Kampfpilot_JG3 Posted July 15, 2020 Posted July 15, 2020 can someone pls give me the link where to download the RSR voice integrated software and the steps on how to apply in game online .thanks
RedKestrel Posted July 15, 2020 Posted July 15, 2020 Here you go. Check the server info and mission description for recommended channels to use in-game. 1
Otto_bann Posted July 15, 2020 Posted July 15, 2020 (edited) On 7/9/2020 at 7:40 PM, Alonzo said: I think vulching is such a negative activity that I want to ban it outright. I've even written a script for it. Shoot someone within 10km of their airfield? Automatic kick. Do it twice in 24 hours? Automatic 24 hour ban. I could redirect almost all the airfield AA resources elsewhere on the map, making more interesting objectives and improving server performance. The admin team could save a lot of time not needing to follow up on complaints of vulching. I have the tech to do it, but I haven't convinced the rest of the admin team (yet). Hi Alonzo, I see that what I have been asking for so long has finally to make sense to you too. Like already said, it was the admins of the old Spits vs 109s server on il2 1946 who opted for this healthy rule and used it more than 10 years : hunting at 10 kms closer of bases = automatic ban (1 week for the 1st time and 1 month in case of recurrence and the guy had to explain in audio with moderator why he had do it to be able to reconnect...) : it was severe but efficient and it's the cleanest server I've ever flown on (it was always full, this rule has never empty the server). Vulchers (and chute killers - it's often the same guys) sow the disinterest of the game and the disinterest for the server. About SRS : The SRS is unfortunately not used enough yet. Not everyone (including me) is comfortable with English, but most of us understand it better than we speak it. When we connect on SRS we don't necessarily have an interest to listen depending on the area where you are in relation to those who speak on the channel. Most part of time, the speech is not about the place where we are. This inconvenience contributes to the disinterest of the SRS (IMO). We have 5 channels by side. Maybe we have an interest to share them by areas of the map and so to be sure to listen ans speak on about the right place? By ground target zone or maybe by compas zone (1 = North sector, 2 = East sector, 3 = South sector, 4 = West sector... for example). It would just be a matter of organization and I think it could help promote SRS which is realy more immersive (and also help to promote the destruction of ground targets). My 2 cents. Edited July 15, 2020 by Otto_bann 1 1
RedKestrel Posted July 15, 2020 Posted July 15, 2020 20 minutes ago, Otto_bann said: Hi Alonzo, I see that what I have been asking for so long has finally to make sense to you too. Like already said, it was the admins of the old Spits vs 109s server on il2 1946 who opted for this healthy rule and used it more than 10 years : hunting at 10 kms closer of bases = automatic ban (1 week for the 1st time and 1 month in case of recurrence and the guy had to explain in audio with moderator why he had do it to be able to reconnect...) : it was severe but efficient and it's the cleanest server I've ever flown on (it was always full, this rule has never empty the server). Vulchers (and chute killers - it's often the same guys) sow the disinterest of the game and the disinterest for the server. About SRS : The SRS is unfortunately not used enough yet. Not everyone (including me) is comfortable with English, but most of us understand it better than we speak it. When we connect on SRS we don't necessarily have an interest to listen depending on the area where you are in relation to those who speak on the channel. Most part of time, the speech is not about the place where we are. This inconvenience contributes to the disinterest of the SRS (IMO). We have 5 channels by side. Maybe we have an interest to share them by areas of the map and so to be sure to listen ans speak on about the right place? By ground target zone or maybe by compas zone (1 = North sector, 2 = East sector, 3 = South sector, 4 = West sector... for example). It would just be a matter of organization and I think it could help promote SRS which is realy more immersive (and also help to promote the destruction of ground targets). My 2 cents. Personally I like SRS better than Discord/Teamspeak, I think the ability to change channels easily and the forcing of PTT makes it a much more pleasant experience. Hopefully the implementation gets more seamless with future patches. There are currently guidelines to SRS use on the info page for the server, but my understanding is it may change based on feedback. Use of SRS Radio Thanks to the game developers and Ciribob, pilots can now enjoy realistic radio communications integrated into their IL2 experience. For full details and installation instructions, please read the guide on the forums. Once you have installed IL2-SRS and have it running, your SRS radio client should automatically connect when you join the Combat Box server. You'll initially be placed in the neutral 'intercom' channel, then channel 1 for your coalition once you spawn a plane. On Combat Box, pilots should use SRS channels 1 through 5 for the following purposes: Briefing / Waiting for wingman / Tower. Pilots should always monitor channel 1 when operating near an airfield. North / West Strike North / West CAP South / East Strike South / East CAP See the mission briefing for each map as to whether a North/South, East/West or other operating area division is in effect.
Otto_bann Posted July 15, 2020 Posted July 15, 2020 Hi Redkestrel, Thanks for your infos, I miss the ''Pilots should always..." . I heared you on SRS since few time. Unfortunaly my french team seems not convinced for use it for the moment... but I work for change this it's so much immersive. Thanks again / OB 1
-SF-Disarray Posted July 15, 2020 Posted July 15, 2020 The best thing I've found SRS for is as a kind of liaison radio. I'll be on Discord with a group of people and one of us will be on SRS, sometimes more than one. The idea being we can run our comms the way we want to, a bit lax on the discipline in most cases if I'm honest, and when we want or need to talk to other people that we have on the SRS channel we can do that without disturbing them with our BS. I've found this works well when working with another group doing a different mission type in the same area. Say we are running a bomber mission and there is a fighter group we have contact with on SRS. We can do our bomber coordination, calling targets, formation keeping, timing the roll in, BDA, that kind of stuff and the fighters can be doing there fighter stuff on their own channel. When the bombers need the fighter's help or attention we can send word via SRS to the fighter point of contact and get the message sent. The problem with doing it the way it is described in the text blurb Kestrel posted is the CAP and strike groups can't talk to each other quickly. If I'm on CAP I'm going to want to be in my CAP channel to talk to the people doing that so we can be more effective. But Then I can't hear the bombers screaming for help. Relying on just dropping into the strike channel and hoping that I hear the right part of the call for help by chance isn't a good plan either. Putting the whole of the CAP and strike groups in one channel isn't a good fix either, 90% of what one group is saying isn't relevant to the other and there is too much traffic to avoid talking over someone in most cases. More channels would help this somewhat, or the ability to run on multiple frequencies, but what is really needed is the ability to monitor other channels all the time and quickly switch from talking on one to another. As for not feeling comfortable enough with a language to use SRS, ya I get that. My Russian isn't as good as I'd like. But using the language is the only way to get better with it. I think you will find most people won't be a dick about language skills. And if they are, you can learn fun and interesting ways to berate them for being narrow minded! It's a learning experience YAY! 1
JimTM Posted July 15, 2020 Posted July 15, 2020 (edited) 26 minutes ago, -SF-Disarray said: ... The problem with doing it the way it is described in the text blurb Kestrel posted is the CAP and strike groups can't talk to each other quickly. If I'm on CAP I'm going to want to be in my CAP channel to talk to the people doing that so we can be more effective. But Then I can't hear the bombers screaming for help. Relying on just dropping into the strike channel and hoping that I hear the right part of the call for help by chance isn't a good plan either. Putting the whole of the CAP and strike groups in one channel isn't a good fix either, 90% of what one group is saying isn't relevant to the other and there is too much traffic to avoid talking over someone in most cases. More channels would help this somewhat, or the ability to run on multiple frequencies, but what is really needed is the ability to monitor other channels all the time and quickly switch from talking on one to another. ... While we have only one radio with five channels it may be best to have strike and CAP together. This post suggests having two alternate channels available so if, say, CAP gets busy, strike can jump up one channel. FYI, in an alternate version of SRS (not integrated with IL-2) that we use for Friday Night Flights, there are three radios available, which can be tuned to separate frequencies. You can direct each radio to your left, right, or both ears. For example, I have flight comms in my left ear, leader comms in my right ear, and open comms in both ears, with a different push-to-talk for each radio. Edited July 15, 2020 by JimTM
ITAF_Airone1989 Posted July 15, 2020 Posted July 15, 2020 40 minutes ago, -SF-Disarray said: The problem with doing it the way it is described in the text blurb Kestrel posted is the CAP and strike groups can't talk to each other quickly. If I'm on CAP I'm going to want to be in my CAP channel to talk to the people doing that so we can be more effective. But Then I can't hear the bombers screaming for help. Relying on just dropping into the strike channel and hoping that I hear the right part of the call for help by chance isn't a good plan either. Putting the whole of the CAP and strike groups in one channel isn't a good fix either, 90% of what one group is saying isn't relevant to the other and there is too much traffic to avoid talking over someone in most cases. More channels would help this somewhat, or the ability to run on multiple frequencies, but what is really needed is the ability to monitor other channels all the time and quickly switch from talking on one to another. Fighters stay in the CAP channel while bombers are in the STRIKE one. If bombers need help, bomber leader do a fast switch going into the CAP channel: "alert alert, bombers under attack, 3 enemies" and than come back to the STRIKE channel. If the fighters leader need to answer something, he has to switch channel too, otherwise he will direct escort in the CAP channel. This work perfectly as there is just one fighter and one bomber group in the area.
-SF-Disarray Posted July 15, 2020 Posted July 15, 2020 That alternate version sounds like it would be what I'd want integrated into IL-2, given the choice. It would give the most options, more flexibility in comms and eliminate a lot of the need for something like Discord to bridge the gap I see in the system now. I know that some are resistant to this as in some cases this is unrealistic because the radio in the plane is some times tucked away in some out of reach cubby where the pilot wouldn't be able to change the channel. But at the same time what we have in game is a radio with infinite range and no interference. This is anachronistic of WW2 and even modern radios have this problem. I could nit pick this further but I think the point is made. While I see your solution working a bit better, Jim, there is still the problem of breaking off a group into a channel that then cannot hear or talk to the people they will need to coordinate with. And switching back and forth between channels can be clumsy. A lot of people I've talked to have said they are having trouble getting the overlay up in game and can't even be sure what channel they are talking in in the first place. Now having to switch channels while getting shot at and dropping bombs and dodging bullets and coordinating with the strike group, that is a lot to ask of someone. Why not simplify the work load with more options? I know you can't do that, the devs have to do that, but you can see my point.
ITAF_Airone1989 Posted July 15, 2020 Posted July 15, 2020 If you don't see overlay: Disable full screen
Y-29.Silky Posted July 15, 2020 Posted July 15, 2020 (edited) 8 hours ago, Talon_ said: We're looking at implementing an automatic function to create "safe zones" around player airfields that will dish out punishments without admin intervention. Just add AAA outside of the perimeter of airfields, it would scare away anyone who wants to camp airfields. Meaning, it would start firing on someone before the team gets the notification that someone is on top of their airfield. It would bring more of an incentive to focus on the objectives rather than k/d's. And SRS is pointless. It's just another Discord. You need to have it installed for people to hear you, you also need to be in the same channel for people to hear you. The only difference between SRS and Discord is the radio sound. People are wanting what already exists in Teamspeak, Whisper, where you can communicate with other channels. SRS is nothing more than a college project. The UI alone is stuck in 2001. Edited July 15, 2020 by Y-29.Silky 2
Talon_ Posted July 15, 2020 Posted July 15, 2020 25 minutes ago, Y-29.Silky said: Just add AAA outside of the perimeter of airfields, it would scare away anyone who wants to camp airfields. The past year has proven to us that AAA alone is not enough to enforce the rules, and as people can't follow them we're going to deploy a robot to save us the constant headache. 25 minutes ago, Y-29.Silky said: SRS is nothing more than a college project. The UI alone is stuck in 2001. It's a one man project in active development. TS3 doesn't auto connect to server voice the way SRS does. For this reason Combat Box officially supports Discord and SRS only with no plans to change. 1 2
Guest deleted@83466 Posted July 15, 2020 Posted July 15, 2020 (edited) 43 minutes ago, Y-29.Silky said: Just add AAA outside of the perimeter of airfields, it would scare away anyone who wants to camp airfields. Meaning, it would start firing on someone before the team gets the notification that someone is on top of their airfield. It would bring more of an incentive to focus on the objectives rather than k/d's. And SRS is pointless. It's just another Discord. You need to have it installed for people to hear you, you also need to be in the same channel for people to hear you. The only difference between SRS and Discord is the radio sound. People are wanting what already exists in Teamspeak, Whisper, where you can communicate with other channels. SRS is nothing more than a college project. The UI alone is stuck in 2001. Wish I had the skill to make SRS when I was in college! Wish I had the skills to make something like that today for that matter. There were a few vocal people who insisted on in-game comms. The smart move was to use SRS (which is the comms staple of DCS), instead of reinventing the wheel. What do you think an "in-game" system would do, other than just what SRS is doing? A welcome addition I think would be the ability to set your own channel frequency pre-set with your own wingmen, so that you could have your own freq just for yourselves and not have to listen to a bunch of Randos. The great news about SRS is that you don't have to use it! Edited July 15, 2020 by SeaSerpent
RedKestrel Posted July 15, 2020 Posted July 15, 2020 Just now, SeaSerpent said: Wish I had the skill to make SRS when I was in college! Wish I had the skills to make something like that today for that matter. There were a few vocal people who insisted on in-game comms. The smart move was to use SRS (which is the comms staple of DCS), instead of reinventing the wheel. What do you think an "in-game" system would do, other than just what SRS is doing? A welcome addition I think would be the ability to set your own channel frequency pre-set with your own wingmen, so that you could have your own freq just for yourselves. The great news about SRS is that you don't have to use it! People want in-game comms that are simple and easy to use but also feature-rich and complex, so that people can form ad-hoc groups of solo players and coordinate but also suitable for serious squad comms, and also have enough channels for people to not speak over each other and have squads up, but not so many that it gets too fragmented and you have to channel jump, fully functional but not too many keybinds to remember. We want everyone on voice comms for proper teamwork but also don't want to deal with randos cursing, debating flight models, and trash talk. The people who love Teamspeak want a Teamspeak clone, the people who love Discord want a Discord clone (these two sets of people hate each other, as a complication), the people who don't use voice comms just want something basic that they don't have to do much work on or think about when flying, so they can call for help when Uberexperten #53 turboganks them over the target area. The fantasy of everyone on a single comms solution coordinating military ops pre-supposes a rank structure and radio discipline that doesn't exist outside of organized squads and can't be enforced on a system that is available to all players. I just want to use a comms channel that forces PTT so I don't have to hear a background of bad anime dubs, dogs barking, people chewing, and mouth breathing, and since the discord PTT channels are usually empty SRS is the way to go for me. Plus it doesn't chew up much memory or internet bandwidth like Discord does. If it gets integrated with the sim more so we don't have to screw with a config file and the overlay functions in more situations, for me it would already be a better solution than the general discord. 4 1
Alonzo Posted July 15, 2020 Author Posted July 15, 2020 This is a "first integration" of SRS into the game. Any work on something like this takes developer time away from other features, so the developers (rightly) have done some initial work and are going to see how it goes. The full version of SRS supports lots of the features that are being asked for here -- ability to monitor multiple channels, ability to automatically attenuate radio signal with distance (even LOS), etc. What we have is a "minimum viable version" of SRS integration with IL2, and personally I already think it's pretty cool -- connect to Combat Box, radio connects to CB SRS. Connect to another server, radio connects there instead. I think if we can show that SRS has been useful and that the community values it, we might be able to get further integrations. My dream would be that the server would output TacView-style data about aircraft positions, because then SRS (and custom scripting from server admins) could do interesting stuff with that. As an example, the "other flight sim" has an Overlord program that simulates AWACS and gives ranges, bearings, and altitudes of bogies. That's not appropriate for a WW2 sim, but "help, I'm lost, need bearing to nearest airfield" is plausible, as well as "radar detects high concentration of bandits in grid 1234". There's a lot that Ciribob can do with the current system. He's adding keybinds and options to make it more usable. That doesn't require help from the core game developers, so I think we could get to something really useful really quickly. I'm not at all upset to hear that some folks are flying in squad comms on Discord and having 1 or 2 people connected to SRS for ears in the channel there. That seems very sensible and a good use of the two systems. We're still evaluating channel usage conventions. Personally I think a "two compass direction split plus role split" is reasonable, but I could also see people preferring "4 quadrant split, all roles in the channel for their quadrant". Let's see how it goes. 2 2
Guest deleted@83466 Posted July 15, 2020 Posted July 15, 2020 Quote I'm not at all upset to hear that some folks are flying in squad comms on Discord and having 1 or 2 people connected to SRS for ears in the channel there. That seems very sensible and a good use of the two systems. +1
Otto_bann Posted July 15, 2020 Posted July 15, 2020 (edited) 2 hours ago, Alonzo said: Personally I think a "two compass direction split plus role split" is reasonable, but I could also see people preferring "4 quadrant split, all roles in the channel for their quadrant". Let's see how it goes. A little confirmation (or invalidation) about compass sectors plz : If I want navigate to drop my bomb from Limburg on the 51th infantry division in 1st time, in a second time cover Asbach and comeback to home at last time. I have to change several time the channel : when I change of sector (N/S) and depending of what side of the border I am isn't it (Cap/Strike)? If yes, it can makes to change of channel lot of time. Edited July 15, 2020 by Otto_bann
Alonzo Posted July 15, 2020 Author Posted July 15, 2020 4 minutes ago, Otto_bann said: If I want navigate to drop my bomb from Limburg on the 51th infantry division in 1st time, in a second time cover Asbach and comeback to home at last time. I have to change several time the channel : when I change of sector (N/S) and depending of what side of the border I am isn't it? . If yes, it can makes to change of channel lot of time. I think your channels switches are correct. A jabo-into-CAP is going to be the most complex. I wouldn't worry about switching radio at the exact 'right' moment, I would want to be on the channel for the area I am going to. So once you've dropped your bomb and left the immediate vicinity of the 5th infantry, switch to the CAP channel for the Asbach area. At the end of the day, this is all about conventions and usefulness. If you're on the southern strike channel and have no-one to talk to, but there's a fighter on the southern CAP channel, it might make sense to be on that frequency instead. If you're flying home and there's no-one on the southern CAP channel, it might make sense to be on channel 1 for general comms / airfield operations.
Talon_ Posted July 16, 2020 Posted July 16, 2020 On 7/12/2020 at 12:34 AM, =ABr=422nd_RedSkull said: @Talon_ and @Alonzo its correct or is forbiden attacking our ships before the target open after recon. Because the player @dog1 , @SJ_Kraken, @GhostDragon (this 03 in the map now open) attacking every map "Standorff in the Lowlands" before the reecon. If can, why the reason to recon to open the target? There's no point attacking before the recon as it's worthless until discovered.
Creep Posted July 16, 2020 Posted July 16, 2020 6 hours ago, Talon_ said: There's no point attacking before the recon as it's worthless until discovered. i assume you mean worthless in terms of objective points for the outcome of the map, as opposed to points in IL2Stats... right?
Alonzo Posted July 16, 2020 Author Posted July 16, 2020 15 minutes ago, QB.Creep said: i assume you mean worthless in terms of objective points for the outcome of the map, as opposed to points in IL2Stats... right? 6 hours ago, Talon_ said: There's no point attacking before the recon as it's worthless until discovered. I multiquoted in the wrong order. ? But anyway.... All objects are worth points in IL2 stats (and in game stats for that matter) regardless of whether the recon is finished. That's not changeable. The recon target is only worth a victory point once it is discovered and destroyed. The objects / ships that are the recon objective are there all the time (or activated within 10km in the case of ships) because otherwise it would be weird to recon an empty piece of scenery and suddenly have the objects show up. The most efficient way to kill these targets and get points for them is probably a small strike force that includes a recon plane. But if defenders can kill off the recon planes (remember, you get a "recon plane spotted!" call out) then you can prevent the recon and prevent (or delay) the victory point. 1
422nd_RedSkull Posted July 16, 2020 Posted July 16, 2020 10 hours ago, Talon_ said: Não faz sentido atacar antes do reconhecimento, pois é inútil até ser descoberto. 3 hours ago, Alonzo said: Eu multiquotei na ordem errada. Anyway Mas de qualquer maneira .... Todos os objetos valem pontos nas estatísticas da IL2 (e nas estatísticas do jogo), independentemente de o reconhecimento ser concluído. Isso não é mutável. O alvo de reconhecimento só vale um ponto de vitória quando for descoberto e destruído. Os objetos / navios que são o objetivo de reconhecimento estão lá o tempo todo (ou ativados dentro de 10 km no caso de navios) porque, caso contrário, seria estranho reconectar um pedaço vazio de cenário e, de repente, mostrar os objetos. A maneira mais eficiente de matar esses alvos e obter pontos para eles é provavelmente uma pequena força de ataque que inclui um avião de reconhecimento. Mas se os defensores puderem matar os aviões de reconhecimento (lembre-se, você recebe um chamado "avião de reconhecimento!"), Então você poderá impedir o reconhecimento e impedir (ou atrasar) o ponto de vitória. I think that to this guys only the individual score is important. Yesterday I down 02 over the flotilla unrecognized : dog1 and =VARP= Munster 1
Haza Posted July 17, 2020 Posted July 17, 2020 (edited) 8 hours ago, =ABr=422nd_RedSkull said: I think that to this guys only the individual score is important. Yesterday I down 02 over the flotilla unrecognized : dog1 and =VARP= Munster @ Redskull, If they are at the unrecognised target, just wondering why you are hanging around in that location? I'm fast losing interest in this server (my time-zone), as most maps go full time and most players hang around objectives (recognised or not), looking for easy kills, (as we all have done at at one time or another, including me). However, this style of game play becomes tiresome very quickly and I don't understand why players just keep doing the same thing, however, perhaps the glory of looking good in the game stats is the allure. In-need, yesterday, I was bounced twice by the BLW guys while I was in the climb out in a bombed up P-47-22. These guys were hanging around just outside the airbase for easy kills as they do on a almost daily basis. They were later called out for hanging around one of the objectives, doing the same thing. I eventually left the server, as with 26 on each side, with only a handful of players actually attacking, no longer appeals to me. Therefore, before you start accusing others of chasing stats, you should have a look in the mirror and at the rest of your ABr clan, as certainly you guys seem to follow the BLW pattern of hanging around objectives. Therefore, running to the admins complaining about people doing things, while doing something similar is pot calling kettle. Therefore, suck it up princess and get over it, it's a pc game with other servers to choose from, if you don't like what you see. To keep my interest in this server, I personally would like to see random targets that require to be found and are not repeated at the same location for subsequent maps. The flotilla is an excellent example of what could be done, however, as you are now demonstrating, once players know where a target will be, they hang around for easy kills just for their stats. Oh hang on, isn't that what your issue was? Regards Edited July 17, 2020 by Haza 4
422nd_RedSkull Posted July 17, 2020 Posted July 17, 2020 (edited) 2 hours ago, Haza said: @ Redskull, If they are at the unrecognised target, just wondering why you are hanging around in that location? I I was patrolling and defeating a plane that was recognizing the target plus two others that attacked the target without recognition, answer your question? That I know how to prevent recon is one of the objectives of the map. The defense of objectives to stop attacks its other or Im wrong? =BLW= business is =BLW= business, not compare us with him. Edited July 17, 2020 by =ABr=422nd_RedSkull
Haza Posted July 17, 2020 Posted July 17, 2020 30 minutes ago, =ABr=422nd_RedSkull said: I was patrolling and defeating a plane that was recognizing the target plus two others that attacked the target without recognition, answer your question? That I know how to prevent recon is one of the objectives of the map. The defense of objectives to stop attacks its other or Im wrong? =BLW= business is =BLW= business, not compare us with him. I think you will find that the main objective of the map is to attack, to win! Imagine a map where everybody just stays in their own area defending; hang on that's you! If you want to hide behind 'defending' as your excuse then fill your boots! I refer to both BLW and ABr, as both clan's are in my time zone, with both usually doing the same thing, hence my reference! Answer your question!? Regards
422nd_Bello Posted July 17, 2020 Posted July 17, 2020 20 minutes ago, Haza said: I think you will find that the main objective of the map is to attack, to win! Imagine a map where everybody just stays in their own area defending; hang on that's you! If you want to hide behind 'defending' as your excuse then fill your boots! I refer to both BLW and ABr, as both clan's are in my time zone, with both usually doing the same thing, hence my reference! Answer your question!? Regards Well, i wasn't looking forward to joining this conversation. That said, we mostly fly fighters as you surely can tell from our stats however that doesn't mean we don't have ground attack runs... We play for fun, we do what we enjoy doing and everything by the book. I'm sorry if you feel like what BLW is doing isn't fair but acording to the rules they can indeed take down planes during climb as long as they are off the ground for at least 30 seconds. Remember that fighters have the role of defending the objectives and/or help attackers and bombers. Try asking for help when going on your runs as this will make your life easier, keep track of your position, escape routes and always check your six. And for the main objective, red team is winning 76 to 34 and judging from this ratio i believe we are fine with the proportion of fighters/attackers/bombers on the red side. It's just a game, play for fun!
Haza Posted July 17, 2020 Posted July 17, 2020 26 minutes ago, =ABr=Bello said: Well, i wasn't looking forward to joining this conversation. That said, we mostly fly fighters as you surely can tell from our stats however that doesn't mean we don't have ground attack runs... We play for fun, we do what we enjoy doing and everything by the book. I'm sorry if you feel like what BLW is doing isn't fair but acording to the rules they can indeed take down planes during climb as long as they are off the ground for at least 30 seconds. Remember that fighters have the role of defending the objectives and/or help attackers and bombers. Try asking for help when going on your runs as this will make your life easier, keep track of your position, escape routes and always check your six. And for the main objective, red team is winning 76 to 34 and judging from this ratio i believe we are fine with the proportion of fighters/attackers/bombers on the red side. It's just a game, play for fun! =ABr=Belllo, Thank you for your comments and I would like to draw your attention to your last sentence. 'It's just a game, play for fun' Was it not Red-skull, who started the whole 'whine' about what others were doing and suggesting that it wasn't fair? Indeed he even suggested that they were doing things just for their stats even after Alonso advised that it wasn't against the rules? Therefore, please focus your ABr positive energy on Redskull as I think he needs your love and support more than me! Regards 2
II./SG.1-MarkWilhelmsson Posted July 17, 2020 Posted July 17, 2020 7 hours ago, Haza said: =ABr=Belllo, Thank you for your comments and I would like to draw your attention to your last sentence. 'It's just a game, play for fun' Was it not Red-skull, who started the whole 'whine' about what others were doing and suggesting that it wasn't fair? Indeed he even suggested that they were doing things just for their stats even after Alonso advised that it wasn't against the rules? Therefore, please focus your ABr positive energy on Redskull as I think he needs your love and support more than me! Regards Rules and complainers and whiners are partially what have driven me away from Combat Box the past few months. I feel it's a shame because the maps and mission mechanics are the best out there. Big kudos to the mission designers. My problem is, I don't give a SHIT how other people play, as long as they arent cheating. Folks squawk about how its "just a game" and how people need to just "have fun" but then bitch and moan about how other players have their fun, thus ruining their own time. If you are going to moan about having fun, then do it yourself. Worrying about other people sucks the fun right out of the time you spend in the game. I've learned this lesson the hard way; i use to become angry when people wouldn't try to win the map or defend their objectives from the enemy. I finally took a couple weeks off and realized i was putting WAY too much effort into being upset over something so GD stupid. If you're getting upset or not having fun, maybe its time to either migrate or take a break. Personally, when im alone, i try to rally the team for a bit; but if they don't, screw it, i do my own thing. Of course, i have much more fun when im with friends on voice comms; but if not, you can still enjoy the experience.
Alonzo Posted July 17, 2020 Author Posted July 17, 2020 (this post has been over two weeks in the making and is not directly in response to the previous discussion) We are changing the rules on airfield vulching. There's no perfect answer to the vulching situation, and a lot of debate to be had about the right approach. I'm not going to rehash that. This is what's going to happen: Each map has been updated to show "protected areas" around player airfields. This is an area of heavy flak and AA guns that, in real life, would have been lethal to attackers. Not all airfields are protected -- capturable, landing-only, or frontline airfields do not have this protection. Check the map for each mission to see details. As an example, the two fields Heesch and Volkel (to the right) are protected airfields. Attacking players within 10km of a protected, friendly field is no longer allowed. This is a simple 10km limit, no altitude or "time since takeoff" constraints. If you are defending against a vulcher, feel free to shoot them down, that's ok. These rules will be enforced automatically by robot. As of now, the bot will warn players who break the no vulching distance limit. Shortly (48 hours from now) once people have had a chance to learn about the rule, the bot will begin kicking players for infractions. We hope that an automatic kick will be enough, but we may upgrade this to an automatic ban in future. All protected airfields feature respawning "puffy" flak. If you have chased a bandit back towards their airfield and think you're maybe too close, look for puffy flak. If you see sustained heavy flak, you are likely within the 10km limit. Non-protected fields have no rules. If you choose to spawn at a non-protected frontline field, with a bandit on the radar and AA guns firing, you are taking a risk. As an attacker, if you want to gain air superiority over such a field and shut it down, that's within the rules. Outside the 10km limit pilots are not safe. Away from the protection of an airfield, you are on your own. Check six often! I'll be updating the website and we'll have informational messages in-game, but wanted to get this information out quickly. 7 4 7
=MOCAP=Thaddeus_Darwin Posted July 17, 2020 Posted July 17, 2020 Excellent - Black and White, easy to understand and abide by. Now - talking of flak... I bet here comes a bunch...!! 3
RedKestrel Posted July 17, 2020 Posted July 17, 2020 48 minutes ago, Alonzo said: (this post has been over two weeks in the making and is not directly in response to the previous discussion) We are changing the rules on airfield vulching. There's no perfect answer to the vulching situation, and a lot of debate to be had about the right approach. I'm not going to rehash that. This is what's going to happen: Each map has been updated to show "protected areas" around player airfields. This is an area of heavy flak and AA guns that, in real life, would have been lethal to attackers. Not all airfields are protected -- capturable, landing-only, or frontline airfields do not have this protection. Check the map for each mission to see details. As an example, the two fields Heesch and Volkel (to the right) are protected airfields. Attacking players within 10km of a protected, friendly field is no longer allowed. This is a simple 10km limit, no altitude or "time since takeoff" constraints. If you are defending against a vulcher, feel free to shoot them down, that's ok. These rules will be enforced automatically by robot. As of now, the bot will warn players who break the no vulching distance limit. Shortly (48 hours from now) once people have had a chance to learn about the rule, the bot will begin kicking players for infractions. We hope that an automatic kick will be enough, but we may upgrade this to an automatic ban in future. All protected airfields feature respawning "puffy" flak. If you have chased a bandit back towards their airfield and think you're maybe too close, look for puffy flak. If you see sustained heavy flak, you are likely within the 10km limit. Non-protected fields have no rules. If you choose to spawn at a non-protected frontline field, with a bandit on the radar and AA guns firing, you are taking a risk. As an attacker, if you want to gain air superiority over such a field and shut it down, that's within the rules. Outside the 10km limit pilots are not safe. Away from the protection of an airfield, you are on your own. Check six often! I'll be updating the website and we'll have informational messages in-game, but wanted to get this information out quickly. This is probably the best option available and is a good compromise. Guys who want to attack airfields can attack frontline airfields. Guys who want to take off under fire can use those and get that rush of taking off while being strafed. Less flak being used against vulchers = less server load, so we should have more stable maps. Thank you for you work on this Alonzo. 5
422nd_Bello Posted July 17, 2020 Posted July 17, 2020 (edited) 2 hours ago, Alonzo said: I'll be updating the website and we'll have informational messages in-game, but wanted to get this information out quickly. It's better that way, I have never heard of this forum before and wasn't aware of those changes as I relied on the website info for rules. Hopefully you can progressively remove the flak near airfields to improve performance and let the script deal with vulchers. And i have a question about how it will be in the case of 262s taking off or landing how the rules will be enforced in this situation? Edited July 17, 2020 by =ABr=Bello
Alonzo Posted July 17, 2020 Author Posted July 17, 2020 45 minutes ago, =ABr=Bello said: And i have a question about how it will be in the case of 262s taking off or landing how the rules will be enforced in this situation? Good question, we had a bit of a discussion about this on the Discord. The 262 airfields are unprotected. They are generally specific airfields for the jet to operate out of, and we think the jet has lots of advantages if you can get it airborne. For the moment, we're allowing enemy players free reign to shut down jet fields if they wish. If you're spawning at a jet airfield (either in the jet or in a support fighter) you should stay alert for bandits, and possibly establish an air patrol before the jets attempt to take off. 1 1
PreyStalker Posted July 17, 2020 Posted July 17, 2020 Intelligent solutions. Well done Alonzo and team ! Clears things up for everyone. 1 1 1
Legioneod Posted July 17, 2020 Posted July 17, 2020 I know this sever is for flying but have you ever thought of adding some tanks for players to use? One thing that is lacking in the multiplayer side of Il2 is tank crew imo. It's be nice to be able to play as a tanker every once in a while and see things from the ground.
ITAF_Airone1989 Posted July 17, 2020 Posted July 17, 2020 2 hours ago, Alonzo said: Good question, we had a bit of a discussion about this on the Discord. The 262 airfields are unprotected. They are generally specific airfields for the jet to operate out of, and we think the jet has lots of advantages if you can get it airborne. For the moment, we're allowing enemy players free reign to shut down jet fields if they wish. If you're spawning at a jet airfield (either in the jet or in a support fighter) you should stay alert for bandits, and possibly establish an air patrol before the jets attempt to take off. What about an AAA aisle? As soon as German understood that allied tried to shot down them during takeoff/landing, they organised some kind of safe area...
Sketch Posted July 17, 2020 Posted July 17, 2020 (edited) While adding tank crew would be cool. There's a few problems. 1) there's already 84 people nearly all the time flying planes in Combat Box. If we add tanks, this would take away from, not add too, players flying. If we could, without any server performance issues, add say 200-300 players, then yes we would add tanks 2) Like airfields, tanks give off radar, and if it's not already apparent with all the vulching at airfields, pilots typically go where they can see enemy on the radar. Imagine putting that same radar on the front lines, so tanks don't have to drive so far. 3) Tanks are typically the least common denominator, meaning that everybody that's flying around will be looking for a player tanks for an easy kill because it really is an easy kill without any AAA nearby. And AAA cost server performance which we don't want and we don't want tank players to constantly quit because they can't do anything about enemy pilots killing them constantly. Yes I understand other servers have tanks. They have made that choice and that's good for you and all tank players. Good luck and have fun! Edited July 19, 2020 by Sketch 1
Alonzo Posted July 17, 2020 Author Posted July 17, 2020 1 hour ago, ITAF_Airone1989 said: What about an AAA aisle? As soon as German understood that allied tried to shot down them during takeoff/landing, they organised some kind of safe area... 262 bases tend to have a "flak alley" around them, this is already included on the maps. The AA isn't super effective, but it's there. Honestly it's most useful to point out bandits to defenders, then they can come engage and protect. 1
=GW=seaflanker819 Posted July 18, 2020 Posted July 18, 2020 ‘some of the parameters are locked for this mission’ all plane show this tip and I cant respawn,bug or something I need to do?I have registered
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