Popular Post C6_lefuneste Posted August 29, 2021 Popular Post Posted August 29, 2021 (edited) v10.0 - 2025/08/17 : Yak1 serie 23 and Yak3 serie 9 added. Hello, It's difficult to fly without technochat planes you don't know by heart. So, some people created Pilots Notes for Cockpit Photos to display parameters in the cockpit photo and help you to do it. I'm a fan of it, but I found some lacks in it and, at the opposite, some informations not really needed. So I created a new template, including more information: In addition of what was in the "Pilots Notes for Cockpit Photos", the new template includes this information: Propeller rotation direction beside RPM, put at left or right of RPM label, regarding rotation direction. The position of the logo is the direction the plane will pull on takeoff, or the direction on which it is easier to turn. Dive, Climb, Corner, Glidescope speed Manual or Automatic mode for cooling is specified by (M) or (A). Altitude for supercharger stage change (if more than 1 stage) Way to engage boost (if any) Range information and some time rough extrapolation on range if Fuel Warning (based on flight parameter for max.Range). Various Tips "Worst performance line" is describing altitude range in which IAS is lowering with altitude (at low altitude), as drawn in IL2compare: Information are taken from Planes and Vehicles Specifications and Operational Details of RavenSystem, from IL2Compare, and from Aircraft Flight and Technical Specifications and Operational Details (which seems no more updated). Special thanks to @Charlo-VR who fills a lot of WWI sheet and C6_zorkaiev who provides me a compilation of them. RPM information for German planes using "KomandoGerat" are only valid at low altitude and must better be been seen as a cue than as an instruction. Depending of fly parameter and altitude, KomandoGerat may put WEP or Nominal RPM for same ATA ! So fly your German bird with "KomandoGerat" by RPM and not by ATA. There are 2 versions provided in the mod, each version contains all WWII planes, so only one is to be used. Another Pilots Notes for CockPit Photos official numbers Nominal parameters are taken from the Aircraft Flight and Technical Specification Another Pilots Notes for CockPit Photos technochat numbers Nominal parameters are taken from measurement I made in IL2 at 300m using technochat. All note are not impacted (for examples Spitfires seems OK in the official doc). Modified notes are outlined in black and elements modified are in italic Of couse, the idea and first version are from SAS_Storebror, II./JG1_Vonrd. Every profile is provided as a gimp file in the same directory than the .dds, in order to ease any change (Plane/Textures/) There is a DEFAULT folder containing the template to fill for any new plane. All "chapters" are in a dedicated text layer. In order to export the .dds file from GIMP you have to do the following steps: Merge layer /clipped to image" command Export as an custom_photo.dds Option = compression BC3/DTX5 mipmap = generate mipmap Undo merge layers All WWI and WWII planes are available here: https://www.mediafire.com/file/136dfoeduw92pl2/Another_Pilots_Notes_for_CockPit_Photos_v10.0.zip/file To install it : Use JSGME or OVGME (best way) or Unzip the file, copy the contain of the directory "Another Pilots Notes for CockPit Photos official numbers" or "Another Pilots Notes for CockPit Photos technochat numbers" into the directory of IL2. All files named "custom_photo.dds" in [IL2installDIR]\data\graphics\Planes\[planeName]\Textures should be overwritten. As for previous Pilots Notes for Cockpit Photos, do not forget to enable "Photo" in the "Pilot Stuff" tab in the "Plane Settings" (Where you select fuel load, ammo, skins, etc.). Please fill free to modify, fix, add profiles and diffuse them. History v9.0 - 2025/08/05 : gotha added, glide speed and flap max speed updated for Spit Mk.IX c&e v8.0 - 2025/05/31 : added I153 and LaGG3s4 v7.0 - 2024/12/18 : take into account changes of 5.505, add in all WWII planes consumption in l/min. v6.0 - 2024/11/29 : added Charlo-VR FC IV planes and updated Bf109 G4/6 as Mig3 to take into account changes of 5.504 v5.2 - 2024/10/25 : fixed folder name for the SchuckertDIV v5.1 - 2024/06/29 : added Ta 152 H1 v5.0 - 2024/03/06 : missing AircoDH4 and Breguet14 added, fixed folder name of BristolFB, max RPM for Camel changed to 1400, at RavenSystem request v4.0 - 2024/02/25 : IAR80B, SpitfireMkIXc, P40E1 added. v3.3 - 2024/01/15 : Fix another issue in folder structure v3.2 - 2024/01/09 : Fix an issue in folder structure v3.1 - 2024/01/08 : Albatross DII and DV (from Charlo_VR) added. v3.0 - 2023/12/29 : Li2, I.A.R.80, La5s38 and all WWI planes added. v2.2 - 2023/05/04 : Bf109G6AS added, C47 fixed and more infos for SpitfireMkXIVe v2.1 - 2023/04/01 : SpitfireMkXIVe added (same values as SpitfireMkXIV) v2.0 - 12/12/2022 : C47A added v1.9 - 08/21/2022 : Boost added for Hurricane v1.8 - 08/03/2022 : Me410A1 added v1.7 - 06/18/2022 : Ar234B2 added v1.6 - 06/03/2022 : MosquitoFBMkVIs2 added v1.5 - 03/17/2022 : Ju88 C6 added v1.4 - 01/22/2022 : P51B fix: boost + bombs dropped by pair v1.3 - 01/13/2022 : P51B added v1.2 - 12/05/2021 : auto radiator for P38 (official and technochat), technochat RPM for A20B reduced at 2300 RPM instead of 2400 v1.1 - 09/17/2021 : for all Fw190A replace 2450RPM by 2425 RPM for nominal "technochat" value V1.0 - 09/04/2021, addition of a version with technochat numbers, fix in some notes for both version V0.1 - 09/03/2021 : first version (some errors are in notes) Edited August 17 by C6_lefuneste 34 20 15
ITAF_Airone1989 Posted September 1, 2021 Posted September 1, 2021 (edited) @c6_lefuneste I tried it in the last days, again: it's a great work! A lot of useful informations in such a small picture! My compliments! A couple of request: 1) I found the white background too bright in some situation (i.e. sun behind you). Is it possible to use the light yellow backgorund used by SAS_Storebror? 2) Also, some data about the engines seems to be "not so true". Example: using the technochat I found out that the max combat RPM for the Bf109 F2 are 2500 (instead of 2400). Is possible to update this data? Using the VR force you to switch off the technochat, that's why I found this info essential, but I don't want to waste 1000 RPM Here all the axis plane I tested: Spoiler Plane---Max Continuos---Max Combat---Max Emergency Bf 109 E7:----------- 2250------------2375-------------2475 F2:----------- 2350------------2500-------------2515 F4:----------- 2350------------2525 G2:----------- 2325 G4:----------- 2325------------2625 G6:----------- 2325------------2625 G6Late:------ 2325------------2625 G14:---------- 2325------------2625 K4:----------- 2450------------2600 Fw190 A3:----------- 2325------------2425 A5:----------- 2325------------2425 A6:----------- 2325------------2425 A8:----------- 2325------------2425 D9:----------- 3100------------3250 (ATA 1.5) Bf110 E2:----------- 2275------------2400------------2425 G2:---------- 2350------------2675 Plus, I found ATA info some kind of useless, since it is unreliable as the altitude changes. (correct me if I'm wrong) Maybe is possible to use that space in some other way. The only planes that also need ATA info are the bombers that want to set the max climb settings. (Here my test:) Spoiler Plane-----Max Continuos-----Max Climb (Low altitude ATA) Ju87:----------2275 --------------2425 (ATA 1.3) Ju88:---------- 2415--------------2415 (ATA 1.3) H111 H6:------------ 2275------------2425 (ATA 1.3) H16:----------- 2275------------2425 (ATA 1.3) Edited September 1, 2021 by ITAF_Airone1989
C6_lefuneste Posted September 1, 2021 Author Posted September 1, 2021 (edited) 4 hours ago, ITAF_Airone1989 said: @c6_lefuneste I tried it in the last days, again: it's a great work! A lot of useful informations in such a small picture! My compliments! A couple of request: 1) I found the white background too bright in some situation (i.e. sun behind you). Is it possible to use the light yellow backgorund used by SAS_Storebror? 2) Also, some data about the engines seems to be "not so true". Example: using the technochat I found out that the max combat RPM for the Bf109 F2 are 2500 (instead of 2400). Is possible to update this data? Using the VR force you to switch off the technochat, that's why I found this info essential, but I don't want to waste 1000 RPM Here all the axis plane I tested: Plus, I found ATA info some kind of useless, since it is unreliable as the altitude changes. (correct me if I'm wrong) Maybe is possible to use that space in some other way. The only planes that also need ATA info are the bombers that want to set the max climb settings. Hello. I did not want to take things I did not make, moreover, as there was no public template, the only background I may get was having writing in it. However, it's easy to change background color, so if you feel motivated, please feel free to do it for existing profiles and post a new version here. You are not the first to say that white is too much, so I will change color for last profiles to create. For the moment I'm more focusing on providing all WWII profiles. Half of allies planes are done. Same for engine parameters. For the moment I put the official ones, but why not updating the profiles with more accurate numbers if official are too conservative ? I provided gimp files to allow anyone to change them easilly. ATA may be kept because they give a reference for best values for speed and shortest value for time that can be achieved. If you have the same RPM with lower ATA you may have a better time to use... (so you may provide them with your RPM ?). At the end I may put references and link to different profiles provided (if any) in first post... Edited September 1, 2021 by c6_lefuneste 1
Hoss Posted September 1, 2021 Posted September 1, 2021 I haven't flown OKL, or VVS in quite awhile, But when the Allied version comes I'd like to see the included information on it. I do use Mike's original with the community added planes, thanks for the work put in so far. Cheers Hoss
Charlo-VRde Posted September 2, 2021 Posted September 2, 2021 (edited) @c6_lefuneste, I have always appreciate your contributions to the Il-2 community, and your cockpit notes look great! I especially like how you provided everything for others to also edit and update their own versions of the cockpit notes, including as new aircraft are released. As one who has greatly benefited from Mike's original cockpit notes, to the point that I have been one of the community members creating new ones for new aircraft since Mike stopped updating his, I am happy to see your approach. @ITAF_Airone1989raises a good point that I have also been aware of with Mike's notes and my own contributions for newly-released aircraft. I regularly fly on Discord with a buddy who relies on the technochat (which I never turn on), and he will often tell me the technochat allows him to exceed the engine parameters that I tell him from my cockpit notes, and the figures in those cockpit notes are all taken from the airplane mission briefings the devs list in the game. But as you noted, actually determining the true engine parameters when they differ from what the devs state they are in each aircraft's in-game briefing is a whole other project! I'd be happy to see someone else do that, too! Edited September 2, 2021 by Charlo-VR 1
C6_lefuneste Posted September 3, 2021 Author Posted September 3, 2021 (edited) All WWII planes are now available in first post, I modify the background color to have something similar with original mod. It's a bit late because all is done, but I wonder if I should not have better use this template: With Dxxx = Dive speed, Cxxx = Climb speed, Txxx = corner speed, Gxxx = Glide speed NLxxx = Low altitude max speed for Nominal mode, NM = Med. altitude max speed for Nominal mode, NH = High altitude max speed for Nominal mode ELxxx = Low altitude max speed for Emerg. mode, EM = Med altitude max speed for Emerg. mode, EH = High altitude max speed for Emerg. mode. xxx being the speed. Or maybe I can put colors for "nominal" (Green), "Combat" (Blue), "Emerg." (Red) in RPM labels and put this color for speed number ? That may be for example for the FW 190A8: Nominal -- 2300 1.20Combat 30 2400 1.32Emerg. 3 2700 1.42U17/C3 10 2700 1.65 ... D850 C280 T305 G220 Low532 Med558 High612 Low558 Med580 High641 ... I will be less clearer, concept of Low/Med/High Altitude will vary from plane to plane, but it may fit to 95% of plane notes size. What do you think about it ? I wont redo the existing notes (it's a lot of work) but if some of you want to add more accurate informations for some planes (as official ones are a bit conservative) maybe you can use this template. I put it in DEFAULT folder, it is named custom_photo_alternate.xcf. There is also an alternate background provided in both template ("back1 community") that will replace brown border by black, so pilots may easilly know that numbers are not the official ones (and there are no margin with them). Edited September 3, 2021 by c6_lefuneste 4
C6_lefuneste Posted September 4, 2021 Author Posted September 4, 2021 (edited) I did some testing yesterday I found some sensible gaps between nominal numbers in technochat and official numbers. So I create a new "flavour" with technochat elements measured at 300m. I also fixed some little errors or missing information. See first post for more information and get the last version. I only modified nominal parameters, because it's easy to check it in technochat. I do not know if some improvement are to be done for combat and other modes, because it means measuring time before failure, I won't have the time to do that ! But if some of you have elements for their favorite planes, share them here. This time I should let things as they are, unless some errors are reported or new planes are released. Edited September 4, 2021 by c6_lefuneste 1
ITAF_Airone1989 Posted September 4, 2021 Posted September 4, 2021 11 minutes ago, c6_lefuneste said: I only modified nominal parameters, because it's easy to check it in technochat. I do not know if some improvement are to be done for combat and other modes, because it means measuring time before failure, I won't have the time to do that ! Great work! About the combat: for the Axis planes this data Spoiler Plane---Max Continuos---Max Combat---Max EmergencyBf 109E7:----------- 2250------------2375-------------2475F2:----------- 2350------------2500-------------2515F4:----------- 2350------------2525G2:----------- 2325G4:----------- 2325------------2625G6:----------- 2325------------2625G6Late:------ 2325------------2625G14:---------- 2325------------2625K4:----------- 2450------------2600Fw190A3:----------- 2325------------2425A5:----------- 2325------------2425A6:----------- 2325------------2425A8:----------- 2325------------2425D9:----------- 3100------------3250 (ATA 1.5)Bf110E2:----------- 2275------------2400------------2425G2:---------- 2350------------2675 are trustable regarding the fact that you remain in the "combat" or "emergency". I know that there is also some difference about the "timer" (i.e. the 109 F-2 can stay at max emergency 2 minutes and not 1) but I didn't test them all. So maybe it's possible to write somenthing like: Combat:2500 ~30 min (I know I could do that by myself, but I have no idea how GIMP works and now I'm too busy.. Hope in the future to learn how to modify the files)
CountZero Posted September 4, 2021 Posted September 4, 2021 (edited) regarding testing engine timers, you need to turn on instrument panel so you get expired info in techchat, because if you just go by when engine will get wrecked, time will always be differant, as for exmpl if game set time of 5min , your engine can one time do 5min 5s and blow up or 8min and then blow up. 5 min is min safe time, and then after that expires (tech chat message is buged and shows up only if instrument panel is on also) your in random fail time. Also tech chat for some airplanes shows combat but your already in emergancy if you look at rpm or ata in cockpit, and time will be shorter, not 15min for example but 12min and so on... Thats why only way to know when your safe time expires is by broken tech chat message that only works when instrument panel is turned on. Edited September 4, 2021 by CountZero
C6_lefuneste Posted September 4, 2021 Author Posted September 4, 2021 (edited) I think timer is linked to manifold and RPM : that is combat time will be greater at lower end of combat range RPM and low manifold (high altitude) than at the extreme limit below WEP RPM and low altitude so higher ATA (regardless effect of surpressor). That's why the note should provide the lowest time value for a given RPM...@ITAF_Airone1989 How to be sure that your number will ever give at least the time written in the note ? Are you sure that you are not cutting it by a factor 2 for example? If you did it for a lot of few secs usage and with different altitude, it's difficult to be sure... Edited September 4, 2021 by c6_lefuneste
C6_lefuneste Posted September 4, 2021 Author Posted September 4, 2021 @ITAF_Airone1989, I did a quick check with the A3. I put her at 500m on RheinLand, 2400 RPM and more at 1.31 than the 1.32 (given officially to have this 2400 RPM) => it last 30 mins before having the message "..time expired...". So enough accurate for me for the engine time. Moreover these parameters are on the top of the combat range. After if I used your 2425, it last 23 mins...So why changing the numbers ?
ITAF_Airone1989 Posted September 4, 2021 Posted September 4, 2021 41 minutes ago, c6_lefuneste said: @ITAF_Airone1989, I did a quick check with the A3. I put her at 500m on RheinLand, 2400 RPM and more at 1.31 than the 1.32 (given officially to have this 2400 RPM) => it last 30 mins before having the message "..time expired...". So enough accurate for me for the engine time. Moreover these parameters are on the top of the combat range. After if I used your 2425, it last 23 mins...So why changing the numbers ? Nice, I didn't thought about this. So: - 2400 x 30 min it's correct - 2425 rpm you are still in the combat range, but you cannot keep it for 30 min. Good to know! Now, I really think there is not such a big difference between 2400 and 2425, so maybe it doesn't worth to change the value. On the other hand I rarely keep combat power for more than the time that I spend in combat (let's say max 5 min). So even if the time is shorter you could need this 3/4% of more power. In any case, beside that, from what I saw the only plane with some odd value was the 109F2. I will do some further test.
CountZero Posted September 4, 2021 Posted September 4, 2021 (edited) 1 hour ago, ITAF_Airone1989 said: Nice, I didn't thought about this. So: - 2400 x 30 min it's correct - 2425 rpm you are still in the combat range, but you cannot keep it for 30 min. Good to know! ... It works for all airplanes like that, time for timer devs say in specs or set for airplanes engines is only correct for numbers (rpm,ata mp...) devs say combat or emergancy mod is to be used, if you use higher numbers timer will be shorter, if you use lower numbers timer will be longer. And also techchat dosent end at exact values it should end you can think your in combat mod if you just go by tech chat, but your already in emergancy mod of engine timer. And when you go abow critical alt, things changes, as you cant reach max combat or emergancy values, timer will be longer. Edited September 4, 2021 by CountZero
Imperator_TFD Posted September 9, 2021 Posted September 9, 2021 (edited) G'day c6_lefuneste, Thanks for taking the time to step up to fill the big boots of the previous notes-in-cockpit mod that stopped being supported. Can you please explain what Corn speed is and why it's on the notes? Nevermind, it's corner speed. Edited September 9, 2021 by Imperator_TFD
C6_lefuneste Posted September 17, 2021 Author Posted September 17, 2021 new version v1.1 - 09/17/2021 : for all Fw190A replace 2450RPM by 2425 RPM for nominal "technochat" value 1 1
Ala13_UnopaUno_VR Posted September 17, 2021 Posted September 17, 2021 These notes could also be added for the TANK CREW? car speed on track or in mud, armor thicknesses in tank parts, etc.
C6_lefuneste Posted September 17, 2021 Author Posted September 17, 2021 (edited) 14 minutes ago, Ala13_UnopaUno_VR said: These notes could also be added for the TANK CREW? car speed on track or in mud, armor thicknesses in tank parts, etc. If there are some "cockpit" photos in tank, it should...There is a template provided in the mod, so you can try to create them. Edited September 17, 2021 by c6_lefuneste 1
Piciu Posted September 24, 2021 Posted September 24, 2021 Hi, my question. Are you considering creating a printable version? Like pdf for A5 paper for example? Cheers!
C6_lefuneste Posted September 24, 2021 Author Posted September 24, 2021 (edited) 9 hours ago, =LG=Piciu said: Hi, my question. Are you considering creating a printable version? Like pdf for A5 paper for example? Cheers! Hello. No, as I'm in VR my only need is to be able to see things in virtual cockpit. Feel free to use them to do what you like. Edited September 24, 2021 by c6_lefuneste 1
OrLoK Posted October 28, 2021 Posted October 28, 2021 I'm wondering if more info can be be included or made more legible via a more infographic style / some kind of shorthand. in the past on my riftS these were great but not always easy to read. now with my quest, things are better but I'm just spitballing with the idea of something with more "readability" obviously it would not be as "authentic" looking! thoughts anyone?
IRRE_LeLong Posted November 21, 2021 Posted November 21, 2021 Thanks so much Lefuneste for having continued and improved the notes set! A must have for me as for many IRREductibles. Keep it up the great work ? Merci beaucoup!
too-cool Posted November 24, 2021 Posted November 24, 2021 None of my pilot notes are showing in my planes anymore, has there been a change? TC
Charlo-VRde Posted November 24, 2021 Posted November 24, 2021 @too-cool, if you updated the game since the last time you saw your modded cockpit photos, then the game update overwrote your modded photos with the stock cockpit photos. This is why most of us who prefer something other than the stock cockpit photos use JSGME (Google that acronym if you don’t know what JSGME is) to add or remove our mods, especially for cockpit photos since each plane has its own texture folder for its cockpit photo. Using JSGME, when I read a game update has been released, I’ll remove my mods via JSGME before updating the game, then after the game is updated I’ll reenable my mods via JSGME. In this way I never lose my mods (unless, of course, a mod itself is “broken” because of an update to the game, but that is rare)
C6_lefuneste Posted December 5, 2021 Author Posted December 5, 2021 v1.2 - 12/05/2021 : auto radiator for P38 (official and technochat), technochat RPM for A20B reduced at 2300 RPM instead of 2400 2
C6_lefuneste Posted December 29, 2021 Author Posted December 29, 2021 At first, it should be in the official list :
smee_ger_ac Posted January 10, 2022 Posted January 10, 2022 On 12/29/2021 at 3:26 PM, C6_lefuneste said: At first, it should be in the official list : Hello, thank you for all the efford you do to provide this MOD for us. the P-51-B5 is now in the official List
C6_lefuneste Posted January 11, 2022 Author Posted January 11, 2022 15 hours ago, [DBS]smee_ger_ac said: Hello, thank you for all the efford you do to provide this MOD for us. the P-51-B5 is now in the official List I'll have a look ?
C6_lefuneste Posted January 11, 2022 Author Posted January 11, 2022 22 hours ago, [DBS]smee_ger_ac said: Hello, thank you for all the efford you do to provide this MOD for us. the P-51-B5 is now in the official List Done, but it was the same numbers as thr P51D...
Charlo-VRde Posted January 15, 2022 Posted January 15, 2022 On 1/11/2022 at 10:27 AM, C6_lefuneste said: Done, but it was the same numbers as thr P51D... Fantastic work as always! According to Requiem at https://www.youtube.com/watch?v=vNJvPqfocGA (and LukeFF confirmed in the update thread when this bird was released), our P-51-B5 has a manual Boost option for up to 5 minutes (though he doesn't address if that is 5 mins. total during a flight, or 5 mins. at a time, so one could boost for 5 mins, un-boost for a period of time, then boost for another 5 mins.). I was going to edit my own copy of your technochat version just for myself, but I realize now I don't know how to edit the text in the .dds file using GIMP (or Photoshop). Anyone who can post a quick guide for how to do that would be most welcome to me and others, I imagine
C6_lefuneste Posted January 15, 2022 Author Posted January 15, 2022 53 minutes ago, Charlo-VR said: Fantastic work as always! According to Requiem at https://www.youtube.com/watch?v=vNJvPqfocGA (and LukeFF confirmed in the update thread when this bird was released), our P-51-B5 has a manual Boost option for up to 5 minutes (though he doesn't address if that is 5 mins. total during a flight, or 5 mins. at a time, so one could boost for 5 mins, un-boost for a period of time, then boost for another 5 mins.). I was going to edit my own copy of your technochat version just for myself, but I realize now I don't know how to edit the text in the .dds file using GIMP (or Photoshop). Anyone who can post a quick guide for how to do that would be most welcome to me and others, I imagine ok, I did not look enough in the fight specification and not flight her....I'll fix it. 1
Charlo-VRde Posted January 17, 2022 Posted January 17, 2022 (edited) On 1/15/2022 at 12:03 AM, C6_lefuneste said: ok, I did not look enough in the fight specification and not flight her....I'll fix it. I found one other difference between our P-51-B and P-51-D - our P-51B will only drop bombs in pairs, whereas our P-51D can drop them in singles Edited February 4, 2022 by Charlo-VR
C6_lefuneste Posted January 22, 2022 Author Posted January 22, 2022 v1.4 - 01/22/2022 : P51B fix: boost + bombs dropped by pair 1 1
TAIPAN_ Posted February 4, 2022 Posted February 4, 2022 Thanks for these! I've been trying instead of the other version. I do find I really miss the takeoff and landing (glideslope/approach) speeds though, since I change planes alot and like to try and fly by the numbers. Any reason not to include? It's the only thing keeping me from switching from the old version Cheers
C6_lefuneste Posted March 17, 2022 Author Posted March 17, 2022 v1.5 - 03/17/2022 : Ju88 C6 added On 2/4/2022 at 2:21 AM, TAIPAN_ said: Thanks for these! I've been trying instead of the other version. I do find I really miss the takeoff and landing (glideslope/approach) speeds though, since I change planes alot and like to try and fly by the numbers. Any reason not to include? It's the only thing keeping me from switching from the old version Cheers Just the room missing...sheets are totally full for some planes, and I do not want to reduce size of text. The glidescope speed are provided, only the landing and takeoff are missing, but seriously, during takeoff and landing, are you looking your speed instead of looking outside to maintain your trajectory ? 1 1
TAIPAN_ Posted March 17, 2022 Posted March 17, 2022 10 minutes ago, C6_lefuneste said: v1.5 - 03/17/2022 : Ju88 C6 added Just the room missing...sheets are totally full for some planes, and I do not want to reduce size of text. The glidescope speed are provided, only the landing and takeoff are missing, but seriously, during takeoff and landing, are you looking your speed instead of looking outside to maintain your trajectory ? Ahh for some reason I didn't see glideslope at all on there, I'll have to take a look. And seriously yes I do trim to correct speed on approach, that's how I did it in real life and it's second nature once you're used to it. Looking outside to maintain trajectory is actually EASIER if you are on speed.
C6_lefuneste Posted March 17, 2022 Author Posted March 17, 2022 4 hours ago, TAIPAN_ said: Ahh for some reason I didn't see glideslope at all on there, I'll have to take a look. And seriously yes I do trim to correct speed on approach, that's how I did it in real life and it's second nature once you're used to it. Looking outside to maintain trajectory is actually EASIER if you are on speed. I totally agree for approach. But I never had a look on speed on last part of final or takeoff. But I pilot an ultralight plane. 1
TAIPAN_ Posted March 17, 2022 Posted March 17, 2022 1 hour ago, C6_lefuneste said: I totally agree for approach. But I never had a look on speed on last part of final or takeoff. But I pilot an ultralight plane. Yeah I usually overfly and break, so approach and final are the same - if glideslope is in there that's all I need Agree on takeoff, except for heavy bombers - when fully loaded you have plenty of time to look at the speed and wonder if it will ever get airborne!
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