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SYN_Vander

IL2 Great Battles Easy Mission Generator

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I might just be unlucky, should I open the missions in the editor, it will show flight waypoints right?

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Nah, it’s not very easy to see. It’s the additional AI that should intercept you. If you turned those off then there is a low chance of meeting other planes.

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Posted (edited)

Recently given your program a go and really enjoying it, thanks :)

 

I love the start from ramp option, however when leading a 6 bomber flight the airfield was attacked while the bombers were still taking off and forming up and we got hammered...this would have been a different outcome if our fighter escort had taken off first instead of waiting for the bombers.

 

Not sure if it's doable, but an option for the fighters to go first would be welcome. Or even an airfield CAP option :) 

Edited by Pict

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Ah you must have set the "airspawn"  option on for the opposite side. Otherwise it would be almost impossible to get jumped very soon (I think). Then again, maybe "Scramble" would also make a nice mission scenario? :) 

 

 

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Posted (edited)

Hi Vander. I've been using your superb app (thank you :) ) to generate MP missions for use on my PC as a Listen Server but it appears to be a bit broken, as in its not creating any AI planes at all. Also the mission brief when doing a "Patrol" mission talks about following a flight-path but there isn't one drawn on the map. Additionally, setting the airfields "Far Behind" sets them no further back than "Just Behind".

I've assumed that my plane should have AI partners next to me on the ramp, as it does if I create the mission as an offline SP "Single Mission".

Hopefully you can fix this. :)

generator.png

Edited by J3Hetzer

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Posted (edited)

I've had a look at the mission in the editor and it does show four groups of planes (allied and axis fighters and bombers) but it appears they're spawned deep behind enemy lines straight off the bat instead of on their respective home airfields.

Just generated the exact same mission as a "Single Mission" and everything is correct, airfields are further back, route is drawn on the map and all the planes are on the ramp next to the player's plane. So I guess the MP generator is defo malfunctioning.

In the SP mission, seven fokkers took off with me, eight albs took off and went their own way, four fokkers were air-spawned somewhere, four halbs ditto. I assume same on allied side. VR took it in its stride. 

Just need the same to happen for the MP dogfight version. :)

Edited by J3Hetzer

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Question: when working correctly, do MP missions (Dogfight) spawn AI planes randomly during a mission, or is it a one-time event only at the beginning of the mission?

 

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Tried a workaround, opened the SP mission in the editor and then saved it into the MP folder, thinking it would give it the correct MP format but no joy, it doesn't work (boots it out back to the co-op/dogfight choice screen). :(

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Posted (edited)
1 hour ago, J3Hetzer said:

Tried a workaround, opened the SP mission in the editor and then saved it into the MP folder, thinking it would give it the correct MP format but no joy, it doesn't work (boots it out back to the co-op/dogfight choice screen). :(

 

I seem to remember from ROF it helps to open the SP mission in the mission editor and changing its SP mission properties in COOP.

This was used to enable flying campaign SP missions with freinds in MP.

Guess this will also do in FC?

Edited by West

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Posted (edited)

Hi Vander, I have a question, Is the RRR function already implemented in your generator if not, could you please implement it?

 

Thanks a lot!!!! :pilot:

Edited by 15[Span.]/JG51Spartan

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Just implemented this. I’m running a dogfight server to test. Will be in next release.

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Posted (edited)
2 hours ago, SYN_Vander said:

Just implemented this. I’m running a dogfight server to test. Will be in next release.

 

You really rock! :drink2:

I wonder how you would make it to locate and find the Maintenace Areas (visual cues). I think some taxiing is necessary for game playability.

Edited by 15[Span.]/JG51Spartan

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Posted (edited)
1 hour ago, 15[Span.]/JG51Spartan said:

 

You really rock! :drink2:

I wonder how you would make it to locate and find the Maintenace Areas (visual clues). I think some taxiing is necessary for game playability.

 

Yes, right now I created this group with the NDB next to it, so you can find it by looking for the antenna. The Service area will be closer to the start of the runway/spawn point, because otherwise I expect players to land, refuel and then take-off in the opposite direction...creating chaos (what's new!  :) )

 

3 hours ago, J3Hetzer said:

Tried a workaround, opened the SP mission in the editor and then saved it into the MP folder, thinking it would give it the correct MP format but no joy, it doesn't work (boots it out back to the co-op/dogfight choice screen). :(

 

Coop mode is there for a reason. You can't have AI planes in Dogfight mode that spawn next to you and follow you or something. They will never be part of your flight and vice versa.

I tried to simulate this with RoF and what you CAN do is have AI flight spawn at the airfield after the first player spawns, but they will then do their own thing. Then the following player spawns 5 min later and also expects to have AI, but they have already gone... So the best you can do is have AI taking off and land regularly on the airfield at certain intervals, but it also means that in > 75% of the time there is no AI at the airfield.

 

Anyway, for now I chose the easy way and simply did not include AI at the airfields, only the "Ambient" AI that you can run into. 

 

The logic now selects the closest and medium distance airfields for "Red"  and "Blue" spawns. Indeed, selecting other airfields doesn;t change this. I may change this later. For now, Dogfight mode is very much WIP. 

Edited by SYN_Vander
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I have a problem. I generated dogfight mission and when i try to load it with DServer it takes very much time to load. On other missions there is no sutch problem.

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3 hours ago, =IBPS=Guinamo said:

I have a problem. I generated dogfight mission and when i try to load it with DServer it takes very much time to load. On other missions there is no sutch problem.

 

Make sure to delete the .mission file first.

 

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Hi Vander,

 

Do you think you can integrate a 12 plane bomber flight (representing a combat box) into your tool like I roughly sketched in my post cited below? That would be great.

 

 

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Maybe I'm stupid, but I ran this program, selected "Rhineland",  renamed the mission so I  could find it. selected my planes and options, selected my main IL2 BOS folder, clicked generate mission, got a " Success..Mission generated" message, but I can't find it anywhere. So what am I doing wrong?

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Posted (edited)

If it's a Single Mission it should be in "data> Missions".  If a coop of dogfight in "data > Multiplayer" in the appropriate folder.  Did you set your Destination to the main game folder?  That's all you need do as the Generator 'knows' where to put it based on the mission type selected.

Edited by Beebop

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57 minutes ago, Beebop said:

If it's a Single Mission it should be in "data> Missions".  If a coop of dogfight in "data > Multiplayer" in the appropriate folder.  Did you set your Destination to the main game folder?  That's all you need do as the Generator 'knows' where to put it based on the mission type selected.

Thank's for the reply. Yes, I just pointed the generator to the IL2 BoS main folder. I'll have a look. I just know they didn't show up in my "missions" in -game,

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Did it create all 9 files?
.eng
.fra
.ger
.list
.Mission
.msbin
.pol
.rus
.spa

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1 hour ago, Beebop said:

Did it create all 9 files?
.eng
.fra
.ger
.list
.Mission
.msbin
.pol
.rus
.spa

Yes..I see them in the missions folder but not in the game. Huh???  Now I'm using the PWCG Campaign/mission creator, works pretty good. http://www.pwcampaignmanager.com/pwcgbos/downloads/  And here's a video how to use it. The only confusing thing he forgot to tell you in his video, with later versions, you have to click on "next" in order to enter info like your name, squadron etc.  And you can't pick your planes, for instance you have to know the squadron. For instance the 36th fighter group is P47s, 352nd Fighter group is P51s etc.

 

  

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Posted (edited)
10 hours ago, sevenless said:

Hi Vander,

 

Do you think you can integrate a 12 plane bomber flight (representing a combat box) into your tool like I roughly sketched in my post cited below? That would be great.

 

 

 

I’m afraid not. There are only simple formation commands: echelon and V. Even then, the aircraft are not good at holding formation with the lead plane always flying ahead of the rest. Let’s hope this will be addressed. Perhaps if you let 4 bombers escort 4 other bombers it may look better, at least this used to work in RoF.

 

19 minutes ago, onlyforbrian said:

Yes..I see them in the missions folder but not in the game. Huh???  Now I'm using the PWCG Campaign/mission creator, works pretty good. http://www.pwcampaignmanager.com/pwcgbos/downloads/  And here's a video how to use it. The only confusing thing he forgot to tell you in his video, with later versions, you have to click on "next" in order to enter info like your name, squadron etc.  And you can't pick your planes, for instance you have to know the squadron. For instance the 36th fighter group is P47s, 352nd Fighter group is P51s etc.

 

  

 

You sure you didn’t manually move files or something? The only reason I know that the game doesn’t “see” your mission is if you have a mission of the wrong type in the folder ie cooperative mission in single mission folder etc.

You might want to try generating a mission again under default name.

Edited by SYN_Vander

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Posted (edited)
3 hours ago, SYN_Vander said:

I’m afraid not. There are only simple formation commands: echelon and V. Even then, the aircraft are not good at holding formation with the lead plane always flying ahead of the rest. Let’s hope this will be addressed. Perhaps if you let 4 bombers escort 4 other bombers it may look better, at least this used to work in RoF.

 

Hi Vander, thanks for looking into it. Would it as a "workaround" be possible that you integrate 2 waves of bombers into your tool? You currently have set it to 1 flight bomber and 1 flight escort. What about 2 flights bombers and 1 flight escort?

Edited by sevenless

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1 hour ago, SYN_Vander said:

 

I’m afraid not. There are only simple formation commands: echelon and V. Even then, the aircraft are not good at holding formation with the lead plane always flying ahead of the rest. Let’s hope this will be addressed. Perhaps if you let 4 bombers escort 4 other bombers it may look better, at least this used to work in RoF.

 

 

You sure you didn’t manually move files or something? The only reason I know that the game doesn’t “see” your mission is if you have a mission of the wrong type in the folder ie cooperative mission in single mission folder etc.

You might want to try generating a mission again under default name.

Thanks for your help. I think I figured out what I was doing wrong. I thought you picked allies or axis, and I was only filling in the information for one side but as soon as I put in the information for both sides. It worked. Have a look, this one worked

mission.JPG

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8 hours ago, onlyforbrian said:

Thanks for your help. I think I figured out what I was doing wrong. I thought you picked allies or axis, and I was only filling in the information for one side but as soon as I put in the information for both sides. It worked. Have a look, this one worked

mission.JPG

 

Ah, yes of course! I thought the game wouldn’t load/couldn’t find the missio!

9 hours ago, sevenless said:

 

Hi Vander, thanks for looking into it. Would it as a "workaround" be possible that you integrate 2 waves of bombers into your tool? You currently have set it to 1 flight bomber and 1 flight escort. What about 2 flights bombers and 1 flight escort?

 

Sure, extending flights is possible. It has quite some impact as I have to add more parking places for the aircraft on all maps/templates. I’m currently working on adding bomber flights to Dogfight mode, perhaps it will be possible to re-use that logic so planes can spawn using the same slot.

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Hi Vanderstock,
any plans yet for incorporating TankCrew + map in your mission generator?
 

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On 10/9/2019 at 6:53 AM, West said:
Hi Vanderstock,
any plans yet for incorporating TankCrew + map in your mission generator?
 

Yes, that would be nice to have indeed.

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Yes, I have plans and prepared the code for totally different scenarios for tank missions, but getting Rheinland @ Arras support takes more time than I thought.

 

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Thanks in advance from the TC crowd :good:

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On 10/4/2019 at 12:08 PM, SYN_Vander said:

 

Good suggestion!

 

I’m struggling with how to let player choose an airfield in a very simple way, without having to show map locations etc.

 

-Tank support will come

-Air start is already an option (next to ramp/runway)

 

Thank you so much Vander!

 

Two questions:

 

1. Are the new planes (esp. FC)  already in the recent Mission Builder (couldnt find the Bristol Fighter, was keen on letting my friend shoot on another friends WW II plane. Both dont own FC).If not, is there a simple way to edit your generated file with the official MB?

 

2. As long as airfield positioning is not in the easy MB - can I move the whole stuff of the generated mission closer to each other in the full MB? Is there an easy way? So similar question to above.

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1 hour ago, Bisch said:

 

2. As long as airfield positioning is not in the easy MB - can I move the whole stuff of the generated mission closer to each other in the full MB? Is there an easy way? So similar question to above.

Open the mission in the ME, draw a rectangle around the airfield objects, make it a Group the click an move the group to the airfield of your choice.  You most likely will then need to un-group them so you can move individual objects to their proper places on the new airfields layout.

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2 hours ago, Bisch said:

 

Thank you so much Vander!

 

Two questions:

 

1. Are the new planes (esp. FC)  already in the recent Mission Builder (couldnt find the Bristol Fighter, was keen on letting my friend shoot on another friends WW II plane. Both dont own FC).If not, is there a simple way to edit your generated file with the official MB?

 

2. As long as airfield positioning is not in the easy MB - can I move the whole stuff of the generated mission closer to each other in the full MB? Is there an easy way? So similar question to above.

 

1. Yes. They are available on the Arras map as default. To use them on other maps untick "historical plane set", but beware that AI will still use historical plane set for that map!

 

2. What Beebop said. It depends on what sort of mission you want to edit (SP/Coop or Dogfight). For SP/Coop look for groups called "Blue_flight_ ... / Red_flight_..." . Set that as working group, then you can select and move the airfield stuff around.

Edited by SYN_Vander

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Thanks to both of you! I will try! :)

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On 11/10/2019 at 13:52, SYN_Vander said:

Sí, tengo planes y preparé el código para escenarios totalmente diferentes para misiones de tanques, pero obtener el apoyo de Rheinland @ Arras lleva más tiempo de lo que pensaba.

 

 

Thanks you and thanks you for your excellent program!👍👍. Is just to say i'm excited about have an option for create tanks missions in your editor . 😍

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New version!

 

Release Notes v21:
-Option to choose a phase. This determines the front lines, airfield and objective locations. Either choose a phase or let date determine the period
-Added new phase to Rhineland map
-Bombing missions and Ground attack missions now have mostly same targets
-Assigned more aircraft types to ground attack / bombing role
-Repair/Re-arm and refuel sites have been added to airfields on Rheinland and Kuban. Look for the dugout with antenna.
-Besides the main objective, 2 additional objectives will be generated for Dogfight MP mode
-Added option for an AI bomber flight in Dogfight MP mode. These will repeatedly air-spawn and attack one of the three targets. Settings taken from Blue flight.
 

Download link in first post. Also read known issues.

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10 hours ago, SYN_Vander said:

New version!

 

Release Notes v21:
-Option to choose a phase. This determines the front lines, airfield and objective locations. Either choose a phase or let date determine the period
-Added new phase to Rhineland map
-Bombing missions and Ground attack missions now have mostly same targets
-Assigned more aircraft types to ground attack / bombing role
-Repair/Re-arm and refuel sites have been added to airfields on Rheinland and Kuban. Look for the dugout with antenna.
-Besides the main objective, 2 additional objectives will be generated for Dogfight MP mode
-Added option for an AI bomber flight in Dogfight MP mode. These will repeatedly air-spawn and attack one of the three targets. Settings taken from Blue flight.
 

Download link in first post. Also read known issues.

 

Thanks for all your work.  I wonder , it is possible add tanks at ground attack aircraft list ? at least as a fast Beta tanks introduction into the generator until make something more elaborate in the future? 

Edited by andres43

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Is there a way to make shipping selectable as a target on the Kuban map?   It would make for some good co-op action.

And thanks again for all your work.  You have gotten the BlitzPigs flying again.

 

👍

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10 hours ago, SYN_Vander said:

New version!

 

Release Notes v21:
-Repair/Re-arm and refuel sites have been added to airfields on Rheinland and Kuban. Look for the dugout with antenna.

 

Vander, could it be possible to have some flares fired before landing or after landing to locate that site?

Some airports are huge, like the ones in the western front and it is not easy to find it.

I hope it feasible :)

Thanks

 

Are they located on all the bases or only in the starting base in the mission?

Edited by 15[Span.]/JG51Spartan

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3 hours ago, BlitzPig_EL said:

Is there a way to make shipping selectable as a target on the Kuban map?   It would make for some good co-op action.

And thanks again for all your work.  You have gotten the BlitzPigs flying again.

 

👍

 

Ships are selectable on Kuban. Choose phase may 43- aug 43 or sep 43-nov 43

1 hour ago, 15[Span.]/JG51Spartan said:

 

Vander, could it be possible to have some flares fired before landing or after landing to locate that site?

Some airports are huge, like the ones in the western front and it is not easy to find it.

I hope it feasible :)

Thanks

 

Are they located on all the bases or only in the starting base in the mission?

 

Located on starting base in Single/Coop (not even sure if it works there?) and on all active airfields in Dogfight MP.

 

This is how it looks like:

Refuelstation.thumb.png.3399294962ed8ae7f1e618a585fb14d7.png

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