Jump to content
Alonzo

Combat Box by Red Flight

Recommended Posts

Better is Flying, no kidding.:) but, please, when you see someone hanging on to an enemy, please don't fly in front of their lauphs, it's often the case that someone from high up comes in and steals an apparently damaged enemy. Wait for your ally to take him go, and even better, cover him. I appeal to team cooperation. thanks

At all costs, holding on to the enemy, it's no good dying at the cost of shooting yourself down, or getting shot down by a friend through greed.

 

TY and Good flight

  • Upvote 1

Share this post


Link to post
Share on other sites
2 hours ago, Talon_ said:

Well love them or hate them the changes to Ruhr Pocket at the very least gave Germany the ability to win for once thank christ ūüėÖ

 

http://combatbox.net/en/mission/2886/


There were a bunch of blues flying together for that map on CB DC comms as well as the following map. Thanks for the changes, that was very satisfying closing out objectives!

  • Like 1
  • Thanks 1
  • Upvote 1

Share this post


Link to post
Share on other sites
19 hours ago, =Elite=BlitzPuppet said:

Would anything change if the 110s had the SC1000s unlocked?

 


In the Ruhr Pocket map the German 1000 kg bomb is available for all planes. Yesterday it was used by a few Fw 190 G-8s.
 

18 hours ago, =Elite=BlitzPuppet said:

In all seriousness, I haven't seen any A20s on the server at all.  I take it they're been shelved by the red team just like the 88s and 111s are for the blues since they are absolute death magnets?

 


I have seen some A-20s, either directly taking off at the airfield or people talking about being in A-20s heading for target asking about situation report or escort.. It seems it's people that fly in small groups rather than solo fliers.

Edited by -=PHX=-SuperEtendard

Share this post


Link to post
Share on other sites
5 hours ago, Talon_ said:

Well love them or hate them the changes to Ruhr Pocket at the very least gave Germany the ability to win for once thank christ ūüėÖ

 

http://combatbox.net/en/mission/2886/

 

Is it possible to make Dortmund airfield somewhat easier or move the German base a bit further away then a grid and a half behind it?

 

After suiciding into that objective 3 times in a row, with about half the German team sitting on it, it got kind of tiring to try and find what small thing was still remaining while you are being hounded by 5 guys behind you. 

 

Shooting them down doesn't matter because they're back over it within 5 minutes. 

 

I don't so much mind risky objectives, but when the target is big and so close to the base it just becomes a grind. 

Share this post


Link to post
Share on other sites
1 hour ago, =RvE=Windmills said:

 

Is it possible to make Dortmund airfield somewhat easier or move the German base a bit further away then a grid and a half behind it?

 

After suiciding into that objective 3 times in a row, with about half the German team sitting on it, it got kind of tiring to try and find what small thing was still remaining while you are being hounded by 5 guys behind you. 

 

Shooting them down doesn't matter because they're back over it within 5 minutes. 

 

I don't so much mind risky objectives, but when the target is big and so close to the base it just becomes a grind. 

 

Sadly we can't move airbases and I agree Dortmund is a meat grinder for both sides. It's on the list to change but you can currently win the map by knocking out all the other objectives first then coming back for it with the full weight of your team's focus fire!

 

The map is definitely easier to play South-to-North for both sides!

Share this post


Link to post
Share on other sites

Good, I had a problem with one of the pilots in the registry. He put his mail wrong.
And now to re-register, he says that the user is in use, you could do something, the user is
=gRiJ=Casimiro
The correct email would be this: elstres@hotmail.com

Thank you
Otherwise we will change the name

Share this post


Link to post
Share on other sites
5 hours ago, =gRiJ=Oversturm said:

Good, I had a problem with one of the pilots in the registry. He put his mail wrong.
And now to re-register, he says that the user is in use, you could do something, the user is
=gRiJ=Casimiro
The correct email would be this: elstres@hotmail.com

Thank you
Otherwise we will change the name

 

I don't see a Casimiro currently in the database. What is his user name?

Share this post


Link to post
Share on other sites
12 hours ago, QB.Creep said:


There were a bunch of blues flying together for that map on CB DC comms as well as the following map. Thanks for the changes, that was very satisfying closing out objectives!

 

As you said before it's a multitude of factors. Having a slight imbalance on the Allies side in players combined with the bomb loads of the P-38 would cause the allies to sometimes clear a target within the first 15-20 minuntes of a match. At that point blues look at the team numbers and scoreboard and kinda resign themselves that the mission is already a lost cause so might as well take a few of them with us. If you don't have numbers on your side you fly planes that will give you the most advantage to survive (Most of us want to complete a successful sortie regardless of side) so that means taking bombs that aren't going to help you win if it already seems like a lost cause are not going to be likely because at this point you want every advantage you can get.

 

I do also think there is a bit of a roleplay aspect that lends itself to this outcome as well. As a small amount of luftwaffe pilots trying to stem the unstoppable allied onslaught of bombers and attackers kinda coincides with our ideas and perceptions of how the Western air front played out. So blue players might be leaning into the "We're going to lose, but we will kill as many of them as we can" mentality a bit.

 

Perhaps an Idea for future maps will have the blues have limited numbers of all top tier planes, while Reds have pretty much no limit, but the twist is the Reds can only lose so many due to attrition before they lose the map. This can kinda coincide with the pressure the Western allies had to show progress and good results or fear losing public support back home. While the Nazis were willing to pretty much do almost every horrible thing they could think of to win.

Edited by CrazyGman
  • Upvote 1

Share this post


Link to post
Share on other sites

Kind of amusing to see so many people bitching about "winning the map" lol. We play for sport, not to win a war, and even then, as General Jimmy Doolittle said:

 

"Take down that damn sign"

 

We have static trucks and all that nonsense as a courtesy to people who want to ground pound because different types of players need to have their pecadillos catered for. That's fine by me, it takes a lot of skill to get a singleton or small formation to the target and back. The guys who can do it have their own brand of skill just as the guys who can get their fighter kill streaks up into double figures have talent.

 

Better off to get rid of winning the map and just run a timer because it only causes discomfiture to morons with no sense of perspective.

  • Upvote 1

Share this post


Link to post
Share on other sites
6 hours ago, Ace_Pilto said:

Better off to get rid of winning the map and just run a timer because it only causes discomfiture to morons with no sense of perspective.

 

Eh I dunno, it's still a game, and games have points because well... reasons. Going into any more detail than that and I feel like I would be explaining why people play games.

Share this post


Link to post
Share on other sites
7 hours ago, Ace_Pilto said:

Kind of amusing to see so many people bitching about "winning the map" lol. We play for sport, not to win a war, and even then, as General Jimmy Doolittle said:

 

"Take down that damn sign"

 

We have static trucks and all that nonsense as a courtesy to people who want to ground pound because different types of players need to have their pecadillos catered for. That's fine by me, it takes a lot of skill to get a singleton or small formation to the target and back. The guys who can do it have their own brand of skill just as the guys who can get their fighter kill streaks up into double figures have talent.

 

Better off to get rid of winning the map and just run a timer because it only causes discomfiture to morons with no sense of perspective.

 

Whilst I don't agree with the morons comment, I do agree that a MP map run to a timer would be much better as I have never been bothered about winning maps.  Rather, I am interested in quality air-to-air action, air-to-ground action and communicative teamwork, with a squad for example.  A successful individual mission well planned and skilfully executed with a team, or as an individual is what does it for me; I also like to see as many of the squad return to home base, or at least make it to friendly territory, as possible.  

On the other hand, winning a map would be more understandable in a sustained campaign context, one that was well organised where players registered to take part, each side using the same TS3 coms and each side with a strategic commander and/or ground controller.

Of course, I understand that some people like winning maps on MP whilst others just like to do their own thing on such maps.  I suppose we need a broad church so to speak, because we don't have the luxury of millions of people being attracted to combat flight simulations at the moment.

A little less emphasis on winning maps however, could lead to less arguing amongst our community and more friendly competition in the air and on the forums.  I think we all know when we have done well on a sortie and when we have not and I don't think we need points to have fun.  In fact, I would not mind if we did not have statistics collected, because these statistics are all flawed and help us kid ourselves at times, LOL. 

 

Happy landings,

 

Talisman

Edited by 56RAF_Talisman

Share this post


Link to post
Share on other sites
4 minutes ago, 56RAF_Talisman said:

I do agree that a MP map run to a timer would be much better as I have never been bothered about winning maps

 

Combat Box is actually set up with so many objectives per side that winning the map via destroying them all is extremely rare - we did this so that the mission does not devolve into a giant lufberry over one final target for 20 minutes. This effectively means that the rounds go to time at 2.5hrs almost every time, and the winner is determined by how many ground objectives were destroyed by that time.

  • Upvote 2

Share this post


Link to post
Share on other sites
1 minute ago, Talon_ said:

 

Combat Box is actually set up with so many objectives per side that winning the map via destroying them all is extremely rare - we did this so that the mission does not devolve into a giant lufberry over one final target for 20 minutes. This effectively means that the rounds go to time at 2.5hrs almost every time, and the winner is determined by how many ground objectives were destroyed by that time.

 

Thanks Talon.  I must say that I think this MP server is the best of the bunch at the moment and I, along with many others I am sure, am truly grateful for the time, dedication and thoughtful effort put in to provide us MP enthusiasts with quality maps and mission possibilities:)

This is my squads MP server of choice and I would also like to thank all the other PC pilots who frequent these virtual skies.  The only real problem is that we struggle to get in to this server many times because it is so popular.  Well done!

 

Happy landings,

 

56RAF_Talisman

 

 

  • Like 1
  • Thanks 2
  • Upvote 1

Share this post


Link to post
Share on other sites
13 hours ago, CrazyGman said:

 

As you said before it's a multitude of factors. Having a slight imbalance on the Allies side in players combined with the bomb loads of the P-38 would cause the allies to sometimes clear a target within the first 15-20 minuntes of a match. At that point blues look at the team numbers and scoreboard and kinda resign themselves that the mission is already a lost cause so might as well take a few of them with us. If you don't have numbers on your side you fly planes that will give you the most advantage to survive (Most of us want to complete a successful sortie regardless of side) so that means taking bombs that aren't going to help you win if it already seems like a lost cause are not going to be likely because at this point you want every advantage you can get.

 

I do also think there is a bit of a roleplay aspect that lends itself to this outcome as well. As a small amount of luftwaffe pilots trying to stem the unstoppable allied onslaught of bombers and attackers kinda coincides with our ideas and perceptions of how the Western air front played out. So blue players might be leaning into the "We're going to lose, but we will kill as many of them as we can" mentality a bit.

 

Perhaps an Idea for future maps will have the blues have limited numbers of all top tier planes, while Reds have pretty much no limit, but the twist is the Reds can only lose so many due to attrition before they lose the map. This can kinda coincide with the pressure the Western allies had to show progress and good results or fear losing public support back home. While the Nazis were willing to pretty much do almost every horrible thing they could think of to win.

Looking at the mission stats over the past 24 hours or so, it looks like the win rate is about 50/50 for well-populated missions, so the tweaking they have done so far looks promising. 

Speaking historically, the Allies absorbed truly brutal attrition both in the strategic bombing campaign and in the tactical air war that we are re-enacting, but they could replace pilots - the axis could not. Realistically it was the axis who were attrition limited, whereas the allies could replace pilots with relative ease. As far as I am aware there was no significant public push to end particular operations due to losses - the public would probably not have heard details of ongoing operations or losses, at least not accurate ones.

I think you COULD design maps with assymmetric goals relying on attrition like you propose. For example, a re-creation of Operation Bodenplatte could have the Allied goal be to protect their airfields from attack and the Axis to knock out a certain number of targets before time or attrition ends the map.

Of course specialized missions like that are hard to balance because of their inherent asymmetry and while I like that sort of thing, people who like to be more free with what they do on the server generally dislike them, because people find they feel unfair. I love to see missions that are intentionally unbalanced with narrow paths to victory, I think if people were into it you could see some really interesting player adaptation, but unfortunately I don't think many people  feel the same way.

 

24 minutes ago, QB.Creep said:

 

Eh I dunno, it's still a game, and games have points because well... reasons. Going into any more detail than that and I feel like I would be explaining why people play games.

 

4 minutes ago, 56RAF_Talisman said:

 

Whilst I don't agree with the morons comment, I do agree that a MP map run to a timer would be much better as I have never been bothered about winning maps.  Rather, I am interested in quality air-to-air action, air-to-ground action and communicative teamwork, with a squad for example.  A successful individual mission well planned and skilfully executed with a team, or as an individual is what does it for me; I also like to see as many of the squad return to home base, or at least make it to friendly territory, as possible.  

On the other hand, winning a map would be more understandable in a sustained campaign context, one that was well organised where players registered to take part, each side using the same TS3 coms and each side with a strategic commander and/or ground controller.

Of course, I understand that some people like winning maps on MP whilst others just like to do their own thing on such maps.  I suppose we need a broad church so to speak, because we don't have the luxury of millions of people being attracted to combat flight simulations at the moment.

A little less emphasis on winning maps however, could lead to less arguing amongst our community and more friendly competition in the air and on the forums. 

 

Happy landings,

 

Talisman


Winning conditions on a map provide structure and focus to the mission and enables mission designers to give missions different 'hooks'. You can incentivize players to look beyond their personal score to act tactically or strategically towards a common goal even with minimal coordination. Combat Box has done a good job in setting up different mission flavors.

Like, OOH, in this mission we have to hit the fuel train or the Me-262s will come out, and put us on the back foot, but we also have to hit the primary targets to win. Now we have to think about prioritizing what we hit if we want to win!
Or there can be alternate winning conditions, like either you have to kill 1 big, juicy well defended target or a scattering of smaller ones. Do you go for the decisive blow or the attrition strategy? Suddenly player temperament and risk/reward calculations become important. 

Without the winning conditions putting an incentive there, you can't influence player behaviour as well in order to make the missions feel different. I like the winning conditions because it gives me a goal to strive for in my sorties. If my score is not the highest (spoiler alert: it very much is not) at least I feel I am contributing to a larger goal.

But when you set up this incentive for players, it only works if players believe there is a realistic path to victory. No one likes losing all the time, especially if they feel helpless to change it.

Anyway, all the missions are already on a timer anyway, and in the last 50 missions on the server is looks like only 2 have ended before the 2 hour 30 minute timer expires...and both those ended at 1:53 so maybe they just have a different timer. So people who don't care about winning the map can just ignore it and fly to the timer.

Share this post


Link to post
Share on other sites
4 hours ago, RedKestrel said:

Speaking historically, the Allies absorbed truly brutal attrition both in the strategic bombing campaign and in the tactical air war that we are re-enacting, but they could replace pilots - the axis could not. Realistically it was the axis who were attrition limited, whereas the allies could replace pilots with relative ease. As far as I am aware there was no significant public push to end particular operations due to losses - the public would probably not have heard details of ongoing operations or losses, at least not accurate ones.

I think your underestimating the logistical challenge that the allies had to face. You are correct that the Germans had already lost the war at this point and had their pool of resources and personal depleted to extreme standards. (Hence why i said they should start with limited top teir aircraft to represent this). Every plane and aircrew lost then by the allies had to be replaced to maintain the tempo of the liberation of western Europe. this had to be done mostly from accross the pond, and while the infastructure that the US setup to accomplish this was impressive, too many losses needed a solution to mitigate it quickly as the Allies wanted total victory, and the Nazis where trying to make it as painful as possible to get to that point with the hope that the allies would find it too costly and go to the negotiating table (unlikely as that was). Also by finishing the war in Europe the allies could then pull their resourses from that front to focus on completing the war in the Pacific. 

Edited by CrazyGman

Share this post


Link to post
Share on other sites
1 hour ago, Valkyrie77 said:

Hi, will combat be staying with alternative view mode? Thanks 

 

We have alternate spotting off for now, with currently no plans to change it. If the alternate view mode is tweaked to be less cartoonish (being able to see planes clearly from 30km away) we will re-evaluate.

 

There are potentially LOD problems with the game right now, DerSheriff has done a good job documenting them on his Discord. It's possible that a fix will come to make spotting a little more predictable in future, without going all the way to alternate view mode.

  • Upvote 6

Share this post


Link to post
Share on other sites

ala.rota.Emistico     

this guy comes in with a couple of his squad mates sitting on the other team. 

 

Doesn't really fly around either.

 

sittinginserver.thumb.jpg.826caab4bd09271548371645b4313922.jpg

 

But if I was a betting man, I would suspect spy. 

 

 

Edited by 71st_AH_Mastiff

Share this post


Link to post
Share on other sites
5 hours ago, 71st_AH_Mastiff said:

ala.rota.Emistico     

this guy comes in with a couple of his squad mates sitting on the other team. 

 

Doesn't really fly around either.

 

sittinginserver.thumb.jpg.826caab4bd09271548371645b4313922.jpg

 

But if I was a betting man, I would suspect spy. 

 

 

Seriously kid? Get a life! Maybe he just wanted to fly on the other team. Grow up. 

  • Sad 1

Share this post


Link to post
Share on other sites
5 minutes ago, Valkyrie77 said:

Seriously kid? Get a life! Maybe he just wanted to fly on the other team. Grow up. 

unfortunately i am; and this is a common stat padding tactic..

Share this post


Link to post
Share on other sites
6 hours ago, 71st_AH_Mastiff said:

ala.rota.Emistico     

this guy comes in with a couple of his squad mates sitting on the other team. 

 

Doesn't really fly around either.

 

sittinginserver.thumb.jpg.826caab4bd09271548371645b4313922.jpg

 

But if I was a betting man, I would suspect spy. 

 

 

 

It's 23-10.  Who cares if they have a spy?

  • Haha 1

Share this post


Link to post
Share on other sites
7 hours ago, BraveSirRobin said:

 

It's 23-10.  Who cares if they have a spy?

Spy: "You guys aren't gonna believe this, but there's a F***tun of mustangs headed your way"
Other Dudes, currently dying in a hail of 0.50 cal bullets: "You don't say."

  • Haha 1

Share this post


Link to post
Share on other sites

mYGyxy5.jpg

 

If you are interested in participating in coordination with other squadrons, please, make sure you sign-up as follows:

- Allies:

https://docs.google.com/spreadsheets/d/1GRzfTj99hyR8SeurTWz5TvbOWOT1N_V0-hGdN5x5uyg/

- Axis (Must register in website first):

https://www.simulatedcombatgroup.com/combatevents

 

Comms:

TAW TeamSpeak3 - taw-server.de:9988

 

See you there!

  • Like 2

Share this post


Link to post
Share on other sites
34 minutes ago, RedKestrel said:

Spy: "You guys aren't gonna believe this, but there's a F***tun of mustangs headed your way"
Other Dudes, currently dying in a hail of 0.50 cal bullets: "You don't say."

Maybe it‚Äės the other way around and one guy needs 2 spies to shoot down the only other remaining lost soul flying Luftwaffe ;)¬†

  • Haha 2

Share this post


Link to post
Share on other sites
37 minutes ago, IV./JG51-H_Stiglitz said:

Maybe it‚Äės the other way around and one guy needs 2 spies to shoot down the only other remaining lost soul flying Luftwaffe ;)¬†

"Frantz, Fritz...how could you betray me so? We shared bratwurst together..."
"Hans...you deserve the truth...I always hated the bratwurst!"
"NOOOOOOOOOOOO!"

  • Haha 1

Share this post


Link to post
Share on other sites

y29-2.0-launch-teaser-1000.jpg.2582122ab7363b27c9dc1ba5e5bb71b5.jpg

 

Also this Friday, we are re-releasing our Y-29 map. Join us for a multiplayer recreation of the Luftwaffe's Operation Bodenplatte dawn raid on Allied airfields! 22:30 UTC, 17:30 Eastern. Find out whether this time the Luftwaffe will succeed! Here's the mission text:

 

New Years Day, 1945. Hoping to catch the Allies hungover or still drunk from the evening's celebrations, German forces launch the largest coordinated air strike of the war. Operation Bodenplatte is designed to grind the heel of the Luftwaffe into Allied airfields and achieve total control of the air.

 

Mission conditions:

  • 0900 hours, January 1st, 1945.
  • Cloudy skies, strong winds from the north

Advanced Landing Ground "Y-29", home of the 352nd and 366th Fighter Groups, sits directly in the path of the German strike. Lt. Col John Meyer, suspecting a surprise attack on New Years Day, persuades Allied Command to let him field an early patrol before providing escort to bombers headed to Berlin.

 

As the Luftwaffe approach Y-29, a flight of P-47 Thunderbolts are circling overhead, with a dozen P-51 Mustangs on deck ready to take off...

 

Victory conditions:

The first side to destroy four enemy objectives will win. If time runs out, the side that has destroyed the most objectives wins. When targeting an enemy airfield, remember that parked aircraft are at least as important as hangars and other supporting buildings.

 

AI fighters and fighter-bombers are active on this map at Y-29, during the initial Luftwaffe attack. Players can identify AI as follows:

  • P-47 -- metallic with invasion stripes
  • P-51 -- metallic with blue nose
  • 190-A8 -- drab grey with yellow nose stripe
  • 109-G14 -- yellow nose and tail

AI aircraft fight for a limited time over Y-29 and then return to base.

 

Stats, FAQ and feedback at combatbox.net

Special thanks to The Nines, BlackHellHound1, SuperEtendard and Haluter for play testing v2.0, and to Haluter, Col. Ninny, The Nines and Psyrion for airfield feedback in v1.0.

Edited by Alonzo
  • Like 2
  • Thanks 3
  • Upvote 4

Share this post


Link to post
Share on other sites
6 hours ago, LUZITANO said:

Need to fix the amount of goals in a bridge too far. Before the Blues won, now only the Red win. Please fix this

http://combatbox.net/en/missions/?tour=15

 

The last 4 times it attracted over 100 players, blues won twice and red won twice...

Share this post


Link to post
Share on other sites

For the most part I love this server, but I'm really not liking "A Bridge Too Far 0.9.15"

 

The targets with all those bridges and ground units surrounding them is pretty cool, especially the road blocks that are setup by the bridge entrances.  But other than that....

 

The only BoBP plane the Germans get is the Bf109 G-14.  It pretty much feels like the Germans are playing with Kuban level planes, and the Allies are playing with Bodenplatte level planes.

 

Also the size... it's way too big!  That, in combination with the amount of targets, I can't imagine anyone winning the map by destroying all the targets in just a little over two hours.  It would be tough even if there were 0 players on the other team.  Maybe if it was a 6+ hour game, it could work, but it also gets boring spending so much time simply traveling.

 

I think this could be an awesome mission if the size were brought down, and the Axis had some BoBP planes... P-51s and Tempests, but no D9s or K4s?  Why?

1 minute ago, Talon_ said:

 

The last 4 times it attracted over 100 players, blues won twice and red won twice...

 

 

Over 100 players?  I thought 84 was the max?

Share this post


Link to post
Share on other sites
1 minute ago, FeuerFliegen said:

The only BoBP plane the Germans get is the Bf109 G-14.  It pretty much feels like the Germans are playing with Kuban level planes, and the Allies are playing with Bodenplatte level planes.

 

The aircraft featured in the operation are the ones that were really there for Operation Market Garden in September 1944. Allies get the Spitfire, Tempest (in reduced numbers), Mustangs and Thunderbolts. Axis get 109G-14s and Fw190A-8s as that is what they were flying in real life during the operation.

 

For balance reasons, all the high octane fuel mods and high boost engines are disabled on the Allied rides, even though they were used IRL during the operation.

 

4 minutes ago, FeuerFliegen said:

Also the size... it's way too big!  That, in combination with the amount of targets, I can't imagine anyone winning the map by destroying all the targets in just a little over two hours.

 

All our maps are designed this way :)

 

The idea is that you win on number of targets destroyed rather than clearing the whole map. This way we avoid a Berloga-style furball over the last remaining objective where everyone just spawns, dies and comes screaming back into the fight 5 minutes later!

 

Also, for Bridge - the bridge objectives themselves are actual real life locations from the battle of Arnhem. We then included some far out targets for those who like to level bomb or strike deep into enemy territory with fighter bombers.

 

5 minutes ago, FeuerFliegen said:

Over 100 players?  I thought 84 was the max?

 

Over 100 total players throughout the mission is the baseline we use for balancing. Any fewer and it gets easy for an organised squad to skew the results.

 

7 minutes ago, FeuerFliegen said:

P-51s and Tempests, but no D9s or K4s?  Why?

 

Simply, the mission is set in September 1944, by which point the Allies had been flying Tempests and Mustangs for several months but the Axis had not yet responded with the introduction of the Dora or Kurfurst. I did some research and the 2nd Dora was just rolling off the production line at the time of the mission!

 

Thanks for the feedback!

  • Upvote 1

Share this post


Link to post
Share on other sites

I totally get the historical accuracy, and assumed that was the reason for lack of D9, 262, K4.  

 

It simply hasn't been very enjoyable.  I've talked with multiple people on the chat while playing the mission, and many people agree with this and the map size.

  • Upvote 1

Share this post


Link to post
Share on other sites
14 minutes ago, Talon_ said:

 

The aircraft featured in the operation are the ones that were really there for Operation Market Garden in September 1944. Allies get the Spitfire, Tempest (in reduced numbers), Mustangs and Thunderbolts. Axis get 109G-14s and Fw190A-8s as that is what they were flying in real life during the operation.

 

 

Hello,

 

Many thanks for this mission and its balanced planeset. On the contrary to the LW lovers I would like to see majority of missions like this, amended with minority of late missions with LW UFO¬īs¬† (K-4, D-9, 262) since their war operation influence as well as their production numbers were negligible and they just represent contemporary technical curiosity.

 

Regards

Share this post


Link to post
Share on other sites

I don't know that this is a fair assessment of the late war German planes. Granted there weren't that many in terms of total numbers but they weren't simple curiosities being tinkered with. Where they were deployed their presence was surely felt. I don't want them to become the majority rides for the Germans though. By the numbers G-6's and G-14's should be the most common.

  • Upvote 2

Share this post


Link to post
Share on other sites
59 minutes ago, FeuerFliegen said:

I totally get the historical accuracy, and assumed that was the reason for lack of D9, 262, K4.  

 

It simply hasn't been very enjoyable.  I've talked with multiple people on the chat while playing the mission, and many people agree with this and the map size.

The G-14 and A-8 are still very Dangerous aircraft and personally i prefer the G -14 over the K-4. (And will take the G-14 over the K-4 on all missions)

 

The G-14 is still amongst the best climbers in the game and is not that much weaker then the K-4 in that area. (Especially a K-4 with the standard DB engine)

So just get above the enemy and boom and zoom and there is little they can do about it unless you let them.

 

The A-8 is indeed weaker in terms of performance but is an excelent strike aircraft and can still be an effective boom and zoom aircraft due to its powerful armament.

 

And if anything having success in these aircraft should be more enoyable then it would in the K-4 or D-9 as you know you did not have all of the advantages.

 

 

 

 

 

Share this post


Link to post
Share on other sites
1 hour ago, FeuerFliegen said:

I totally get the historical accuracy, and assumed that was the reason for lack of D9, 262, K4.  

 

It simply hasn't been very enjoyable.  I've talked with multiple people on the chat while playing the mission, and many people agree with this and the map size.

 

Which distances in particular are you referring to? We used real locations and picked the closest airfields.

 

If you're flying 109s, did you know you can fly the whole time between emergency and combat power? One recharges during the other. You can cross distance much faster this way.

Share this post


Link to post
Share on other sites
1 hour ago, ZVP_Zdenek said:

Hello,

 

Many thanks for this mission and its balanced planeset. On the contrary to the LW lovers I would like to see majority of missions like this, amended with minority of late missions with LW UFO¬īs¬† (K-4, D-9, 262) since their war operation influence as well as their production numbers were negligible and they just represent contemporary technical curiosity.

 

Regards

So you want a reenacting of history in a game where people choose to fly either red or blue. with teams not being balanced due to "extreme" realism, players will simply not join anymore just because they know they can only fly lawnmowers and get dusted by a fleet of tempests etc.

 

Will result in the server being empty due to missing opposition, based on very historically accurate, but gameplay wise unbalanced settings for a GAME.

Just as pre patch, where there was only LW planes flying cuz you guys did not want to fly spitIX and P47D anymore because they could not compete.

K4 was heavily restricted by then already, and now where there is some opposition on par with it, giving it a reason to enable more K4s and D9s, you guys cannot stop bitching about how they should be limited due to low amount of built planes IRL.

All you red jocks need a week of only flying G-14 and A8 to really understand.

Edited by IV./JG51-H_Stiglitz
  • Upvote 1

Share this post


Link to post
Share on other sites
24 minutes ago, IV./JG51-H_Stiglitz said:

All you red jocks need a week of only flying G-14 and A8 to really understand.

 

Man the G-14 gets trashed on the forum when in fact it's the 109 with the best chance of taking on a Mustang or a Spit in a straight duel! Just because it's not the fastest thing in the sky in 1945 doesn't mean it's useless!! It's my favourite.

 

That being said... the A-8 really is a bit of a dog and let's face it, is pretty much a strike aircraft before anything else!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...