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Game version 4.006 discussion: Deferred Shading, Yak-9, SU-152, New Campaigns, 4K for 4 planes


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I./JG1_Baron
Posted (edited)
1 hour ago, SunCup said:

Kto je ten Oleg? ?

 

 

Mr. Two weeks. ?

Edited by I./JG1_Baron
  • Haha 3
Posted
On 5/27/2020 at 10:15 AM, RedKestrel said:

Probably the hotfix for the AMD driver issues. The Devs had to do a work around for people with AMD graphics cards, because the new renderer was causing huge graphical glitches and making the game nearly unplayable. 4.005b was a hotfix with an initial work around to make the game borderline playable, and 4.005C was a hotfix that actually fixed the issue with a proper work around. 

EDIT: Ninja'd by @Jade_Monkey!
 

 

And  yesterday and today I have to update with no warning or news updates  - is this common for this game? I just recently started and it seems like it updates every time I log in  If its not normal could there be something wrong with my installation?

RedKestrel
Posted
7 minutes ago, I./JG1_Baron said:

 

Mr. Two weeks. ?

But how can we be sure?

  • Like 1
Posted
47 minutes ago, -=-THERION said:

 

And without him, the western hemisphere wouldn't even know about IL2 Sturmovik, except perhaps those interested

in WWII European history...

 

Exactly. Il-2 was the first sim which sparked my interest in eastfront aerial warfare in 2001. Before that I was playing European Air War from MicroProse to death.

  • Like 1
  • Upvote 2
RedKestrel
Posted
Just now, Sholtz said:

 

And  yesterday and today I have to update with no warning or news updates  - is this common for this game? I just recently started and it seems like it updates every time I log in  If its not normal could there be something wrong with my installation?

No not common. This was a Big update with lots of hot fixes to fix serious issues as quickly as possible. Usually there is an update say every couple months or so and then a small hotfix shortly after if that is required.

Posted
26 minutes ago, RedKestrel said:

No not common. This was a Big update with lots of hot fixes to fix serious issues as quickly as possible. Usually there is an update say every couple months or so and then a small hotfix shortly after if that is required.


 

Gotcha, thanks!  

LLv34_Flanker
Posted (edited)

S! 

 

Saying AMD does not care about gaming is a load of itself. In early days there were some issues with drivers and IL-2 BoX. I reported all of them, and told others with similar issues to do the same, and it was eventually fixed. AMD does not read these forums, but they do read their error reports, if you submit them. 

 

Many times when have helped with issues the biggest culprits have been settings, overclocking too much etc. Not the hardware or in most cases drivers. People have too big expectations and at times they cause themselves most of the problems. Easy to blame the brand rather than self :)

 

I bet if Jason as The Boss would contact either brand, he would receive an answer. If players submit error reports via proper channels, things are more likely to change. Foaming on forums changes nothing. 

 

 

 

 

Edited by LLv34_Flanker
  • Upvote 3
69th_Mobile_BBQ
Posted (edited)
8 hours ago, 6./ZG26_Custard said:

I have to say that some of the comments that have appeared on this forum particularly over the last few months have been absolutely appalling. We clearly have a very dedicated producer and development team who are trying to do the best for everyone in difficult, unprecedented circumstances. The level of vitriol and self entitlement from some in this forum is off the scale. The team doesn't have the the resources or staff levels of a company like Microsoft or any of the big multi-billion dollar software developers, but one  thing that the developers have proved time and time again is they will strive to sort out all problems. They are extremely hard-working and I know they want the best for the whole community. As for the testing team, I can say without hesitation that they are an extremely dedicated bunch and none of them have their own agendas, whatever some may believe. I've been gaming for around 40 years and I have to say I don't think I've ever come across a better producer  or development team then the folks working on this project. 

 

I agree. Those going full off-the-handle are in need of some serious "no internet for you" time.  

 

The only reason I've made any recent comments is because with the first big patch, the team really showed the pinnacle of what they were able to achieve.  

It's unfortunate that the update didn't work well for everybody, and some of us had to take the hit in order for others to get some major issues fixed.   

 

I'm not sure exactly how to explain it but, I'm disappointed FOR the team that the overall quality has to be knocked down a notch to handle these issues and their work isn't truly being shown - especially since this was a very hard-worked main update, meant to be a "showpiece" update to boot.  It would be different if the quality wasn't already there being "partially hidden" by the other fix work the had to do. If this was the best we got right from the start, it would be perfectly acceptable, IMO. Don't get me wrong, it's still acceptable and an improvement over the prior patch but, it's not the update we had before the hotfixes. 

 

That said, I know it's gone 10/6 around the world and the team are still cooking some of the best programming seen for any game, so I'll roll with whatever they call "finalized", even if they say the full effect of the big patch can't come back.  

 

 

Edited by 69th_Mobile_BBQ
  • Sad 1
Posted
18 hours ago, Jason_Williams said:


We have them. My team was on lockdown in Moscow due to COVID. We literally had one day to get everyone working from home and we weren’t able to get them home. The guys broke quarantine to fix this. These are not normal times. Also, without going into it, basically AMD cards do not work as they should even though our code followed the rules. Long story. Not all our fault, but we fixed it so time to move on.

 

Jason

Thanks for the hard work. Maybe you guys could have delayed the release. I know times aren’t normal. We are lucky here in Australia. Many people lost their jobs but I’ve been lucky our work has increased as PC components sales have increased so we have been doing overtime everyday. We have had a few clusters and those clusters were very deadly and consisted our most of our deaths. You guys have huge amount of infected people in Russia and should stay home as it’s very dangerous.  It’s not worth it.

 

COD modern warfare had a bug with RX Vega cards that they finally patched on their update 1.20  that kinda looks like part of the issue around the cockpit, not the black part but the outlines had jagged edges as if there was no AA. They had it around the gun and iron sights at first. It was fixed with COD patch not AMD though they probably helped narrow down the issue. No driver update was needed. 

14 hours ago, Livai said:

 

Don't forget about our Beta Tester!!!  :ph34r:

In this case it would be most AMD users who helped narrow the issue down. 

airsheep_VR
Posted (edited)
13 hours ago, IckyATLAS said:

Oleg is the one who started Il2 decades ago. A champion of its time. 

I know, just kidding ?

I have been flying sims since European Air War, than Il2 series. I had many friends from that era but haven't met them in this game yet. I still remember the popular hyperlobby servers too.

Good old days.

So thanks Oleg ?

Edited by airsheep_VR
Posted (edited)
On 5/30/2020 at 4:24 AM, CTquicknthedead said:

I don't know how to verify integrity of the game files.  The only things I've done is try to log onto Steam as normal, but Steam keeps reverting back to the Play button (just keeps going circular...), and got rid of all ReShade files (didn't help).  Now I am just stuck waiting for some kind of magic fix from Steam of the devs.  Sure miss flying...

 

Perhaps a bit late, but to verify the integrity of the game files, right click on the game icon in steam, select Properties from the menu, select the LOCAL FILES tab, at the top, and then push the VERIFY INTEGRITY OF GAME FILES button. A window should pop-up and steam will start validating the files. If it finds anything wrong it will try to download the files again.

 

Not sure why steam doesn't do an integrity check automatically, even more so that lately it seems to be failing quite often at the first attempt.

Edited by Raven109
Posted
9 hours ago, spitfirejoe said:

This just shows how difficult it is for the Dev team to fit all shoes and to make all customers happy. There are so many different PC Hardware combinations available, it is much easier to make perfect PS4 games than for PC, Consoles have all the same spec, PC don´t.

 

What do we put in physical memory? All teh thingz! Game data, textures, you name it!

Anyway, the fix? Check for -1. Do not do all teh thingz. Problem solved

  • Confused 1
Posted (edited)

Hi everyone! After some update, perhaps 4.006e, I noticed a large drop in fps compared to the plain 4.006. Maybe it’s a coincidence with something else happened on my computer, so I am investigating. Could you please confirm whether you notice any change in performance?

Edited by 159BAG_elegz
216th_Jordan
Posted
11 minutes ago, 159BAG_elegz said:

Hi everyone! After some update, perhaps 4.006e, I noticed a large drop in fps compared to the plain 4.006. Maybe it’s a coincidence with something else happened on my computer, so I am investigating. Could you please confirm whether you notice any change in performance?

 

Got perforance gains with 4.006d and remained the same with e.

 

Whats your CPU, GPU, RAM?

Posted (edited)

Second latest hotfix did bring a little microstutter. But I figured it was me flying low in a Po 2 

fps the same-as before. 
 I found grass on ultra was the problem that day 

next day I could fly on same server without stutter with grass on ultra. 
Over all I have been able to turn up graphics for each update

Edited by 216th_LuseKofte
Jason_Williams
Posted
19 hours ago, 69th_Mobile_BBQ said:

 

I agree. Those going full off-the-handle are in need of some serious "no internet for you" time.  

 

The only reason I've made any recent comments is because with the first big patch, the team really showed the pinnacle of what they were able to achieve.  

It's unfortunate that the update didn't work well for everybody, and some of us had to take the hit in order for others to get some major issues fixed.   

 

I'm not sure exactly how to explain it but, I'm disappointed FOR the team that the overall quality has to be knocked down a notch to handle these issues and their work isn't truly being shown - especially since this was a very hard-worked main update, meant to be a "showpiece" update to boot.  It would be different if the quality wasn't already there being "partially hidden" by the other fix work the had to do. If this was the best we got right from the start, it would be perfectly acceptable, IMO. Don't get me wrong, it's still acceptable and an improvement over the prior patch but, it's not the update we had before the hotfixes. 

 

That said, I know it's gone 10/6 around the world and the team are still cooking some of the best programming seen for any game, so I'll roll with whatever they call "finalized", even if they say the full effect of the big patch can't come back.  

 

 

 

You are simply wrong. Image quality has not been degraded between initial 4.006 launch and 4.006e. We've only fixed bugs with AMD cards. And you're not disappointed for us, you're just being an agitator.

 

Jason

  • Like 4
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Posted
2 hours ago, 216th_LuseKofte said:

Second latest hotfix did bring a little microstutter. But I figured it was me flying low in a Po 2 

fps the same-as before. 
 I found grass on ultra was the problem that day 

next day I could fly on same server without stutter with grass on ultra. 
Over all I have been able to turn up graphics for each update

I hope the ability to turn off grass in the settings screen becomes a permanent option. It definitely smooths out my game play when it’s turned off. 

  • Upvote 1
Posted
30 minutes ago, Rjel said:

I hope the ability to turn off grass in the settings screen becomes a permanent option. It definitely smooths out my game play when it’s turned off. 

Either it need to be in ultra or off all together. The rendering of grass with distance setting was a turnoff in Po 2. But I guess that is the only plane you notice

Voidhunger
Posted (edited)

We need grass for TC, so grass only for Ultra settings is no go

Edited by Voidhunger
  • Upvote 1
Posted
22 minutes ago, Voidhunger said:

We need grass for TC, so grass only for Ultra settings is no go

 

Are YOU serious??? Weren't you the guy complaining about the game being slow some couple of days ago??? If you lost your memory,

I can help you - here:

 

 

Really, gentlemen, sometimes I think there is some kind of schizophrenia here...

 

  • Upvote 1
Voidhunger
Posted (edited)
5 minutes ago, -=-THERION said:

 

Are YOU serious??? Weren't you the guy complaining about the game being slow some couple of days ago??? If you lost your memory,

I can help you - here:

 

 

Really, gentlemen, sometimes I think there is some kind of schizophrenia here...

 

Yes and I told you that there is no difference between low and high settings because its the CPU thing and not GPU. (in my case)

 

But for someone it could be different and want low, balanced settings with ultra grass.

Edited by Voidhunger
69th_Mobile_BBQ
Posted
2 hours ago, Jason_Williams said:

 

You are simply wrong. Image quality has not been degraded between initial 4.006 launch and 4.006e. We've only fixed bugs with AMD cards. And you're not disappointed for us, you're just being an agitator.

 

Jason

 

I didn't mean it that way. Please believe me.  I will admit that I may have been mistaken.  The Yak 9 and especially the 9T have very strong and clear cockpit reflections. I used them initially in SP, then switched to other models and noticed that the reflections seemed to be reduced.  I flew the Yak 9 and 9T and (oddly) 7 again after posting and noticed they had all fairly strong cockpit reflections while other models like the Pe-2 and P-51did not.  I guess I thought that the reflections were somehow a universal thing and each model didn't need it's own hand-created reflection template.

 

My bad, I thought (yes, read as 'assumed' with all it's connotations) that the bug fixes somehow undid other work that was done.  I've heard that sometimes happens. 

 

I didn't expect to piss you off.  I did not intend to be viewed as degrading the team's work in any way either. 

-332FG-Magic_Zach
Posted (edited)

VR in IL-2 stutters really bad when action starts.  It's actually no joke made the game nearly unplayable.  This never happened when the deferred shading update dropped.  Between now and the update that followed deferred shading I've been absent from the game, so I can't pinpoint which hotfix essentially broke the game.
While I'm at it there are other issues.  The game crashes fairly often, normally once or twice a week.  It's the most unstable game or sim that I have.
AND there is this weird issue that hits occasionally where my head is suddenly glued to the canopy glass, and ALL of my controls get frozen, including the keyboard.  I can still pivot my head from the canopy and look around, but I can't slew and lean anywhere.
Ryzen 5 3600, GTX 1070SC2, 32GB DDR4-3200Mhz memory, Samsung 860, Oculus Rift S

Edited by -332FG-Magic_Zach
=FEW=Hauggy
Posted

Getting a tiny bit of stutter in 2D but mainly some issue with MSAA that doesn't seem to work and the horizon is heavily shimmering since the latest hotfixes.

Be patient guys there will be a fix for the fix and we can't expect them to do miracles right now.

I'm not complaining tho the game is very playable and i'm still having a blast online in the meantime. I hope the quarantine gets lifted soon so the team can go back to working in normal conditions.

We can't blame them for not being able to fit all the office material in their personal homes now can we?

  • Upvote 2
Posted
1 hour ago, -332FG-Magic_Zach said:

VR in IL-2 stutters really bad when action starts.  It's actually no joke made the game nearly unplayable.  This never happened when the deferred shading update dropped.  Between now and the update that followed deferred shading I've been absent from the game, so I can't pinpoint which hotfix essentially broke the game.
While I'm at it there are other issues.  The game crashes fairly often, normally once or twice a week.  It's the most unstable game or sim that I have.
AND there is this weird issue that hits occasionally where my head is suddenly glued to the canopy glass, and ALL of my controls get frozen, including the keyboard.  I can still pivot my head from the canopy and look around, but I can't slew and lean anywhere.
Ryzen 5 3600, GTX 1070SC2, 32GB DDR4-3200Mhz memory, Samsung 860, Oculus Rift S

 

Sounds like you may have something else going on there.

Have you run any stress tests lately? Monitor CPU/GPU temps?

Do you run any other games with no problem?

Posted
2 hours ago, -332FG-Magic_Zach said:


AND there is this weird issue that hits occasionally where my head is suddenly glued to the canopy glass, and ALL of my controls get frozen, including the keyboard.  I can still pivot my head from the canopy and look around, but I can't slew and lean anywhere.
Ryzen 5 3600, GTX 1070SC2, 32GB DDR4-3200Mhz memory, Samsung 860, Oculus Rift S

Same here and i reported it in bug section year ago, last few patches it seems fixed but now it started again.

Game stops responding to all controls (joystick, throttle, mouse and keyboard). While when alt+tab (min game) and outside game mouse and rest 9f controls working fine, il2 just stop recoginze them.

It sucks when happen in MP, only way is force kill the app (il2) but luckly it happens on average once per week so i can live with it.

VR ingame tracking isuee as you describe above happen also and only fix is to restart il2 and sometimes Oculus app.

Had this with rift cv1, now rift s, 1070, 2070s, i7 6700k 4.5/6ghz, 16/32gb ram

RedeyeStorm
Posted

@-332FG-Magic_Zach and @=VARP=Ribbon I never suffered the issues you guys describe. I never read much about it either and I believe if a lot of people suffered from it, the forum would be filled with it. I would follow @dburne’s advice and check your pc’s.

Posted
11 hours ago, Voidhunger said:

But for someone it could be different and want low, balanced settings with ultra grass.

 

I want "Extreme Grass" in TC where I can find this option, any ideas?

 

  • Upvote 1
airsheep_VR
Posted
10 hours ago, -332FG-Magic_Zach said:

VR in IL-2 stutters really bad when action starts.  It's actually no joke made the game nearly unplayable.  This never happened when the deferred shading update dropped.  Between now and the update that followed deferred shading I've been absent from the game, so I can't pinpoint which hotfix essentially broke the game.
While I'm at it there are other issues.  The game crashes fairly often, normally once or twice a week.  It's the most unstable game or sim that I have.
AND there is this weird issue that hits occasionally where my head is suddenly glued to the canopy glass, and ALL of my controls get frozen, including the keyboard.  I can still pivot my head from the canopy and look around, but I can't slew and lean anywhere.
Ryzen 5 3600, GTX 1070SC2, 32GB DDR4-3200Mhz memory, Samsung 860, Oculus Rift S

Same here. Before the whole v4.006 upgrade I was able to run the game in ultra quality and other settings are med-high in my Reverb, 90hz mode. Now the preset is balanced, and everything is off or low, Reverb in 60hz mode and sometimes the game unplayable online.

I have 60 fps fut micro stutters everywhere, mostly when Im at low alt and looking to the ground. Grass off, clouds medium, no aa, mirrors simple, detailed landscape 2x, horizon distance 70km. Even the vr zoom stutters sometimes.

Offline runs smoothly.

Latest win10, 1080ti , latest drivers, 9700k.

Posted
1 hour ago, Livai said:

 

I want "Extreme Grass" in TC where I can find this option, any ideas?

 

 

You have the following options in your game's graphic settings for grass: off - normal - distant - ultra

 

That's all about it - maybe you can try manually to alter it beyond the setting values in the startup.cfg file, IF you know what you are doing.

The key there is like this (whereas the value shown here is off (0.00000) and normal would be 1.00000):

 

[KEY = graphics]
    3dhud = 0
    adapter = 0
    bloom_enable = 0
    canopy_ref = 1
    desktop_center = 1
    detail_rt_res = 1024
    draw_distance = 0.54500
    far_blocks = 0
    fps_counter = 1
    fps_limit = 60
    full_height = 1080
    full_width = 1920
    fullscreen = 1
    gamma = 1.00000
    grass_distance = 0.00000
    hdr_enable = 0
    land_anisotropy = 2
    land_tex_lods = 0
    max_cache_res = 1
    max_clouds_quality = 1
    mgpu_compatible = 0
    mirrors = 2
    msaa = 1
    multisampling = 1
    or_ca = 0.00000
    or_enable = 0
    post_sharpen = 1
    preset = 2
    prop_blur_max_rpm_for_vr = 155
    rescale_target = 1.00000
    shadows_quality = 2
    ssao_enable = 0
    vsync = 1
    win_height = 1080
    win_width = 1920
[END]

 

Maybe some other guys here have made some experience with it?

 

  • Thanks 1
unreasonable
Posted
8 hours ago, =VARP=Ribbon said:

Same here and i reported it in bug section year ago, last few patches it seems fixed but now it started again.

Game stops responding to all controls (joystick, throttle, mouse and keyboard). While when alt+tab (min game) and outside game mouse and rest 9f controls working fine, il2 just stop recoginze them.

It sucks when happen in MP, only way is force kill the app (il2) but luckly it happens on average once per week so i can live with it.

VR ingame tracking isuee as you describe above happen also and only fix is to restart il2 and sometimes Oculus app.

Had this with rift cv1, now rift s, 1070, 2070s, i7 6700k 4.5/6ghz, 16/32gb ram

 

I had similar breakdowns in input until I started using a powered USB instead of sticking the connections into my PC directly. After switching to a new USB 3.0 hub it has never happened. 

  • Thanks 1
Posted
8 hours ago, =VARP=Ribbon said:

Same here and i reported it in bug section year ago, last few patches it seems fixed but now it started again.

Game stops responding to all controls (joystick, throttle, mouse and keyboard). While when alt+tab (min game) and outside game mouse and rest 9f controls working fine, il2 just stop recoginze them.

It sucks when happen in MP, only way is force kill the app (il2) but luckly it happens on average once per week so i can live with it.

VR ingame tracking isuee as you describe above happen also and only fix is to restart il2 and sometimes Oculus app.

Had this with rift cv1, now rift s, 1070, 2070s, i7 6700k 4.5/6ghz, 16/32gb ram

 

May be worth checking your Windows power settings and turning off USB Selective Suspend (if it isn't already). 

 

https://www.windowscentral.com/how-prevent-windows-10-turning-usb-devices

  • Thanks 1
  • Upvote 1
Posted (edited)
46 minutes ago, unreasonable said:

 

I had similar breakdowns in input until I started using a powered USB instead of sticking the connections into my PC directly. After switching to a new USB 3.0 hub it has never happened. 

I have plenty 3.0 ports on pc, i'll check is hotas on one of them....but it's strange as everything stop working (hotas, m&k) while they work outside il2 when that happen.

36 minutes ago, kendo said:

 

May be worth checking your Windows power settings and turning off USB Selective Suspend (if it isn't already). 

 

https://www.windowscentral.com/how-prevent-windows-10-turning-usb-devices

Thnx guys, i'll try that!?

I'll also re-check my pc stress stability. 

Edited by =VARP=Ribbon
PreyStalker
Posted

I spent time this weekend flying sorties and concentrating on spotting and I must say 4.006e is an improvement. I could see distant contacts again, at altitude and against the ground. Happy about that !

 

Anti aliasing MSAA x4 still misses a lot of edges but a little Reshade MSAA helps with this. The actual contacts are well defined and quite easy to ID. It's stuff like terrain, runways, wing edges and certain instruments that get missed. Not so noticeable when you're in the air and flying, I can live with it.

 

The biggest issue remains the contacts in clouds. Apart from being ridiculously easy to spot, they also appear bigger too so you think they are very close when actually they're still far away. Sometimes you can see them clearly in the cloud and then they fly out of the cloud and you lose the contact completely. "Now you see me, now you don't !" There are already various threads and screenshots about this and it definitely needs more tweaking.

 

Again, my set up is 1080p on a 40'TV with GTX 970 and I had no issues prior to 4.006.  

 

Thanks for the effort so far trying to get 4.006 up to speed for everyone.

 

 

 

  • Upvote 2
unreasonable
Posted
2 hours ago, =VARP=Ribbon said:

I have plenty 3.0 ports on pc, i'll check is hotas on one of them....but it's strange as everything stop working (hotas, m&k) while they work outside il2 when that happen.

Thnx guys, i'll try that!?

I'll also re-check my pc stress stability. 

 

In my case it was already partially cured with a usb 2.0 powered hub, the newer one just seems all-round less  cranky. It is the powered part that I think did the trick.

I use Windows 7 and live somewhere where the electricity supply can can a little temperamental: it may not work  for you.

SAS_Storebror
Posted
4 hours ago, -=-THERION said:

You have the following options in your game's graphic settings for grass: off - normal - distant - ultra

 

That's all about it - maybe you can try manually to alter it beyond the setting values in the startup.cfg file, IF you know what you are doing.

The key there is like this (whereas the value shown here is off (0.00000) and normal would be 1.00000):

 

[KEY = graphics]
    grass_distance = 0.00000
[END]

 

"Ultra" is 100.00000 and you still have that butt-ugly grass "circle" around your plane when looking at it from outside, turning any screenshot into some kind of sit-in on an enlarged oriental grass carpet.

I'd love to have some kind of grass that would just be there, even it would just be static and not waving through plane parts like we have it at the moment.

As much as TC is concerned, to me the ability to turn off grass completely is almost like cheating.

Players with grass enabled can't see enemy targets which are plain visible for players with grass disabled and vice versa.

 

:drinks:

Mike

  • Upvote 2
2/JG26_rudidlo
Posted
3 minutes ago, SAS_Storebror said:

As much as TC is concerned, to me the ability to turn off grass completely is almost like cheating.

But AI in TC is cheating all the time.

  • Haha 1
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71st_AH_Mastiff
Posted
1 hour ago, PreyStalker said:

I spent time this weekend flying sorties and concentrating on spotting and I must say 4.006e is an improvement. I could see distant contacts again, at altitude and against the ground. Happy about that !

 

Anti aliasing MSAA x4 still misses a lot of edges but a little Reshade MSAA helps with this. The actual contacts are well defined and quite easy to ID. It's stuff like terrain, runways, wing edges and certain instruments that get missed. Not so noticeable when you're in the air and flying, I can live with it.

 

The biggest issue remains the contacts in clouds. Apart from being ridiculously easy to spot, they also appear bigger too so you think they are very close when actually they're still far away. Sometimes you can see them clearly in the cloud and then they fly out of the cloud and you lose the contact completely. "Now you see me, now you don't !" There are already various threads and screenshots about this and it definitely needs more tweaking.

 

Again, my set up is 1080p on a 40'TV with GTX 970 and I had no issues prior to 4.006.  

 

Thanks for the effort so far trying to get 4.006 up to speed for everyone.

 

 

 

 

MSAA x4 NVCPL, FXAA off GAMA off. 

 

I have noticed using this setting is good, but very blurry on a VR,

 

When I use FXAA very bad aliasing occurs. even when the FXAA and GAMA is off in NVCPL.

nvcpl44614.jpg

nvcpl44614pg2.jpg

nvcpl44614pg3.jpg

  • Like 1
Voidhunger
Posted
31 minutes ago, SAS_Storebror said:

As much as TC is concerned, to me the ability to turn off grass completely is almost like cheating.

This, and it also looks bad, because tanks are floating slightly above the ground sometimes

Grass can hide this.

  • Upvote 2

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