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Posted
1 hour ago, 56RAF_Talisman said:

 

Is it possible to have targets chosen by the attacking side so that, like in real life, the opposition do not known exactly what targets will be hit until they are attacked.  Once a chosen target is attacked, if it is not destroyed, then it can be flagged up on the defenders map as a known target for the enemy that should be defended.

If there is a choice from 100% of available targets of which targets to attack, but only 50% need to be destroyed to win the map, then the defenders will not always know which targets to defend, because the enemy are choosing their own targets and the opposition are doing the same.

 

If we can get to a point where at the start of a new map nether side knows what the targets will be, but there is a selection of possible targets to be attacked or defended, then that would be more like real life.  Is this possible?  If so, it may be worth consideration.

 

This sort of set up would allow each side more freedom to develop its own planning and strategy, allow less predictable game play and allow players to ad lib, rather than feel like they have to strictly follow and repeat a script the same every time. 

 

Forgive me if this is not possible or is already being done.

 

Happy landings,

 

Talisman 

Talisman please post this also in TAW..

Posted (edited)

Please see my reply below

 

Hi I can’t join server. Please help, doesn’t let me past the loading screen. 

 

I can't get on Combat Box either, but can get on Finnish!?

 

Witch

 

 

Edited by Black-Witch
56RAF_Roblex
Posted
Just now, Black-Witch said:

Hi I can’t join server. Please help, doesn’t let me past the loading screen. 

 

I can't get on Combat Box either, but can get on Finnish!?

 

Witch

 

 

 

Same here so not just one player with a problem on his PC.   Servers with Rheinland map (ie Combat Box) not working but others OK.

Posted

Mission reset, I can get in now thanks :)

 

 

-SF-Disarray
Posted

For those asking for a detailed explanation of how the rearm, repair and refuel system works I found one! 

 Though this is only end user. There is nothing on how you are to set this up.

  • Upvote 2
=KG76=flyus747
Posted
10 hours ago, /SF/Disarray said:

For those asking for a detailed explanation of how the rearm, repair and refuel system works I found one! 

 Though this is only end user. There is nothing on how you are to set this up.

It was just updated to contain some basic editor info like how to add and enable. If anyone has questions, feel free to ask

Posted

it seems there is some issues getting in to the server

=EXPEND=CG_Justin
Posted (edited)

I love the RRR feature! But I have a problem. When I push the key to refuel, it seems like it takes only second and my plane fills with 100% fuel. Being a 110 pilot, this does NOT work out well for me. ? Is there a way to slow down the fuel delivery? It's like I am being refueled by 10 fire hoses on full blast! :lol:

 

Never mind, I just read a couple posts up, and the link to the other (well done) write up by =KG76=flyus747. It all makes sense now.

Edited by =BAIT=CG_Justin
  • Upvote 1
Posted

Hi is the server down I can’t connect

Posted
3 hours ago, LP1888 said:

Hi is the server down I can’t connect

It's back online

Posted

I think i found the bug that prevents from finishing sortie if you used repair service on airfield. Mission is Normandy fantasy summer and map i think is Stalingrad summer or spring

  • Upvote 2
JG4_Widukind
Posted

Can u set the new vierlings Flak 4x2cm on a Map? 

Posted

Hello!
Due to the unstable state of the new RRR feature, we removed it because it caused server hangs, connection issues to players. Server is back online, sorry about the inconveniences.

Posted
6 minutes ago, -[HRAF]BubiHUN said:

Hello!
Due to the unstable state of the new RRR feature, we removed it because it caused server hangs, connection issues to players. Server is back online, sorry about the inconveniences.

i really like that idea of being able to repair and rearm your plane. but to work properly i think still needs to be polished

  • Upvote 1
Posted

Hello my friends and comrades in arms... The new Battle brings countless possibilities and options ... KOTA has battles that extend beyond traditional maps until Italy

But I know that for a few days we will play focused on Bodenplatte and the Bondenplatte set. But when normal map rotation goes back Husky will come back too and it is important to know that modifications have not been used in Italy. The first modification that should be strictly prohibited in Italy is 150 fuel grade. And other modifications could not participate, the Spitfire IXe is replacing the VIII that was F or LF (no M70) and carried no rockets or bombs 

Another thing that may be an option ... In Husky the P-51D with only 4x .50 replacing P-51B and without options for 150 fuel

 

Voodoo_BlackDog
Posted

Ho, why doesn’t your server display its ping on my server list?? 

37 minutes ago, LUZITANO said:

Hello my friends and comrades in arms... The new Battle brings countless possibilities and options ... KOTA has battles that extend beyond traditional maps until Italy

But I know that for a few days we will play focused on Bodenplatte and the Bondenplatte set. But when normal map rotation goes back Husky will come back too and it is important to know that modifications have not been used in Italy. The first modification that should be strictly prohibited in Italy is 150 fuel grade. And other modifications could not participate, the Spitfire IXe is replacing the VIII that was F or LF (no M70) and carried no rockets or bombs 

Another thing that may be an option ... In Husky the P-51D with only 4x .50 replacing P-51B and without options for 150 fuel

 

Devs, don’t listen to this mad man ?

  • Haha 1
Posted

Please, don't use the "alternate" visibility on KOTA, it makes for really unrealistic gameplay and odd scaling. Spotting is hard irl.

  • Like 2
  • Confused 1
  • Upvote 2
RIPSkyKingTasmanaut
Posted
13 minutes ago, SCG_Faerber said:

Please, don't use the "alternate" visibility on KOTA, it makes for really unrealistic gameplay and odd scaling. Spotting is hard irl.

completely disagree, the whole reason people came to the server in the last few days was for the spotting and plane set. It made the game a lot better

  • Like 2
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  • Upvote 1
Posted
5 minutes ago, Tasmanaut said:

completely disagree, the whole reason people came to the server in the last few days was for the spotting and plane set. It made the game a lot better

So many people want a casual IL-2... But IL-2 isn't this type of game. It's supposed to be more

 

  • Like 2
Posted
17 minutes ago, SCG_Faerber said:

So many people want a casual IL-2... But IL-2 isn't this type of game. It's supposed to be more

 

You can always go play DCS. IL2's always been kind of casual.

  • Like 1
Posted (edited)

Really hope Kota does not use the alternate spotting!

Edited by SCG_Wulfe
Posted
2 minutes ago, JonRedcorn said:

You can always go play DCS. IL2's always been kind of casual.

Oh yeah, sure. It doesn't have clickable cockpits so its casual, right? I do believe the spotting needs to be tweaked but the "alternate" visibility makes it too weird; the scaling and the ludicrous spotting ranges are surely a turn off for most pilots here I hope.

  • Upvote 1
Posted

This spotting discussion shouldn't even be a thing. IL2 is supposed to be a simulator, trying in its best capacity to recreate what pilots went through in the air war. The touching up the dev team made to fix up-scaling was the right call if you value realism. I know several pilots who have told me that spotting in RL is  difficult even when ATC gives you a heading of a contact and essentially what direction to look for said contact it can be extremely difficult to see it still. Being able to see 15-20km is realistic, and that is the name of the game for IL2. Realism. So shall we become closer to War Thunder or be what Il2 is meant to be... Thats really the question.

  • Upvote 1
Posted
1 minute ago, SCG_Sinerox said:

This spotting discussion shouldn't even be a thing. IL2 is supposed to be a simulator, trying in its best capacity to recreate what pilots went through in the air war. The touching up the dev team made to fix up-scaling was the right call if you value realism. I know several pilots who have told me that spotting in RL is  difficult even when ATC gives you a heading of a contact and essentially what direction to look for said contact it can be extremely difficult to see it still. Being able to see 15-20km is realistic, and that is the name of the game for IL2. Realism. So shall we become closer to War Thunder or be what Il2 is meant to be... Thats really the question.

May I ask, whats your display and resolution?

Posted (edited)

Well, after hearing a little bit over what has happened I am really confused about this alternate thingy, some say if you turn it off it goes back to pre-patch spotting which is really bad. But others say it does not. I really do not know anymore so I will abstain from further discussion until I figure out what the hell is actually going on

 

 

Edited by SCG_Faerber
  • Like 1
Posted
54 minutes ago, SCG_Faerber said:

Well, after hearing a little bit over what has happened I am really confused about this alternate thingy, some say if you turn it off it goes back to pre-patch spotting which is really bad. But others say it does not. I really do not know anymore so I will abstain from further discussion until I figure out what the hell is actually going on

 

 

Go test it yourself. It's not hard. Neither option is like pre 3.201 update. One has enlarged planes that are scaled to be bigger than they really are the other is more realistic and doesn't have much scaling if any at all.

  • Like 1
RIPSkyKingTasmanaut
Posted
1 hour ago, SCG_Faerber said:

So many people want a casual IL-2... But IL-2 isn't this type of game. It's supposed to be more

 

this is the new form of bashing those that fly with icons as noobs. It doesn't make the game casual, it makes it infinitely more tactical, coordinated and possible to actually enjoy for many, many users

  • Like 1
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  • Upvote 2
Posted
20 minutes ago, JonRedcorn said:

Go test it yourself. It's not hard. Neither option is like pre 3.201 update. One has enlarged planes that are scaled to be bigger than they really are the other is more realistic and doesn't have much scaling if any at all.

Thanks, then. I just don't understand the need for all that passive aggression, but thats ok, everybody has their problems.

VBF-12_Stick-95
Posted (edited)

I've done some testing of "Normal" (new visibility per v3.201b, Alternate view ON) and "Expert" (old visibility per v3.102, Alternative view OFF)). Please note that neither of these modes is per v3.201.  Both only relate to aircraft spotting.

I find only a slight difference between Normal and Expert. With Normal mode the planes appear a little larger and can be seen a little longer beyond the 9.5km range that registers with object markers than can the Expert size and range.

 

Considering anecdotal evidence from WWII pilots (who spoke of seeing aircraft at 30+km), to me the Normal view distance (Alternative view ON) would be a better choice for the server and, IMO,  even that seems short of what it should be.

 

Edited by VBF-12_Stick-95
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Posted (edited)

I`d go with the alternate. After the hotfix yesterday I flew with a squadmate on the deck, scanning targets above horizon. He`s got a 1900 something display, I`ve got 3440x1440. I was 100 meters behind him, he called contacts all the time and I could not see any of those until we were close. I was totally blind compared to him :D. You can see my display at the sig, it`s calibrated and I have a good eyesight. Never needed glasses or anything.

 

So, I think it`s not so simple. I don`t know what I could do to spot targets as well as my squadmate with the normal setting except to lower resolutions or something like that. That`s not acceptable.

Edited by LLv24_Zami
  • Like 2
  • Upvote 1
Posted (edited)

Just came here to make the proposal to use the new alternate/normal whatever its called now spotting on this server. The one where planes look bigger from farther away. 
Ive just had 1 hour in my Mustang pre-hot"fix" and it was wonderful. 
The awful spotting before to a huge degree kept me from playing IL2 since February.
There will always be people for and against it, I know that. 
I also know that the "normal/non-expert" view is not optimal but its 1000 times better than what we had ever before. Id rather have -5% realism and +50% fun than the other way around. 

Thanks. 

Little edit: Its interesting to see, that now, that people for a brief time saw, how good spotting in this game could be and ALWAYS could have been, there suddenly is a discussion about it. All these years when I pointed out before how awful spotting was, how laughable the "planes vanish in front of clouds" bug or the 10km bubble were etc. were, I was not being taken seriously. "But its realism!!!" they all shouted, rushing to defend devs from all friendly spoken but on-point and fair critique. 
Now, 5 years later we have this discussion again. Just as a sidenote, as I said: Interesting for sure. 

Edited by Spicysauced
  • Like 2
Posted
2 hours ago, LLv24_Zami said:

May I ask, whats your display and resolution?

23 - 24 in (cant remember the exact one of the two). 1080 x 1920

  • Thanks 1
Posted
2 hours ago, JonRedcorn said:

IL2's always been kind of casual.

Shh! They dont wanna hear that. IL2 is and always was a super professional hyper realistic sim for Pr0s only. Dont disturb the pros! 

  • Upvote 1
Posted

Was fun Kota, hopefully you change your mind in future. For now, I will have to find somewhere else

  • Haha 1
III/JG52_Speedwulf77
Posted
37 minutes ago, Spicysauced said:

Just came here to make the proposal to use the new alternate/normal whatever its called now spotting on this server. The one where planes look bigger from farther away. 
Ive just had 1 hour in my Mustang pre-hot"fix" and it was wonderful. 
The awful spotting before to a huge degree kept me from playing IL2 since February.
There will always be people for and against it, I know that. 
I also know that the "normal/non-expert" view is not optimal but its 1000 times better than what we had ever before. Id rather have -5% realism and +50% fun than the other way around. 

Thanks. 

Little edit: Its interesting to see, that now, that people for a brief time saw, how good spotting in this game could be and ALWAYS could have been, there suddenly is a discussion about it. All these years when I pointed out before how awful spotting was, how laughable the "planes vanish in front of clouds" bug or the 10km bubble were etc. were, I was not being taken seriously. "But its realism!!!" they all shouted, rushing to defend devs from all friendly spoken but on-point and fair critique. 
Now, 5 years later we have this discussion again. Just as a sidenote, as I said: Interesting for sure. 

YES , i agree 100% with you

 

Posted

IMHO, it's the most fair to people with different setups to use 'alternative' option for spotting. I'm talking on my own experience, prove me otherwise.

  • Like 1
RIPSkyKingTasmanaut
Posted
43 minutes ago, Spicysauced said:

Just came here to make the proposal to use the new alternate/normal whatever its called now spotting on this server. The one where planes look bigger from farther away. 
Ive just had 1 hour in my Mustang pre-hot"fix" and it was wonderful. 
The awful spotting before to a huge degree kept me from playing IL2 since February.
There will always be people for and against it, I know that. 
I also know that the "normal/non-expert" view is not optimal but its 1000 times better than what we had ever before. Id rather have -5% realism and +50% fun than the other way around. 

Thanks. 

Little edit: Its interesting to see, that now, that people for a brief time saw, how good spotting in this game could be and ALWAYS could have been, there suddenly is a discussion about it. All these years when I pointed out before how awful spotting was, how laughable the "planes vanish in front of clouds" bug or the 10km bubble were etc. were, I was not being taken seriously. "But its realism!!!" they all shouted, rushing to defend devs from all friendly spoken but on-point and fair critique. 
Now, 5 years later we have this discussion again. Just as a sidenote, as I said: Interesting for sure. 

100% agree with you. There are sycophants, and there are uber l33t pro aces (that I believe have learned to exploit the meta of the poor spotting previously) crying 'muh realism' that don't like it. It's infinitely better, though not perfect. Now there is an actual reason to climb, provide cover and think about your entry and exit of combat scenario 

SCG_Fenris_Wolf
Posted (edited)

So, before BoBP people on 1080p monitors had an advantage in spotting due to bigger pixels flickering, this setting levels the playing field of spotting for those that use a 1440p or native 4K resolution.

That was like War Thunder players playing on ultra-low to not have grass and trees render - just here it was by playing on lower resolution on 1080p.

 

 

I prefer Alternative Visibility ON then. 1080p, 1440p, 4K, VR, will have the same size of dots. Spotting was always problematic before when going too high on the supersampling in VR. You got a good looking picture, but couldn't see anything beyond 5km. That was horrendous.

Edited by SCG_Fenris_Wolf
  • Upvote 1
Posted
7 minutes ago, Tasmanaut said:

100% agree with you. There are sycophants, and there are uber l33t pro aces (that I believe have learned to exploit the meta of the poor spotting previously) crying 'muh realism' that don't like it. It's infinitely better, though not perfect. Now there is an actual reason to climb, provide cover and think about your entry and exit of combat scenario 

Great argument! Don't agree with you? Sycophants!! No Lifers!! Exploiters!! Cry Babies!! Really mature. Eitherway, as I said before all of this; I have heard people saying it works like X, others saying it works like Y and I don't even know anymore, will test by myself when I get the chance; until then I will just say that I am up for whatever solution brings a more realistic feel for the game, even if its just a casual game for all of you I've spent money enough to think of it being a little more. 

  • Like 1
RIPSkyKingTasmanaut
Posted
3 hours ago, SCG_Faerber said:

Great argument! Don't agree with you? Sycophants!! No Lifers!! Exploiters!! Cry Babies!! Really mature. Eitherway, as I said before all of this; I have heard people saying it works like X, others saying it works like Y and I don't even know anymore, will test by myself when I get the chance; until then I will just say that I am up for whatever solution brings a more realistic feel for the game, even if its just a casual game for all of you I've spent money enough to think of it being a little more. 

muh realism and muh filthy casuals... This game is a simulation. If you focus on the latter, you forget the former. I too have spent many hundreds on gear and DLC, I can finally enjoy flying about now that I can see where I ought to be focusing my attention. As someone else said, now there is less time spent chasing specs around and more time actually fighting. That is why I play this game, to experience the thrill of combat. The sim aspects are great, but if I just wanted to fly about in a plane, I would choose another game

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