Popular Post SYN_Vander 1456 Posted February 17, 2019 Popular Post Share Posted February 17, 2019 (edited) Hi everyone, I have been working on a mission generator that supports Single Player, Cooperative and Dogfight modes. It basically is an extended version of the Quick Mission option in the game. Initially I designed it for use on our own server so that I could easily create multiple missions from a basic template, see the thread: Syndicate expert server. My next challenge was to turn these python scripts in something that others can use as well. So I have been working on a little graphical user interface to change the settings, see below. Please help me test and provide some feedback if you find this useful. Please find full details and downloads on this page: IL2 Great Battles Easy Mission Generator And for instructions: https://sites.google.com/view/il2-great-battles-emg/tips-tricks?authuser=0 Edited March 27 by SYN_Vander 38 52 34 Link to post Share on other sites
SYN_Vander 1456 Posted February 17, 2019 Author Share Posted February 17, 2019 Uploaded the utility! See previous post for full instructions. 3 Link to post Share on other sites
DD_FT- 92 Posted February 17, 2019 Share Posted February 17, 2019 2 hours ago, SYN_Vander said: (...)However, either I'm doing something wrong or the MissionResaver is bugged, but this process seems to damage the description files and creates an empty .list file. This means that when you are hosting, other players can't see the briefing or the mission may not even load.Work-around: Open the mission in the IL2 Mission Editor and save. Problem solved.(...) The missionresaver command appears to be working fine if you use its .exe path as the default folder when running it, like use cd \Bos\Bin\Resaver command before you run the executable. Tested this a bit, and if I leave the cd\ out, I get the result you are describing here, if I put it in (using a batch file) then it works fine. Oh and thanks for the Generator! 1 Link to post Share on other sites
SYN_Vander 1456 Posted February 17, 2019 Author Share Posted February 17, 2019 (edited) 3 hours ago, DD-FT- said: The missionresaver command appears to be working fine if you use its .exe path as the default folder when running it, like use cd \Bos\Bin\Resaver command before you run the executable. Tested this a bit, and if I leave the cd\ out, I get the result you are describing here, if I put it in (using a batch file) then it works fine. Oh and thanks for the Generator! Thanks! I'll try that Tested... in a cmd shell it does indeed write a .list file, but the desc files are still getting corrupted. A lot of lines are missing someheow. Even then... I can't get it to run like that from within Python. Edited February 17, 2019 by SYN_Vander 2 Link to post Share on other sites
F-Dog 23 Posted February 18, 2019 Share Posted February 18, 2019 Thank you Vander, me and my Squad are relatively new to Sturmovik (All VR Players) we've found it quite frustrating to obtain maps that we can play so if this works out for us we shall be very grateful indeed. Link to post Share on other sites
SYN_Haashashin 1214 Posted February 18, 2019 Share Posted February 18, 2019 Hey Vander, Tried it and opened the mission on the ME, works as expected. Haash Link to post Share on other sites
LAL_Wolf 48 Posted February 18, 2019 Share Posted February 18, 2019 A big thank you for the work done Link to post Share on other sites
F-Dog 23 Posted February 18, 2019 Share Posted February 18, 2019 (edited) For people like me and my Squad we brought this game to fly planes together in COOP so was a little disappointed to find out that we'd need to devote a lot of time editing maps as the game doesn't provide them. This utility has made us very happy! Look forward to future updates and shall be watching Vanders work closely Edited February 25, 2019 by F-Dog To remove screen shot of generator (out dated) Link to post Share on other sites
SYN_Vander 1456 Posted February 18, 2019 Author Share Posted February 18, 2019 (edited) If you have any feedback, please let me know in this thread. Will be interesting to see how to make it better. Things like: -Support different maps -Choose date/season -Generate coop mission for two sides -Add objectives, ie attack HQ or something. -Choose mission layout, ie : Intercept bombers, patrol the front etc. Edited February 18, 2019 by SYN_Vander 3 1 Link to post Share on other sites
TP_Jacko 83 Posted February 18, 2019 Share Posted February 18, 2019 Magic, I was just thinking about converting my last Tangmere Pilots Sunday Ops mission to CoOp. And wanted to look under the bonnet. Even better to find a quick mission builder. I think generating missions for 2 sides would be a good next step allowing for your free time and motivation. 1 Link to post Share on other sites
AtomicP 28 Posted February 18, 2019 Share Posted February 18, 2019 Excellent work, thanks for this. Seems to function as intended as far as I can tell. One thing I'd suggest changing is in the GUI, the "Set IL2 mission path" initially confused me because I thought it was looking for the mission directory, when actually it just wants the root of the game directory. Maybe change the text to "IL-2 main directory" or something like that. Link to post Share on other sites
SYN_Vander 1456 Posted February 18, 2019 Author Share Posted February 18, 2019 3 minutes ago, AtomicP said: Excellent work, thanks for this. Seems to function as intended as far as I can tell. One thing I'd suggest changing is in the GUI, the "Set IL2 mission path" initially confused me because I thought it was looking for the mission directory, when actually it just wants the root of the game directory. Maybe change the text to "IL-2 main directory" or something like that. Yes, I noticed this as well and already corrected this. Thanks! Link to post Share on other sites
F-Dog 23 Posted February 19, 2019 Share Posted February 19, 2019 (edited) Morning Chaps I was able to dedicate some time to testing last night, successfully generated an attack the Train mission and attack an Airbase, I confess we didn't play it right through to the end but the initial way points and spawns did work fine no issues to report. What particularly interests us is utilising this generator to create the core mission then modify it in the Map Editor for finishing touches. (Like I said before we brought Sturmovik to fly planes not to edit maps!) So using the pre-generated Attack Airbase map I opened it in the Map Editor, we were playing Allies and I changed the YAK to Spitfire but left the A20. Additionally I also located the primary target (Airfield) and added some search lights, Flack Cannons and a bunch of additional buildings to make it feel more of a target. In total this took me about 10mins (usually to create a map like this would take me hours).The mission was set at night and we had no trouble establishing connection and loading into the map (2 Players), the way-points to the target worked fine and once we destroyed our target the return way-point spawned. Only issue I had is that when I returned and landed it didn't register my landing and when we ended the mission it resulted in a stalemate. (Shall try again to see if it was something I did wrong). ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Suggestions I agree with AtomicP I set the mission path as my Cooperative folder at first and received errors when I tried to create my first map so definitely change the mission path to say "Sturmovik game directory" instead. As for the functions I'm already excited about your suggestions Vander (Different Maps, Date / Season , Coop Missions - Two Sides etc) Current Objectives: Airfield Artillery, Armour,Train,Dump,Bridge Potential Objectives: Convoy, Factory, Harbour, Tank, Garrison, Coms Tower, Supply Ships, Stronghold, Submarine pen, Air support for ground assault, Invasion (protect your own airfield) Option to increase the volume of enemy forces at the objective perhaps a separate field for Aircraft and Ground something like: Light, Medium, Heavy, Very Heavy, Random When generating night missions - add search lights and flak cannons when a building is the objective (i.e Airfield, Factory) Number of planes - can this be increased? (currently 4) Thanks again for making this program Edited February 19, 2019 by F-Dog Link to post Share on other sites
SYN_Vander 1456 Posted February 20, 2019 Author Share Posted February 20, 2019 (edited) New version up! Version 2 release notes: -Changed "Set IL2 mission path" to “Set IL2 game folder” -Added extra option "Enemy air activity". For now this translates to the chance that enemy patrols will try to intercept you. -Mission resaver now started from resaver path (alas no fix). Also changed that no console is visible when mission is created. -Completely rewritten GUI code so I can change it easier (object oriented) See link in first post. Edited February 20, 2019 by SYN_Vander 3 Link to post Share on other sites
SYN_Vander 1456 Posted February 23, 2019 Author Share Posted February 23, 2019 New version! Version 3 release notes: -Added option to generate slots for one side (allied or Axis) or for both sides -Added support for multiple scenarios. For now only "Escort bombers" and "Random" is working -Changed layout. See link in first post. 1 Link to post Share on other sites
F-Dog 23 Posted February 25, 2019 Share Posted February 25, 2019 (edited) Brilliant shall be checking this out tonight thanks for releasing updates frequently! Edited February 25, 2019 by F-Dog Link to post Share on other sites
1CGS Jason_Williams 27534 Posted February 25, 2019 1CGS Share Posted February 25, 2019 Thanks Vander! Looking good. Jason Link to post Share on other sites
56RAF_klem 39 Posted February 27, 2019 Share Posted February 27, 2019 Could you add options for Custom configuration of server? Link to post Share on other sites
SYN_Vander 1456 Posted February 27, 2019 Author Share Posted February 27, 2019 4 minutes ago, 56RAF_klem said: Could you add options for Custom configuration of server? Server settings are stored in the *.sds file, not in the mission file itself. What do you have in mind exactly? Can you give examples? Link to post Share on other sites
TP_Jacko 83 Posted February 27, 2019 Share Posted February 27, 2019 On 2/24/2019 at 12:05 AM, SYN_Vander said: New version! Version 3 release notes: -Added option to generate slots for one side (allied or Axis) or for both sides -Added support for multiple scenarios. For now only "Escort bombers" and "Random" is working -Changed layout. See link in first post. I tried this out and having 2 slides. I did get a server overload message but maybe because I was testing out the AI with only 1 human Link to post Share on other sites
56RAF_klem 39 Posted February 27, 2019 Share Posted February 27, 2019 29 minutes ago, SYN_Vander said: Server settings are stored in the *.sds file, not in the mission file itself. What do you have in mind exactly? Can you give examples? I may be misunderstanding but I meant the custom settings in the DServer such as icons, padlock, etc. I don't see the sds file for the Coop generated by your utility (looks good btw) so perhaps I am not understanding. I am used to setings these up for Dogfigbt servers and assumed your utility was generating one.... somewhere Link to post Share on other sites
SYN_Vander 1456 Posted February 27, 2019 Author Share Posted February 27, 2019 (edited) 41 minutes ago, TP_Jacko said: I tried this out and having 2 slides. I did get a server overload message but maybe because I was testing out the AI with only 1 human Overload message is usually only temporary at startup, but this depends on your hardware setup. With all flights having 4 planes, you end up with a maximum of 32 AI planes minus your own if you fly single. For a dedicated server this is very doable, but when you run this on your own PC while also flying it is on the "edge". You can of course lower the number of planes per flight, or fly with more real players . Btw, even if you only configure one side, the other one will still be there, but then the plane types etc are randomly chosen. 38 minutes ago, 56RAF_klem said: I may be misunderstanding but I meant the custom settings in the DServer such as icons, padlock, etc. I don't see the sds file for the Coop generated by your utility (looks good btw) so perhaps I am not understanding. I am used to setings these up for Dogfigbt servers and assumed your utility was generating one.... somewhere Ah, no. For now this only generates the mission files. If having a GUI to set server options will be very helpful than I can put it on the backlog. Edited February 27, 2019 by SYN_Vander Link to post Share on other sites
56RAF_klem 39 Posted February 27, 2019 Share Posted February 27, 2019 (edited) OK I found the answer. 🙄 Edited March 1, 2019 by 56RAF_klem Link to post Share on other sites
56RAF_klem 39 Posted March 1, 2019 Share Posted March 1, 2019 Hi again SYN_Vander. Is it possible to create larger flights? Our Squad has 10 - 12 guys online on a good night and up to three fighter sections of four would be great or 8 fighters and 4 bombers (we fly both). I know there is the server load issue but we could adjust the numbers to suit the server. Link to post Share on other sites
SYN_Vander 1456 Posted March 2, 2019 Author Share Posted March 2, 2019 New version! Version 4 release notes: -Added scenario "Patrol the Front" -Added variations of "supply dump" objective type -Added "fuel dump" objective type -Increased max planes in Red flight to 6: (Use at own risk! Too many planes can decrease performance) See first post for download link. Link to post Share on other sites
ShamrockOneFive 3744 Posted March 4, 2019 Share Posted March 4, 2019 This looks great! Link to post Share on other sites
F-Dog 23 Posted March 4, 2019 Share Posted March 4, 2019 On 3/2/2019 at 2:34 PM, SYN_Vander said: New version! Version 4 release notes: -Added scenario "Patrol the Front" -Added variations of "supply dump" objective type -Added "fuel dump" objective type -Increased max planes in Red flight to 6: (Use at own risk! Too many planes can decrease performance) See first post for download link. Excellent i'm really pleased about the increased Max plane, will you be doing the same for Blue flight? (Fancy pushing it up to 8?) You mentioned performance I modified one of the missions it created so that Red Squad had 8x Spitfires and Blue Squad had 10x A20's, I also added a ton of AA guns and more planes at the target zone, Should I be noticing an impact on performance,? I play in VR and for some reason your generated maps run better than anything else i've played on Sturmovik, even the SP quick missions. Link to post Share on other sites
SYN_Vander 1456 Posted March 4, 2019 Author Share Posted March 4, 2019 (edited) Impact on Performance? Yes, see others’ posts about “mission overload” warning at the mission start. Of course, this also depends on your hardware. the current limit of 4 and 6 is because I place them together in one parking area and this is what I could fit in that area AND have the AI taxi out correctly. Need to think of a way to place them so more can fit ( on any of the airfields ). AAA etc has indeed less impact so I can crank that numbers up more I guess. Edited March 4, 2019 by SYN_Vander Link to post Share on other sites
=gRiJ=Roman- 691 Posted March 4, 2019 Share Posted March 4, 2019 I wonder if this generator could be used to create a simple scripted campaign..... would that be possible? Link to post Share on other sites
F-Dog 23 Posted March 4, 2019 Share Posted March 4, 2019 1 hour ago, SYN_Vander said: Impact on Performance? Yes, see others’ posts about “mission overload” warning at the mission start. Of course, this also depends on your hardware. the current limit of 4 and 6 is because I place them together in one parking area and this is what I could fit in that area AND have the AI taxi out correctly. Need to think of a way to place them so more can fit ( on any of the airfields ). AAA etc has indeed less impact so I can crank that numbers up more I guess. Thanks Vander, I have a pretty good rig so possibly why I've not noticed an impact, the only issue I have are VR graphics settings (especially with clouds) but it seems to be the case regardless of what mission i'm playing and how many planes are around. That mission I spoke of with the 10x A20's was something to behold watching them fly in formation and carpet bomb the hell out of an airfield. I did have to put quite a few AA guns and Search lights to make the resisting force have a chance to repel us, so that is something I'd be pleased to see in a future update (Ground force density Low, Med, High) Always excited to hear about each new update you release, keep up the fantastic work 😄 Link to post Share on other sites
SYN_Vander 1456 Posted March 4, 2019 Author Share Posted March 4, 2019 51 minutes ago, F-Dog said: Thanks Vander, I have a pretty good rig so possibly why I've not noticed an impact, the only issue I have are VR graphics settings (especially with clouds) but it seems to be the case regardless of what mission i'm playing and how many planes are around. That mission I spoke of with the 10x A20's was something to behold watching them fly in formation and carpet bomb the hell out of an airfield. I did have to put quite a few AA guns and Search lights to make the resisting force have a chance to repel us, so that is something I'd be pleased to see in a future update (Ground force density Low, Med, High) Always excited to hear about each new update you release, keep up the fantastic work 😄 Thanks. Yes I think "Defence level" or something would make a nice configuration option. Some players don't like too realistic AAA levels 1 hour ago, 15[Span.]/JG51Spartan said: I wonder if this generator could be used to create a simple scripted campaign..... would that be possible? Certainly. One of my items on the backlog is to add a "Date" option. You can then create missions in a chronological order. For the Stalingrad map I have already defined 3 (Sep, Oct, Nov) different front line situations and these will change (also season) with the date. 1 1 Link to post Share on other sites
FAW_Spit 14 Posted March 4, 2019 Share Posted March 4, 2019 Hi!! Very nice Utility , i've just try it with one mission it's a good tool for missions creators and help for Virtual Squad mission creator as me nice to be able to propose one mission even if you don't have time I will use it for hurry take off or in add to my own creation ! I will make more return in few days or week as i will try this generated mission i think my boys appreciate this .. we are a small team and we appreciate coop mainly We enjoy play IA as she never tell you "you only shoot me because the damn lag!! ( not the plane) Link to post Share on other sites
F-Dog 23 Posted March 4, 2019 Share Posted March 4, 2019 39 minutes ago, FAW_Spit said: We enjoy play IA as she never tell you "you only shoot me because the damn lag!! ( not the plane) Haha brilliant, we also prefer playing COOP against A.I , Vander's generator is god send! Link to post Share on other sites
FAW_Spit 14 Posted March 4, 2019 Share Posted March 4, 2019 Yes i'm trying it along the afternoon nice to be retired The tool is tip top i will try to add planes i thing if we add them in config.ini that can work . For now we can say .. if the author is nice .. More Maps and activate Ground atack or i'm sort of idiot i'have not find how it work Tool is really brillant and so usefull Think many of us have ear from budies " What are yoy doing............" Many want fly but only one make Mission now we can make it on demand !! I've a dream Make it for IL2 (all maps) maybe for ROF and Tank Crew thanks !!! I'm joking ( maybe????) this tool is a geat great advance !! Yes we prefer to fly against IA ... with all human the only thing important its scoring one more.. the mission is not important.. protect bomber give no more kill so they can died !!! It's mostly better when you return all planes mission accomplish even if you return with leaks and smoke until you land.. and sometimes crash landing.. fun also On 2/17/2019 at 4:20 PM, SYN_Vander said: Hi everyone, I have been working on a mission generator for our server that can easily create multiple missions from a basic template, see the thread: Syndicate expert server My next challenge was to turn these python scripts in something that others can use as well. So I have been working on a little graphical user interface to change some basic settings, see below. I think some of our veteran virtual pilots will recognize this particular format . Please help me test and provide some feedback if you find this useful. I would like to keep working on this project, who knows it could become a simplified Mission Creation tool one day. Hi Vander What a nice job !!! It work perfectly ( for now i will return info in case of) and do a nice job i'm th mission creator for our team Even if i use dogfight creation it's only to let players choose her plane freely ( we have all planes) i built automated routine for targets with reset so you cans let mission on line all the day each playser can accomplish various missions. But i'ts a very long work and after few weeks no more surprise .. Now we can chain several mission hope the random is enough present but i can't says for now. I wee the amount of work you've done Thank's a lot.. I've seen the config.ini... maybe adding lines for new planes is possible? or do you plan to add other i future versions?if you need help for testing fzzl free to let me know. I've a website and a FB Group about simulation if youre ok i will link thiis post or can make yoour tool available on both sites (only if you're ok) Have nice days of work i know that several hours for a little detail But we like this !!! Many many Thanks from France yes it's not the revolution here Sometimes.... uou can think it Link to post Share on other sites
=gRiJ=Roman- 691 Posted March 4, 2019 Share Posted March 4, 2019 7 hours ago, SYN_Vander said: Thanks. Yes I think "Defence level" or something would make a nice configuration option. Some players don't like too realistic AAA levels Certainly. One of my items on the backlog is to add a "Date" option. You can then create missions in a chronological order. For the Stalingrad map I have already defined 3 (Sep, Oct, Nov) different front line situations and these will change (also season) with the date. Great. The only missing part would be the part to write the stories, right? Link to post Share on other sites
Habu 710 Posted March 4, 2019 Share Posted March 4, 2019 I missed the release, i checked on the syndicate post. Link to post Share on other sites
NN_Elanion 75 Posted March 4, 2019 Share Posted March 4, 2019 Many thanks for this very useful work 😊.We put the nose in the engine YAK .................... and the engine starts well.Mission creation, cooperative server directly in the game: it's OK ..................................It is very promising for cooperative training flights against IA.(Return of experience later)Greetings.Elanion (Normandie virtuel). Link to post Share on other sites
=gRiJ=Roman- 691 Posted March 5, 2019 Share Posted March 5, 2019 (edited) I am Meeting an error message that the mission cannot be created. I think it has to do with the route we have to put. I am selecting the Coop folder, but is it a different one? Um? I think I get it now. It has just to point at the game location in the hard drive. Edited March 5, 2019 by 15[Span.]/JG51Spartan Link to post Share on other sites
F-Dog 23 Posted March 5, 2019 Share Posted March 5, 2019 (edited) 1 hour ago, 15[Span.]/JG51Spartan said: I am Meeting an error message that the mission cannot be created. I think it has to do with the route we have to put. I am selecting the Coop folder, but is it a different one? Um? I think I get it now. It has just to point at the game location in the hard drive. That's correct you just have to direct the generator to the main directory of Sturmovik, then the generator will place the mission you want to create into the Cooperative Folder. Edited March 5, 2019 by F-Dog 1 Link to post Share on other sites
FAW_Spit 14 Posted March 5, 2019 Share Posted March 5, 2019 Hi all Hi Vander As we try and use your tool we can say it's certainly the best opportunity we have since the Old and usefull "Hyperlobby" You succeed to give all players the possibility to make simply good mission as in IL2 career. You dont give mission and support but living area with planes , possible encounter all that in on click. We can use it as is or , generate mission and modifies or add somes elements to enhance the expérience. It's a realy great thing the community wait for. And its for coop, i'm not dogfight fan and now it's easy to make mission for a kind of online campaign for me and friends Great thanks from French players as we are not virtuals pilot we all are only players virtual pilot seem too for a group of old boys playing with their numeric planes 1 1 Link to post Share on other sites
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