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PatrickAWlson

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About PatrickAWlson

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  1. PatrickAWlson

    PWCG Bug Reports

    Saw that one myself. Still have the mission file so no need to post. Could be damn near anything but probably somehow related to a recent change.
  2. PatrickAWlson

    Me 262 Questions

    I have never had the impression that the 262 was a very fragile plane. Even with just one engine it was still pretty fast. Haven't heard tales of it falling apart under fire. Most of the losses that I am aware of were either on approach or accidents.
  3. PatrickAWlson

    Me 262 Questions

    It's a bomber killer or fast attack plane. In the former case it is a bit out of its element, as it was most useful for attacking formations of heavies. As the latter is is pretty much unstoppable. It is not a dogfighter. Victories over fighters are going to have to come from surprise. With 4x30mm cannon it doesn't take many hits. Just remember - never turn. If he sees you and dodges, just fly away.
  4. PatrickAWlson

    PWCG 5.0.0 Released

    it's not really right until the developers put in the pilot running from the plane, copping a squat and dropping trou.
  5. PatrickAWlson

    PWCG Bug Reports

    Noted. I'll try to get a fix out for that ASAP.
  6. PatrickAWlson

    The K-4 Isn't Special

    The uber K4, able to single handedly sweep the skies of allied fighters, stopped only by the arrival of the even more uber Spitfire XIV. Legend? Myth? Can it be real!? We will find out ... after another 15 pages. I have to admit that in between the bickering and obvious attempt to get the best for my side while arguing for the worst for the other, I am learning stuff about aero engines, the vast number of experiments and field mods, the etc. If the details provided are argumentative in the sense that they try to make the case for what should be in the game, but the fact that these things were really done is informative.
  7. PatrickAWlson

    Dynamic campaign question regarding battle of kuban

    Airplanes yes, ground units no.
  8. PatrickAWlson

    PWCG 5.0.0 Released

    That's it - thanks
  9. PatrickAWlson

    Expensive aircraft in Il-2?

    WFP is what I did before BoX. Kept it up for years. We found a way to swap planes in and out. In the end we had 100 planes in RB3D. At this point I wouldn't bother. It's 20 years old and looks every minute of it. But back in the day it was a blast seeing planes like the Pfalz EII, Fokker EIV, FE8, etc. We even found a way to make two seaters flyable.
  10. PatrickAWlson

    Expensive aircraft in Il-2?

    @Donik Did you ever play the western front patch for RB3D?
  11. PatrickAWlson

    Expensive aircraft in Il-2?

    It's a commitment. If you are into WWII sims and you want multiplayer and single player campaigns then this is really the only game in town. Other products offer other things. WT offers easy access but it is all game and no sim. DCS is on the opposite end but it is all sim and not much game. For what it is, IMHO GBS is a very good value. DD_Crash said it well: by dollars per hour this is a great value. I personally do not buy lots of games. I buy a few and then get the most out of them.
  12. PatrickAWlson

    PWCG 5.0.0 Released

    Can you do me a favor and zip your campaign directory and post it. There is an error with the bundler - I failed to update it to get the campaign sub directories. I fixed it as soon as I realized the mistake, but that's not doing you any good right now.
  13. PatrickAWlson

    The K-4 Isn't Special

    Whatever the developers choose is fine, as long as the most common configuration is the default. Having sad that, if my Pfalz can't zoom with a Mustang I'm going to hold my breath until I turn blue!
  14. PatrickAWlson

    Pfalz D.IIIa and Sopwith Camel

    So we're talking around each other. I said the Camel should be faster than the DRI, just not by much. You said that I had the Camel slower at all altitudes. If you mean that if the Camel could only do 100 MPH at seal level ... yeah, that would be bad.
  15. PatrickAWlson

    PWCG 5.0.0 Released

    Formal release of version 5.0.0. PWCG 5.0.0 Support for multiple players and coop mode. How to create a coop campaign: - On the campaign creation screen choose coop campaign at the top/center - Complete campaign creation process Adding another human pilot - In the campaign, choose "Add Pilot" - Enter the rank and name of the new pilot - Select the AI pilot to be replaced. Added fog of war setting in advanced config. Makes victories less descriptive. - Advanced Config -> User Preferences -> DetailedVictoryDescription - Set to 0 for less descriptive victories. Default is 1. New visuals: There is a small icon on the right of the pilot name, giving pilot status.  I don't have a mission button - All of your human pilots are dead or wounded. - You can create a new AI pilot - You can go on leave to heal your human pilots (info is on the leave page). Bugs Fixed: missing LuaScripts\WorldObjects\Ships\torpedoboat38.txt Fixed: Planes sometimes do not take off (Murleen). Fixed: Too many out of mission AAA losses. Fixed: Player not being made commander after promotion to major. Fixed: Duplicate entries in squadron log Fixed flight not taking off at Dugino airfield. Fixed planes not being replaced when squadron transitions to new arch type For those who have been downloading the betas, this is the delta between the release and the last beta:Added fog of war setting in advanced config. Makes victories less descriptive. - Advanced Config -> User Preferences -> DetailedVictoryDescription - Set to 0 for less descriptive victories. Default is 1. Bugs Fixed flight not taking off at Dugino airfield. Fixed planes not being replaced when squadron transitions to new arch type
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