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SYN_Vander

IL2 Great Battles Easy Mission Generator

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You should set the path to <Main Game Folder>. You can't change where the files are created, they will go in standard folders ie \missions, \Multiplayer\cooperative or \Multiplayer\dogfight.

 

Then manually move the files to a new folder if you want to use another folder.

5 minutes ago, Beebop said:

OK.  Downloaded V19 and created a Dogfight Mission using the options .
Set map
Game type: Dogfight
Scenario: Ground Attack/airfield
Set Russian planes for Red and Blue, scenario 'Ground Attack enemy airfield'
Set German planes for Red and Blue, scenario 'Ground Attack enemy airfield'
Russian flight starts on ramp, German flight in air.
Set weather and date.

Before saving I set the path to;
Main Game Folder > data > Multiplayer > Dogfight > BB_DF.
I clicked Save and got a "Could not generate mission".

Also in the release notes for V19 it says the Airfield is close to front option was removed yet it is there in mine although there are now only two options, 'close to' and 'far behind'.
I also can't find how to set a Secondary Target

See attached

 

I never had this problem with the previous version (V17).  Any idea where I went wrong?  I'd love to create some simple DF's for the Squad.

Thanks in advance for any and all help.

EMG V19 GUI.jpg

 

Edited by SYN_Vander

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OH.  OK, I thought I had to set a specific path, kind of like 1946.

I just reset the path to the main game folder and the mission generated. 

I now understand that the EMG sets the path to the folder that represents the mission type selected.

I'll test the mission now.

THANKS!

Just tested the mission.  Works fantastic!  Mission was placed in Multiplayer > Dogfight by EMG.  Perfect!

One thing, where do I find ships as a target?  Found it.

Edited by Beebop

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Have fun! Perhaps I'll rename the button to "Set IL2 main folder" if that is more clear.

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29 minutes ago, SYN_Vander said:

...Perhaps I'll rename the button to "Set IL2 main folder" if that is more clear.

Nah!  I'm just, as Jethro Tull once said, "Thick As A Brick".  Most people are probably smarter than me anyway.  LOL!

Perhaps I'll make a simple manual that explains stuff for noobies that could be added to the download if you think it helpful.  Sort of a "EMG For Dummies Guide".

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I'm having a bit of an issue with version 18. I'll download 19 and try it later tonight but I'll throw this out there just in case it's something others have experienced or if it persists into 19.

 

I usually set up 6-10 missions for myself and my buddy to fly in rotation. Various fighter sweeps, escort bombers, intercept bombers etc. In the past these type missions resulted in the generated waypoints leading us into easy visual range of enemy aircraft. But recently,  more often than not, we have to go hunting for the enemy well off the path of generated waypoints. I usually have to resort to cheating by using "control F2" to view the enemy aircraft and figure out where they are. For instance last night we were escorting bombers that were never intercepted by enemy fighters. Once they came off target and headed home I located the enemy fighter group well to the southwest of the target area.

 

Thanks for this great tool, hope the above makes sense and helps improve the tool.

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I take it it is beyond the capability of this Generator to produce AI flights in specific areas when making Dogfight missions.  I checked 'Additional AI flights' and they do generate but kind of like Dawg35's experience no where near either sides airbase or what would be a direct flight line to targets for either side.  I guess that's expecting a lot of an "automatic mission generator".  I guess that's the kind of thing I should learn the ME for to add for myself.  Still, this is a great utility.  I will be testing the results tonight.

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Anyway to include "collector planes"? ....or just the Spit Vb

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On 9/24/2019 at 2:23 PM, Dawg35 said:

I'm having a bit of an issue with version 18. I'll download 19 and try it later tonight but I'll throw this out there just in case it's something others have experienced or if it persists into 19.

 

I usually set up 6-10 missions for myself and my buddy to fly in rotation. Various fighter sweeps, escort bombers, intercept bombers etc. In the past these type missions resulted in the generated waypoints leading us into easy visual range of enemy aircraft. But recently,  more often than not, we have to go hunting for the enemy well off the path of generated waypoints. I usually have to resort to cheating by using "control F2" to view the enemy aircraft and figure out where they are. For instance last night we were escorting bombers that were never intercepted by enemy fighters. Once they came off target and headed home I located the enemy fighter group well to the southwest of the target area.

 

Thanks for this great tool, hope the above makes sense and helps improve the tool.

 

There may have been a bug and as far as I know it has been fixed. But be aware that "enemy air activity" has an impact on this. If set to "low" the enemy AI will not hunt you. If set to "med" there is a 50% chance the enemy AI will hunt you while over the target and with "high" this is 100%. However,  chances of actually meeting the AI also depends on where the AI is when you are spotted over the target and how long you stay there....

 

EDIT: Just realized... is this in "Dogfight MP" mode? Because there this logic doesn't work at the moment...

 

On 9/24/2019 at 4:44 PM, Beebop said:

I take it it is beyond the capability of this Generator to produce AI flights in specific areas when making Dogfight missions.  I checked 'Additional AI flights' and they do generate but kind of like Dawg35's experience no where near either sides airbase or what would be a direct flight line to targets for either side.  I guess that's expecting a lot of an "automatic mission generator".  I guess that's the kind of thing I should learn the ME for to add for myself.  Still, this is a great utility.  I will be testing the results tonight.

 

See previous post how the logic now works. It's indeed beyond scope to place objects flights etc. What I could do is add another mission type such as " scramble" or  "Dogfight"  where you will always face enemies? 

 

On 9/25/2019 at 9:52 PM, skunk160 said:

Anyway to include "collector planes"? ....or just the Spit Vb

 

Yes. Just untick "Historical plane set" and you can choose any plane you want.

Edited by SYN_Vander
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Do the missions work with version 3.201 ?

I was just trying with a Friend, and just the update arrived, and now when I choose a plane inside the game, it stays "loading forever".

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New update!

 

Version 20 release notes:

-Support for Rheinland/"Bodenplatte" map!
-Support for Arras map!
-Added new objective type "HQ" (only in Arras/Bodenplatte for now)
-Fixed scoring logic for Patrol missions
-Deletes scenery outside of mission area (might become option later)
-"Under the hood" Support for multiple factions / areas
-Show when generating mission and when re-saving.
-Added start location when airstart on map

 

WARNING:

  1. There are no WW1 vehicles or static objects in the game yet, so although you can use the Arras map, WW2 vehicles and objects will be used!!!
  2. There will be more periods supported for both Rheinland and Arras, but for now only one timeframe.
  3. Due to Rheinland map size/objects amount the generation/re-saving of a mission takes more time.

See first post for download link.

 

2 minutes ago, =SFF=_cercataa said:

Do the missions work with version 3.201 ?

I was just trying with a Friend, and just the update arrived, and now when I choose a plane inside the game, it stays "loading forever".

 

Coop? I think I had this bug once while beta testing. Try again. In any case, I uploaded a new version of the tool.

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19 minutes ago, SYN_Vander said:

Coop? I think I had this bug once while beta testing. Try again. In any case, I uploaded a new version of the tool.

 

Yes, coop, it happens to me, and it happens to my friend too, and also with the new version.

But it also happens with the "Complex Cooperative Mission" that comes as an Example with the game, so I think 1C broke the coop

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When unchecking historical planeset the new planes in version 3.201 are not available. 

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4 hours of work before i can try this.......may go home "sick"  

 

Nice work Sir!

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2 hours ago, DD_Arthur said:

When unchecking historical planeset the new planes in version 3.201 are not available. 

 

Strange, they are all available for me? You did not change the config.ini in any way?

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Can't seem to launch a coop with V.20.

 

I can create a coop mission successfully and it will load in the game and launch so others can see it but on the coop mission screen when you try to select a plane the 'loading' symbol appears and revolves.......endlessly:unsure:.

 

When it does this the only way out is through task-manager.  DD-FT has the same problem. 

 

   

 

 

Just now, SYN_Vander said:

 

 You did not change the config.ini in any way?

 

No.  

3 hours ago, =SFF=_cercataa said:

But it also happens with the "Complex Cooperative Mission" that comes as an Example with the game, so I think 1C broke the coop

 

Uh oh.

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10 hours ago, DD_Arthur said:

When it does this the only way out is through task-manager.  DD-FT has the same problem. 

 

That also makes me think s something related to the 3.201 version.

I was just trying to start a coop mision before the update, and it worked ok, but my friend couln't start the game because he launched after me and the update was required.

So I had to update, I launched the mission after the update, and I got this problem.

 

So I think is better doesn't waste his time with this.

We should report a bug here, ut I haven't never played a coop mission succesfully, so I'm a little confused:

https://forum.il2sturmovik.com/forum/89-technical-issues-and-bug-reports/

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On 10/1/2019 at 1:24 AM, DD_Arthur said:

Can't seem to launch a coop with V.20.

 

I can create a coop mission successfully and it will load in the game and launch so others can see it but on the coop mission screen when you try to select a plane the 'loading' symbol appears and revolves.......endlessly:unsure:.

 

When it does this the only way out is through task-manager.  DD-FT has the same problem.

Same here. Spent a few hours trying to figure out the issue. DF missions works fine in this regard.

 

On 9/30/2019 at 10:57 PM, DD_Arthur said:

When unchecking historical planeset the new planes in version 3.201 are not available. 

Same here. :)

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Same here. Used Easy Mission Generator ver. 19 and IL-2 COOP server prior to 3.201 update without problem. Tried  EMG ver. 20 yesterday with squad mates and EMG created mission successfully, however no one could choose a slot in COOP server I deployed in multiplayer. 

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Seems to be bug in new release. I reported it in beta forum.

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The new Bodenplatte planes are indeed missing. I did add the WW1 ones, but forgot the others.

 

This Config.ini config.zipshould fix that. Just overwrite the one you have. Make sure to select your IL2 main folder again.

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1 hour ago, SYN_Vander said:

 I reported it in beta forum.

 

Thanks Vander and thanks for the new config.:salute:

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Thanks SYN_Vander ... the new config did the trick !

 

Awesome program you got there ! 

 

Thank You so much

Stefaan

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Really enjoying this tool a great deal thank you for allowing us to use it. I did find one odd thing which may or may not be a bug. Because I had only chosen random so far for the scenario I had no idea you could customise the mission set up for things like starting on the ramp v's in the air until I saw a screen shot a few posts up. I tried clicking the red star and black cross without success but eventually found that the parameters only become available after you click on a scenario other than random. Once you have done that you can also set things as you want while still having a random scenario. Now the red star and black cross hide and unhide the parameters. When I restart EMG I get the same situation. The weather and plane buttons always work however.

 

Thanks again!!

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4 hours ago, No457_Stonehouse said:

...I tried clicking the red star and black cross without success but eventually found that the parameters only become available after you click on a scenario other than random. Once you have done that you can also set things as you want while still having a random scenario. Now the red star and black cross hide and unhide the parameters. When I restart EMG I get the same situation. The weather and plane buttons always work however...

 

 

I have the same issue since updating to ver. 20.

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These are small niggles to be honest that noticed when trying to setup some missions. Are the following changes to aircraft assignments possible. The aircraft mentioned ought to be suitable for the roles.

  • Enable Bristol Fighter to be chosen in the Patrol scenario.
  • Enable Bristol Fighter to be chosen for Red Flight in the Bombing scenario
  • Enable Bristol Fighter to be chosen for Red Flight in the Ground Attack scenario.
  • Enable Sopwith Camel to be chosen for Blue Flight in the Ground Attack scenario.
  • Enable Spitfire IX to be chosen for Blue Flight in the Ground Attack scenario.

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Just tried adding the updated config.ini to EMG ver 20, but it didn't fix the problem with COOP server not being able to choose a flyable slot.  

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Posted (edited)
2 hours ago, 1./KG4_EKat said:

Just tried adding the updated config.ini to EMG ver 20, but it didn't fix the problem with COOP server not being able to choose a flyable slot.  

 

No that is a bug that was introduced with the latest release and I can't fix that ;) . The new config.ini makes sure you can select the new BoP planes on any map.

 

BTW: Hotfix has been released that fixes coop bug!

 

13 hours ago, Oliver88 said:

These are small niggles to be honest that noticed when trying to setup some missions. Are the following changes to aircraft assignments possible. The aircraft mentioned ought to be suitable for the roles.

  • Enable Bristol Fighter to be chosen in the Patrol scenario.
  • Enable Bristol Fighter to be chosen for Red Flight in the Bombing scenario
  • Enable Bristol Fighter to be chosen for Red Flight in the Ground Attack scenario.
  • Enable Sopwith Camel to be chosen for Blue Flight in the Ground Attack scenario.
  • Enable Spitfire IX to be chosen for Blue Flight in the Ground Attack scenario.

 

Thanks, yes can change that.

However Blue flight is either bomber, attacker or patrol. Red flight is always escort, thus of fighter type. If you need more bombers you can increase Blue flight up to 8 planes and reduce red flight to 0.

 

I have also added the Halberstadt as fighter as it was designed to escort other two-seaters (hope we'll get those some time!)

Edited by SYN_Vander

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Awesome tool! My suggestions would be (if welcome)

 

- distance betwen airfields option

- support to add slots for Tank Clash Players

- air start option 

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Wondering what kind of processor I need in order to stop getting dserver overload messages?  I’ve got an fx8350 and 16 GB of Ram running at 4 GHZ.  Except for rare exceptions, any maps I generate end up having overload messages.  The wierd thing is that total cpu useage always seems to hang around 25 to 30%.

 

I also downloaded Vander’s Kuban series of SYN coop missions and those seem to run fine with no overload ever.

 

Im hoping someone can point out what I might be doing wrong with the mission generator.

 

i can run quick mission builder in the main game with max planes and everything runs fine.

 

it seems like a beefy enough rig for dserver use, but maybe AMD is just not as well suited for this purpose?

 

any help is appreciated... wasted several weeks scratching my head on this.

 

thanks

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Hi

 

I would also enable the P47 for most "bombing scenarii" as HQs for instance were often targeted by 9th AF P47s

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Hi. Thanks for your work SYN_Vander. Yesterday I wanted to fly an Airfield attack with Tempest and I burst out laughing because all the AI pilots starting their engines beside my plane were sat outside the cockpit as Ben Hur on his roman chariot...But I guess this is a bug from the game himself since the last yesterday night Hot fix. Has anyone else these cowboys sitting on their flying horses?

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3 hours ago, jeanba said:

Hi

 

I would also enable the P47 for most "bombing scenarii" as HQs for instance were often targeted by 9th AF P47s

 

Good suggestion!

10 hours ago, Bisch said:

Awesome tool! My suggestions would be (if welcome)

 

- distance betwen airfields option

- support to add slots for Tank Clash Players

- air start option 

 

I’m struggling with how to let player choose an airfield in a very simple way, without having to show map locations etc.

 

-Tank support will come

-Air start is already an option (next to ramp/runway)

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4 hours ago, Azdack said:

Hi. Thanks for your work SYN_Vander. Yesterday I wanted to fly an Airfield attack with Tempest and I burst out laughing because all the AI pilots starting their engines beside my plane were sat outside the cockpit as Ben Hur on his roman chariot...But I guess this is a bug from the game himself since the last yesterday night Hot fix. Has anyone else these cowboys sitting on their flying horses?

 

Yes, this has been reported multiple times. I guess it’s hard for the devs to pinpoint.

4 hours ago, =DBC=BADRAP086 said:

Wondering what kind of processor I need in order to stop getting dserver overload messages?  I’ve got an fx8350 and 16 GB of Ram running at 4 GHZ.  Except for rare exceptions, any maps I generate end up having overload messages.  The wierd thing is that total cpu useage always seems to hang around 25 to 30%.

 

I also downloaded Vander’s Kuban series of SYN coop missions and those seem to run fine with no overload ever.

 

Im hoping someone can point out what I might be doing wrong with the mission generator.

 

i can run quick mission builder in the main game with max planes and everything runs fine.

 

it seems like a beefy enough rig for dserver use, but maybe AMD is just not as well suited for this purpose?

 

any help is appreciated... wasted several weeks scratching my head on this.

 

thanks

 

It’s strange. I run my missions on a cheap i3 dual core, also around 4 GHz clock speed I guess. I can run a standard coop mission with 8 planes on both sides plus the additional AI planes, also 8 planes per side, so in total 32 planes, without any problems.

 

Perhaps there is another problem, related to memory or disk access???

 

btw, I am talking about a dedicated server here, not my game PC.

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Especially now, as Bobp is nearing completion but campaigns are not yet available, this tool is of great use

 

Thank you

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Posted (edited)

Yes... thanks for your reply VANDER... this is a dedicated server primarily. My gaming pc uses an 8600k.

 

I actually set up an EVO 970 nvme drive on there for increased throughput.

 

Since you cited using a cheap dual core i3, I suspect that my problem is just that the AMD FX8350 can’t maintain enough Instructions per clock as an Intel.

 

 Just for reference and confirmation... what is the model processor you’re using?  

 

And... you’re able to max out the setting of your generator program with no slowdown?

 

Thanks again

Edited by =DBC=BADRAP086

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Intel Core i3-6100, 3.7Ghz

 

I haven’t maxed out, but with 2*4 on each side I see no problems. 

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Thanks again Vander for such an amazing tool. Quick note, i keep having missions where my routes dont cross paths with the enemy. I always put the maximum amount of planes including increased AI flights. Is this just how it is some times, or is something going wrong? I dont remember having a flight without contact once in previous versions, maybe I just unlucky.

 

One request, is it possible to make all bombing and ground attack missions available for each mission types? E.G Train for Bombers and ground attackers etc.

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