that's how you attained 584km/h in a Yak at that altitude, because there's no way it's happening when the engine is being kept below 90 temp with use of the cooling flaps/shutters. Edited November 24, 2015 by FuriousMeow Share this post Link to post Share on other sites
6./ZG26_McKvack 490 Posted November 24, 2015 Anybody else suffering form heavy FPS drops after this patch? Was crawling around with 15-20 FPS in my Pz. III on a 40 people server today. Some people in chat too confimed high FPS drops. G-2 throttle feels nice now. Also the Kommandogerät now responses better to small power increasements, it will no longer rotate pitch back to 8:30 while taxiing. Historically correct or not I'm glad with that change. Yea FPS got a major hit it seems like Share this post Link to post Share on other sites
MadisonV44 119 Posted November 24, 2015 Great release guys but unfortunately I was forced to leave WoL after a quick MP try. Too much stutterings, very big FPS drop and Track IR lacked fluidity. It was a pain to play. Will give another try later. I had no problem until this release and I must say I was glad because we recovered a pretty decent network MP behavior in the 1.104 ! MP network code 1.105 seems to regress in a certain way, or maybe the mission was overloaded ... Just hope we did not exchange the game-play and relative flying fluidity vs tanks ... Share this post Link to post Share on other sites
senseispcc 232 Posted November 24, 2015 In the skin viewer there is a problem with the aft cockpit frame for the Me110 e2. Otherwise it is a nice plane to fly maybe a little too fast and loosing not enough energy in maneuvers?! But I never piloted one and it is based only on what I have read about it and all twin engine fighter planes. Share this post Link to post Share on other sites
III/JG2Gustav05 685 Posted November 24, 2015 Beats me. I don't use technochat. The only way I could attain speeds above 570km/h in the Yak was by closing the radiator flaps. The engine burned out before 5 minutes. The temperature rose and rose steadily in that condition until the MP and tach started dancing following by total engine seize. I can only assume that's how you attained 584km/h in a Yak at that altitude, because there's no way it's happening when the engine is being kept below 90 temp with use of the cooling flaps/shutters. Hold on, let's first make sure that we are in the same picture. The speed I was talking about is the IAS 484km/h instead of 584km/h in your comment. 484km IAS at 3500m should correspond about 574km/h TAS. my setup for YaK is 38% oil and water radiators, 100% power and 100% Prop pitch. Share this post Link to post Share on other sites
LLv24_Zami 804 Posted November 24, 2015 Tried the tanks using missions from the first page of this thread. It was actually very entertaining experience. Nice, not bad at all for a first try! Bf-110 was as expected, another very well made plane by the team. I like that plane, firepower is awesome for ground attack. Well done. Also played one intercept mission in campaign chapter 2 flying G2. I think the G2 throttle is much better now, easier to use. On that mission it was nice to see I-16s escorting flight of Pe-2s. They were pretty effective escorts, shot down 2 Bf-109s . Also saw a dogfight between Mc202s and I-16s. Good addition to the campaign IMO. I did not see any performance decrease in SP compared to previous version of the game that some people reported here. Probably concerns only MP. Share this post Link to post Share on other sites
MadisonV44 119 Posted November 24, 2015 I did not see any performance decrease in SP compared to previous version of the game that some people reported here. Probably concerns only MP. you are right, seems to be related to MP only Tried another server (Fighting Legend), few people, but much better sensation of fluidity, even FPS. WoL is overloaded (boats, maybe tanks ... don't know) and as a result : unplayable Share this post Link to post Share on other sites
6./ZG26_Emil 998 Posted November 24, 2015 If you are getting stutter I suggest reinstalling after deleting the whole folder (back up stuff before). That's helped me in the past Share this post Link to post Share on other sites
FuriousMeow 1076 Posted November 24, 2015 (edited) Hold on, let's first make sure that we are in the same picture. The speed I was talking about is the IAS 484km/h instead of 584km/h in your comment. 484km IAS at 3500m should correspond about 574km/h TAS. my setup for YaK is 38% oil and water radiators, 100% power and 100% Prop pitch. I meant the 470km/h. What does 38% correspond to? What temperatures are you trying to maintain? I may eventually hit 484 with the Yak, but by that point the 109 has already hit its top speed and is accelerating away. Top speed means nothing if you have to take longer to achieve it. Using QMB, Yak: 3500 meters. 40% setting on my rotary dials for both water and oil. 320km/h start. 76/77 oil. 74 water. Running about 40% open oil and water. 450km/h at 56secs and 99 degrees both. 2 minutes at 480km/h, 100 oil and 110 water. 3 minutes and 20 seconds, A little over 480km/h. 110 oil and 115 water. 8:47, engine begins to fail. Temps are 115 and shot up to 125 oil, 116 water. 9:15, engine done. 109G2: 3500meters. 320km/h start. 80 water. Oil - doesn't flip to show. 450 km/h at 38 seconds. 480 @ 1min 11 seconds. 490km/h almost at 1 min 28 seconds. 4 minutes 15 seconds, 90 water. 9 min 10 seconds, 100 water. Test terminated at 15 minutes, no change in temps and it could run until the 109 runs out of fuel but point proven. Results: 109 accelerates much faster, and gains separation easily and quickly. Yak can slowly get close to the same top speed as 109 but never equals it, but engine fails before 10 minutes of pursuit. 109 keeps on going. This doesn't even account for turning and being slower where the Yak will have to deploy more cooling flaps in order to keep its engine running at max while the 109 should be using it's acceleration advantage to get above the Yak and not to be turning with the Yak. EDIT: I turned on techochat, I was actually at 41% open for both for the Yak. Edited November 24, 2015 by FuriousMeow Share this post Link to post Share on other sites
II./JG77_Manu* 879 Posted November 25, 2015 -snip- funny that the G2 should at least be 30kph faster then the Yak at this altitude we have been over this one time to often Share this post Link to post Share on other sites
FuriousMeow 1076 Posted November 25, 2015 (edited) funny that the G2 should at least be 30kph faster then the Yak at this altitude we have been over this one time to often Funny, it almost is when using the correct settings to NOT destroy the engine. But ignore that part. Confirmation bias to the extreme. Edited November 25, 2015 by FuriousMeow Share this post Link to post Share on other sites
Sharpster 0 Posted November 25, 2015 How do you fire the main tank gun? Share this post Link to post Share on other sites