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Charlo-VR

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About Charlo-VR

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    Los Angeles, CA, USA

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  1. Right?! My buddy who I fly Great Battles with a few times a week was visiting my backyard the other week and he started asking how Great Battles and Star Wars Squadrons looks in my Quest. I had given him my TrackIR when I got my Quest back in March, and when we fly together we talk on Discord, so he was very curious. Of course it's pretty much impossible to explain the VR experience, but because of how much COVID there still is in Los Angeles we knew he couldn't simply put on my Quest. We don't have the "genes" or access to medical care that world leaders apparently enjoy 🤪 I'll probably give/lend the Quest to him when my Reverb G2 pre-order arrives, and he can generously wipe it down with alcohol and let it sit unused for at least a week.
  2. As someone who has used vorpx to force VR into Star Citizen because I got tired of waiting for them to implement it, I'd much rather wait longer for Team Fusion to implement an effective, well done VR experience into their game, much as Great Battles has done
  3. Thanks for that advice - I thought I was seeing unusually high VRAM usage, and based on Chili's recommendations I suspected running my monitor at 3840 x 2160 together with MSAA was really taxing beyond what I need. I use OpenComposite and OTT based on advice I picked up from @dburne, and I'll experiment with all you suggested above - though the Oculus app appears to be a requirement for Oculus Link. I only run the game at such a high monitor resolution for the comfort of selecting game choices and startup sequences with the Quest off my head until I'm ready to start taxiing. And of course, whenever my Reverb G2 on pre-order finally arrives on my doorstep will start some experimentation all over again
  4. You and Wulfe and Chili are three of the folk I read most closely for hardware advice. Last week I upgraded to an i7-10700K OC @ 5.1 GHz on an MSI MPG Z490 Gaming Carbon WIFI motherboard, and 32 GB's of G.Skill Trident Z Royal DDR4-4000 RAM running at 4,000 MHz. Now in my own typical usage of IL-2 in CombatBox running 4x MSAA on my Quest, 1.1 SS in OTT, ASW off, 4K textures, 3840 x 2160 full screen, GPU-Z tells me I am pretty much using all of my aging Titan X’s 11GB’s of VRAM. What would you recommend I use to test that more precisely than GPU-Z?
  5. Yessss, a 16GB or 20 GB 3000 card is what I was hoping for. In my own tests in CombatBox running 4x MSAA on my Quest I am pretty much maxing out my aging Titan X’s 11GB’s of VRAM. I really hope when my preordered Reverb G2 finally arrives that it will run at least at 30Hz on my Titan X with its 1.2 DisplayPort (the G2’s specs require DisplayPort 1.3 or higher). If it runs at 30 Hz on my Titan X, that would allow me the patience to wait until December or however long it may be to find an available 3000 series card with at least 12 GBs of VRAM.
  6. I’m probably not helping matters by my masochistic insistence on using CH Control Manager to map my controller buttons. So long as I have a workaround that works for me, though, I am satisfied
  7. , @von_Tom, your suggestion led me to a solution. In the Options menu down in the "Mouse" section if I turn off "Allow Mouse Functionality" then my primary weapon button won't work. However, if I leave turned on "Allow Mouse Functionality" and change the "Mouse Sensitivity" to 0% and the "Mouse Screen Motion Range" to 100% then I at least minimize to effectively zero any unwanted yawing/pitching motion when I fire my primary weapon. So, a workaround but probably not what they intended.
  8. I have run into this odd issue that I also posted in the EA forums. Origin, CH Fighterstick, Pro Throttle, Pro Pedals, Oculus Quest, my controls work fine in 2D mode but after VR toggled on whenever I fire my primary weapon my X-Wing rotates down and to the right until I manually stop the movement. Balance Shields/Reset Power also causes the same. Note both of these controls involve the mouse, though in my case I am using my HOTAS controls.
  9. I finally fixed an issue with my Quest and was able to hop into a TIE and an X-Wing. Compared to Star Citizen, Squadrons is is much easier to set up my controls. I also found my joystick and rudder pedals much more responsive after I found in the options menu the joystick sensitivity sliders and pushed them up to 100%. I can now make myself dizzy in VR as I swing and spin through Star Wars space (something I can also do using vorpx to force VR in Star Citizen). Say what you will about Star Citizen, which I find deeply frustrating after seven years of occasionally playing, then setting aside - it really is the the Best Damn Screenshot Maker Ever, and has spoiled me with its rich, detailed graphics, to the point that parts of Squadrons look relatively cheap. But maybe that's what seven years in alpha will do 😛
  10. If you fly multiplayer, how much of your 3080's VRAM are you using in VR?
  11. In my tests a few weeks ago earlier in this thread I was using an i7-6700K Skylake OC @ 4.7 GHz on an ASUS ROG MAXIMUS VIII HERO motherboard and 32 GBs of G.SKILL Ripjaws 4 Series DDR4 3000 RAM running at 2,666 MHz. At that time in Combat Box with around 40 players I typically used 6 to 7 GBs of of my Titan X Hybrid's memory while flying around, with spikes up to about 9 GBs that seemed to correlate to between missions. Oculus Quest, 1.1 SS in OTT, ASW off, 4K textures, 1920 x 1080 windowed, 4 x FXAA. The other day I upgraded to an i7-10700K OC @ 5.1 GHz on an MSI MPG Z490 Gaming Carbon WIFI motherboard, and 32 GB's of G.Skill Trident Z Royal DDR4-4000 RAM running at 4,000 MHz. I am still using my Titan X Hybrid that has 11GBs of VRAM. I decided to see if my machine can now handle 4x MSAA, and it can, though sometimes my Quest's frame rates dipped to 34fps this evening in a few different maps in Combat Box with around 40 - 70 players. I'm lucky that those frame rates don't make me sick, and I was able to fly a few hours today like that. Of even greater relevance to this thread, GPU-Z indicated I was now using all 11GBs of of my Titan X Hybrid's memory while flying around in Combat Box. Oculus Quest, 1.1 SS in OTT, ASW off, 4K textures, 3840 x 2160 full screen, 4 x MSAA.
  12. Has anyone created or found a Star Wars Squadrons Voice Attack profile they can share here? I don’t want to wait for the HCS profile coming “in October”
  13. Reviews coming out, including one with useful info for us VR flyers: https://arstechnica.com/gaming/2020/10/you-should-wait-for-a-patch-before-buying-eas-star-wars-squadrons-on-pc/ https://www.polygon.com/reviews/2020/10/1/21495929/star-wars-squadrons-review-ps4-xbox-one-pc-vr
  14. This looks just like my bedroom from 1980! Just add models of the Millennium Falcon and the Enterprise (both with lights), a Battlestar Galactica Viper, the Cygnus from The Black Hole, and posters of famous fighter pilots, and you can easily see why I dated so little in high school 😁
  15. This makes sense, though I’ll miss @c6_lefuneste ‘s VREM’s kneepad feature that allowed me to refer to screenshots of cockpit guides and my control settings. I guess it’ll be off with the headset and alt+tab instead, but worth it for a fairer playing field.
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