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IL2 Great Battles Easy Mission Generator


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Posted
3 hours ago, haltux said:

Hello,

 

I have just tried the mission generator for the first time. I have created a "patrol" mission, for Flying Circus, map Arras, with "high" enemy activity but I flew the complete mission without seeing  any single opponent.

 

Was I just (un)lucky or did I miss something? I am sorry if the issue was already discussed before or if I somehow miss something in the documentation.

 

Thanks.


could have been unlucky. Did you follow the waypoints? If you cycle between the patrol waypoints you **should** encounter enemy. Unless they were already intercepted by other AI.

  • Like 1
Posted

Yeah, been messing around with this the past few days... the config file is really easy to modify if you're looking to create specific or "historical" missions; i.e. if you don't want Yak-1b's popping up over Stalingrad you can remove them from the available lists, or like I mentioned above, do want 111's on certain maps, you can modify it accordingly.  Just copy + paste the planes as they're listed into the correct list.  When clicking on "Additional AI Flights" the Generator will include or exclude the proper planes now!

 

Note: for dogfight servers, as Vander mentioned, since it's Ground Attack make sure your Axis/Allies Attackers has the bombers you want, as well as the Axis/Allies Fighters, per map.

 

@SYN_Vander

This is definitely a spoiled request, but is there any possibility, for cooperative missions (though Dogfight would be cool too), to add Dive-Bombing as an attack method.  Just feeling sad when I see Stuka's in that low, shallow dive.  Not at all a big deal if this is too much.  Thank you so much as always!!!

Posted
50 minutes ago, AG104 said:

Yeah, been messing around with this the past few days... the config file is really easy to modify if you're looking to create specific or "historical" missions; i.e. if you don't want Yak-1b's popping up over Stalingrad you can remove them from the available lists, or like I mentioned above, do want 111's on certain maps, you can modify it accordingly.  Just copy + paste the planes as they're listed into the correct list.  When clicking on "Additional AI Flights" the Generator will include or exclude the proper planes now!

 

Note: for dogfight servers, as Vander mentioned, since it's Ground Attack make sure your Axis/Allies Attackers has the bombers you want, as well as the Axis/Allies Fighters, per map.

 

@SYN_Vander

This is definitely a spoiled request, but is there any possibility, for cooperative missions (though Dogfight would be cool too), to add Dive-Bombing as an attack method.  Just feeling sad when I see Stuka's in that low, shallow dive.  Not at all a big deal if this is too much.  Thank you so much as always!!!

 

What is the minimum altitude the Stuka's will start dive bombing?

Posted

Maybe 10,000ft, 3,000m.  Netscapes Stuka campaign we pretty much done from that altitude.............  LOL.......... takes a while to get there too.

 

Hoss

Posted
24 minutes ago, SYN_Vander said:

 

What is the minimum altitude the Stuka's will start dive bombing?

Around 4,600 meters (15,000 ft) from what I've found in my research.

  • Upvote 1
Posted
1 minute ago, Beebop said:

Around 4,600 meters (15,000 ft) from what I've found in my research.

 

Maybe in real life? I think in the game they can dive from ~2500 or so. But I forgot if you need to select a specific target to attack or if it will also work if you use "attack area".

Posted
8 hours ago, SYN_Vander said:

 

Maybe in real life? I think in the game they can dive from ~2500 or so. But I forgot if you need to select a specific target to attack or if it will also work if you use "attack area".

Yeah, ~3000 meters would be just fine IMO.  It's shorter maybe, but not bad.  In either case if it can be done, that would be amazing!

Posted

I can attack with Stuka even under 500 meters.This is a game after all. It would be great, if we could have infantry, civilians, birds and dust and smoke, which really make the war. Plus the thing, that if a player is  killed, whole game would crash, so you had to buy it again...if wounded, fresh install. ?

 

Seriously @SYN_Vander, how is the Tank campaign going? Is it gonna be a new program or are you gonna add tanks to current Easy mission Generator?

 

Easy Mission Generator is amazing. Since Tank Crew does not come with career mode, this will be great feature. If it is not too hard to make.

I been trying to figure out how to play Tank Crew, ind it is difficult. 

Keep up the good work!

 

Kapteeni

  • Confused 1
Posted

Version 22b:

-Small bugfix to fix the skin problems when choosing winter map for Rhineland.

 

Please use download link in first post.

  • Thanks 2
Posted

Vander, there is a problem with the date. When you select Arras and a phase, the date in the mission is not good. You can have a date in 1944.

Posted
17 hours ago, SYN_Vander said:


could have been unlucky. Did you follow the waypoints? If you cycle between the patrol waypoints you **should** encounter enemy. Unless they were already intercepted by other AI.

 

Thanks for your answer. I'll try again.

Posted (edited)
5 hours ago, Habu said:

Vander, there is a problem with the date. When you select Arras and a phase, the date in the mission is not good. You can have a date in 1944.


It is as intended. The phase determines a specific portion of the map where the missions take place, with a specific front line. 
The date determines which phase is used if you do not select a specific phase, not the other way around. So now you have all the flexibility to combine any date with any phase. Maybe I should rename phase to situation or front line or something.

Edited by SYN_Vander
Posted (edited)

PS tried the arras settings (22b) after the 4.001b update, alas keep getting this pressing generating. (runing as administrator), win 10 64bit.

 

SYN mission generator 22b.jpeg

 

OOPS, found it, did not set the main folder right ... thanks for the update.

Edited by jollyjack
BTTWJetJaguar
Posted

Thanks for this tool.  Very useful now Flying Circus has been released.  Thanks again!

  • Upvote 1
Posted

yep, it really works on Arras .... just tried it out, lot less work than creating missions with the FMB editor.

Posted

Hello Vander ?,


A problem found: By creating a co-op on the winter map of Rhineland the planes appear with their ass in the snow.

49039641373_008d064f3f_z.jpg

49039639583_5a6d850498_z.jpg

I promise:  I didn't move the group ! ?

Posted
1 minute ago, NN_Elanion said:

Hello Vander ?,


A problem found: By creating a co-op on the winter map of Rhineland the planes appear with their ass in the snow.

49039641373_008d064f3f_z.jpg

49039639583_5a6d850498_z.jpg

I promise:  I didn't move the group ! ?

 

LOL, this shouldn't be a problem if you run the mission...

Posted

OK: tested......... The buttocks dry !
The miracles of the "publisher" ?.
I would like to take this opportunity to say that I am still starting from a Coop mission generated by your software to prepare and refine our Cooperative training missions.
thank you again.

Posted (edited)

mail.jpg.af7a5c662784522b927234991eae0500.jpg

 

The Luftwaffe were nestled all snug in their beds,
While visions of victory danced in their heads;
Der Furher and Goering in their aviator caps,
Had just settled down for a long winter's nap,

Edited by Beebop
  • Haha 1
Posted (edited)

Hey, Vander. 
Thanks for this tool. I’m really looking forward to giving it a go. Unfortunately, I get the error message “Could not generate mission”, yet I did set the IL2 folder to my current, actual folder. This may be a dumb question, but do I need to be in game when I run this? I’m not since I’m using VR and it can be a pain to switch between programs with the headset on. Thanks!

S!

Capture1.JPG

Edited by the_dudeWG
RNAS10_Oliver
Posted

I've updated to version 22B from version 20 and am now also getting the same error as @the_dudeWG. I've also set my folder to my game directory. I also tried Rhineland and that produced the error also.

Posted

Just want to say THANK YOU for creating this!  It makes hosting missions for my friends so much easier!  I can whip up something they want to do in just a few minutes!

Posted

Have found a spawn point issue on the Arras map on the German airfield at Bullecourt.  The aircraft spawn on the top of a rise at the end of the field opposite the buildings.  If I have selected the "On Runway" option, the AI of "Red" flight will roll down the slope and foul the field causing crashes and other mayhem.  I went into the editor and switched Red flights Dr. I aircraft to "On Parking" and it seemed to be a work around, but I think they should spawn near the facilities, yes?

Posted
On 11/8/2019 at 10:52 PM, SYN_Vander said:

(Stuka-dive-bombing-height)

Maybe in real life? I think in the game they can dive from ~2500 or so. But I forgot if you need to select a specific target to attack or if it will also work if you use "attack area".

Usually 3500 to 4500 m, if there was time 5000 m.

If you're checking some values - I've done some flying with Rhineland-map and allied AI-bombing-sorties. Afaik (I'm not very  deep into that topic) the 9th-AF bombers went for targets like bridges or rail-road-stations from 3000 - 5000 to avoid the light AAA. If there was heavy AAA and no fighter-bombers suppressing those during the attack they preferred 5000 m plus. Looks like the allied AI-bombers by your mission-builder came in much lower, something like 1700 m or so. And felt victim to the light AAA en gros.

 

(your tool is great!) 

Posted
14 hours ago, BlitzPig_EL said:

Have found a spawn point issue on the Arras map on the German airfield at Bullecourt.  The aircraft spawn on the top of a rise at the end of the field opposite the buildings.  If I have selected the "On Runway" option, the AI of "Red" flight will roll down the slope and foul the field causing crashes and other mayhem.  I went into the editor and switched Red flights Dr. I aircraft to "On Parking" and it seemed to be a work around, but I think they should spawn near the facilities, yes?


Thanks! Let me check this. I already changed some other spawn points. Unfortunately, the Flying Circus airfields are really tiny!

Posted

And there are a lot of them, hard to test all of them.  Thanks for everything you do!

Posted (edited)
On 11/10/2019 at 2:25 AM, the_dudeWG said:

Hey, Vander. 
Thanks for this tool. I’m really looking forward to giving it a go. Unfortunately, I get the error message “Could not generate mission”, yet I did set the IL2 folder to my current, actual folder. This may be a dumb question, but do I need to be in game when I run this? I’m not since I’m using VR and it can be a pain to switch between programs with the headset on. Thanks!

S!

Capture1.JPG


You can run this outside the game and this should work. Perhaps there is an issue with permissions (to write the file)? Can you try with “run as admin” ?

On 11/10/2019 at 3:16 PM, Oliver88 said:

I've updated to version 22B from version 20 and am now also getting the same error as @the_dudeWG. I've also set my folder to my game directory. I also tried Rhineland and that produced the error also.


When you installed new version, are you sure all old files were overwritten? Perhaps try with “clean” install.

Edited by SYN_Vander
RNAS10_Oliver
Posted (edited)
14 minutes ago, SYN_Vander said:


You can run this outside the game and this should work. Perhaps there is an issue with permissions (to write the file)? Can you try with “run as admin” ?


When you installed new version, are you sure all old files were overwritten? Perhaps try with “clean” install.

 

Yep from the begining I deleted the old folder for your tool and installed new rather than overwrite the files. Only did this because I was installing the new versions of PWCG at the same time and Pat stated to delete the current FC installation so I just decided to stick with the same process for all three tools. I've just gone ahead and deleted and reinstalled your tool again to be sure and indeed continue to see the errors.

 

I also am running in administrator mode (always make sure to).

 

 

Desktop Screenshot 2019.11.11 - 17.53.34.69.png

Edited by Oliver88
Posted

Thank you Vander!  This is an awesome tool!  I am amazed at all the things going on during these missions.  I have played around with the mission builder, but it would take me weeks to do what your mission creator can do in one minute!   

  • Upvote 1
Posted (edited)
36 minutes ago, Oliver88 said:

 

Yep from the begining I deleted the old folder for your tool and installed new rather than overwrite the files. Only did this because I was installing the new versions of PWCG at the same time and Pat stated to delete the current FC installation so I just decided to stick with the same process for all three tools. I've just gone ahead and deleted and reinstalled your tool again to be sure and indeed continue to see the errors.

 

I also am running in administrator mode (always make sure to).

 

 

Desktop Screenshot 2019.11.11 - 17.53.34.69.png

 

Thanks for the screenshot. I was able to recreate the error warning with these settings...

 

It's the " Red last" position that results in the bug. I recently updated these descriptions, but didn't update this one. So try another flight position for now.

On 11/10/2019 at 2:25 AM, the_dudeWG said:

Hey, Vander. 
Thanks for this tool. I’m really looking forward to giving it a go. Unfortunately, I get the error message “Could not generate mission”, yet I did set the IL2 folder to my current, actual folder. This may be a dumb question, but do I need to be in game when I run this? I’m not since I’m using VR and it can be a pain to switch between programs with the headset on. Thanks!

S!

Capture1.JPG

 

Same here. The "Red last" position is throwing an error because of a bug I introduced in one of the last versions. I will correct this, thanks.

Edited by SYN_Vander
  • Thanks 2
Posted

Great find, Vander! Thanks for your help! I guess I’ll fly 2nd and pray I don’t lose my leader cause I’m virtually blind with my VR headset! ?

S!

Posted (edited)

I am getting a '#10034 This skin was modified and cannot be loaded in the current game mode' error.  I verified files, but still won't play a generated mission.  I can still play missions I made or quick mission though.  Any ideas?

 

Edit: Well I downloaded the current version and it fixed itself. 

Edited by Craterman
Posted

Sorry, if I missed this somewhere, but I'm getting an undefined object Luascript. It's a ship lua. How may I fix this? Thank you kindly. ?

Posted
27 minutes ago, Indigene said:

Sorry, if I missed this somewhere, but I'm getting an undefined object Luascript. It's a ship lua. How may I fix this? Thank you kindly. ?


Is this the latest version? There was a bug with incorrect ship name in a previous version. Please post a screenshot of the settings so I can try to reproduce the error.

Posted

Thank you Vander.  I am new here and was inquiring about american aircraft in the generator.  Will the game allow this?  Thank you again for a great piece of programming.

 

Patrick

Posted

All American planes are available in v22.  However the mission type (Patrol. Bombing. Ground Attack). may limit which planes are available.  For instance the A-20 is not available in Patrol because you wouldn't fly a bomber in that kind of situation. 

Posted (edited)
8 minutes ago, Beebop said:

All American planes are available in v22.  However the mission type (Patrol. Bombing. Ground Attack). may limit which planes are available.  For instance the A-20 is not available in Patrol because you wouldn't fly a bomber in that kind of situation. 

Thanks Beebop.  I will look into that now.

 

Patrick

 

I think I know the answer, no p38 in the mix?

 

Never mind,  I see it is date sensative.  Is that because you dont want us shooting down biplanes?  lol.

 

Thanks again for a great add on feature to the game.

 

Edited by pjmack11377
RNAS10_Oliver
Posted (edited)

 

32 minutes ago, Beebop said:

All American planes are available in v22.  However the mission type (Patrol. Bombing. Ground Attack). may limit which planes are available.  For instance the A-20 is not available in Patrol because you wouldn't fly a bomber in that kind of situation. 

 

Though if a paticular aircraft is not available for your chosen mission type but you want to use the thing anyway then Vander gave some hints on how to edit your installation to enable them;

 

On 11/4/2019 at 6:35 PM, SYN_Vander said:

That is correct. Ground attack, means low-level attacks on certain objects. I didn't include the He-111 as it will be very vulnerable in that role. If you want, you can manually add it to the config file. Under [Custom], add it to the line that starts with attackers_axis = {... Make sure to use a proper editor like Notepad++ !

 

30 minutes ago, pjmack11377 said:

Never mind,  I see it is date sensative.  Is that because you dont want us shooting down biplanes?  lol.

 

See that check box named historical plane set right? That limits the aircraft based on the map chosen. Just uncheck and any aircraft of the chosen role can be selected technology be damned.

Edited by Oliver88
  • Thanks 1
RNAS10_Oliver
Posted

Another thought Vander. Possible to swap Blue Flight to be the first to taxi rather than Red Flight? Alternatively possible to make Red Flight circle the airfields until Blue Flight are airborne. As a number of times I've found that the escort are having to play catchup with the main force and are not actually escorting them.

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