Jump to content

Recommended Posts

DD_fruitbat
Posted

My new favourite thing (until the next one), using the Tpod to lock targets up, and then slaving them to a maverick, enabling you to target with mavs from way way away instead of getting to close to nasties and having a much better resolution than the mav serach screen....

 

Vid starts after i've already locked up a target from 20,000 ft with the Tpod just cruising in,

 

 

  • Like 1
Jade_Monkey
Posted
On 6/14/2020 at 4:25 PM, Tycoon said:

So I read that trakir use above 60 fps causes stutters, so i limited the fps and lowered all settings and the frequency of the stutters went down but they still happen about every 20 seconds, and they last for about 3 seconds, not really playable right now.

I have the same thing. Every 10-20 secs i get a massive freeze for about 1 sec.

The rest of the time i get more than 120fps.

 

Makes the game unplayable.

Posted
17 hours ago, Jade_Monkey said:

I have the same thing. Every 10-20 secs i get a massive freeze for about 1 sec.

The rest of the time i get more than 120fps.

 

Makes the game unplayable.

I just upgraded to 32gb and that seems to have stopped most of the freezes. I took alook at the ram usage and it was up at 22gb.

Posted

I see there’s another hefty sale on again! Might get some campaigns. Any recommendations?

Bremspropeller
Posted
18 hours ago, DD_fruitbat said:

Vid starts after i've already locked up a target from 20,000 ft with the Tpod just cruising in,

 

How do you manage to put the Mavs exactly onto the designated TPOD-target? Whenever I try doing that, the Mav is offset and for some reason, I can't seem to slew the Mav around.

The old TGP-depress while slewing the Mav-seeker doesn't work. Neither does just slewing the Mav with the TGP. The diamond os over on the Mav-DDI.

 

Did I miss something? I tried in Area track, Point track and just stabilized mode. Nothing works for me...

Posted
3 hours ago, JohnHolmes said:

I just upgraded to 32gb and that seems to have stopped most of the freezes. I took alook at the ram usage and it was up at 22gb.

Jesus H Christ lol!

  • Haha 1
DD_fruitbat
Posted (edited)
5 hours ago, Bremspropeller said:

 

How do you manage to put the Mavs exactly onto the designated TPOD-target? Whenever I try doing that, the Mav is offset and for some reason, I can't seem to slew the Mav around.

The old TGP-depress while slewing the Mav-seeker doesn't work. Neither does just slewing the Mav with the TGP. The diamond os over on the Mav-DDI.

 

Did I miss something? I tried in Area track, Point track and just stabilized mode. Nothing works for me...

 

After the target is locked with the tpod, make the maverick SOI, and then press the cage/uncage button. Sometimes have to do it a couple of times (recage, uncage), its not perfect. I tend to aim slightly off to watch the slight movement of the seeker head as i uncage it.

 

The biggest issue i have i believe, is if you don't get the area or point track exactly right, the mav won't lock on, as i belive it still has to see a heat signature where the tpod is telling it to look, on hand over. I may be talking rubbish there, but that's what I think happens.

 

I only started experimenting with it a couple of days ago, so haven't got it down pat yet myself. Very satisfying when it works though!

Edited by DD_fruitbat
  • Upvote 1
Posted

Just had my first flight in the Tomcat. Managed to take off from Nellis, and land again without breaking it, though I need to figure out a few more of the controls. Even got a complement on my landing from the guy in the back, who hadn't said a word previously, even when I pulled into a supersonic vertical climb over the Vegas Strip. I expect he's used to that sort of thing...

 

All in all, an impressive model. Cockpit in particular is very evocative of its time, complete with Space Invaders game in the middle of the instrument panel (where is the coin slot?) and a whole lot of instruments you have to look at three times to figure out what they are telling you. Having the wings wander around backwards and forwards as they feel like it takes a bit of getting used to too, though mostly they seemed to have a more sensible idea about keeping the thing in the air than I did. 

 

My next objective, once I've sorted out a bit more of the switchery. will be landing the beast on a carrier. Going to be tricky no doubt, though maybe the extra inertia will help me avoid the overcontrolling issues that seem to be at the root of my struggles with the Hornet.

Posted
11 minutes ago, AndyJWest said:

Just had my first flight in the Tomcat. Managed to take off from Nellis, and land again without breaking it, though I need to figure out a few more of the controls. Even got a complement on my landing from the guy in the back, who hadn't said a word previously, even when I pulled into a supersonic vertical climb over the Vegas Strip. I expect he's used to that sort of thing...

 

All in all, an impressive model. Cockpit in particular is very evocative of its time, complete with Space Invaders game in the middle of the instrument panel (where is the coin slot?) and a whole lot of instruments you have to look at three times to figure out what they are telling you. Having the wings wander around backwards and forwards as they feel like it takes a bit of getting used to too, though mostly they seemed to have a more sensible idea about keeping the thing in the air than I did. 

 

My next objective, once I've sorted out a bit more of the switchery. will be landing the beast on a carrier. Going to be tricky no doubt, though maybe the extra inertia will help me avoid the overcontrolling issues that seem to be at the root of my struggles with the Hornet.

now then, try the walkman..

Posted

Guys how important is ssd for dcs? Every time I try to fly online my game crashes, all I can do know is try to clear up some space on the ssd, I'm maxed out at 16 gig ram so can't change that. I used to play some years ago and I can't believe how bad the performance is now, with settings set as low as possible. 

Posted
19 minutes ago, Tycoon said:

Guys how important is ssd for dcs? Every time I try to fly online my game crashes, all I can do know is try to clear up some space on the ssd, I'm maxed out at 16 gig ram so can't change that. I used to play some years ago and I can't believe how bad the performance is now, with settings set as low as possible. 

SSD should only be important for fast loading of the game. I guess it could help if you are over-running your RAM space and spilling over into the hard drive.
What are your other specs?

Bremspropeller
Posted (edited)

I don't use an SSD for DCS.

 

 

Screen_200619_205005.thumb.jpg.44430bd42b105e29919a012953070e1c.jpg

What am I doing wrong, though?

 

L-Mavs are hit or miss for me. Especially when I fired another type of ordnance before. This time it was two Foxtrott Mavericks (the first hitting, the second killing the building next door...).

 

Some other people had reported theyx can only autolase on the first L-Mav. But here, it won't even recognize the trigger-laze.

Must be some kind of bug ?

Edited by Bremspropeller
DD_fruitbat
Posted (edited)
22 minutes ago, Bremspropeller said:

I don't use an SSD for DCS.

 

 

Screen_200619_205005.thumb.jpg.44430bd42b105e29919a012953070e1c.jpg

What am I doing wrong, though?

 

L-Mavs are hit or miss for me. Especially when I fired another type of ordnance before. This time it was two Foxtrott Mavericks (the first hitting, the second killing the building next door...).

 

Some other people had reported theyx can only autolase on the first L-Mav. But here, it won't even recognize the trigger-laze.

Must be some kind of bug ?

 

I haven't played with the laser mavericks (E 's) so far. I've just been using the F's at the moment. 

 

I'll record myself using them now, and work out exactly what i do for you, button press wise. 

Edited by DD_fruitbat
  • Thanks 1
Posted (edited)
59 minutes ago, RedKestrel said:

SSD should only be important for fast loading of the game. I guess it could help if you are over-running your RAM space and spilling over into the hard drive.
What are your other specs?

16 gig ram, gtx 1070, laptop.

Edited by Tycoon
Posted
1 hour ago, Tycoon said:

Guys how important is ssd for dcs? Every time I try to fly online my game crashes, all I can do know is try to clear up some space on the ssd, I'm maxed out at 16 gig ram so can't change that. I used to play some years ago and I can't believe how bad the performance is now, with settings set as low as possible. 

If your RAM maxes out, you‘re just asking for stutters and other trouble. I would dial down settings until 16 gig is enough. Also check VRAM usage.

 

1 hour ago, Bremspropeller said:

I don't use an SSD for DCS.

200€ for 2TB SSD. SATA is enough for games.

Posted

For DCS really best to have min of 32 GB ram.

  • Upvote 2
DD_fruitbat
Posted (edited)
2 hours ago, Bremspropeller said:

 

Screen_200619_205005.thumb.jpg.44430bd42b105e29919a012953070e1c.jpg

What am I doing wrong, though?

 

L-Mavs are hit or miss for me. Especially when I fired another type of ordnance before. This time it was two Foxtrott Mavericks (the first hitting, the second killing the building next door...).

 

Some other people had reported theyx can only autolase on the first L-Mav. But here, it won't even recognize the trigger-laze.

Must be some kind of bug ?

 

Ok, I have reviewed what I said earlier with regards to using the F's and I missed something key out!!!! 

 

So procedure is with the Tpod SOI, find and lock your target into point track, then most importantly TDC depress once its a point track, you will see a small cross appear inside the little box that appears with a point track. Then all you haver to do is SOI the Maverick page, it should automatically uncage and slew to that point now, ready to fire when in range.

 

Point track,

 

449DesktopScreenshot202.jpg

 

After TDC depress,

 

6e4DesktopScreenshot202.jpg

 

I have recorded a flight doing it, and can upload to youtube if you want. Haven't got around to playing with the laser Mavs yet, work tomorrow!

Edited by DD_fruitbat
Posted

Okay, I am intrigued by the Viggen.  Very Ikea on the outside and very Austin Maestro inside.:wacko:

 

Has some interesting handling qualities and a thrust reverser!  Might be a keeper if it's carrier capable?

Posted

Apparently the Viggen thrust reverser only operates with weight on the wheels, which rather limits its potential. ?

 

 

Posted

I reinstalled on a ssd and it works now in multiplayer, would have been nice if the minimum specs on the website specified this.  

Posted
1 hour ago, AndyJWest said:

Apparently the Viggen thrust reverser only operates with weight on the wheels, which rather limits its potential. ?

 

Possibly but it also makes the Viggen the easiest DCS jet to land on a carrier.   Take off is pretty easy too:wacko:

Lovely plane to fly and I really like the nice, big, easy to use knobs from a husqvarna cooker for systems selection in the cockpit.:)

  • Haha 1
Posted

Looking at Chuck's Viggen guide, I see it has Automatisk Fart Kontroll, which must make it even easier... ?

  • Haha 2
  • Confused 1
SCG_OpticFlow
Posted
On 6/15/2020 at 12:29 PM, LLv34_Flanker said:

S! 

 

Today time to buy The Channel map, got some extra up the sleeve :) Only gripe I have in DCS are the propellor discs. Best ones are on Dora and Pony, rest are outright bad with their low res pixelation etc.

 

Nevertheless need to map controllers for the Jug and start doing some ground pounding in it. Liking the plane more I fly it. 

 

Wasn't Ugra Media responsible for BoBp map? It stands out as not so good compared to Kuban, Moscow or even Stalingrad. Repetitive tiles, ruler drawn lines here and there etc. Both Normandy and Channel in DCS need work, they have a lot of potential. 

 

AFAIK Ugra did the WW1 map for Flying Circus. BoBp map is internal deed.

Posted
12 hours ago, AndyJWest said:

Just had my first flight in the Tomcat. Managed to take off from Nellis, and land again without breaking it, though I need to figure out a few more of the controls. Even got a complement on my landing from the guy in the back, who hadn't said a word previously, even when I pulled into a supersonic vertical climb over the Vegas Strip. I expect he's used to that sort of thing...

 

All in all, an impressive model. Cockpit in particular is very evocative of its time, complete with Space Invaders game in the middle of the instrument panel (where is the coin slot?) and a whole lot of instruments you have to look at three times to figure out what they are telling you. Having the wings wander around backwards and forwards as they feel like it takes a bit of getting used to too, though mostly they seemed to have a more sensible idea about keeping the thing in the air than I did. 

 

My next objective, once I've sorted out a bit more of the switchery. will be landing the beast on a carrier. Going to be tricky no doubt, though maybe the extra inertia will help me avoid the overcontrolling issues that seem to be at the root of my struggles with the Hornet.


I find the Tomcat easier, the direct lift control helps a lot too. 

Bremspropeller
Posted
2 hours ago, Hoots said:

I find the Tomcat easier, the direct lift control helps a lot too. 

 

Certainly! The angines are also spooling quicker, though I do have the impression there was a slight adjustment on the Hornet. But the latter might just be me getting used to the unrealisticly slow engine-response...

 

You need to be careful with the DLC - I once have killed myself by DLC'ing into to a ramp-strike, trying to salvage a high ball...

 

The Forrestal WILL be quite exciting to land on.

  • Upvote 1
Posted
7 hours ago, AndyJWest said:

Looking at Chuck's Viggen guide, I see it has Automatisk Fart Kontroll, which must make it even easier... ?

 

I thought that was part of our standard build?

Posted
1 hour ago, CanadaOne said:

I thought that was part of our standard build?

 

Not if you're fifty plus:(.  In the meantime.......

 

 

  • Like 1
  • Upvote 1
Posted

Nice video.

 

But I'm on Steam and I don't get the Viggen,. Total bummer!

Posted

Forgot about the Viggen. Another module I 

really like and do not have time to enjoy. 

Posted

Holy Crap the Channel map is epic, cannot believe the level of detail. Since upgrading from 16gb to 32gb Ram it running alot smoother, far better than the Normandy Map when it first came out. But OMG just checked on RAM usage in Task manager and it was up to 27 gb used. 

  • Upvote 1
336th_Porkie-
Posted
10 hours ago, JohnHolmes said:

Holy Crap the Channel map is epic, cannot believe the level of detail. Since upgrading from 16gb to 32gb Ram it running alot smoother, far better than the Normandy Map when it first came out. But OMG just checked on RAM usage in Task manager and it was up to 27 gb used. 

couple that with what is possible with the DCS ME, along with the WW2 assets pack... just putting up b-17s, wow.

Posted

Just tried the Viggen for the first time. Interesting. ?

 

Instrumentation etc seems sensible enough, if a bit unconventional, and taking off was uneventful. It seemed a good idea to try the thing out at what it seems to be designed for - batting along at high speed and low level - so I found a nice-looking valley and went off down it. Definitely in its element doing this, though a few tight turns got me hopelessly lost, and I had to resort the the F10 map to figure out where I was. Gave it a quick blast at full afterburner just to see what it handled like at Mach 1.3 or whatever, but a quick glance at the fuel gauge convinced me that I'd have to throttle back if I didn't want to run the thing dry.

 

Having satisfied my curiosity, I then bimbled back to the airfield I'd taken off from, Kutaisi, and read the instructions on how to land the thing. Seemed simple enough, so I set everything up, turned downwind, and gave myself plenty of room. Turned back to line up for approach. Runway seemed closer than I'd expected. Also seemed a little shorter than I remembered, but whatever. Managed to put it down straight, and on speed/AoA (or thereabouts). Far end of the runway seemed to be getting close rather quickly though. ? Fortunately, I'd engaged the reverse thrust gadget, which arms automatically on touchdown, so a quick burst of full throttle brought me to a stop. And then sent me backwards at a fair lick, before I'd time to disengage reverse, and throttle forward to a final halt.

 

Looking at TacView afterwards (track replay was FUBAR as per the DCS norm), I realised that I'd not landed at Kutaisi at all. I'd landed at a satellite airfield 10 km to the NE. Which was a little over half the length of the one I'd taken off from. ? Without thrust reverser, I'd have disassembled the beast into a kit of parts at the end of the runway. These Swedes think of everything.
 

  • Upvote 1
Posted
2 hours ago, AndyJWest said:

 

Having satisfied my curiosity, I then bimbled back to the airfield . . .

 

 

You did what now? :unsure:

 

informal British no object, with adverbial of direction

Walk or travel at a leisurely pace.

 

Dr. Seuss had to have used that word.

 

 

Posted

Yeah, bimbling. What you do when you know which way you want to go, more or less (or think you do), but may stop to look at the flowers on the way. Or in my case, to read the instruction manual. I suspect it may relate to what bumble bees do (The flowers bit, I mean. I don't think bees have pilot's manuals). Same as ambling, only with more potential for not actually getting to where you originally intended,.

 

A perfectly cromulent word, and one Dr Seuss would no doubt have used if he'd seen it:

 

Andy the aviator goes from A to B.

Andy the aviator bimbles like a bee.

 

Andy the aviator lands instead at C

Andy the aviator not where he should be

 

Andy should navigate, much more carefulee

Andy the aviator is a silly B.

  • Confused 1
  • Upvote 2
Posted
On 6/20/2020 at 4:24 AM, AndyJWest said:

Looking at Chuck's Viggen guide, I see it has Automatisk Fart Kontroll, which must make it even easier... ?

We. had a good racing driver with bad english being interviewed 

he said

”it is not the fart (speed) that kills you it is the smell(stop)“

and 

“ I do not know what its called in English , but in Norwegian we call it aircondition”

  • Haha 5
Posted

Had to order another ssd that will just have DCS on it, it really is a ridiculously big programme!

  • Upvote 1
Posted
Just now, Archie said:

Had to order another ssd that will just have DCS on it, it really is a ridiculously big programme!

 

Yup. My new PC has a 1Tb NVME just for games. Plenty, I thought. Not with two DCS installs (beta and 'stable') and two X-Plane installs (ditto), along with IL-2 GB, RoF etc it isn't. Not if I'm going to put MSFS 2020 on it when it comes out. I'm going to have to add more storage, though I'm holding out until I really need it in the hope that prices drop.

 

Regarding comments earlier on this thread, I can confirm that the Tomcat seems easier to land on a carrier than the Hornet. Got an _OK_ into the third wire on my second landing, though the subsequent one was pretty atrocious, probably due to me paying too much attention to the AoA indexer, and not enough to the fact that I was pointing straight at the ramp. I think the idea is to land downhill, not perform a last-minute popup from 40 ft ASL and then pancake onto the deck. ?

 

DD_fruitbat
Posted

I didn't have 2 installs of DCS until I bought my second 1TB M2 SSD!

 

Now i have all my VR games on my second M2 (DCS stable and beta, il2 etc...), and non VR games on my original M2 along with windows.....

 

Tomcat is much easier to land due to having engines that actually react to the throttle?

LLv24_SukkaVR
Posted
32 minutes ago, DD_fruitbat said:

Tomcat is much easier to land due to having engines that actually react to the throttle?

 

Engines make difference too, but biggest difference is that Hornet has very realistic hook physics modeling, and Tomcat doesn't, at least for now. With Hornet, you need to approach at correct AOA, with Tomcat it doesn't matter. It always catches the wire regardless of the AOA. Because of this, it's pretty unrewarding for me to land on a carrier with Tomcat.

Posted
11 minutes ago, LLv24_Sukka24 said:

 

Engines make difference too, but biggest difference is that Hornet has very realistic hook physics modeling, and Tomcat doesn't, at least for now. With Hornet, you need to approach at correct AOA, with Tomcat it doesn't matter. It always catches the wire regardless of the AOA. Because of this, it's pretty unrewarding for me to land on a carrier with Tomcat.

 

Way to rain on my parade dude... :)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...