E69_geramos109 Posted June 1, 2020 Posted June 1, 2020 On 5/30/2020 at 12:27 PM, E69_geramos109 said: I am having a lot of trouble with the ping. I am geting kicked all the time because ping limit. This happens to me since a week ago. Before it was perfect. I can increase my internet speed but I dont know if is related with the trouble because I was monitoring my ping when kicked and was stable arround 135ms. Maybe to increase ping limit will solve my problem I dont know. Correction. Is not internet related just tested it. Server admin knows exactly what is the cause.
Kampfpilot_JG3 Posted June 3, 2020 Posted June 3, 2020 loading files freeze and server disconnecting in flight : Last couple of days i am having issues with both , do i ignore or is there anything i can do from my end ?
RedKestrel Posted June 3, 2020 Posted June 3, 2020 56 minutes ago, dog1 said: loading files freeze and server disconnecting in flight : Last couple of days i am having issues with both , do i ignore or is there anything i can do from my end ? For the loading files freeze, you could try deleting any missions you have in the dogfight folder. Sometimes old files in that folder can cause the download to freeze. As far as dropped connections, make sure you are on wired internet for your computer if you can, try not to have other heavy internet usage going on at the same time. That's all I can think of.
Kampfpilot_JG3 Posted June 3, 2020 Posted June 3, 2020 RED KESTREL In the dogfight folder i have 13 folders under the title Alonzo . Do i delete them all ? my internet is wired straight from router to pc 50 cm away . the only other electronic gadgets on are 2 phones and a tablet sometimes . I just hope its a glitch of the moment .
RedKestrel Posted June 3, 2020 Posted June 3, 2020 23 minutes ago, dog1 said: RED KESTREL In the dogfight folder i have 13 folders under the title Alonzo . Do i delete them all ? my internet is wired straight from router to pc 50 cm away . the only other electronic gadgets on are 2 phones and a tablet sometimes . I just hope its a glitch of the moment . It's been a while since I looked at the file structure. I think you can delete them all safely, as they will be re-downloaded if necessary. 1
Kampfpilot_JG3 Posted June 4, 2020 Posted June 4, 2020 RED KESTREL Please take a look at my sorties log and you will see 3 disco's in 3 days . Each time it was the server freezing in game usually half way through the mission . Hope this does not continue since its a real nuisance example going back to base with confirmed hits and still alive . Hope its just temporary internet stuff . I asked my provider AIS if they have a more powerful connection for Thailand but they said what i have is the maximum for now , 50mbps .
RedKestrel Posted June 4, 2020 Posted June 4, 2020 7 hours ago, dog1 said: RED KESTREL Please take a look at my sorties log and you will see 3 disco's in 3 days . Each time it was the server freezing in game usually half way through the mission . Hope this does not continue since its a real nuisance example going back to base with confirmed hits and still alive . Hope its just temporary internet stuff . I asked my provider AIS if they have a more powerful connection for Thailand but they said what i have is the maximum for now , 50mbps . I took a look there. You have some disconnects but not too many all things considered. Maybe 1 in 10 sorties. I think they are disconnects caused by a spike in your ping . Internet bandwidth isn't necessarily going to help you here, ping is the time it takes for a signal to get from your computer to the server. 50 mbps is plenty of bandwidth, but that just tells you how much data you are sending, not how fast your signal gets there, which is heavily dependent on location and routing. High amounts of traffic can, I think, cause slowdowns there, but increasing your total speed won't help much I think. When I got these disconnects a while back I was mostly playing on a poor rural connection and trying to get on KOTA. Some sorties it was good and I could fly, other times I would get kicked. Just flying along, then the screen would freeze, sound would go off, and i would be kicked to the lobby screen with a 10009 Server Connection Error. Probably your ping rating is just barely good enough to play on Combat Box, but it fluctuates, so on some sorties your ping gets above the ping limit and that triggers the game's kick procedure. With all the extra traffic from people working from home it could just be a temporary thing. But I don't think you'll ever have a great connection with a North American server from Thailand. 1
Kampfpilot_JG3 Posted June 4, 2020 Posted June 4, 2020 bonus 100 % awards When and why are bonuses of 100% given for a kill ?
RedKestrel Posted June 4, 2020 Posted June 4, 2020 Just now, dog1 said: bonus 100 % awards When and why are bonuses of 100% given for a kill ? If you land safely you get the bonus. In the stats it tells you the bonuses you get and why you got them. It's much more difficult to get a kill and then make it home afterwards than to dive into an ill-advised dogfight, get the kill but die doing so. So there is a bonus to encourage people to fly with more thought and care.
Kampfpilot_JG3 Posted June 5, 2020 Posted June 5, 2020 i am getting the bonus of 100% while fair play is 100% for a similar mission where i get just the flight time bonus less fair play difference index . so just to compare 430 against 209 for the same mission objectives . that's what i do'nt understand . Is my fairplay index reduced due to the disconnects ?
RedKestrel Posted June 5, 2020 Posted June 5, 2020 2 hours ago, dog1 said: i am getting the bonus of 100% while fair play is 100% for a similar mission where i get just the flight time bonus less fair play difference index . so just to compare 430 against 209 for the same mission objectives . that's what i do'nt understand . Is my fairplay index reduced due to the disconnects ? Fairplay index is based on disconnects yes. Because some people, in order to preserve their 'streak' intentionally disconnect before being shot down. Your fairplay index is applied to your score for a mission. So if you score 400 points for a mission, and your fairplay index is 80%, then your final score is 80% of 400 - 320. Here's a sortie of mine: I shot down a Ju-52 but immediately afterward got shot down by a Me-262 and bailed out. The transport was worth 200 points, and my flight time was worth 17 points. Together, I got 217 points. Then Because I bailed out, my score was cut in half. If I had made it back to base and landed, I would have had my score doubled. So after being cut in half my score was 108. Then, because my fairplay index is 95%, my final score is 95% of that - so 109 X 0.95 = 103 points. (incidentally, it appears that if you leave the server after the "mission over - *side* won the map! Server is restarting" countdown starts, it still counts as a disconnect - that's how I got the 5% off my index. I assumed we were supposed to leave at that point) Honestly I wouldn't get too worked up about scoring, or the rankings. What matters is helping your team meet their objectives and living to tell about it.
Kampfpilot_JG3 Posted June 5, 2020 Posted June 5, 2020 RED KESTREL So if i understand correctly you get a 100% bonus when your fair play is 100% , target destroyed and landed at base .
422nd_RedSkull Posted June 5, 2020 Posted June 5, 2020 2 hours ago, RedKestrel said: Fairplay index is based on disconnects yes. Because some people, in order to preserve their 'streak' intentionally disconnect before being shot down. Your fairplay index is applied to your score for a mission. So if you score 400 points for a mission, and your fairplay index is 80%, then your final score is 80% of 400 - 320. Here's a sortie of mine: I shot down a Ju-52 but immediately afterward got shot down by a Me-262 and bailed out. The transport was worth 200 points, and my flight time was worth 17 points. Together, I got 217 points. Then Because I bailed out, my score was cut in half. If I had made it back to base and landed, I would have had my score doubled. So after being cut in half my score was 108. Then, because my fairplay index is 95%, my final score is 95% of that - so 109 X 0.95 = 103 points. (incidentally, it appears that if you leave the server after the "mission over - *side* won the map! Server is restarting" countdown starts, it still counts as a disconnect - that's how I got the 5% off my index. I assumed we were supposed to leave at that point) Honestly I wouldn't get too worked up about scoring, or the rankings. What matters is helping your team meet their objectives and living to tell about it. @Alonzo @Talon_, my mates that flying only ground attacks and level bombing commented that the scores after ground targets are destroied are very low, compared with the points when destroie a other plane . They asked to give the idea of increasing this score in order to encourage more ground attacks. Is it possible for you to analyze the idea?
Talon_ Posted June 5, 2020 Posted June 5, 2020 12 minutes ago, =ABr=422nd_RedSkull said: They asked to give the idea of increasing this score in order to encourage more ground attacks. Is it possible for you to analyze the idea? We're actually already working on a point rebalance to correct this 1 2
RedKestrel Posted June 5, 2020 Posted June 5, 2020 49 minutes ago, dog1 said: RED KESTREL So if i understand correctly you get a 100% bonus when your fair play is 100% , target destroyed and landed at base . I was going to do a bunch of math here to show how it works but from looking at the stats it looks like this is basically correct. It appears that you do not receive any bonus for landing at an airfield or for your side winning the map if you have less than 100% fairplay index. Your fairplay index goes up by I think 5% every sortie that you don't disconnect.
VBF-12_Stick-95 Posted June 5, 2020 Posted June 5, 2020 (edited) It has been known for some time that planes are randomly invisible on servers. Also that they become visible when weapons are fired or ordnance dropped. What I discovered last night is that they also become visible when nav lights are turned on. So my question is this, in order to avoid the issue of invisible planes until the devs find the solution, can mission makers make it so all planes that spawn do so with the nav lights on, after which the pilot can switch them off? IMHO if this solves the invisible plane issue temporarily, it's worth any small inconvenience caused by navs being on when spawning. Edited June 5, 2020 by VBF-12_Stick-95
RedKestrel Posted June 5, 2020 Posted June 5, 2020 8 minutes ago, VBF-12_Stick-95 said: It has been known for some time that planes are randomly invisible on servers. Also that they become visible when weapons are fired or ordnance dropped. What I discovered last night is that they also become visible when nav lights are turned on. So my question is this, in order to avoid the issue of invisible planes until the devs find the solution, can mission makers make it so all planes that spawn do so with the nav lights on, after which the pilot can switch them off? IMHO if this solves the invisible plane issue temporarily, it's worth any small inconvenience caused by navs being on when spawning. Interesting! If it works when the plane is on the ground and not just only once in the air, and its doable with mission logic, then that would be a good idea. As it is I'm going to make sure I switch on my nav lights at least once per sortie now. Most of the time I activate them on takeoff for visibility but sometimes I don't remember. I don't think I've ever been invisible before but its sort of like being crazy...would you know if you were?
VBF-12_Stick-95 Posted June 5, 2020 Posted June 5, 2020 As far as I know, one would never know if they were invisible. I have made several tracks over the years that documented invisibility and when it was a pilot I knew, they never had any clue they were invisible. Last night I was flying right echelon with a squad mate. There was another flying off his left. I kept asking where he was, meanwhile zooming in and out and looking all around for him and saw nothing. The guy said he'd turn on his navs and boom, there he was, right next to my squad mate. He had no idea he was invisible. Unfortunately I wasn't making a track. If you can force the navs on at spawn, even should that by itself not solve the invisibility, the chances are that the pilot turning them off will make them visible. Who is going to want to keep their navs on when flying with the slim probability that they might be invisible? I can see where people might forget to turn off their navs (including me) but normally there are chat call outs to other friendlies to kill their navs. It is something people will get used to over time.
Talon_ Posted June 5, 2020 Posted June 5, 2020 4 minutes ago, VBF-12_Stick-95 said: It has been known for some time that planes are randomly invisible on servers. Also that they become visible when weapons are fired or ordnance dropped. What I discovered last night is that they also become visible when nav lights are turned on. So my question is this, in order to avoid the issue of invisible planes until the devs find the solution, can mission makers make it so all planes that spawn do so with the nav lights on, after which the pilot can switch them off? IMHO if this solves the invisible plane issue temporarily, it's worth any small inconvenience caused by navs being on when spawning. I can't answer to the feasibility of this, however I think the issue is more LOD based - I was shot down by @BlackHellHound1 on my own server while he was invisible to me, but visible to his wingmen. With this in mind, lights on at spawn only solves the issue to those near the airfield.
VBF-12_Stick-95 Posted June 5, 2020 Posted June 5, 2020 (edited) 18 minutes ago, Talon_ said: I can't answer to the feasibility of this, however I think the issue is more LOD based - I was shot down by @BlackHellHound1 on my own server while he was invisible to me, but visible to his wingmen. With this in mind, lights on at spawn only solves the issue to those near the airfield. I am also familiar with invisibility being selective. In the example above of the wingman, my squad mate could see him but I couldn't but we were both close. It also happened with a large flight of AI B-25s. Half our squad could see them, the other half couldn't although all were right over them. They became visible to all once they dropped there bombs. Maybe it is LOD based, maybe it isn't. I may be wrong but I don't think there is proof either way. Seems to me it is worth the effort to try to maybe cure it, if it is feasible to implement. The worst that could happen is we keep invisible planes like we have now. BTW, I know you guys are up to your eyeballs in changes, etc. and being pulled in many directions. Just want you to know the server is exemplary and we enjoy it daily. Keep up the good work. Cheers! Edited June 5, 2020 by VBF-12_Stick-95
Alonzo Posted June 5, 2020 Author Posted June 5, 2020 3 hours ago, RedKestrel said: Your fairplay index goes up by I think 5% every sortie that you don't disconnect. You lose 5% fair play if you disconnect, 10% for a friendly air kill. You gain 5% fair play per hour flown. 2 hours ago, VBF-12_Stick-95 said: It has been known for some time that planes are randomly invisible on servers. Also that they become visible when weapons are fired or ordnance dropped. What I discovered last night is that they also become visible when nav lights are turned on. So my question is this, in order to avoid the issue of invisible planes until the devs find the solution, can mission makers make it so all planes that spawn do so with the nav lights on, after which the pilot can switch them off? IMHO if this solves the invisible plane issue temporarily, it's worth any small inconvenience caused by navs being on when spawning. 2 hours ago, Talon_ said: I can't answer to the feasibility of this, however I think the issue is more LOD based - I was shot down by @BlackHellHound1 on my own server while he was invisible to me, but visible to his wingmen. With this in mind, lights on at spawn only solves the issue to those near the airfield. I think it's a netcode bug. When you fire ordnance or turn on the lights, the state of your aircraft changes significantly enough that it forces a network update to nearby clients. If a network update is 'lost' earlier on, your client won't be aware of the other aircraft until they do something drastic. Forcing lights on at the start of the mission isn't possible, and I don't believe it will be useful either -- you turn your lights off to fly across the map, and while doing that maybe your position is 'lost' to other game clients. It's useful for wingmates to know they can 'blip' their lights on and off to guarantee a position update to nearby friendlies. That''s nice to know. 2
422nd_RedSkull Posted June 5, 2020 Posted June 5, 2020 4 hours ago, Talon_ said: Na verdade, já estamos trabalhando em um ponto de reequilíbrio para corrigir isso Tks @Talon_ and @Alonzo, other situation. We have a problem with the entry of a new pilot in our squadron and we are not sure how to solve it, could you help us? The nick is =ABr=Paco_Br. He is registered as a member of our squad, the email and nick are identical on Steam, Combat Box and game website but in the statistics he doesn't appear as a member of the squad? How do we resolve? 1
Creep Posted June 5, 2020 Posted June 5, 2020 (edited) 1 hour ago, =ABr=422nd_RedSkull said: Tks @Talon_ and @Alonzo, other situation. We have a problem with the entry of a new pilot in our squadron and we are not sure how to solve it, could you help us? The nick is =ABr=Paco_Br. He is registered as a member of our squad, the email and nick are identical on Steam, Combat Box and game website but in the statistics he doesn't appear as a member of the squad? How do we resolve? My guess would be that he isn't logged-in when he uses the squad join link. Log in yourself and look at your squad page (the one where you can manage your squad... navigation on the top right, Profile -> My Squad). If he doesn't appear there, then he didn't click the link from an account with the correct name. If he is in the squad account page, then he hasn't flown a sortie since joining the squad. Edited June 5, 2020 by QB.Creep
422nd_RedSkull Posted June 5, 2020 Posted June 5, 2020 1 hour ago, QB.Creep said: My guess would be that he isn't logged-in when he uses the squad join link. Log in yourself and look at your squad page (the one where you can manage your squad... navigation on the top right, Profile -> My Squad). If he doesn't appear there, then he didn't click the link from an account with the correct name. If he is in the squad account page, then he hasn't flown a sortie since joining the squad. He is in the list of my Squadron but not in the stats. 1
Talon_ Posted June 5, 2020 Posted June 5, 2020 1 hour ago, =ABr=422nd_RedSkull said: Tks @Talon_ and @Alonzo, other situation. We have a problem with the entry of a new pilot in our squadron and we are not sure how to solve it, could you help us? The nick is =ABr=Paco_Br. He is registered as a member of our squad, the email and nick are identical on Steam, Combat Box and game website but in the statistics he doesn't appear as a member of the squad? How do we resolve? Did he fly a sortie since registering and in the month of June? 1
BRSQD_Bacana Posted June 5, 2020 Posted June 5, 2020 (edited) Hello 4 hours ago, Talon_ said: Did he fly a sortie since registering and in the month of June? Salute! @Talon_ Yes, I flew most of May and now I am also flying in June. I am grateful to @=ABr=422nd_RedSkull for putting this matter up for discussion. My profile is reset by itself when the maps finish the missions. https://combatbox.net/en/pilots/63/=ABr=/?tour=23 Edited June 6, 2020 by =ABr=BR_Paco
422nd_RedSkull Posted June 5, 2020 Posted June 5, 2020 1 hour ago, Talon_ said: Did he fly a sortie since registering and in the month of June? Yes https://combatbox.net/en/pilot/12183/=ABr=Paco_Br/?tour=23 1
Kampfpilot_JG3 Posted June 5, 2020 Posted June 5, 2020 INVISIBLE PLANES I have been stating the same time and time again but no one has reacted . Really glad to read others are experiencing the same issue . Every time i respond to an attack i first wait to see the tracer or bombs exploding before moving into position hopefully to see some object appearing but many times nothing appears post bombing or strafing . the only sign that they are around is the defensive AAA and heavy machine guns or tracer . I also cannot see them as they arrive for the attack when at low level below 500 mt . I really hope this serious issue can be corrected in the near future .
Alonzo Posted June 6, 2020 Author Posted June 6, 2020 1 hour ago, dog1 said: INVISIBLE PLANES I have been stating the same time and time again but no one has reacted . Really glad to read others are experiencing the same issue . Every time i respond to an attack i first wait to see the tracer or bombs exploding before moving into position hopefully to see some object appearing but many times nothing appears post bombing or strafing . the only sign that they are around is the defensive AAA and heavy machine guns or tracer . I also cannot see them as they arrive for the attack when at low level below 500 mt . I really hope this serious issue can be corrected in the near future . Do you have TacView? There are very very few cases of actually invisible planes. Most of the time it's a failure to spot them. Try TacView. Often you will be amazed at the amount of planes in an area that you don't realize are there!
VBF-12_Snake9 Posted June 6, 2020 Posted June 6, 2020 (edited) 1 hour ago, Alonzo said: Do you have TacView? There are very very few cases of actually invisible planes. Most of the time it's a failure to spot them. Try TacView. Often you will be amazed at the amount of planes in an area that you don't realize are there! Sorry, guys from our squad fly almost every night. One of us almost every night deals with this bug. We know because we say "Snake" blip your lights and magically they appear right next to us. It is a very very very common bug. Someone almost every night. The problem is most people never notice. We all have plenty of stories and tracks of seeing planes just poof right in front of our eyes. Its sad for MP. Edited June 6, 2020 by VBF-12_Snake9
Haza Posted June 6, 2020 Posted June 6, 2020 16 hours ago, Talon_ said: We're actually already working on a point rebalance to correct this So what do you expect the outcome to be from doing this?
Kampfpilot_JG3 Posted June 6, 2020 Posted June 6, 2020 (edited) TAC VIEW I installed the software which helps with the recorder analysis but nothing to improve close range object visibility in game which is my issue . Dud 500 kg Bombs Today I did 4 bomb runs on the destroyers at the allied destroyer port in the Crimea map and all did not blow up , all recorded , attached is an image of proof that is self explanatory .Why is this happening ? Further the first destroyer to the left of the screen is submerged in water like its half scuttled , is this intentional ? this one too wont sink . On the Antwerp map once in a while a direct hit on the cargo vessel hulls dont explode and thats correct since there were many duds during the war but not always . Edited June 6, 2020 by dog1
Talon_ Posted June 6, 2020 Posted June 6, 2020 (edited) 5 hours ago, Haza said: So what do you expect the outcome to be from doing this? We'd like the average ground attack sortie to be worth roughly as much as somebody going up and shooting down a plane. Since the new DM you have to be a lot more accurate with bombs to score a hit, so the old point values are deprecated. Edited June 6, 2020 by Talon_
RedKestrel Posted June 6, 2020 Posted June 6, 2020 4 hours ago, dog1 said: TAC VIEW I installed the software which helps with the recorder analysis but nothing to improve close range object visibility in game which is my issue . Dud 500 kg Bombs Today I did 4 bomb runs on the destroyers at the allied destroyer port in the Crimea map and all did not blow up , all recorded , attached is an image of proof that is self explanatory .Why is this happening ? Further the first destroyer to the left of the screen is submerged in water like its half scuttled , is this intentional ? this one too wont sink . On the Antwerp map once in a while a direct hit on the cargo vessel hulls dont explode and thats correct since there were many duds during the war but not always . How are the fuses set?
Kampfpilot_JG3 Posted June 6, 2020 Posted June 6, 2020 (edited) i never touched the fuse settings before , always left as default . how should they be set for skip bombing ? contact or 1-15 secs? Edited June 6, 2020 by dog1
Barnacles Posted June 6, 2020 Posted June 6, 2020 1 hour ago, dog1 said: i never touched the fuse settings before , always left as default . how should they be set for skip bombing ? contact or 1-15 secs? Skip bombing definitely works with 5 seconds fuse. 1
Hawk-2a Posted June 6, 2020 Posted June 6, 2020 30 minutes ago, 71st_AH_Barnacles said: Skip bombing definitely works with 5 seconds fuse. It works well with 3s fuses too. But any lower i would not go. 1
Alonzo Posted June 6, 2020 Author Posted June 6, 2020 7 hours ago, dog1 said: TAC VIEW I installed the software which helps with the recorder analysis but nothing to improve close range object visibility in game which is my issue . I'll be more direct: If TacView shows the aircraft and you don't see it in-game, that's pilot error or inexperience. You need to practice more or adjust your settings (see many many other threads about graphics settings for best spotting). If TacView shows an invisible aircraft "pop" into existence, that's a netcode bug. Neither of these are something a server operator can do anything about. 1
56RAF_Bo Posted June 6, 2020 Posted June 6, 2020 (edited) Today I learned the hard way not to shoot down Enemies above a friendly airbase. I lost all the points I had made at that sortie, since some of my bullets hit the friendly airbase. Edited June 6, 2020 by 56RAF_Bo
QB.Shallot Posted June 6, 2020 Posted June 6, 2020 @56RAF_Bo It's more so that you should made sure you don't destroy a friendly ground target. You can light up your own airbase like a Christmas tree if you so please, but if you kill a friendly unit, it's still friendly fire at the end of the day. 1
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