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90 ExcellentAbout vonGraf
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Wow, that's a quite strong visible issue. Would annoy me too.
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I'd like to have a mod to disable the G-indicator too. But without disabling my modded icons (tiny points above the planes) as well... Guess you can't have everything. 🙂
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I like it too but so far I could only reach the pub after the initial attack and after whisteling for a horse the enemies of course found and stomped me into the ground. 😁 It's a while ago; when I find the time I'll try it again. Great game so far I could see and read.
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I got the banding in the SKY away by using reshade, nothing else had a real effect in my game in this regard. The strange stripes in the clouds comes from the game rendering itself as I read several times here in the forum, but I'm glad I have it very rarely. More or less only when looking above on some few sorts of clouds for a short time and It's neglectable for me.
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Yeah, especially when the rear gunner gets his orders from the pilot he's shouting like mad. As German I use another mod I found here that clears and enhanced the sound of the Kraut's radio calls. You couldn't understand them at all.
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I got even past the '2 minutes' radio call until we had to regroup on the southern side of the town and river. The missions I played so far were long and well done, I like them and the plane too. A bit tricky for me was how to release the bombs properly if they're stored in the bay and under the wings. Not using the 'technochat' how can I control having the release to 'wings first and bombs in pairs', for example? I have to test it out in QME first and note it in my game-booklet, I think. (Just have the idea of using the bombsight for that purpose, don't know if it works) And
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VeteranenCampaign -- JG51 over Velikie Luki
vonGraf replied to JG4_dingsda's topic in Scripted Campaigns
Sorry, just saw I have these .txt files from another mod in my 'data/LuaScripts/worldobjects/mapemitters/test' folder. Two of them have this entry posted above in the text; not in the name, therefore I couldn't find them yesterday. Maybe these files do the trick in my case. IIRC they're from the Chir Front campaign; maybe the same author? If someone wants to experiment with them: In the folder 'test' the files 37 or 41 could be related to the issue. data.zip -
VeteranenCampaign -- JG51 over Velikie Luki
vonGraf replied to JG4_dingsda's topic in Scripted Campaigns
I did look for it too and couldn't find it but my campaign runs disturbance-free until now (3rd mission) All I did before playing was the deleting of the .msbin files and resave the missions/campaign in the editor again. -
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"A flightpath defined on the map but also that can be flown with autopilot." Sounds good for me. 🙂
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Seen in the tips here, I read Daniel Defoe's Report about the plague in London too. It had some overreligious passages but that's been normal in those times, I think. Interesting read.
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I usually take a long dive down when I have a very hostile AI behind me, then pull out to 50 m and watch them crash into the ground.
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It's happened one time in a SP mission from a collection I downloaded here. My own settings are 'balanced' in the game's presets (but with 96 samples) and 'high' for the clouds in general.
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I've tested the 3D overcast and cumolonimbus2 settings in several missions now and I got mostly great looking results. But my PC wasn't able to handle it in CPU heavy SP missions (like in PWCG) on a 4K monitor anymore. FPS were still good but I got this 'flashy' and laggy view you couldn't properly play with. No problem! Back to the normal overcast and clouds and everything is fine again. 🙂 One time I got this 'uber-fluffy' clouds. (in 3d overc. and cumo2)