jozeff Posted May 20, 2019 Posted May 20, 2019 Hi guys, Starting with il2 in VR. It's great but I need some thrustmaster TARGET profiles. I use these for dcs but I cannot find any for il2 bos. Thanks Jozeff
Velxra Posted May 20, 2019 Posted May 20, 2019 Save yourself massive headache by ditching the horrible target program. Instead either set up the controls in iL-2 or use joystickgremlin. Target has a long history of causing issues in iL-2 and you will be looking at massive amounts of time to configurate it correctly. However some people do still actually use it and perhaps they would be willing to share their profile to you. 2
jozeff Posted May 22, 2019 Author Posted May 22, 2019 Thanks! Will the controls in il2 be sufficient? I played around with joystick gremlin for a couple of hours but I found it too complicated and I couldn't get it working correctly in il2 bos. Target is also very complicated and perhaps a little overkill for someone like me who plays am hour here and there. Will il2 remember my settings even if I disconect my hardware? Is joy2key a nice supplement to use add more functions to the game? Thanks for your help Jozeff
Sokol1 Posted May 22, 2019 Posted May 22, 2019 Unfortunately JoyToKey is not option for IL-2:Sturmovik: Great Battles, I have tried several times, and although in some game updates JoyToKey work OK in others don't work. With the latest update, if you program a joy button to send LShift+F game understand F and LShift+F, and so you have unwanted commands. Since JoyTokey don't have advanced features like "hold", "pause/delay", no way to circumvent this problem. XPadder (shareware $10) has this feature, but their GUI is very cumbersome at start. Stick with TARGET or try Joystick Gremlin, has simple interface, but require install first Vjoy - what can be PITA in Windows 10.
Warpig Posted June 4, 2019 Posted June 4, 2019 (edited) On 5/22/2019 at 4:18 PM, Sokol1 said: Unfortunately JoyToKey is not option for IL-2:Sturmovik: Great Battles, I have tried several times, and although in some game updates JoyToKey work OK in others don't work. With the latest update, if you program a joy button to send LShift+F game understand F and LShift+F, and so you have unwanted commands. Since JoyTokey don't have advanced features like "hold", "pause/delay", no way to circumvent this problem. XPadder (shareware $10) has this feature, but their GUI is very cumbersome at start. Stick with TARGET or try Joystick Gremlin, has simple interface, but require install first Vjoy - what can be PITA in Windows 10. A trick I learned with IL-2 GB and 3rd party key mapping, is to use one simple rule. Any key that is modified (e.g. LAlt+R), will only be interfered with, if you also map the key as stand alone (e.g. R only). Knowing this, you can have LShft+R, LAlt+R, RShft+R, etc., all mapped without them interfering with each other. If I were to also map a command to R alone, any one of the previous combos would set it off. So in this situation, just don't map R to anything, and there shouldn't be any problems. Edited June 4, 2019 by Warpig
Sokol1 Posted June 5, 2019 Posted June 5, 2019 (edited) Warping, Yes, a good solution, are too some keyboards keys unused in default keymap. The thing is that many players consider "sacrilege" make changes in the default controls assignment. See the F10 example, they prefer mess cockpit view accidentally than add a modifier, e. LAlt+F10 what will minimize the risk. ? I ask for JoyToKey developer about add pause/delay or hold between key press to address Bo'X issue, but he don't give positive a answer, just for try with available "timer" options, that is just for repeat key press... Edited June 5, 2019 by Sokol1
Gr3y Posted June 6, 2019 Posted June 6, 2019 On 5/20/2019 at 4:31 PM, Geronimo553 said: Save yourself massive headache by ditching the horrible target program. TARGET script editor actually makes me stick only to Thrustmaster hardware (hotas + rudder) ? @jozeff When I come home and won't forget about it, I can upload my target script (I don't use the graphical UI) + macros for throttle, stick and rudder, so if you don't mind you will have to read the script to check which button does what. 1
Velxra Posted June 6, 2019 Posted June 6, 2019 10 minutes ago, TrueGrey said: TARGET script editor actually makes me stick only to Thrustmaster hardware (hotas + rudder) ? Meanwhile, mostly everyone else does not bother with its endless frustrations and recommend newer pilots to just set up their controls through the game itself. ??♀️
Gr3y Posted June 6, 2019 Posted June 6, 2019 (edited) @Geronimo553 Completely agree that new players (if they were not using target before) usually should try the ingame setup first as it is simpler. What I like in Target script is that it gives you way more options/freedom in setting everything up, also some games (for example Elite Dangerous) tend to clear/messup the in-game configs often, making you reconfig everything frequently. The frustration ends when you know what you are doing and how the software behaves in certain situations ; ) BTW. @jozeff I am not playing in VR, I don't know if it matters, but my setup was created for normal screen with TrackIR. Edited June 6, 2019 by TrueGrey
Velxra Posted June 6, 2019 Posted June 6, 2019 3 minutes ago, TrueGrey said: @Geronimo553 Completely agree that new players (if they were not using target before) usually should try the ingame setup first as it is simpler. What I like in Target script is that it gives you way more options/freedom in setting everything up, also some games (for example Elite Dangerous) tend to clear/messup the in-game configs often, making you reconfig everything frequently. The frustration ends when you know what you are doing and how the software behaves in certain situations ; ) Yes I also agree with that assessment. That is a nice feature of target, the ability to have controls saved outside of the confines of the game and apply the same control/sensitivity across many games. But without knowing all the ins/outs and quirks I never use it. Instead I use joystick gremlin, 100% better.
Gr3y Posted June 6, 2019 Posted June 6, 2019 3 minutes ago, Geronimo553 said: Instead I use joystick gremlin, 100% better. Since I was always using target I haven't bothered looking for something else, never seen joystick gremlin, so gotta check it as would be nice to have something company-independent.
jozeff Posted June 6, 2019 Author Posted June 6, 2019 Hi truegray, that would be awesome!! Looking forward to your profile! Cheers Jozeff
Gr3y Posted June 6, 2019 Posted June 6, 2019 Here it comes! If you have any questions feel free to ask. Target script profile.zip 1
jozeff Posted June 6, 2019 Author Posted June 6, 2019 Wow thanks a lot! Is this a general profile or is it plane specific? I want to fly the ju52 in particular. Thanks again. Cheers Jozeff
Gr3y Posted June 7, 2019 Posted June 7, 2019 (edited) @jozeff try to quote/react to my posts as I don't get notification about you asking ; ) Well it's rather general, I don't really fly multi engine planes, but all you need is to map the buttons to change the engine or use keyboard for that, rest should work the same (propeller feathering is already mapped). Edited June 7, 2019 by TrueGrey
jozeff Posted June 7, 2019 Author Posted June 7, 2019 Hi, where do i place/load the .ttm file?? thanks!! Jozeff
Gr3y Posted June 10, 2019 Posted June 10, 2019 @jozeff Same folder as .tmc, when you run .tmc file in the script editor, it will load .ttm.
Gr3y Posted June 27, 2019 Posted June 27, 2019 @jozeff @Navynuke99 I have tried to recreate my script via GUI, everything should work fine + you have layout in .pdf. Target gui profile with pdf.zip 1
jollyjack Posted July 26, 2019 Posted July 26, 2019 Thanks for posting .... as TARGET frustrado i am curious ....
Retrofly Posted October 15, 2019 Posted October 15, 2019 (edited) @TrueGrey Hi your PDF and scripts are really useful and I'm trying to get my head around it, in your profile are you using a modifier for some of the buttons, or do some just have dual functions, I couldn't see a modifier button on the controller so I assume the later. Once you have target and the script running do you still have to bind all the controls in game as you normally would? Thanks in advance. Edited October 15, 2019 by Retrofly
Hoss Posted October 15, 2019 Posted October 15, 2019 (edited) On 6/5/2019 at 11:41 PM, TrueGrey said: TARGET script editor actually makes me stick only to Thrustmaster hardware (hotas + rudder) ? @jozeff When I come home and won't forget about it, I can upload my target script (I don't use the graphical UI) + macros for throttle, stick and rudder, so if you don't mind you will have to read the script to check which button does what. Me too I use the TARGET software and map all the original controls as layed out in the game, I have had no issues with any of the commands. Of course there was an initial trial and error of the B, R, A commands wanting to set off when I used CTL, ALT, SFT modifiers. But I have since gotten past that and figured out how to get all of it to work as it should without knowing how to use the scripting functions. I just use the gui page. Cheers Hoss Edited October 15, 2019 by 361st_Hoss 1
Gr3y Posted October 15, 2019 Posted October 15, 2019 (edited) 8 hours ago, Retrofly said: @TrueGrey Hi your PDF and scripts are really useful and I'm trying to get my head around it, in your profile are you using a modifier for some of the buttons, or do some just have dual functions, I couldn't see a modifier button on the controller so I assume the later. Once you have target and the script running do you still have to bind all the controls in game as you normally would? Thanks in advance. I use the modifier button for IO (S4), and for UMD (FLAPU and FLAPD), you can see this in lines 23-24: // setting buttons for changing sublayers and layers SetShiftButton(&Joystick, S4, &Throttle, FLAPU, FLAPD); but in the end I don't map specific functions to UMD only IO, example in lines 37-45: // [I] Instruments, navigation markers / [O]Briefing MapKeyIOUMD(&Throttle, SC, PULSE + Instruments_Navigation_Markers, //IU PULSE + Briefing, //OU PULSE + Instruments_Navigation_Markers, //IM PULSE + Briefing, //OM PULSE + Instruments_Navigation_Markers, //ID PULSE + Briefing //OD ); I tried to put coomments before every mapping saying what layer does what. example: // [I] Instruments, navigation markers / [O]Briefing Layer [ I ] shows/hides instruments/navigation markers, while Layer [O] shows the briefing. Edited October 15, 2019 by TrueGrey 1
Retrofly Posted October 15, 2019 Posted October 15, 2019 Ok, S4 is also set to wheel brake which I think threw me, I assume that doesn't cause any problems as you never need to use it with a modifier.
Gr3y Posted October 15, 2019 Posted October 15, 2019 (edited) @Retrofly Indeed, the modifier doesn't interfere with any ground handling functions (at least it shouldn't) and while you are airborne brakes are not really bothering you ; ) Edited October 15, 2019 by TrueGrey
reschke Posted February 24, 2020 Posted February 24, 2020 On 6/27/2019 at 10:39 AM, TrueGrey said: @jozeff @Navynuke99 I have tried to recreate my script via GUI, everything should work fine + you have layout in .pdf. Target gui profile with pdf.zip 746.55 kB · 47 downloads Thanks for posting this and I hate to necro a thread from last summer but this one really helps me getting back into the IL-2 scene for the current iterations. 1
Gr3y Posted February 24, 2020 Posted February 24, 2020 15 hours ago, reschke said: Thanks for posting this and I hate to necro a thread from last summer but this one really helps me getting back into the IL-2 scene for the current iterations. @reschke No problem mate, glad to hear it helps : ) If you have any questions regarding the script/gui feel free to ask.
jozeff Posted February 14, 2021 Author Posted February 14, 2021 Hi true grey! Due to circumstances i could not spend much time in il2 unfortunately. But, I'm back! Thanks very much for your help! I really appreciate you sending the profile! What do you mean by this? On 10/15/2019 at 3:55 PM, TrueGrey said: and for UMD (FLAPU and FLAPD), you can see this in lines 23-24: Is you flaps up/down button a modifier? Thanks again! Cheers Jozeff
Gr3y Posted February 14, 2021 Posted February 14, 2021 1 hour ago, jozeff said: Is you flaps up/down button a modifier? Yes, except that I don't use this button (FLAPU and FLAPD) for flaps and just for changing layers ( + cockpit lights) UMD (Up, Middle, Down) are three additional layers in T.A.R.G.E.T. so they work as modifier.
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