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Game version 3.005 discussion: Flying Circus, Tank Crew, Fw 190 A-8


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SvAF/F19_Klunk
Posted

great..bought promo'd and happy

71st_AH_Mastiff
Posted
10 hours ago, SCG_Fenris_Wolf said:

How do you use the vehicle's own magnification zoom in VR ? When using the buttons "veh turret zoom", nothing happens. On the monitor it works.

 

The separate "VR zoom" from and for the aircraft is insufficient. 

This^

SYN_Luftwaffles
Posted
On 7/18/2018 at 8:42 AM, SYN_Requiem said:

Nice.  Looking forward to getting reacquainted with the Spad and Dr1 when I get home ?


There's some nifty familiarization videos out there....

  • Haha 1
RoteDreizehn
Posted (edited)
On 7/21/2018 at 11:28 PM, SYN_Mike77 said:

[edited] That's one bug that will be taken care of much quicker than it took you to look up how to spell arcade.  Pointing out faults is one thing.....wow, just...wow.

 

ah really ?. There are "several" Bug´s where I wonder me after 5 Years of development. For me Il2 is on the way to Arcade, they are loosing the simulation focus.

 

Its only my opinion , [edited]

 

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Edited by SYN_Haashashin
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[APAF]VR_Spartan85
Posted
1 hour ago, AeroAce said:

I don't have TC but when I used the throttle to control forward and back on the standard tanks it was horrible because it is hard to find the mid point and stop quickly with out overshooting.

i experienced the same so what what I've done is create a large dead-zone for the tank throttle.   This way you can find neutral point easier and not overshoot :)

Posted (edited)
On 7/22/2018 at 12:56 PM, RoteDreizehn said:

 

ah really ?. There are "several" Bug´s where I wonder me after 5 Years of development. For me Il2 is on the way to Arcade, they are loosing the simulation focus.

 

Its only my opinion ,[edited]

If you post something on a forum, you'd better expect comment. Some will agree, others won't.

Edited by SYN_Haashashin
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RoteDreizehn
Posted (edited)
On 7/22/2018 at 1:31 PM, Rjel said:

If you post something on a forum, you'd better expect comment. Some will agree, others won't.

 

>> you'd better expect comment

 

thats the natural way what happend on a forum . [edited]

Edited by SYN_Haashashin
labelling forum members is not welcome.
Posted

The "Steam" problems are gone and I thank the team for their fast response. I tried the 2 WW1 planes and it is a renewed experience from ROF that I played for some years. In the case of the graphics it is great and the flight experience is truly fantastic. Flying at between 10 and 220 km/h is really a renewed way of taking to the air.

A true simulation of something else than 500 km/h enclosed low wing heavily armed WW2 fighters. Not better or worse, different that is all. And this in a box full of electronics and viewed through a screen not reality never shall it be reality, lucky us. :salute:

Posted (edited)
On 7/22/2018 at 1:54 PM, RoteDreizehn said:

 

>> you'd better expect comment

 

thats the natural way what happend on a forum . [edited]

[edited]

Edited by SYN_Haashashin
Let it go...
Posted

Everything is very good.

but Sound is something weird.

When I turn my head, engine sound is too much extremely Left Right panning.

this is now realistic I think.

and starting game I can hear some noise continuously.

Posted (edited)

 I find this beautiful and a great addition one more to the serie how is now in a way more like IL2 1946 let us see what the future near or far away bring us? Be OPTIMISTIC.

 

:salute:

Richtofen.jpg

Edited by senseispcc
  • Upvote 1
JG4_Sputnik
Posted
18 hours ago, Thad said:

Just wondering.... does the server you join support the new tanks (list them for use)? If not.... that 'could' cause problems.

Hi, no its just the old tanks (PzIII and T34).

-TBC-AeroAce
Posted
5 hours ago, spartan85 said:

i experienced the same so what what I've done is create a large dead-zone for the tank throttle.   This way you can find neutral point easier and not overshoot :)

 

I'm a dumbass! It literally did not cross my mind to pit a dead zone ony throttle as that in not generally done.

Posted

Is there a seperate thread for Tank Crew bug hunting and tips? One that the developers read

 

I think Tank Crew is a great start..  with some good feedback this can be a fantastic Tank sim for hardcore tankers.

 

Found some wierd stuff while creating a test mission for the Tiger1.

 

The T34's turrets did not turn..  so it was like the enemy tanks did not look at me since their main gun was pointing to the left..  when all of a sudden a shell came directly at me.

Some else seen this bug?

 

And I would love to know the plans for tank crew..   

I suggest adding a seperate control tab for tanks..  its all a bit fuzzy trying to get the key mappings to your liking.

 

 

Guest deleted@1562
Posted

Bought FC but am a little unsure about TC.  I always felt that a tank sim needs AI infantry - so the question is: are you planning to include AI soldiers at some time?

Posted
1 hour ago, OldRavenNL said:

Is there a seperate thread for Tank Crew bug hunting and tips? One that the developers read

Tank Crew section is in the main forum above the other language forums.

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Posted
10 hours ago, kendo said:

Have tried to find a way to have joystick axis controlling turret/gun elevation, but so far I can't see a way to do it.

So, partially there.

It can be done with a program called JoyToKey:salute:

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[APAF]VR_Spartan85
Posted

Just got the hotfix, took a dr.1 up in qmb with waves of spads.... the new damage... I’m able to literally saw off a wing no problem now.. 11 planes downed before I was out of ammo.

fun fun fun!!!

Posted
16 minutes ago, spartan85 said:

Just got the hotfix, took a dr.1 up in qmb with waves of spads.... the new damage... I’m able to literally saw off a wing no problem now.. 11 planes downed before I was out of ammo.

fun fun fun!!!

 

Yeah easier to down those Fokkers as well! I have been shooting wings off and also killing pilots, that is all I have done this afternoon.

Really enjoying the foray into FC, very glad I got in on the Early Access purchase.  I look forward to seeing it's developments going forward.

stupor-mundi
Posted (edited)

Re Tank Crew.

Somewhere was mentioned, that when binding the joystick to vehicle movement, you could have somewhat analogue control.

 

So far I had only used the arrow keys, but this seemed advantageous, so I tried it out (using T34). I didn't intend to use the joystick for this in all situations, so I was keen to see if the control by arrow keys would still be possible.

 

I found that, once I had bound the joystick in addition to the arrow keys, their behaviour changed. Now, after pressing 'up', for forward, and driving a bit, releasing the key didn't stop the tank any more. You now had to press 'down', to go slower. Very difficult to come to a stop that way. I then had to quickly nudge the joystick, in order to stop.

 

I don't like that key behavior, so I unbound the joystick from those controls. I'd still be interested in using the joystick for tank driving, if it can be combined with retaining the original key behavior.

 

 

 

Edited by stupor-mundi
Posted

Using a HOTAS throttle improves upon the cursor keys for movement.

SYN_Luftwaffles
Posted

I don't remember whose comment it was, but things aren't going to be perfectly suited for each and every one of us right at launch. Threatening not to buy the product until X is fixed won't help anything. I'd love to see a Wirbelwind AA tank in there at some point, but we have to be realistic in our expectations. I'm just happy there is a tank sim being made so that I don't have to restrict myself to Iron Front 44 or Steel Fury: Kharkov to scratch that itch. Also, FERDINAND! 

unreasonable
Posted
4 hours ago, spartan85 said:

Just got the hotfix, took a dr.1 up in qmb with waves of spads.... the new damage... I’m able to literally saw off a wing no problem now.. 11 planes downed before I was out of ammo.

fun fun fun!!!

 

It is not fun it is horrible. No requirement for good shooting after the "hotfix". The planes fly beautifully but the DM should have been left as it was.

-TBC-AeroAce
Posted
3 hours ago, unreasonable said:

 

It is not fun it is horrible. No requirement for good shooting after the "hotfix". The planes fly beautifully but the DM should have been left as it was.

 

To be fair before the patch the ww1 planes were taking a full broadside of MK108 and mg13 from my A8 and kept flying.  Maybe they have gone too far in the other direction though. 

unreasonable
Posted
41 minutes ago, AeroAce said:

 

To be fair before the patch the ww1 planes were taking a full broadside of MK108 and mg13 from my A8 and kept flying.  Maybe they have gone too far in the other direction though. 

 

Now that is a really hard comparison to test against the historical record. :)  Perhaps you cannon shells just go through the canvas?

 

I do not mean to be rude but we can only judge the effectiveness of WW1 weapons against WW1 aircraft using WW1 data and fundamental physical criteria.

 

While wing loss did happen in WW1 it was generally when a plane was subject to excess G, not in level flight. Allowing people to "saw off wings" as a strategy for quick victory is the death-knell of FC as a serious simulation.

Zooropa_Fly
Posted

An experienced pilots' Dr1 fell to bits diving on me last night, thought that was strange with no other planes around and no ground fire on the map.

Never saw that happen in RoF much, if ever.

 

But then again I always thought the RoF Dr1 was a bit too tough..

216th_Jordan
Posted
2 hours ago, unreasonable said:

While wing loss did happen in WW1 it was generally when a plane was subject to excess G, not in level flight. Allowing people to "saw off wings" as a strategy for quick victory is the death-knell of FC as a serious simulation.

 

How so? The spars don't look particularly tough, I'd think a couple of 7mms would easily weaken the structure enough for it to tear off when hit in the right spots.

-TBC-AeroAce
Posted
3 hours ago, unreasonable said:

 

While wing loss did happen in WW1 it was generally when a plane was subject to excess G, not in level flight. Allowing people to "saw off wings" as a strategy for quick victory is the death-knell of FC as a serious simulation.

 

 

Actually DR1 wings fell apart quite a lot of their own accord due to bad glue and poor waterproofing.  ?

Posted
On 7/19/2018 at 8:16 AM, 71st_AH_Mastiff said:

No it’s there controls. 

 

 

Yesterday i did not see engine selection screen below the heading at left low corner. [1] [2]

Flying 110G2 in career.

unreasonable
Posted
50 minutes ago, AeroAce said:

 

 

Actually DR1 wings fell apart quite a lot of their own accord due to bad glue and poor waterproofing.  ?

 

The fabric on the upper surface stripped off making horrible things happen: as you say due to lousy cheapskate manufacturing not battle damage, same problem as N.28s.  We can get an empirical idea of how often shot down planes had wing or other structural collapse by looking at The Red Baron's combat reports: nice big sample, 80 aircraft of many types. Wing collapses were very much in the minority.

 

I will post a spreadsheet and some analysis on this in the next couple of days when I finish it, over in the FC forum. 

Posted

i've not bought yet "clash at Prokhorovka" but i'm thinking about it, i would have liked to see the gear shift in the conduct, it's important feature specially with heavy tanks

Posted

I've managed to get all my single missions up & working again after the last upgrade in the same way i did it the last time by going into each mission folder & eliminating the offending fle in each, but the third party scripted campaigns have defied me.Sometimes after clicking on one the missions will show up but not play & sometimes nothing show up at all just a black screen to exit from. Is there a full proof fix I've missed or will the designers of these Sc's have to fix them before they are usable again?

( Sorry if this question has already been asked & answered ,in which case will you please direct me to the thread/post?)

SCG_Space_Ghost
Posted
6 hours ago, Arsenal53 said:

i've not bought yet "clash at Prokhorovka" but i'm thinking about it, i would have liked to see the gear shift in the conduct, it's important feature specially with heavy tanks

 

I don't doubt that this will come - they implemented GUI elements for it - the controls have yet to be implemented.

-TBC-AeroAce
Posted
7 minutes ago, Space_Ghost said:

 

I don't doubt that this will come - they implemented GUI elements for it - the controls have yet to be implemented.

 

I really think manual gear change is necessary for the driver in TC if the tank in question had a manual gearbox. Not having it would be like flying a plane without rpm control. If it was just the free experimental tanks I would not mind but as this is a tank sim stand alone product I would expect the same level of detail and control we have for BOX planes.

  • Upvote 3
Posted
On 7/22/2018 at 9:18 PM, I./ZG1_Wittman said:

I always felt that a tank sim needs AI infantry - so the question is: are you planning to include AI soldiers at some time?

 

Rof had AI infantry/soldiers included as mod https://www.youtube.com/watch?v=bIIhY3QSXHk

Bremspropeller
Posted
On ‎7‎/‎22‎/‎2018 at 3:48 PM, senseispcc said:

 I find this beautiful and a great addition one more to the serie how is now in a way more like IL2 1946 let us see what the future near or far away bring us? Be OPTIMISTIC.

 

:salute:

Richtofen.jpg

 

For a second I thought you were flying with your eyes covered there… ?

Jason_Williams
Posted
1 hour ago, AeroAce said:

 

I really think manual gear change is necessary for the driver in TC if the tank in question had a manual gearbox. Not having it would be like flying a plane without rpm control. If it was just the free experimental tanks I would not mind but as this is a tank sim stand alone product I would expect the same level of detail and control we have for BOX planes.

 

Not easy. Extremely difficult to do. Complicated transmissions these tanks had and to try and force users to manage them the same way will tie up my lead programmer for weeks when he has other items to work on. Maybe in the future, but I can't make any promises. 

 

Jason

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76IAP-Black
Posted

Those simulated tanks are so many steps ahead of everything we had in the past in other games! Keep it coming as you plan it!

It will be a pleasure to play it when it is ready and test it until it is done :drinks:

  • Upvote 1
Posted

Please remove the gun tubes from the primary cannon sights.  Real tanks would never allow the cannon to obscure the view through the sights.  The sights have a very narrow FOV that wouldn't allow it.  It's arcade and unnecessary.  I hope we're not aiming for a BF3 level of realism :)   BTW, I was an Abrams tank crewman for four years.

  • Upvote 2
SCG_Space_Ghost
Posted
2 hours ago, Jason_Williams said:

 

Not easy. Extremely difficult to do. Complicated transmissions these tanks had and to try and force users to manage them the same way will tie up my lead programmer for weeks when he has other items to work on. Maybe in the future, but I can't make any promises. 

 

Jason

 

A simple automated clutch/gear change by button press would be really cool.

  • Upvote 3

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