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SYN_Vander

IL2 Great Battles Easy Mission Generator

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On 10/13/2019 at 6:28 PM, BlitzPig_EL said:

And thanks again for all your work.  You have gotten the BlitzPigs flying again.

ūüĎć

 

Yep,  this sim and this generator have rejuvenated the DangerDogz.  Thank you very much for all the effort you've put into this Vander:salute:

 

 

@_EL;   think of Toad busting a gut to get home from work early enough to join his eurofool buddies tonight for some P38 action!:biggrin:

2019-10-15-23-55-26.png

 

 

 

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Not really a bug but more of a tweak request if it is possible. Created a coop air-start mission yesterday and we found that when we arrived in cockpit that the human aircraft were so close that mid airs took place before we could do anything. Even on the second try while we avoided immediate fatalities at least half of the human aircraft were damaged in some way.

 

Is there any way to spawn in with a bit more space between aircraft for an air start?

 

It's not urgent as recreating it as a runway start worked around the issue but would be a nice to have.

 

Definitely a fantastic utility and a must have for anyone flying IL2, thanks.

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Hello 

Created a single mission Rhine as wingman in a BF104K  from parking but the IA Don't start engines...any help thnaks?

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22 minutes ago, Azdack said:

Hello 

Created a single mission Rhine as wingman in a BF104K  from parking but the IA Don't start engines...any help thnaks?

 

It's a bug in this release. The 109K doesn't start and I think the 190D never taxies. The FW190A8 seems to be okay.

To be on the safe side, just use the "start from runway" option.

 

On 10/16/2019 at 10:13 AM, No457_Stonehouse said:

Not really a bug but more of a tweak request if it is possible. Created a coop air-start mission yesterday and we found that when we arrived in cockpit that the human aircraft were so close that mid airs took place before we could do anything. Even on the second try while we avoided immediate fatalities at least half of the human aircraft were damaged in some way.

 

Is there any way to spawn in with a bit more space between aircraft for an air start?

 

It's not urgent as recreating it as a runway start worked around the issue but would be a nice to have.

 

Definitely a fantastic utility and a must have for anyone flying IL2, thanks.

 

Hi thanks for your feedback. Only tested this with AI and they seem to be okay. I have  increased the separation (from 60m to 100m) between the planes, should be okay in next release.

Edited by SYN_Vander

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I swear I saw this online somewhere, but is there WIP to add Tank Mission generation to the mission generator?

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Yes, started working on that, but it's an entirely different beast. I am now testing some hand-made missions just to find out what works. Then I'll try to translate that to templates and logic in the code.

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That's in Difficulty settings (before you start the game). It's not controlled by the mission.

Edited by SYN_Vander
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SYN_Vander - thanks so much for creating this tool!  It's been key to helping my two friends ease into IL-2.  I've been playing flight sims for decades, but they're new to the hobby, and the missions I've generated have been perfect for training.  

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S! SYN_Vander, Fantastic add-on to the game. Quite a few guys in the AKA Wardog's squad enjoy flying co-ops again. Thank you for all the hard work you have put into this app's development.

 

Couple of questions, not sure if anyone asked this before or not. If it was asked and answered before I apologize for bringing it up again.

 

1. Is it possible to add more than 1 aircraft type to a single airfield, like mixing P-38's, P-47's or A-20's from the same field used for launching ground attacks. Same as mixing fighters such as P-51's and Spitfires from the escort airfield?

 

2. Is it possible to expand the number of operational airfields in a dogfight mission from the current limit of 2 per side to more such as 4 or 5. And again provide for expanding the number and type of aircraft at each airfield?

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Ok, went back and re-read all the previous posts and saw you added the option to select any aircraft when creating a dogfight mission. Haven't tested it yet but intend to this afternoon. This should allow for adding more aircraft types.

 

My squadies and I tested out the repair/rearm/refuel feature on a dogfight mission on Kuban map. Works great. However for those point hoarders this is a double edge sword. Fly first mission get good score then rearm refuel go off on second mission and get killed. You never Finished the 1st mission so your big score payday is gone.

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On 10/25/2019 at 7:11 AM, AKA_Greywolf said:

S! SYN_Vander, Fantastic add-on to the game. Quite a few guys in the AKA Wardog's squad enjoy flying co-ops again. Thank you for all the hard work you have put into this app's development.

 

Couple of questions, not sure if anyone asked this before or not. If it was asked and answered before I apologize for bringing it up again.

 

1. Is it possible to add more than 1 aircraft type to a single airfield, like mixing P-38's, P-47's or A-20's from the same field used for launching ground attacks. Same as mixing fighters such as P-51's and Spitfires from the escort airfield?

 

2. Is it possible to expand the number of operational airfields in a dogfight mission from the current limit of 2 per side to more such as 4 or 5. And again provide for expanding the number and type of aircraft at each airfield?

 

Ah, I see you already found the answer to 1). Not very intuitive, but it works.

2) Maybe in future. Currently the design is to have two " flights". have to make this more generic first. But you can easily copy /paste spawns/airfields in the FMB.

Edited by SYN_Vander

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Update on the repair/rearm/refuel feature on the Dogfight Servers. Myself and a few AKA squadies tested it out more comprehensively on 2 DF servers last night. On a previous test it worked flawlessly and as you described in one of your informative updates. That time we used the two specific aircraft types when I set up the Dogfight mission. Just the P-38 and just the P-51.

 

Last nights mission I set both missions as dogfights, using the first Kuban map and then the Rhineland map. I selected any aircraft for both sides in both missions to get more of a variety of aircraft up during the missions. 

 

The issue that occurred was regarding the refueling. Guys that took the P-51 on their 1st flight took only 60% fuel and expected that was what they would receive when they did the repair/rearm/refuel feature but they wound up getting 100% fuel. which became problematic as all that extra fuel throws the 51's balance off. Not sure if it's a bug or not.

 

One of the guys actually found that if he did a R CTRL + F that it would stop the refueling process. Not sure if thats an added bonus but you may want to check on it.

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Hey Vander. I just started using this utility and it's very cool. I am, however, having trouble with aircraft in the Arras scenario turning back after waypoint 1. No idea why. It's especially bad when you do an air start but it also happens when you do a takeoff.

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Hi Vander,

 

Thank you very much for this mission generator. It really is a tool that could have been integrated into IL-2, especially FC, as it has so much more immersion as the standard QMB.

 

Would it be possible to enhance it with training flights? Where the route does not take you into the war zone and you can train flying in formation.

Maybe with landings and starts on different airfields in the planned route?

It would also give you the opportunity to train basic skills like following the terrain as shown in the flight plan and try to be at specific points at specified times.

 

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SYN_Vander 's contribution with his EMG for the IL-2 community is really important.

IMHO Now being able to easily create coop missions and then host these with the awesome and advanced IL-2 personal server capabilities makes IL-2 better than even DCS in this regard (personal opinion) .

Thank you so much Vander !

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Hey SYN_Vander,

 

Thanks again for the latest release (v21).  Just wanted to report missing planes in Dogfight.

 

With all planes selected for availability (no historical set, etc.), the HE-111's are missing from all the maps.  I believe this is because the mission set is at "Ground Attack" perhaps?  

 

Thanks!

AG104

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On 10/30/2019 at 2:20 AM, ShamrockOneFive said:

Hey Vander. I just started using this utility and it's very cool. I am, however, having trouble with aircraft in the Arras scenario turning back after waypoint 1. No idea why. It's especially bad when you do an air start but it also happens when you do a takeoff.

 

I'm guessing it's the Bristol? This aircraft for some reason drops it's bombs and heads home instead of attacking the target. I reported it in the beta forum.

 

On 10/27/2019 at 10:05 PM, AKA_Greywolf said:

Update on the repair/rearm/refuel feature on the Dogfight Servers. Myself and a few AKA squadies tested it out more comprehensively on 2 DF servers last night. On a previous test it worked flawlessly and as you described in one of your informative updates. That time we used the two specific aircraft types when I set up the Dogfight mission. Just the P-38 and just the P-51.

 

Last nights mission I set both missions as dogfights, using the first Kuban map and then the Rhineland map. I selected any aircraft for both sides in both missions to get more of a variety of aircraft up during the missions. 

 

The issue that occurred was regarding the refueling. Guys that took the P-51 on their 1st flight took only 60% fuel and expected that was what they would receive when they did the repair/rearm/refuel feature but they wound up getting 100% fuel. which became problematic as all that extra fuel throws the 51's balance off. Not sure if it's a bug or not.

 

One of the guys actually found that if he did a R CTRL + F that it would stop the refueling process. Not sure if thats an added bonus but you may want to check on it.

 

Yes, I found you need to toggle refuel on/off. Refueling is pretty quick!. With the P-51 you have to be very careful an make sure you press CTRL F again as soon as it reaches 45% or so!

 

On 11/2/2019 at 11:18 PM, AG104 said:

Hey SYN_Vander,

 

Thanks again for the latest release (v21).  Just wanted to report missing planes in Dogfight.

 

With all planes selected for availability (no historical set, etc.), the HE-111's are missing from all the maps.  I believe this is because the mission set is at "Ground Attack" perhaps?  

 

Thanks!

AG104

 

That is correct. Ground attack, means low-level attacks on certain objects. I didn't include the He-111 as it will be very vulnerable in that role. If you want, you can manually add it to the config file. Under [Custom], add it to the line that starts with attackers_axis = {... Make sure to use a proper editor like Notepad++ !

Edited by SYN_Vander
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Hi SYN-Vander,

 

Thanks again for this excellent tool!

 

May I make a suggestion?

 

Would it be possible to make an additional scenario:  Single Mission with Dogfight?

 

Some addiotional Ground Attack planes: Bf 109 G-series/K-4 & Fw 190 A-3/D-9?

 

Thanks!

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5 hours ago, SYN_Vander said:

 

I'm guessing it's the Bristol? This aircraft for some reason drops it's bombs and heads home instead of attacking the target. I reported it in the beta forum.

 

Actually seems to be on just about everything I tested. But not every time... the odd time they seem to keep going. Though I do wonder if that was because they spotted the enemy before they hit whatever waypoint it is that they then turn around from.

 

Brilliant utility and I'm very excited to see you continue to build it. It makes generating a quick, yet more complex mission, that much easier.

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11 hours ago, JG_deserteagle540 said:

Hi SYN-Vander,

 

Thanks again for this excellent tool!

 

May I make a suggestion?

 

Would it be possible to make an additional scenario:  Single Mission with Dogfight?

 

Some addiotional Ground Attack planes: Bf 109 G-series/K-4 & Fw 190 A-3/D-9?

 

Thanks!


could you please explain? A multiplayer ‚Äúdogfight‚ÄĚ mission? Or a ‚Äúsingle player‚ÄĚ mission?

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11 hours ago, JG_deserteagle540 said:

...Would it be possible to make an additional scenario:  Single Mission with Dogfight?...

A Single Mission is where you are the only pilot.  Depending on the way the mission is built you may or may not encounter enemy planes you could have a dogfight with.

A "Dogfight" mission is a Multiplayer mission where you spawn in at a designated point.  If you were the only participant there would be no one to dogfight against, unless the mission maker included AI flights.

Using the Easy Mission Generator you can create a Single Mission and add enemy AI to fight against.  That would meet your criteria of a "Single Mission with dogfight" if I understand your question correctly(?)

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Hi SYN_Vander,

 

 

A “single Mission" with the scenario "Dogfight" please.

That would include the following:
-An airstart for both sides.
-Both sides are close to each other. For example 10km head on or 5km aside of each other, Pursuit 1 or 2 km or Escape 1 or 2 km.
-It might be very interesting if it was possible to set the altitude separately for each side or set a height advantange/disadvantange/even height in meters.


It would look like something below:

Game Type: "Single Mission"
You will fly for: "Axis or Allies"
Scenario: "Dogfight" ( Next to existing Random / Patrol front/ Bombing/ Ground Attack)

Blue or Red Flight with X aircraft of type X will "dogfight" Head on(10km) or Aside (5km) or Escape (2km) or Pursue (2km)

escorted by X in Red/Blue flight with mostly X pilots in a group of X.

The airfield is X the front lines. The aircraft will start "in the air"

Country: X Enemy air activity is X. The AAA is X.

 

Regards.

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I understand, but isn’t this already possible with the existing quick mission option?

 

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18 minutes ago, JG_deserteagle540 said:

Hi SYN_Vander,

 

 

A “single Mission" with the scenario "Dogfight" please.

That would include the following:
-An airstart for both sides.
-Both sides are close to each other. For example 10km head on or 5km aside of each other, Pursuit 1 or 2 km or Escape 1 or 2 km.
-It might be very interesting if it was possible to set the altitude separately for each side or set a height advantange/disadvantange/even height in meters.


It would look like something below:

Game Type: "Single Mission"
You will fly for: "Axis or Allies"
Scenario: "Dogfight" ( Next to existing Random / Patrol front/ Bombing/ Ground Attack)

Blue or Red Flight with X aircraft of type X will "dogfight" Head on(10km) or Aside (5km) or Escape (2km) or Pursue (2km)

escorted by X in Red/Blue flight with mostly X pilots in a group of X.

The airfield is X the front lines. The aircraft will start "in the air"

Country: X Enemy air activity is X. The AAA is X.

 

Regards.

 

3 minutes ago, SYN_Vander said:

I understand, but isn’t this already possible with the existing quick mission option?

 


Just about to say the same. Just sounds like the games regular Quick Mission feature. What’s the point in having this generator provide the same thing as that but with more delay in mission creation.

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Hi SYN_Vander,


Let me try to explain it in a different way.

 

I believe that the easy mission generator is really an excellent tool which makes flying a mission a joy.
It has a lot of different options like patrol the front, bombing, ground attack, etc. Which is wonderful!

 

In most missions it takes half an hour or more to spot & engage enemy airplanes, start a ground attack or bombing. That is a bit long.
It would be really great to have an option to be able to engage enemy planes or start a ground attack, etc after just let's say for example 2 minutes flying.
The easy mission generator would transform into a quick mission generator if the time between an "Air start" and the "air/ground attack" could be reduced to a couple of minutes. 

 

The Easy mission generator could benefit from some additional features like:

-My flight/Flight 1 with a selectable altitude. Flight 2 also with a selectable altitude which can be different from Flight 1.
-Dogfight area selectable. Over Allied hold or Axis hold ground.

 

Best regards.

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JG_deserteagle54 .IMHO that is like remake of Quick mission generator. It has all those things that you wrote. Or, i'm i missing something here...?

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On 11/4/2019 at 10:35 AM, SYN_Vander said:

That is correct. Ground attack, means low-level attacks on certain objects. I didn't include the He-111 as it will be very vulnerable in that role. If you want, you can manually add it to the config file. Under [Custom], add it to the line that starts with attackers_axis = {... Make sure to use a proper editor like Notepad++ !

 

Thank you sir!  That explains that then - was also wondering why my Stuka's were shallow-level bombing ships when I made a mission w/ them. 

 

Thanks for the tip to manually add the 111 in too!

Edited by AG104

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Is there a way to add more planes then 8 per side. I would love to see 16 pilots per flight. Also when you select ground attack for a coop mission the P-51 is not available for selection, anyway that can be fixed. There is a ton of things I can see this generator being used for I wish you guys a ton of luck with this. Its a great tool.

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New version! Now supports today's release of BoP and Flying Circus:

 

Release Notes v22:
-Added spring/autumn/winter versions of Rheinland map
-Added phase (apr-jun 18) to Arras map
-Added balloons to Arras map
-Added WW1 vehicles, boats & artillery to Arras map
-Added boats & train targets to Arras map
-Added more presets for time of day (choosing random will only choose presets during daylight)
-Time of Dawn, Dusk etc now calculated correctly based on date
-Enhanced fuel calculation. Now depends on aircraft type & chosen airfield
-Waypoint speed now based on predefined cruise speed depending on aircraft type
-Added repair/refuel stations to Moscow & Stalingrad maps
-Bombers should not return to home before attacking the target (ie Bristols on Arras map)
-Improved smoke animation blending

 

Download link in first post. Enjoy!

 

Tanks Crew support is a little postponed, I haven't managed to easily stick this in the same code base. I need to generalize the functions more... 

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ūüĎć

 

On 11/4/2019 at 6:35 PM, SYN_Vander said:

That is correct. Ground attack, means low-level attacks on certain objects. I didn't include the He-111 as it will be very vulnerable in that role. If you want, you can manually add it to the config file. Under [Custom], add it to the line that starts with attackers_axis = {... Make sure to use a proper editor like Notepad++ !

 

Thanks for the tip also. Going to give that some tries next week.

 

15 hours ago, 361st_Bugsy said:

Also when you select ground attack for a coop mission the P-51 is not available for selection, anyway that can be fixed.

 

I dare say the above work around is also the answer you want there Bugsy. At least a temporary solution.

Edited by Oliver88

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1 hour ago, Oliver88 said:

ūüĎć

 

 

Thanks for the tip also. Going to give that some tries next week.

 

 

I dare say the above work around is also the answer you want there Bugsy. At least a temporary solution.

 

Oh, I also added P-51 to attackers list this release :)

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Hello,

 

I have just tried the mission generator for the first time. I have created a "patrol" mission, for Flying Circus, map Arras, with "high" enemy activity but I flew the complete mission without seeing  any single opponent.

 

Was I just (un)lucky or did I miss something? I am sorry if the issue was already discussed before or if I somehow miss something in the documentation.

 

Thanks.

Edited by haltux

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