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Combat Box by Red Flight

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19 minutes ago, RedKestrel said:

I'm so confused. American slang? English lessons? When did I use the word sick? I am just an ignorant Canadian , please help, eh? 
...

 

I think he quoted you by mistake. Perhaps he meant to quote this post.

Edited by JimTM

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I believe less but more complex objectives, more airfields (also further away from the frontline) would help in mission design. Also some objectives (like industries) being located far behind enemy lines, so mostly level bombers AI or not would be able to strike it efficiently.

 

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10 minutes ago, JimTM said:

 

I think he quoted you by mistake. Perhaps he meant to quote this post.

Oh, I see. I thought perhaps with the English mentioned stuff I had accidentally lapsed into Acadian, or horror of horrors, Albertan.

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30 minutes ago, RedKestrel said:

Oh, I see. I thought perhaps with the English mentioned stuff I had accidentally lapsed into Acadian, or horror of horrors, Albertan.

sorry about that, don't know why the wrong person was quoted? machine, computers, internet doing its own thing.

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While I'm not quite as worked up about it as Mastiff seems to be, I do tend to agree when it comes to airfield attacks. They are frequent, annoying and nowhere near as costly as they should be. A lot of the cost not being exacted is out of the control of mission design, read not enough AA guns, the engine being too weak to handle more and the guns that are in place being woefully ineffective at stopping the attack. The thing I like to see the least is when it is a 262 making constant, sustained, attacks on fields. The damn things move so fast that planes trying to take them down are at greater risk of getting hit by AA than the attacker and unless you have a dedicated cap flight defending the spawn point in the air and on the look out there isn't much that can be done other than hoping the other guys misses his attack. It is, in my opinion, simply in poor taste.

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Can someone explain what is going on with 262s not being available when a mission starts and then all of a sudden I see 262s flying but they are all taken? I've been trying to get some flying in with the 262 since it cane out and they are very limited online. I was flying one of your missions and the map rotated to The Battle for Kalinin and then I went and checked all 3 Germans bases and no 262s. Then I saw a 262 flying later and re-checked the bases and there was now a 4th bases with 262s with 0 slots. Why was that not there at the beginning? Someone said, they are being reserved for specific people. I really hope they are wrong and that is not the case. If so, that is just wrong.

 

Thanks,

Edited by AlphaZulu

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8 hours ago, AlphaZulu said:

Can someone explain what is going on with 262s not being available when a mission starts and then all of a sudden I see 262s flying but they are all taken? I've been trying to get some flying in with the 262 since it cane out and they are very limited online. I was flying one of your missions and the map rotated to The Battle for Kalinin and then I went and checked all 3 Germans bases and no 262s. Then I saw a 262 flying later and re-checked the bases and there was now a 4th bases with 262s with 0 slots. Why was that not there at the beginning? Someone said, they are being reserved for specific people. I really hope they are wrong and that is not the case. If so, that is just wrong.

 

Thanks,

 

On some maps 262s are unlocked after a certain number of Allied players take off. On other maps they are unlocked by player interaction - axis players have to defend the jet fuel train heading from the depot to the axis airbase. When it arrives, it unlocks a number of 262s. A new train then spawns and the process repeats.

Edited by Talon_

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Thank you Alonzo for this great server and all pilots who participated!

 

See you next time!

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Triple A for airfields still not working, sirens to warn of EA still not working.

can't seem to get in the BOX tonight keep getting file transfer errors.

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1 hour ago, 71st_AH_Mastiff said:

Triple A for airfields still not working, sirens to warn of EA still not working.

can't seem to get in the BOX tonight keep getting file transfer errors.

 

File transfer errors are hopefully fixed now (I'll spare you the long and arduous mess that is mission making, map deployment and debugging).

 

Siren loudness depends on how far the spawn point is from the tower. Regardless, you should also be hearing big flak guns firing, and the map will show you when there are enemy aircraft within 10km of each field. You are free to choose a different field if one seems too dangerous, or to call for cover using text chat. Most airfield vulchers are actually pretty garbage pilots, so a lot of friendlies will be happy to come over to the airfield in the hopes of an easy kill of a vulcher.

 

Mastiff I've looked at your sortie logs and there's only one, out of six, where you were shot very close to takeoff. That's on Stalingrad Scramble where there are three decently dispersed Allied airfields. It sucks to get shot down shortly after takeoff, but I do believe you had options. 

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55 minutes ago, Alonzo said:

 

File transfer errors are hopefully fixed now (I'll spare you the long and arduous mess that is mission making, map deployment and debugging).

 

Siren loudness depends on how far the spawn point is from the tower. Regardless, you should also be hearing big flak guns firing, and the map will show you when there are enemy aircraft within 10km of each field. You are free to choose a different field if one seems too dangerous, or to call for cover using text chat. Most airfield vulchers are actually pretty garbage pilots, so a lot of friendlies will be happy to come over to the airfield in the hopes of an easy kill of a vulcher.

 

Mastiff I've looked at your sortie logs and there's only one, out of six, where you were shot very close to takeoff. That's on Stalingrad Scramble where there are three decently dispersed Allied airfields. It sucks to get shot down shortly after takeoff, but I do believe you had options. 

well everytime I'm at the back airbase it doesn't matter 15 min trying to take off from different airfields 6 deaths check my stats, nothing but stats padders in here racking airfield vulcher kills. Turn on the flak please.  I do not see any, unless I'm very lagged and that's probably why I'm getting very bad stutters. 

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18 minutes ago, 71st_AH_Mastiff said:

well everytime I'm at the back airbase it doesn't matter 15 min trying to take off from different airfields 6 deaths check my stats, nothing but stats padders in here racking airfield vulcher kills. Turn on the flak please.  I do not see any, unless I'm very lagged and that's probably why I'm getting very bad stutters. 

Stutters is another issue entirely, and not the fault of the server. As has been explained, There’s nothing to be done about people shooting you down a few minutes after takeoff. Try and fly with an escort or take something like the tempest that lets you get up to speed quickly down low to contend with the vulchers, then provide cover for others. The only way forward is to adapt.

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3 hours ago, 71st_AH_Mastiff said:

well everytime I'm at the back airbase it doesn't matter 15 min trying to take off from different airfields 6 deaths check my stats, nothing but stats padders in here racking airfield vulcher kills. Turn on the flak please.  

You are fair game until your wheels touched the ground. Also flak the way you want it wouldn‘t be realistic. They couldn‘t open fire if friendly ac are in the mix. They would only do so when they think having the baddie dead is more important than you being alive. The only exception is flak covering the landing approach for high value ac like the 262. Then guns are positioned such that they can open fire at the evildoers while you are not appearing in the sights. But remember, doing so comes at the price of having those guns not positioned on the airfield to protect you once you settled down.

 

If attacker planes eluded you and you still feel like stirring trouble, going where they go is a common as well as a historic strategy.

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Alonso,

 

Any chance of unlocking the Me262 to make it a bomber only aircraft in all of the maps (unlimited number) while locking the number of the fighter versions, please?.

This might allow everybody a chance of at least getting to have a go when all other aircraft appear to be available?

 

Regards

 

 

 

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Hi, I reworked my suggestion for this interesting battle

The Last Italians - March, 1945

Brief. 
In 1945 the 1st Gruppo-caccia was retrofitted with late versions of the 109 and it took its position in the Airfield of Promessa in Lonate Pozzolo where in March it returned fully operational. The number of Italian fighters is small and the allied waves of bombers are numerically larger, but the Axis fight to the end. Red and Blue must destroy ground targets and enemy troops. As a secondary objective, the Reds must cover AI B-25 bombers (If possible add at least one pair of AI bombers)

 

Set of Aircraft

109 K-4 (Limited numbers)                           Spitfire LF IXe

109 G-14                                                          Spitfire Vb

109 G-6                                                             P-51D (Limited numbers)

109 G-4                                                             P-47D 
109 G-2                                                             P-38J

109 F-4                                                              P-39L

MC. 202                                                            P-40E

110 G-2                                                             B-25D

Ju 87 D-3                                                          A-20B

He 111 H-16 (Replacing the SM. 79)

Ju 52/3m 
 

Lock 150 fuel grade for all aircraft and M70 engine for Spit-9
Lock DB 605 DC engine for 109 K-4

Limitade numbers of 109Ks and P-51s. I know the P-51 was largely used in every theater of war, but in the combat records that I researched most of the clashes the Italians had was vs Spitfires, P-38s and P-47s
190 is not listed because it participated in the Italian theater, but was not used by this particular fighter group


Map
The Rheinland map can be used to adapt the scenery in the south mountainous part. In spring or summer

Hope you like it

 

Edited by LUZITANO
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41 minutes ago, Haza said:

Alonso,

 

Any chance of unlocking the Me262 to make it a bomber only aircraft in all of the maps (unlimited number) while locking the number of the fighter versions, please?.

This might allow everybody a chance of at least getting to have a go when all other aircraft appear to be available?

 

Regards

 

 

 

 

The problem with opening up the 262 is that during low population hours blue side becomes only jets and Allies are powerless to do anything. You can just drop the bombs and the 262 is still a thoroughly potent fighter.

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Just now, Talon_ said:

 

The problem with opening up the 262 is that during low population hours blue side becomes only jets and Allies are powerless to do anything. You can just drop the bombs and the 262 is still a thoroughly potent fighter.

 

The current score of 143-32 must at least prove the blue team need something to try and at least balance this out, don't you think?

Red winning 1:4 and usually outnumbering (in my time zone) 1:2 or is there a cunning plan to rectify?

 

 

Edited by Haza

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35 minutes ago, Haza said:

 

The current score of 143-32 must at least prove the blue team need something to try and at least balance this out, don't you think?

Red winning 1:4 and usually outnumbering (in my time zone) 1:2 or is there a cunning plan to rectify?

 

 

 

Looking at the hours flown should explain the winrate disparity. Once the new plane rush on the Allied side has calmed down we should see a return to the very tight Tours that we have had historically. It's not like the new Allied rides are noticeably better than the Dora and K-4 anyway!

 

Blue actually has more air kills and points overall despite so many fewer hours - but it's ground kills that win maps.

Edited by Talon_
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Just now, Talon_ said:

 

Looking at the hours flown should explain the winrate disparity. Once the new plane rush on the Allied side has calmed down we should see a return to the very tight Tours that we have had historically. It's not like the new Allied rides are noticeably better than the Dora and K-4 anyway!

 

Blue actually has more air kills and points overall despite so many fewer hours - but it's ground kills that win maps.

 

Talon,

Thanks for that!

 

I totally agree that the allied rides aren't noticeably better than the Dora and K-4, although the current BobP aircraft set with their combined ground pounding abilities are perhaps better and that is where we see the difference!? Anyway, other than including air kills as a means of winning, I shall take your advice and wait for the rush to calm down!

 

I'm well aware of the outcome of the war and how outnumbered the Axis were towards the end, however, as this is a game I've thoroughly enjoyed Combat Box for trying to keep things even Stephens and have faith that you guys will sort everything out, once the hysteria had died down!

 

Regards

 

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2 hours ago, Haza said:

 

Talon,

Thanks for that!

 

I totally agree that the allied rides aren't noticeably better than the Dora and K-4, although the current BobP aircraft set with their combined ground pounding abilities are perhaps better and that is where we see the difference!? Anyway, other than including air kills as a means of winning, I shall take your advice and wait for the rush to calm down!

 

I'm well aware of the outcome of the war and how outnumbered the Axis were towards the end, however, as this is a game I've thoroughly enjoyed Combat Box for trying to keep things even Stephens and have faith that you guys will sort everything out, once the hysteria had died down!

 

Regards

 

 

We're not in the business of bias 😅 just think October is basically a write-off in terms of player balance and we can start to play with win/loss ratios heading into November!

 

Edit: also, axis have huge level bomber payloads if they choose to use 'em!

Edited by Talon_

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5 hours ago, Talon_ said:

Blue actually has more air kills and points overall despite so many fewer hours - but it's ground kills that win maps.

 

Exactly what I noticed.   Axis fans are complaining that the Allies are winning because they have better fighters  yet  the Axis fighters are getting more air kills.    This is nothing new;  there is something about the mindset of players who prefer to fly Axis that makes them tend towards choosing personal glory over team victory.  Still,  by all accounts it is pretty true to life 😉

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11 hours ago, 71st_AH_Mastiff said:

well everytime I'm at the back airbase it doesn't matter 15 min trying to take off from different airfields 6 deaths check my stats, nothing but stats padders in here racking airfield vulcher kills. Turn on the flak please.  I do not see any, unless I'm very lagged and that's probably why I'm getting very bad stutters. 

 

If the flak is not working, please report the mission name and version (from the mission briefing), grid square and airfield name, and we'll investigate. I've flown the Stalingrad mission and seen Allied flak defending airfields, but there could be a problem. There is an "invisible flak" bug that 1C introduced with the latest patch. It's invisible sometimes but does still fire at baddies.

 

Regardless, the flak is pretty useless unless someone flies in a straight line. About all it's good for is deterring really bad vulchers who fly too close or in a straight line, and for "lighting up" bad guys so defending fighters can take them out. That's the primary reason there's quite a bit of "puffy flak" near airfields -- it has good range and is very visible, so it can help you pick out an enemy.

 

Airfields are not safe zones in IL2 multiplayer and cannot be made so. Scroll up for more detailed reasons why, many people have discussed it in this thread already.

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15 hours ago, LUZITANO said:

Hi, I reworked my suggestion for this interesting battle

The Last Italians - March, 1945

Brief. 
In 1945 the 1st Gruppo-caccia was retrofitted with late versions of the 109 and it took its position in the Airfield of Promessa in Lonate Pozzolo where in March it returned fully operational. The number of Italian fighters is small and the allied waves of bombers are numerically larger, but the Axis fight to the end. Red and Blue must destroy ground targets and enemy troops. As a secondary objective, the Reds must cover AI B-25 bombers (If possible add at least one pair of AI bombers)

 

Set of Aircraft
109 G-14              Spitfire LF IXe

109 G-6                Spitfire Vb

109 G-4                P-51D (Limited numbers)

109 G-2                P-47D

110 G-2                P-38J

MC. 202               P-40E

Ju 87 D-3            P-39L 

Ju 88 A-4             A-20B 

Ju 52/3m            B-25D

He 111 H-16

 

Lock 150 fuel grade for all aircraft and M70 engine for Spit-9

Limitade numbers of P-51s. I know the P-51 was largely used in every theater of war, but in the combat records I researched most of the clashes the Italians had was with Spitfires, P-38s and P-47s
190 is not listed because it participated in the Italian theater, but was not used by this particular fighter group


Map
The Kuban map can be used to adapt the scenery in the southeastern mountainous part. In spring or summer

 

Hope you like it

 

ANR had also same K4 planes in North Italy in that time

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Scharfi. P38. Ace in a flight. Combat Box.

 

 

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6 hours ago, ITAF_Rani said:

ANR had also same K4 planes in North Italy in that time

rgr... F-4 add 

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5 hours ago, Alonzo said:

Scharfi. P38. Ace in a flight. Combat Box.

 

 

Great Arianne ...she is evilish at combat flying..

I was her first kill...but I have to say I had  a lot stuttering and didn t combat in a good way...maybe I have found a decent graphic setting now, but I  find  always a consistent stuttering in the new map..

3 hours ago, LUZITANO said:

rgr... F-4 add 

The great missing in this planeset is MC 205 Veltro.....at that time Mc 202 were no more operative ( the remaining planes were transformed in Mc 205 by installing DB 605 and adding 2 cannons 20 mm)...but the  mc 202 presence in this planeset  could be nice..

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On 10/26/2019 at 3:00 PM, 56RAF_Roblex said:

 

Exactly what I noticed.   Axis fans are complaining that the Allies are winning because they have better fighters  yet  the Axis fighters are getting more air kills.    This is nothing new;  there is something about the mindset of players who prefer to fly Axis that makes them tend towards choosing personal glory over team victory.  Still,  by all accounts it is pretty true to life 😉

This is a spot on assessment. 

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19 hours ago, F/JG300_Faucon said:

IMO, airfields and objectives are a bit too far away on the A bridge too far map. 

That will be rectified by the upcoming A Bridge Just The Right Distance map. 

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8 hours ago, RedKestrel said:

That will be rectified by the upcoming A Bridge Just The Right Distance map. 

 

I think they plan to gauge public opinion by bringing out 'A Bridge A Little Closer' first and seeing how it goes 😁

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2 hours ago, 56RAF_Roblex said:

 

I think they plan to gauge public opinion by bringing out 'A Bridge A Little Closer' first and seeing how it goes 😁

If they just give us a perfect bridge eventually we will get over it.

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12 hours ago, RedKestrel said:

That will be rectified by the upcoming A Bridge Just The Right Distance map. 

 

Good answer thx you :lol:

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On 10/26/2019 at 3:31 AM, ZachariasX said:

You are fair game until your wheels touched the ground.

 

I got killed while braking after I touched down.... Guess next time I see a 262 available ill just camp the red af's

Edited by Willy__

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I'm unable to get into CB right now.  The game freezes at the Downloading Files screen after I click to join CB.  Restarted my machine but it didn't help.  I see 59/72 in the server, is anyone else having problems?

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7 hours ago, Willy__ said:

 

I got killed while braking after I touched down.... Guess next time I see a 262 available ill just camp the red af's

 

Personally I wouldn‘t start playing in a manner that helps the other team win the map just because someone act like a bad sport. But it is up to you. I mean, I wouldn‘t frown on you doing that, the 262 was used extensively for airfield attacks. It‘s one way to do it. But you being over an airfield rather than over a mission objective helps the other team, as said.

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On 10/26/2019 at 2:51 AM, LUZITANO said:

Hi, I reworked my suggestion for this interesting battle

The Last Italians - March, 1945
Map
The Rheinland map can be used to adapt the scenery in the south mountainous part. In spring or summer

Hope you like it

 


This south part for Rheinland can adapt many mountainous maps

 

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An excellent server, although there is now where you can fly normally.:soldier:

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On 10/29/2019 at 12:51 AM, Aeglos said:

I'm unable to get into CB right now.  The game freezes at the Downloading Files screen after I click to join CB.  Restarted my machine but it didn't help.  I see 59/72 in the server, is anyone else having problems?

 

On 10/29/2019 at 2:05 AM, Captain_Drew said:

Yup, i couldnt spawn then i backed out and couldnt get back in.

 

Server stability is a bit better than previously, but it looks like we can still run into a problem if one side wins the map very early, and then the server gets stuck during mission end. If that is the case, the control script will only notice once the map runs longer than 2hr30. Later tonight I plan to teach the control script to spot the "hung on shutdown" condition. As far as I know, we haven't recently had a hang during normal map gameplay, only during map shutdown.

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