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[808_BOB]_RlCK
Posted

I literally did this in one of the projects for University and I can confirm that it is quite bothersome. It is nice to have internalization, but the work is tedious in my opinion.

Posted (edited)

Alas, another AAR issue.

 

Don't know if I'm doing something wrong regards the procedure, but before I hit 'Finish Mission' I had every other participant 'Finish Mission' and left the server running. I then filled out the claims manually (had 6 across 5 pilots) and hit 'Start Debrief' - it logged the various ground kills and I thought we were on to a winner, but upon hitting Finish Debrief and being directed back to the Campaign Pilot Roster screen, only the mission count and the ground kills had logged and a Co-op participant who was KIA after lawn darting from 15,000ft was logged only as seriously wounded [edit - figured this one out, "Select Max Pilot Injury" was set to 3]. I then check the journal and all our claims, across all three squadrons containing participants had been denied! 

 

With only a 15 second timeout between finishing mission and rotation to the next (same) mission (it's the only one in rotation), am I supposed to let it rotate to the next (same) mission and then complete the AAR process or do I need to preserve the mission logs and leave server, or (as I have been doing) complete AAR before I leave the cockpit using 'Finish Mission'?

 

Thanks in advance!

Lightning in the West20200510220533.zip PWCGErrorLog.txt

Edited by DD_Fenrir
-332FG-Reedrick
Posted (edited)

Not sure if this is PWCG related or not but it only seems to happen while using it.  Me and 2 buddies play together regularly and every now and then at random in the middle of a mission they go into slow mo mode.  The plane and everything shows them going regular speed (according to the gauges) but the plane is actually moving at a super slow speed.  It comes completely random, and once or twice after being in the slow mode for a bit it slings them into super speed and they look like F-16’s flying around the map.  I’ve seen something similar that said to lower the air density to low and raise ground density to high, which I’ve done and it seemed to be less frequent.  However it still happens every now and then.

 

 

Again sorry if this is not related to the program but it seems to only happen while using a generated mission

Edited by Reedrick
PatrickAWlson
Posted
7 hours ago, Reedrick said:

Not sure if this is PWCG related or not but it only seems to happen while using it.  Me and 2 buddies play together regularly and every now and then at random in the middle of a mission they go into slow mo mode.  The plane and everything shows them going regular speed (according to the gauges) but the plane is actually moving at a super slow speed.  It comes completely random, and once or twice after being in the slow mode for a bit it slings them into super speed and they look like F-16’s flying around the map.  I’ve seen something similar that said to lower the air density to low and raise ground density to high, which I’ve done and it seemed to be less frequent.  However it still happens every now and then.

 

 

Again sorry if this is not related to the program but it seems to only happen while using a generated mission

 

That is not PWCG although there ay be tings about PWCG mission design that make the situation worse.   Thing is I would have no idea what they are (probably number of AI elements in the mission). You could try reducing activity or posting the mission in the "Complaints" section next time it happens

Posted

SP 8.8.0 Bug Report:

 

-Transferred a pilot from Free French to Normandie 

-Flew a couple of missions and then changed reference pilot to an American on WF

-Mission wouldn't generate and gave error screen (tried switching pilots, restarting PWCG, but same result)

-Changed reference pilot back to Normandie pilot and EF mission generated fine

-Transferred Normandie pilot back to Free French and American WF missions generated fine

-So there was something PWCG didn't like when working with a WF & EF reference pilot change

 

 

 

 

 

Mark - WF - Allies202005112105619.zip PWCGErrorLog.txt

Utopioneer
Posted

Maybe my imagination, but I feel like I'm seeing a lot more claims denied. Still doing claims manually, am I correct in assuming that should be more likely to award?

PatrickAWlson
Posted
1 hour ago, Utopioneer said:

Maybe my imagination, but I feel like I'm seeing a lot more claims denied. Still doing claims manually, am I correct in assuming that should be more likely to award?

 

Press "Report Error", tell me what you claimed so I can repeat it, and i can look at it.

 

Claims are generally only denied if:

1. it is really nothing like the plane you shot down.

2. every victory is appropriated to somebody else by the logs (rare)

3. PWCG could not determine that you were anywhere near a crash site of an unappropriated claim.

Utopioneer
Posted (edited)

Kuban202005120905307.zip

 

In the most recent mission I claimed one A-20, 3 Yak-7b's, and one IL-2 (model 42 I think). I was denied the Yak-7b claims. In the prior mission another pilot was denied Mig-3 claims. Icons on so not mistaken identity, and at least in my case I can confirm they went down while I was engaged in a furball with them.

Edited by Utopioneer
Posted

I noticed that the Il2 program and the PWCG count the victories differently if several planes claim the victory. It seemed to me that IL2 gives victory to the one who shot last, and PWCG to the one who caused the most damage. This is true?
I would like to know the calculation algorithm.
Example: in a battle I damaged 5 planes, but not one shot down, others shot down them. As a result of the battle, I claim 5 victories. How many victories will the PWCG give me?

Perhaps it is right to divide victories into “personal victories” and “group victories” and take them into account separately?

Posted
1 hour ago, Kur12 said:

It seemed to me that IL2 gives victory to the one who shot last

 

I have quite the opposite feeling from Il-2. I've mainly played the scripted campaigns in Il-2 (and used PWCG for simulating career) and the perception that I have is that Il-2 grants you a kill if you have damaged an enemy enough. I've seen multiple cases in my own flights where I have damaged a bomber (as an example) so that one of its engines is smoking, but it is still flying well and then my AI wingman has finished the bomber so that it really goes down. In such cases I hear the ping and see in techno chat that I've been granted a kill. Again, I'm not stating this as a fact, but based on my own experience you get shared kills in Il-2.

 

Can't say what the algorithm in PWCG is. This is for Pat to comment.

Posted (edited)
36 минут назад, Nadelbaum сказал:

 

I have quite the opposite feeling from Il-2. I've mainly played the scripted campaigns in Il-2 (and used PWCG for simulating career) and the perception that I have is that Il-2 grants you a kill if you have damaged an enemy enough. I've seen multiple cases in my own flights where I have damaged a bomber (as an example) so that one of its engines is smoking, but it is still flying well and then my AI wingman has finished the bomber so that it really goes down. In such cases I hear the ping and see in techno chat that I've been granted a kill. Again, I'm not stating this as a fact, but based on my own experience you get shared kills in Il-2.

Yesterday I attacked an enemy fighter and severely damaged it, it was barely flying. Then our other plane shot at him, and he fell into the forest. There was no message about my victory. Then I attacked another fighter and destroyed it alone - I killed the pilot right in air (by recording it was clearly visible). 
Immediately a message appeared about my victory, and according to the results of the battle, Il-2 assigned me 1 victory. In the PWCG program, I stated that I was claiming 1 victory and was surprised to find that I was awarded a victory over the first plane, and the victory over the second plane was given to another.
From this, I conclude that IL2 gives the victory to the last shooter, and PWCG to the one who caused the most damage.


Therefore, I propose to divide the victories into "personal victories" and "group victories" and consider them separately. That would be fair. And the ratings of pilots from novice to ace should be increased only by individual victories.
For example, the Soviet ace Ivan Kozhedub had 62 personal victories and 29 group victories. 
Kirill Evstigneev - 52 personal and 3 group.
etc.

Edited by Kur12
Posted

What are the criteria for an escort mission? Try to keep the waypoints as exact as possible, but the bombers ignore me at the rendevouz point and do not stop circling.

[808_BOB]_RlCK
Posted
15 minutes ago, Almenas said:

What are the criteria for an escort mission? Try to keep the waypoints as exact as possible, but the bombers ignore me at the rendevouz point and do not stop circling.

If you are flight lead, you must trigger each Navigational point.

If you aren't flight lead, you won't be able to trigger the bombers' event. You will have to wait for FL to trigger each point.

Posted

Okay, I'm flight leader. Apparently I don't hit the way points, although I don't really do a sight seeing tour.

-332FG-Reedrick
Posted

Anyone having issues during the AAR of the debrief only listing 2-3 events?  I’ve had it happen quite a few times.  Me and my buddies will get in a nice fight (Playing late war Germans, allied planes everywhere) and get a few kills each and afterwards we claim our kills and do the debrief to only get the 2-3 events showing up in debrief so it denies basically all of our kill claims.

PatrickAWlson
Posted
44 minutes ago, Reedrick said:

Anyone having issues during the AAR of the debrief only listing 2-3 events?  I’ve had it happen quite a few times.  Me and my buddies will get in a nice fight (Playing late war Germans, allied planes everywhere) and get a few kills each and afterwards we claim our kills and do the debrief to only get the 2-3 events showing up in debrief so it denies basically all of our kill claims.

 

Post the Report Error zip here. 

 

Assume this is coop.  I saw something really odd in the logs.  Looked like the mission was flown more than once consecutively.  The spawns for the players were never logged in the second log set, therefore PWCG had no idea who was doing what.  Might be a coop thing as i have never seen that in SP mission logs.

 

-332FG-Reedrick
Posted
2 hours ago, PatrickAWlson said:

 

Post the Report Error zip here. 

 

Assume this is coop.  I saw something really odd in the logs.  Looked like the mission was flown more than once consecutively.  The spawns for the players were never logged in the second log set, therefore PWCG had no idea who was doing what.  Might be a coop thing as i have never seen that in SP mission logs.

 

Does that generate in the folder somewhere after completing a mission?  Sorry not exactly sure how to do that

Posted (edited)
7 minutes ago, Reedrick said:

Does that generate in the folder somewhere after completing a mission?  Sorry not exactly sure how to do that

Click on the Report Error and then go inside PWCG installation directory and find the zip file inside folder called "ErrorReport".

 

Report Error button is in PWCG.

 

Edited by Nadelbaum
-332FG-Reedrick
Posted
12 minutes ago, Nadelbaum said:

Click on the Report Error and then go inside PWCG installation directory and find the zip file inside folder called "ErrorReport".

 

Report Error button is in PWCG.

 

Thanks 

Posted
5 hours ago, Almenas said:

What are the criteria for an escort mission? Try to keep the waypoints as exact as possible, but the bombers ignore me at the rendevouz point and do not stop circling.

 

I don't think I ever see the bombers actually drop their bombs.

They seem to circle the target area and then head back to home.

Believe it is an IL-2 issue as I see that same behavior in the Career mode.

PatrickAWlson
Posted

These "results are not as perceived" issues take awhile to diagnose.  Sometimes the issue is PWCG, sometimes they are log weirdness which indicates an odd use case, ans other time the results are exactly as the data indicates and I have no idea why the perception was different. 

 

To do a review I have to have the campaign and the mission logs.  I generally set the campaign date back to the date of the mission and run the AAR.  I look at what the user expected.  I look at what PWCG came up with.  Then I have to grep my way through the logs to see what they say.  When all of that is done I usually have some idea as to why the perception is different from the results ... 

3 minutes ago, dburne said:

 

I don't think I ever see the bombers actually drop their bombs.

They seem to circle the target area and then head back to home.

Believe it is an IL-2 issue as I see that same behavior in the Career mode.

 

Level bombers will always drop.  I made a change awhile back to make level bombers drop on an area rather than a target.  They reach the area and drop everything.  They almost never hit anything but that's another story.

 

Attack profiles still use selective targeting, and that's where they may or may not use all of their ordnance.  The AI does seem to take an extraordinarily long time to make up its mind and launch the attack.  That part is out of my hands.

-332FG-Reedrick
Posted
14 hours ago, PatrickAWlson said:

 

Post the Report Error zip here. 

 

Assume this is coop.  I saw something really odd in the logs.  Looked like the mission was flown more than once consecutively.  The spawns for the players were never logged in the second log set, therefore PWCG had no idea who was doing what.  Might be a coop thing as i have never seen that in SP mission logs.

 

@PatrickAWlson  here is the ZIP file of a mission we just finished.  Was doing a P38 coop with myself and 3 friends, only logged the first 3-4 "encounters" I guess you'd call them.  After that it stopped.  We had 6 kills between us all 3 of us had 1, the other one had 3.  We were all in close proximity to each other.

Thanks

474th Coop202005132205720.zip

-332FG-Reedrick
Posted (edited)

Another Co-op mission that didn't log kills.  This was the 2nd in a row, forgot to get the first before I started the next one.  This one only logged 1 "event" the one before only logged 2 or 3.

Perhaps some type of way to manually add kills (before completing / finalizing the debrief) using the honor system of course.  But either way I'm fine with just tracking my stuff in the narrative, if thats the easiest route.

*Edit: Happened again on the next mission*

 

JG52 Moscow202005142305392.zip

JG52 Moscow202005150005567.zip

Edited by Reedrick
additional error report
Posted (edited)

For some reason after setting ground targets to Medium instead of Low, some missions have me attack friendly Airfields, even the ones I spawn at. All sorts of enemies spawn there too, sometimes I get killed by an AAA emplacement on takeoff. It looks like they should be friendly from how they are positioned but it glitches out and makes them enemies. I also get a friendly fire warning while shooting them. 

Here is a screenshot and one of the affected missions. Almost all that I generate are like this. I tried new campaigns and had the same problem, Im using the most recent version of PWCG, 8.6.something I believe. Have uninstalled and reinstalled and still have the same problem. Ships sometimes spawn inside each other and AAA spwans on water too. Fighter campaigns work without a problem, so idk whats up.  Thanks for your time

20200515214621_1.jpg

Here is the mission file 

error.zip

Edited by mrBruce2
forgot detail
[808_BOB]_RlCK
Posted

unknown.png?width=1205&height=678

20200515212419_1.jpg?width=1205&height=678

 

Patt this might be an issue, but 2 people in the same flight get different callsigns. This only happens at the rendezvous points because at take off, landing and during combat the callsign is the same for both of us.

Posted

Another logging bug, we've figured out that if a player dies, leaves server or finishes mission no futher events are logged. A few other weird bugs we've found are that players will be awarded kills for the wrong planes but they are all planes that were shot down during the mission and that my pilot isnt having any events other that amount of flights be logged.

an ex from the second to last mission: player claimed a mig, lagg and a-20 kill but was awarded 3 kills for a-20s while his mig and lagg kill was awarded to someone else who had claimed an a-20 plus other aircraft while my pilot (church) was denied kills. In the mission after that my pilot died causing the log to end but I was not tagged as being killed, injured, or captured only that the aircraft had been lost.

FUBARBUNDY202005160005564.zip

Posted

I´m able to add a new pilot, but can´t generate a next mission. Think it´s back again.

Sorry, my fault. It works by changing reference.

Thank you

PatrickAWlson
Posted
12 hours ago, -3JCG-Twiddle-Diddles said:

Another logging bug, we've figured out that if a player dies, leaves server or finishes mission no futher events are logged. A few other weird bugs we've found are that players will be awarded kills for the wrong planes but they are all planes that were shot down during the mission and that my pilot isnt having any events other that amount of flights be logged.

an ex from the second to last mission: player claimed a mig, lagg and a-20 kill but was awarded 3 kills for a-20s while his mig and lagg kill was awarded to someone else who had claimed an a-20 plus other aircraft while my pilot (church) was denied kills. In the mission after that my pilot died causing the log to end but I was not tagged as being killed, injured, or captured only that the aircraft had been lost.

FUBARBUNDY202005160005564.zip 260.47 kB · 0 downloads

 

Same thing I saw before.  The logs have two different mission file sets.  Your spawns are in the first set but not in the second.  Did you restart the mission?  Up until now that is the only reason the game would generate two log sets for the same mission, but now I'm not so sure.

 

PatrickAWlson
Posted
On 5/13/2020 at 11:18 PM, Reedrick said:

@PatrickAWlson  here is the ZIP file of a mission we just finished.  Was doing a P38 coop with myself and 3 friends, only logged the first 3-4 "encounters" I guess you'd call them.  After that it stopped.  We had 6 kills between us all 3 of us had 1, the other one had 3.  We were all in close proximity to each other.

Thanks

474th Coop202005132205720.zip 407.94 kB · 0 downloads

 

I need some help in understanding what happened:

missionReport(2020-05-13_21-03-26)[0].txt:T:0 AType:0 GDate:1944.9.1 GTime:17:0:0 MFile:multiplayer/cooperative/474th Coop 1944-09-01.msnbin MID: GType:1 CNTRS:0:0,101:1,102:1,103:1,201:2,202:2,203:2,301:3,302:3,303:3,304:3,305:3,401:4,402:4 SETTS:11111101111010010000000111001 MODS:0 PRESET:1 AQMID:0 ROUNDS: 1 POINTS: 500
missionReport(2020-05-13_21-20-13)[0].txt:T:0 AType:0 GDate:1944.9.1 GTime:17:0:0 MFile:multiplayer/cooperative/474th Coop 1944-09-01.msnbin MID: GType:1 CNTRS:0:0,101:1,102:1,103:1,201:2,202:2,203:2,301:3,302:3,303:3,304:3,305:3,401:4,402:4 SETTS:11111101111010010000000111001 MODS:0 PRESET:1 AQMID:0 ROUNDS: 1 POINTS: 500
missionReport(2020-05-13_21-30-59)[0].txt:T:0 AType:0 GDate:1944.9.2 GTime:5:30:0 MFile:multiplayer/cooperative/474th Coop 1944-09-02.msnbin MID: GType:1 CNTRS:0:0,101:1,102:1,103:1,201:2,202:2,203:2,301:3,302:3,303:3,304:3,305:3,401:4,402:4 SETTS:11111101111010010000000111001 MODS:0 PRESET:1 AQMID:0 ROUNDS: 1 POINTS: 500
 

The logs indicate that:

At 9:03 PM a mission was run for campaign 474th Coop Sept 1 1944.

At 9:17 PM a mission was run for campaign 474th Coop Sept 1 1944.  So was that a refly or did the game generate 2 log sets for the same mission?

At 9:30 PM a mission was run for campaign 474th Coop Sept 2 1944.   That's only 13 minutes after the Sept 1 mission was started.  

 

I'm trying to figure out exactly how PWCG and the game are being used.

 

 

-332FG-Reedrick
Posted
19 hours ago, PatrickAWlson said:

 

I need some help in understanding what happened:

missionReport(2020-05-13_21-03-26)[0].txt:T:0 AType:0 GDate:1944.9.1 GTime:17:0:0 MFile:multiplayer/cooperative/474th Coop 1944-09-01.msnbin MID: GType:1 CNTRS:0:0,101:1,102:1,103:1,201:2,202:2,203:2,301:3,302:3,303:3,304:3,305:3,401:4,402:4 SETTS:11111101111010010000000111001 MODS:0 PRESET:1 AQMID:0 ROUNDS: 1 POINTS: 500
missionReport(2020-05-13_21-20-13)[0].txt:T:0 AType:0 GDate:1944.9.1 GTime:17:0:0 MFile:multiplayer/cooperative/474th Coop 1944-09-01.msnbin MID: GType:1 CNTRS:0:0,101:1,102:1,103:1,201:2,202:2,203:2,301:3,302:3,303:3,304:3,305:3,401:4,402:4 SETTS:11111101111010010000000111001 MODS:0 PRESET:1 AQMID:0 ROUNDS: 1 POINTS: 500
missionReport(2020-05-13_21-30-59)[0].txt:T:0 AType:0 GDate:1944.9.2 GTime:5:30:0 MFile:multiplayer/cooperative/474th Coop 1944-09-02.msnbin MID: GType:1 CNTRS:0:0,101:1,102:1,103:1,201:2,202:2,203:2,301:3,302:3,303:3,304:3,305:3,401:4,402:4 SETTS:11111101111010010000000111001 MODS:0 PRESET:1 AQMID:0 ROUNDS: 1 POINTS: 500
 

The logs indicate that:

At 9:03 PM a mission was run for campaign 474th Coop Sept 1 1944.

At 9:17 PM a mission was run for campaign 474th Coop Sept 1 1944.  So was that a refly or did the game generate 2 log sets for the same mission?

At 9:30 PM a mission was run for campaign 474th Coop Sept 2 1944.   That's only 13 minutes after the Sept 1 mission was started.  

 

I'm trying to figure out exactly how PWCG and the game are being used.

 

 

I do not recall restarting that patrician mission no.  I did have a mission in that campaign that I had to restart because one of the 38’s nose wheels got stuck and wouldn’t move and another’s engines wouldn’t start.  But it I’m fairly confident it wasn’t this mission.

 

PatrickAWlson
Posted
9 minutes ago, Reedrick said:

I do not recall restarting that patrician mission no.  I did have a mission in that campaign that I had to restart because one of the 38’s nose wheels got stuck and wouldn’t move and another’s engines wouldn’t start.  But it I’m fairly confident it wasn’t this mission.

 

 

My bad.  I thought I saw something that on a second look was not there.  

=RS=Stix_09
Posted

I noticed the PWCG can only work with log files stored in default location (Data folder). Currently it does not parse the "startup.cfg" file to see if its been moved somewhere else.

(I prefer to have all my logs in a "logs" subfolder) to keep things clean.

 

Is there a config file I can set the logs location , and or will you at some point parse the "startup.cfg" to get this info.

Because with logging enabled all logs are recorded even if we don't do PWCG missions and it clogs this folder with a lot of logs I'd rather not have there.

 

ie. if its not possible currently , then this is a recommended useful addition to PWCG.

 

Thanks

 

 

PatrickAWlson
Posted
7 hours ago, =RS=Stix_09 said:

I noticed the PWCG can only work with log files stored in default location (Data folder). Currently it does not parse the "startup.cfg" file to see if its been moved somewhere else.

(I prefer to have all my logs in a "logs" subfolder) to keep things clean.

 

Is there a config file I can set the logs location , and or will you at some point parse the "startup.cfg" to get this info.

Because with logging enabled all logs are recorded even if we don't do PWCG missions and it clogs this folder with a lot of logs I'd rather not have there.

 

ie. if its not possible currently , then this is a recommended useful addition to PWCG.

 

Thanks

 

 

 

Not at the moment.  It's been requested along with a PWCG folder for the missions.  Just hasn't been done yet.

  • Thanks 1
Posted

Hello Pat.

I'm using your campaign generator (8.8.1) for the first time now and I like it very much, especially because the missions have much more 'depth' than the ones from the career mode. Thanks for your work!

I've played just two easy sorties now and came across this issue (see screenshot). On the briefing map in PWCG everything is still ok but on the ingame map a part of the waypoint's descriptions seems to be somehow scattered along the frontline. Or did I make a mistake or interprete the map wrong?

In the error log nothing is mentioned and the missions ran fine. 

 

2020_5_21__12_15_30.thumb.jpg.b91eea4fdac4d8ef81e5a732f5dc99d4.jpg

PatrickAWlson
Posted

@vonGraf Going to sound odd me not being sure of something in PWCG, but if I remember correctly that was intentional..  I think @Murleen added that awhile back - he can deny it if it is untrue :) 

  • Upvote 1
Posted
1 hour ago, PatrickAWlson said:

@vonGraf Going to sound odd me not being sure of something in PWCG, but if I remember correctly that was intentional..  I think @Murleen added that awhile back - he can deny it if it is untrue :) 

 

Not intentional, it's a bug I introduced - I know how to fix it, just haven't had the time so far.

  • Upvote 1
Posted (edited)

Pat I'm afraid its your mission thats generating this fault, no mods enabled, while in the Kaizerslagt everthing seems to be normal. 

edit: I using 8.8.0 I noticed is this being corrected in the 8.8.1

Edited by Dutch2
Posted

Hi,

 

First at all, thanks for your work with PWCG, it is amazing!

 

I am not sure if there is a bug or I am doing something wrong but, I just start a campaing in SP with one mig-3 233th in Rjev (Moscow), with te variable 2 (start parked) in "Start type" and my companions (IA) never start the engine in any mission. There is something wrong in this airfield?

Thanks 

Posted (edited)

 

On 4/27/2020 at 11:38 AM, BB-Madman said:

It looks like the Russian campaign on the Stalingrad map is broken (it may have started with version 8.6). Your home field is located in enemy territory. Here's my last post from the "going the wrong way" thread:

 

 

 

Damn, I wish I had noticed this earlier. In the campaign creation screen, I select Stalingrad from the drop down for campaign map. When you get to squadron selection, all the information about the squad appears at the bottom. The map listed says "East1944". Could that be causing it?

Edited 20 hours ago by BB-Madman

 

I look to be having a similar issue, trying to make a 1942 Stalingrad campaign for either Rus/Ger selects the "East1944" map instead of the Stalingrad one. Causing some wonky front position in my coop campaign.

 

https://forum.il2sturmovik.com/uploads/monthly_2020_05/image.png.6b5c3382aa3a45e79522a390d5a7772e.png

 

 

EDIT: I was able to get "Stalingrad" to show in the Create Campaign menu if I go into the East1944/AirfieldLocations.json file and renaming the airfield they are stationed at to "Zimovskoy2" . I assume that is going to break all kinds of things and wont actually try it it like that, but thought I'd add that in case it helps sort out the issue.

 

Third Attempt202005240305919.zip

Edited by DrKarrot
discovered a way to "fix"
PatrickAWlson
Posted

@DrKarrot Noticed same when I was working and fixed it in 9.0.0 Beta.  Can you download the 9.0.0 beta and give it a shot.  You should be able to drop your 8.1.1 career into 9.0.0 and it should work properly.

  • Thanks 1

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