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SYN_Vander

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About SYN_Vander

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    https://sites.google.com/site/therealsyndicatesquadron/home

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  1. Hi everyone, a new version has just been released. Version 15 release notes: -Added tickbox "Historical plane set". If this is selected, the selection of planes depends on the chosen map. If not selected, you can choose from all available planes. Please note that a "Random" scenario will still choose AI planes from the historical plane set. -Fixed incorrect character set of some plane names in config. Warning: config file has changed, so you can't just use your adapted/existing one (hopefully you shouldn't need to).
  2. Well, not out of the box. For Tank Crew you would need specific "flight plans" for the AI and I haven't looked into what makes a great tank mission. I am contemplating a "dogfight mode" version and then adding player tanks shouldn't be too hard.
  3. Ah, yes the parking pattern was never designed with ju 52 in mind. I used the He-111 I think for max wing span.
  4. Yes, I was thinking about this as well. I’m currently busy with some code restructuring (to simplify adding stuff to all maps), but after that I’ll see if I can add such an option.
  5. Yeah, I used a standard call for the select folder function, also find it a bit “non intuitive” to know what you have to click. But this is more of a Windows issue! 😊
  6. Actually, the mission generation takes seconds; it's the re-saving to binary format (and no-doubt re-indexing etc) that takes some time. What happens exactly?
  7. Of course! There is a dedicated server you can use (\bin\game\Dserver.exe), so no need for good graphics card or anything.
  8. High CPU clock, because the AI cycles are running on one core it seems. IL2 AI are using the same FM as humans, which is good, but it does mean higher load. I selected a cheap i3 (only dual core), but with high CPU clock for my dedi box and it runs great.
  9. If you add the Me262 to the fighter list for Kuban, then right now, yes there is a chance that the random AI flies a Me262.
  10. Not in SP or COOP. I'm thinking about adding Dogfight mode as well; then you could easily respawn. Do note that as soon as you go for this mode and fly with friends, pretty soon everyone is flying alone unless you have very good discipline in your team! 😉
  11. For coop this is a bit of a problem since I need to define parking spots/runway locations for all these flights, which also depends on the size of the aircraft. Perhaps if I figure out a routine to determine spots more dynamically.
  12. All I can think of now is some windows permission issue, but I tested the same procedure myself (extracted in a new folder under IL2 which resides in Program FIles folder) and for me this also works fine. Did you try to run it as admin? Although the error message suggests you are missing one of the files...
  13. Where did you unzip it...in program files folder or just any folder?
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