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About BlackHellHound1

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  • Location
    The Netherlands
  • Interests
    WW2, Aviation, WW2 Flight Sims, Fighter tactics, Modern Military tactics, Modern Military technology, Skating, Graphical design (Photoshop, Illustrator).

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  1. BlackHellHound1

    HS129B2 4K WIP Shots

    Had some files corrupted a few times as well. It sucks but that is what backups are for ๐Ÿ˜‰ Luckily you don't have to remake the whole plane again. Best of luck! BlackHellHound1
  2. BlackHellHound1

    BlackHellHound1's Art Gallery

    Hydra flyout today. We found a nice present to bring home ๐Ÿ˜‚
  3. BlackHellHound1

    Alphas in 4k skins Or Where are my tyres?

    Hey Beepee, If you make an area on the Specular map (alpha channel) black, the game will think it is a cutout. It will make whatever it applies to invisible. Just make sure you don't have any black in your Specular map. (Except for places where you want it.) BlackHellHound1
  4. I have added a warning concerning the use of the "TrackHat opentrack" software. Based on the problems, bugs and other issues presented to me, it is clear that it contains numerous bugs that the official version of Opentrack does not have. Of course, for many of you will have no problems with TrackHat opentrack. However, I have had to help many more people with TrackHat Opentrack issues since writing this guide than with the original opentrack. BlackHellHound1
  5. BlackHellHound1

    Danziger's 4k MiG Condition(Updated 20181031)

    That is not quite true. On some planes, the alpha on the normal map is used as part of the damage mapping. It is true that you can remove it on some planes but not all. On top of that, I have noticed differences between the settings. Especially when comparing the detail on the alpha channel. BlackHellHound1
  6. BlackHellHound1

    where are the stock skins?

    No real need to extract them if you want to make some skins. Just use the templates provided by the devs and community. BlackHellHound1
  7. BlackHellHound1

    HS129B2 4K WIP Shots

    Clearly you still lots of work to do but the template is coming along nicely. But hey, better take it slow and do it right than having to go back 10 times for some silly mistakes ๐Ÿ˜œ BlackHellHound1
  8. BlackHellHound1

    Il2's Communication Problem

    A lot of people are now also on discord. I know several servers that regularly have people playing that you can join. Currently, the biggest and by far the most active is DerSheriff's discord. (Click on "HYDRA" below my name below this message) But there are also others, like TAW Discord (well, for if you play taw), The Unofficial IL-2 GB Discord, Wings of liberty BoS Discord. (Links will expire 24 hours after this message is sent) If you want people to play with, that is where to look first. BlackHellHound1
  9. Thank you Don't think that is possible and if it is, I have no clue how. However, what you could try to set up "asymmetrical mapping" for you Pitch axis. By making the "looking down" more sensitive, you might be able to remedy the problem. May take a little getting used to but that won't take long. BlackHellHound1
  10. BlackHellHound1

    BlackHellHound1's Art Gallery

    Hello there fellow pilots, It has been a while since I uploaded here. I have a few new screenshots taken at dusk on TAW. I hope you guys enjoy them. BlackHellHound1
  11. BlackHellHound1

    Developer Diary 203 - Discussion

    The new smoke and fire effects look really good. Great bit of eye candy. However, I can't help but wonder if the fuel leak size is related to the size of the actual leak now!?! Instead of 1 size fits all. Any chance we can get confirmation? BlackHellHound1
  12. BlackHellHound1

    voids to create templates

    You are free to choose what resolution you use regardless of the plane (Size of the plane has nothing to do with the available resolution). Most planes have a default size of 2048 (some already have officially released 4K skins) but there is nothing stopping you from using 4096 for any plane. It is completely optional. Of course, the 2K and 4K templates are available through the links I send earlier. Keep in mind that there is more to a skin than just the Texture map. Besides the texture map, there is also the Alpha (specular map), Normal Map (Fake 3D bump effect), and the damage map. If you make your own template and change some structural parts, then some elements in the different maps may no longer correspond. Where you upload and share your skins is completely up to you. You can use M4T but most skinners (including me) upload their skins straight to this forum with a direct download link (or upload to both). You might also have noticed the various "hangers, skin depots and musea" here on the forum. Those are sections where 1 skin artist uploads only his skins and has personal interaction with the community. Then there are the general sections which are pinned. These are for 1 plane and anyone can share his/her skins. BlackHellHound1
  13. BlackHellHound1

    voids to create templates

    You can find pretty much all the official and community made templates here: And some in the 4K section (they simply haven't been added to the offical links yet): https://forum.il2sturmovik.com/forum/107-4k-skins-and-templates/ They should all work with PS C2. any skin you make you can put into "data\graphics\skins\(correct plane)" BlackHellHound1
  14. The releases before 2.3.10 have it. Only the latest version has it removed. Will add a notification with it to warn other people. BlackHellHound1