Popular Post Operatsiya_Ivy Posted June 7, 2018 Popular Post Posted June 7, 2018 (edited) [UPDATE FOR THE NEW DAMAGE MODEL 3.008 AT THE BOTTOM] This will be a Bug report concerning the performance of 20mm HE Ammunition. While the Damage Model is as much an essential part of this Simulation Game as the Flight Model, you find relatively few discussions of high quality without bias claims involved. It is however essential to simulate air combat. After flying several hundred hours on Blue and Red, the damage of the 20mm HE Ammunition felt odd to me so i took a closer look at it. Thesis: The Damage of 20mm Ammunition is not realistically depicted in the IL2 BoX. Methodology: With the historical Data of the different 20mm Ammunition types widely available, i am going to compare the total destructive energy calculations of the 3 HE types of H. Ruch and my own with the in game test results. In-game Tests: Using @Pupos guntest mission, i tested all of the 3 HE types 100 times against a Bf 109 F4, Yak 1b and Spitfire Mk V each. The Target was placed on the runway in front of the modded He 111, which served as the firing platform. The Target area was always (as far as it is possible) the exact same spot on the right wing. I tested how many rounds were necessary to shoot the wing (or a significant part (not ailerons/flaps) of the wing) off. The distance and angle remained the same throughout the test. The Yak 1b is the only plane in the test with fuel tanks in the wings. When a Fire occurred, i counted the wing as shot off. I will however also provide data without fire involved. Calculations: Starting with the results of H. Ruch (source) : The German 20mm Minengeschoss has the most destructive energy by quite a bit followed up by the Hispano and Shvak. You have to take it with a grain of salt though because he isn't really explaining how he got those numbers. Therefor i am going to do my own calculations combining the kinetic energy with the chemical energy of the projectile: Formula: Kinetic energy: Joules = 0.5*mass*velocity^2 + Chemical energy: Joules = explosive filling*explosive energy of the explosive No factoring of drag, no factoring of gravitational acceleration. The platform from which the cannon is mounted is not moving (relatively). German 20 x 82 Minengeschoss: The German 20mm Minengeschoss has the following attributes: Weight = 0.095 Kg Muzzle velocity = 805 m/s Explosive filling = 18.6g Explosive = PETN (5810 kilo joules per kg) 0.5*0.095*805^2 = 30781 Joules + 0.0186*5810000 = 108066 Joules 30781+108066 = 138847 Joules The German 20 x 82 Minengeschoss has a destructive energy of 138847 Joules. Russian Shvak HE 20 x 99R: The Russian Shvak HE 20 x 99R (OF) projectile has the following attributes: Weight: 0.091 Kg Muzzle velocity: 790 m/s Explosive filling: 6.7g Explosive: A-IX-2 (5390 kilo joules per kg) 0.5*0.091*790^2 = 28396 Joules + 0.0067*5390000 = 36113 Joules 28396 + 36113 = 64509 Joules The Russian ShVAK HE 20x99R projectile has a destructive energy of 64509 Joules. Hispano HE 20x110 (Mk.II): The Hispano HE 20x110 (Mk.II) projectile has the following attributes: Weight: 0.130 Kg Muzzle velocity: 880 m/s Explosive filling: 11g Explosive: Tetryl (4375 kilo joules per kg) 0.5*0.130*880^2 = 50336Joules + 0.011*4375000 = 48125 Joules 50336+48125 = 98461 Joules The Hispano HE 20x110 (Mk.II) projectile has a destructive energy of 98461 Joules. Summary: My results are similar to Ruch's. The ShVAK is dead last and the Hispano and Minengeschoss are closer together, but the german projectile still delivers the bigger punch. The Minengeschoss delivers more than twice (115% more) as much joules than the ShVAK and 41% more joules than the Hispano 20mm. In-game test results: Like i said earlier, i performed 100 test runs on each of the wing of the 3 aircrafts with the following results Avg = Average number of hits necessary to shoot the wing off Sdv = Standard deviation The results are quite surprising. The German 20mm Minengeschoss and the ShVAK are basically the same when it comes to damage across the board. Only the Hispano HE shell performs significantly better than its counterparts. Concerning the Yak 1b fire possibility on its wings, the numbers are the following: Fire = The Result of a Fire during a trial run. Fire% = The chance of a Fire per shot. Fire first hit = The chance of a Fire on first hit. When it comes to the possibility of igniting a fire (Fire), the German Minengeschoss and the Hispano HE look very similar. However considering that the German Minengeschoss required significantly more rounds to shoot a wing off, there were more chances to ignite a fire to begin with. In the end the Hispano Shell has the best test results and the ShVAK the worst. Notes of Interest: The Hispano 20mm was the only Projectile that managed to shot a wing clean off with only 1 shot. The Hispano 20mm has in its game files "MaxRedirections = 3" all other 20mm HE shells have "MaxRedirections = 0". MaxRedirections indicates the Maximum number of ricochets. The Hispano 20mm in game file only states a velocity of 868 m/s. The ShVAK 20mm in game file states a velocity of 815 m/s. The 20mm Minengeschoss in game file states a projectile mass of 897g. As far as i know the specific way in which the Minengeschoss functions is not modeled in IL2 BoX. It is simply a normal HE shell. The mentioned Numbers in the in game files are oddly specific. It would be interesting to see the reason behind it. It is also strange that the Hispano is the only 20mm HE with "MaxRedirections = 3". After briefly testing the Minengeschoss and ShVAK 20mm HE with "MaxRedirections = 3", a slight performance increase was notable however it does not seem to explain the substantial better performance of the Hispano. Result: The Damage of 20mm Ammunition in the game is indeed wrong. It does not match the data/calculations. Either the 20mm Minengeschoss is underperforming or the ShVAK HE and Hispano HE are overperforming. Disclaimer: I tried to conduct this test as accurate as possible, spending several hours only on the testing trials. Mistakes however are a possibility so i invite everyone to check my results. I will gladly help you to set up the custom mission. There is also the Problem of historical sources. Even after extensive research i failed to find anything besides data from books and popular websites. Some Numbers from the Ammunition Data might vary a bit. The Variation of the Data i have found however is minimal and does not change the distinct results. If anyone can provide historical data, it would be greatly appreciated! It is also obvious that the calculation is simplyfying and can by no means stand for an exenrensive real life damage test. However the IL2 damage model, while superb compared to other flight sims, is relatively simple as well. That's why the calculations are still able to provide a basic understanding and comparability. Special thanks to @Pupo for creating the mission file and doing initial testing and to @-=PHX=-SuperEtendard who helped me with validating shooting trials Additional tests: In the following test i compared the three different HE shells by isolating the damage source (kinetic/explosive). The damage is a combination of two in game files. The projectile file (kinetic) and the explosion file. The explosion file also contains number of shrapnel* of each shell. The Minengeschoss is not actually modeled but it got some unique values added. The Shrapnel of the Minengeschoss got 200 m/s more velocity. The test target was a Bf 109 F4. The Test had the same setup as the test above. Each test was conducted 50 times. Assumptions: According to the chemical/explosive energy calculations, the ShVAK HE shell (36113 Joules) should perform the worst when setting its kinetic/projectile damage value to 0. Followed by the Hispano 20mm HE (48125 Joules) and the Minengeschoss (108066 Joules). According to the Kinetic energy calculations, the ShVAK HE shell (28396 Joules) should perform the worst when setting its explosive value to 0. Followed by the Minengeschoss (30781 Joules) and the Hispano 20mm HE (50336Joules). Test results: only explosion = projectile damage set to 0 only projectile = explosion damage and shrapnel set to 0 without MaxRe = explosion damage set to 0 and MaxRedirection value set to 0 (maximum numbers of ricochets) When the kinetic/projectile damage value is set to 0, the Hispano 20mm HE and the Minengeschoss perform on equal grounds. The ShVAK 20mm is performing the worst. When the chemical/explosive damage value is set to 0, the Hispano 20mm HE performs very good and by far the best. The ShVAK 20mm is second and the Minengeschoss is dead last. Results: The Minengeschoss under performed / the Hispano 20mm HE over performed in explosive damage. The Hispano performed as good as the Minengeschoss despite having not even half as much explosive joules (108066 Joules vs. 48125 Joules). The ShVAK HE over performed / the Minengeschoss under performed in kinetic/projectile damage. The ShVAK performed better than the Minengeschoss despite having a little less kinetic joules (30781 Joules vs. 28396 Joules). Special thanks to @DerSheriff,@BlackHellHound1,@-=PHX=-SuperEtendard for helping me figuring out in game files. @Brano for translating and @JaffaCake for validating. Last but no least @DerKurfuerst for his moral support! [UPDATE DAMAGE MODEL 3.008 UPDATE] I did the basic test again to see how the values changed with the new DM update. However, due to my currently limited time available to do these tests, i only did 25 test runs for each ammunition type and aircraft. I might broaden the test range when i got more time at hands. Important: You can't compare the values of the old test with the new one. This test is also not suitable to compare the damage model of the used aircraft with each other. The only purpose of this test is to compare the ammunition with each other. Also due to the higher probability of fires, especially with fuel tanks, you should take the numbers of the yak with a grain of salt because it often got ignited in the wing fuel tanks. The Hispano 20mm HE is still the most effective cannon round by quite a bit. The Minengeschoss and Shvak are still pretty much the same. The initial results still stand and the serious questions are still unanswered by the devs. Side note: On 12/13/2018 at 12:15 PM, Han said: If talk about ability to break the wing (which is not the main issue of damage) than you need around: At least 3..4 20mm HE hits to Yak/109 wing to break it At least 6..7 20mm HE hits to IL2/P47 wing to break it. But it is in level flight. In case of high G-load it is required 25..30% less damage to airframe to break the wing. So if you have heavy impacts on your wings but they're still attached - it is beter to not pull the stick to bring your plane home in one piece. In my tests i needed significant more hits to break of the wing clean off of the aircrafts. However, they were standing still on the runway with engine running. G-Forces and other factors/forces applied on the aircraft seem to make a big difference. Edited December 16, 2018 by Operation_Ivy 8 15 32
Mitthrawnuruodo Posted June 8, 2018 Posted June 8, 2018 This isn’t a bug; it’s a design choice. Nevertheless, most of the methods and conclusions aren’t invalid. 1
unreasonable Posted June 8, 2018 Posted June 8, 2018 (edited) Well laid out case - but I agree not necessarily a bug. I would guess that the reason the Hispano comes off better in game than in your comparison is that the developers did not think that comparing total energy was the right approach. It has the largest KE by some distance, so perhaps that is weighted more. If you were to perform identical tests with AP ammunition, where it is all KE, you could probably calculate the KE/CE ratio used by the HE shells. Question on the test - it is a little ambiguous how many tests you did: there are 9 different gun/plane combinations, did you do 100 tests to destruction for each combination? (That is a lot - well done). On other thing stands out when combining the effect of gun and damage - for any gun, the Yak took fewer hits to lose it's wing to HE than the Spitfire or 109. So people who think the Yak is too robust should aim at the wings! Edited June 8, 2018 by unreasonable edit - whoops, KE obviously, not PE
Ehret Posted June 8, 2018 Posted June 8, 2018 (edited) Energy amounts are useful for "physical accounting" but it is momentum and pressure which break things. Rounds' total E gives some insight but doesn't explain what is actually happening or what should happen. The shot's speed may affect explosive effects as well - the shock wave could be modulated by the round's original vector and shell shape. Explosives differ in more ways than the energy content per gram (like detonation velocity). Then we have fragmentation with multitude of variables... Edited June 8, 2018 by Ehret 2
Pupo Posted June 8, 2018 Posted June 8, 2018 Thank you for building on top of my results and actually comparing them with something. 6 hours ago, Operation_Ivy said: Formula: Kinetic energy: Joules = 0.5*mass*velocity^2 + Chemical energy: Joules = explosive filling*explosive energy of the explosive I propose that you do the following test. Compare the HE shells vs inner HE shells. That is, repeat the test bank, but replacing the impact HE damage, for a round with 0 explosive charge. This way you "should" be able to estimate how much of the damage is coming from the kinectic energy and how much is coming from the explosive charge. cheers! 3
LLv34_adexu Posted June 8, 2018 Posted June 8, 2018 I am sure there is something wrong with DM and FM. 1
=EXPEND=13SchwarzeHand Posted June 8, 2018 Posted June 8, 2018 Test results show how the Shvak is just as good as the Minenegeschoss and Hispano about twice as good as the others. There is no reason to justify this and with regards to evidence totally implausible. It is absolutley mind boggling to me how people still defend status quo with all types of explanations. It is so obvious yet there seems to be no limit to the amount of argument construction in order to defend status quo. If it looks like fish and smells like fish we probably just haven’t found the horns and hoofs... ? I think you did a very good job OperationIvy thanks for the testing. 1 2
Ehret Posted June 8, 2018 Posted June 8, 2018 3 hours ago, =EXPEND=SchwarzeDreizehn said: Test results show how the Shvak is just as good as the Minenegeschoss and Hispano about twice as good as the others. There is no reason to justify this and with regards to evidence totally implausible. It is absolutley mind boggling to me how people still defend status quo with all types of explanations. There is something off but you are making a mistake by reducing everything to a single (total E) number. For an example the brisance of explosive does matter too and higher (like PETN has) is not always better because it can inhibit effective fragmentation. 1
=EXPEND=13SchwarzeHand Posted June 8, 2018 Posted June 8, 2018 No I am exactly not doing that. Forget all the complex models that everyone muses about there being in the game or not. Simply look at the result of the test. The result is Minengeschoss = Shvak = 0.5 x Hispano. It is off by a big margin. No way to support that 2
SAS_Storebror Posted June 8, 2018 Posted June 8, 2018 At the risk of telling complete nonsens (read: correct me if I'm wrong): Assuming a direct hit, I would expect all kinetic energy from a shell to be absorbed by the plane that got hit. However, the explosive energy would be distributed evenly in 3 dimensions. As the shells don't have no delayed fuze (?), this would theoretically mean that at least (depending on the hit point, could be more) half of the explosive energy would not "hit" the plane, but would be wasted into free space. In numbers, the destructive energy compared here, as listed in post 1... Minengeschoss = 138847 ShVAK = 39920 Hispano = 98461 ...would change to... Minengeschoss = 84514 (-39%) ShVAK = 34158 (-14%) Hispano = 74399 (-24%) This would still fail to support the test results, but at least point into their direction compared to where we're coming from. Cheers! Mike
L3Pl4K Posted June 8, 2018 Posted June 8, 2018 Hello Ivy, maybe it is possible to get some data for this special topic. It is possible to order some Reports from the Bundesarchiv:https://www.bundesarchiv.de/DE/Navigation/Home/home.html The files are: RL 39/27 Die Detonation eines 2 cm M - Geschosses.- Bericht 5/42 (Bearbeiter: Struth, Burkhardt und Turetschek) 1942 RL 39/664 Zur Beschussfestigkeit von Metallflugzeugen gegen Minenmunition ca. 1943 RL 39/841 Die Detonation eines 2 cm M-Geschosses. - Forschungsbericht Nr. 1601 (Bearbeiter: Struth, Burkhardt und Turetschek) 1942 I have given the intel about this source the devs months ago, so it is possible that they will use this in the future. 1
Ehret Posted June 8, 2018 Posted June 8, 2018 The bigger fragments have higher inertia so they can travel longer/deeper into target's structure. The M-shell is (almost) purely explosive - the damage is by pressure wave, mainly. It's strong but could dissipate quickly but what exactly would happen? The game is supposed to model HE by multitude of small fragments. It could be they decelerate too quickly or their quantity is still insufficient. Historically Hispano 20mm and MG151/20 were equally matched, overall. The former had better ballistic but was heavier. The latter had faster cycling rate and high HE content would make up for lighter projectiles. 1
SAS_Storebror Posted June 8, 2018 Posted June 8, 2018 That's roughly what I'm suspecting as well. And if it's mainly a blast wave effect caused by the thin-walled Minengeschoß, then we have to remember that blast waves are getting reflected by surfaces like plane's metal skin, so the effect would even be smaller. Not trying to conclude anything, just saying. Cheers! Mike
Operatsiya_Ivy Posted June 8, 2018 Author Posted June 8, 2018 (edited) I am currently preparing part 2 which i will edit to a later date. I don't have much time in the coming days but let me just hop in here real quick. The Hispano cannon ingame file says it got 47 fragments. The Minengeschoss only 30. I suspected that this might be one reason for the big damage difference. I gave the Hispano the number and attributes of the Minengeschoss Fragments. A short test showed no big difference in performance (Avg=2,3 Sdv=0.82 against a F-4 wing). So far i failed to "nerf" the Hispano to a Minengeschoss even when i swapped out 90% of the values. Edited June 8, 2018 by Operation_Ivy 1
unreasonable Posted June 8, 2018 Posted June 8, 2018 48 minutes ago, SAS_Storebror said: At the risk of telling complete nonsens (read: correct me if I'm wrong): Assuming a direct hit, I would expect all kinetic energy from a shell to be absorbed by the plane that got hit. However, the explosive energy would be distributed evenly in 3 dimensions. As the shells don't have no delayed fuze (?), this would theoretically mean that at least (depending on the hit point, could be more) half of the explosive energy would not "hit" the plane, but would be wasted into free space. Being pedantic, I think that the kinetic energy of the whole shell gets transfered to the various parts of the shell after it explodes: it will only transfer to the target plane to the extent that the shell's components - including the gases that the HE filling has transformed into - impact the target plane and stop moving. So the KE transfer would also only be partial too. 6 minutes ago, Operation_Ivy said: I am currently preparing part 2 which i will edit to a later date. I don't have much time in the coming days but let me just hop in here real quick. The Hispano cannon ingame file says it got 47 fragments. The Minengeschoss only 30. I suspected that this might be one reason for the big damage difference. I gave the Hispano the number and attributes of the Minengeschoss Fragments. A short test showed no big difference in performance (Avg=2,3 Sdv=0.82 against a F-4 wing). So far i failed to "nerf" the Hispano to a Minengeschoss even when i swapped out 90% of the values. If you can edit the file variables, why not change all of the MG151/20 to the Hispano's values, and vice versa. (Ie see if there are any hidden variables). 1
Brano Posted June 8, 2018 Posted June 8, 2018 (edited) Specific energy of explosive transformation for A-IX-2 is 6350 - 6480 kJ/kg Not 1750 as in "test source data" Edited June 8, 2018 by Brano units
=EXPEND=13SchwarzeHand Posted June 8, 2018 Posted June 8, 2018 Either that or just go with standard parameters for all ammo, to look for hidden variables. 1
Operatsiya_Ivy Posted June 8, 2018 Author Posted June 8, 2018 (edited) 19 minutes ago, Brano said: Specific energy of explosive transformation for A-IX-2 is 6350 - 6480 kJ/kg Not 1750 as in "test source data" If you give me a source i will gladly change it. Especially because it would deliver more realistic results. It would still deliver the smallest amount of energy "soviet cannon" by Christian koll states it with 1750 though. Edited June 8, 2018 by Operation_Ivy
Holtzauge Posted June 8, 2018 Posted June 8, 2018 Thanks for doing the tests Operation_Ivy! I agree with your conclusions that when it comes to de-winging an airplane, HE/Mingeschoss hits should in general have a higher lethality than AP: As an engineer who has worked with aircraft structures, I would be more concerned with a hit in the wing from a HE/Mingeschoss round than an AP: Sure, if the AP hits a “single point of failure” part of the structure like a wing spar cap or the wing-fuselage connection then sure the wing goes off. But those are small isolated parts not very likely to be hit. Most of the structure of a wing provides so-called alternative load paths meaning you will for a hit anywhere else certainly lose some of the structural strength but in most cases the wing won’t fail. That is not the case with the HE/Mingeschoss rounds which as opposed to the AP punching a nice 20 mm hole will blow out wing panels, control surfaces, bellcranks, jam control rods etc. So in general, a HE/Mingeschoss round should score a higher hit point when hitting structure. At least this is certainly true with the smaller volumes encountered in a fighter size targets wing or empennage. So while a larger structure like a bomber fuselage may be able to vent the pressure enough to avoid failing, the tighter confines of a fighter wing means a HE/mingeschoss round hit is as a rule much more bad news than an AP hit. However, as we know this is not the state of affairs in the current DM modelling where a Hispano hit in the wing seems to count for more than a MG151 hit. Since the DM seems to work with hitboxes and points, one way around this would be to introduce a simple factor of how much damage the calculated sum of the kinetic plus chemical energy does depending on where they hit. Instead of always calculating with the sum which IMHO would turn the tables and instead make the HE/Mingeschoss rounds more effective than they should, a factor could be applied if the round hits structure or engine, armour or other parts more susceptible to AP. So, as an example: say the total kinetic and chemical energy of a round was E_tot= E_kin+E_chem, then if the round hits structure, the hit scores E_tot= E_kin*F1+E_chem*F2 and if it hits engine, E_tot= E_kin*F2+E_chem*F1, where F1<<F2. An even simpler approach would be to retain the “score” points we have today and use the factors F1 and F2 depending on which round hits where: An AP hit in wing is factored with F1 while and HE/Mingeschoss with F2 und so weiter…… 1 4
-=PHX=-SuperEtendard Posted June 8, 2018 Posted June 8, 2018 Nice post ? We could also work in seeing how much the KE has an effect in this. We could compare with AP rounds modified to have the same velocity and weight as the HE ones, or having the HE ones have 0 explosive filler. Most probably this is a big player in the performance differences. However looks like it had some part in overall effectivenes IRL, seeing how the Hispano and MG 151/20 were similar apparently despite the bigger explosive load in the German round. Or maybe the physical relation between explosive power and destructiveness has a constant that makes the differences less important (for example twice the explosive weight only makes it 50% more destructive or something like that). 1
Holtzauge Posted June 8, 2018 Posted June 8, 2018 Yes, I think the ideas you outline are also good ways to tune the DM. I mean I think we all are just trying to make a god thing even better because I'm really impressed by the IL-2 DM and I think the developers have done a great job but that does not mean that some things can't be made even better and while an AP hitting the engine block or back armour should score high, an AP punching a hole through a wing in a high deflection pass should score pretty low. I think the method you proposed is probably also an option or to keep the development effort down do like unreasonable proposed earlier: Set the damage points for MG151 hits in wing structure equal to that of Hispanos or vice versa. While I would prefer the other options, doing that would at least be a step in the right direction.
Ehret Posted June 8, 2018 Posted June 8, 2018 The Hispano 20mm round used in the test was the HE, not an AP... It should generate bigger fragments and some incendiary effect thus probability hitting something important is higher than just a plain AP.
VesseL Posted June 10, 2018 Posted June 10, 2018 I think it have huge difference if you are shooting 151/20 from targets direct 6, or some other angle, deflection. 151/20 is especially weak when shooting from direct 6. Or VVS planes have too durable tailsection. I would like to see a test about that. I cant do it thou. Even the wngs can take more hits from direct six than deflection shots.
Ehret Posted June 12, 2018 Posted June 12, 2018 On 6/10/2018 at 2:59 PM, VesseL said: I think it have huge difference if you are shooting 151/20 from targets direct 6, or some other angle, deflection. 151/20 is especially weak when shooting from direct 6. Or VVS planes have too durable tailsection. I would like to see a test about that. I cant do it thou. Even the wngs can take more hits from direct six than deflection shots. Yaks have fuselages based on truss like structures instead of more modern semi-monocoque. This may explain resilience to HE hits. The Lagg, La5s and Mig3 seem to have s-monocoq, thought. 1
unreasonable Posted June 12, 2018 Posted June 12, 2018 On 6/10/2018 at 7:59 PM, VesseL said: I think it have huge difference if you are shooting 151/20 from targets direct 6, or some other angle, deflection. 151/20 is especially weak when shooting from direct 6. Or VVS planes have too durable tailsection. I would like to see a test about that. I cant do it thou. Even the wngs can take more hits from direct six than deflection shots. I had noticed that too - HE hits on planes from the rear quarter often appear to hit the trailing edge of wing or tail and explode without any visible damage, while a hit square onto the wing or tail has a good chance of taking a piece off. That does not mean that they have done no damage: perhaps just not enough to trigger the holy decal or loss of pieces. On the one hand I wonder if the trajectory of the fragments takes into account their inertia as part of the shell - apart from the base plate and nose unit, the splinters from an HE shell will all travel sideways and forwards creating a hollow conical damage zone, not a sphere. On the other hand, even if the splinters are moving forwards, when an HE shell is set off at the trailing edge only a very small proportion of fragments are going to hit the wing: the vast majority will go above or below. Obviously the further into the wing the shell travels before exploding the larger the area of the target that can be hit. But the angle at which an HE shell hits should make a great difference to the damage, just as it should for AP. My hypothesis is that AP "likes" low deflection shots so that the shells can pass through the structure until they hit something important, and do not like high deflection shots where they will usually just make a neat hole. In contrast, HE shells should "like" a high deflection shot so that all the fragments have a chance of hitting something. (Leaving the German mine shells out of the equation.) 1
VesseL Posted June 12, 2018 Posted June 12, 2018 (edited) Maybe it is modeled the way that HE ammo from direct 6 will often bounce off from the wings ( or planes) skin and explode in the air and not inside the plane. Some bullets would do that irl too im sure, but it should be about the same with all ( HE ) ammo. Thanks Operation_Ivy and Pupo and all! Edited June 12, 2018 by VesseL 1
Operatsiya_Ivy Posted June 12, 2018 Author Posted June 12, 2018 I updated the OP with another Test. On 6/8/2018 at 2:54 PM, unreasonable said: If you can edit the file variables, why not change all of the MG151/20 to the Hispano's values, and vice versa. (Ie see if there are any hidden variables). I tested it and there are no hidden variables On 6/8/2018 at 3:10 PM, Brano said: Specific energy of explosive transformation for A-IX-2 is 6350 - 6480 kJ/kg Not 1750 as in "test source data" I updated the explosive energy of A-IX-2. However, calculating it with its RE factor of 1.54, it resulted in it having only 5390 kg kilo joules. Thanks @JaffaCake for pointing out that mistake On 6/10/2018 at 2:59 PM, VesseL said: I think it have huge difference if you are shooting 151/20 from targets direct 6, or some other angle, deflection. 151/20 is especially weak when shooting from direct 6. Or VVS planes have too durable tailsection. I would like to see a test about that. I cant do it thou. Even the wngs can take more hits from direct six than deflection shots. The tests weren't conducted from dead 6. The shots were taking from 6 at an angle of roughly 25-30%. In the future i am going to conduct a test on the tail section. 10 hours ago, unreasonable said: On the one hand I wonder if the trajectory of the fragments takes into account their inertia as part of the shell - apart from the base plate and nose unit, the splinters from an HE shell will all travel sideways and forwards creating a hollow conical damage zone, not a sphere. On the other hand, even if the splinters are moving forwards, when an HE shell is set off at the trailing edge only a very small proportion of fragments are going to hit the wing: the vast majority will go above or below. Obviously the further into the wing the shell travels before exploding the larger the area of the target that can be hit. But the angle at which an HE shell hits should make a great difference to the damage, just as it should for AP. I doubt that it is modeled to such an degree. It would also apply to all HE shells and, if modeled correctly, would actually speak in favor of the Minengeschoss. 1 hour ago, VesseL said: Maybe it is modeled the way that HE ammo from direct 6 will often bounce off from the wings ( or planes) skin and explode in the air and not inside the plane. Some bullets would do that irl too im sure, but it should be about the same with all ( HE ) ammo. Thanks Operation_Ivy and Pupo and all! As far as i understand the in game files correctly, the ShVAK and Minengeschoss cannot ricochet off the target. 3
Brano Posted June 14, 2018 Posted June 14, 2018 On 6/12/2018 at 5:19 PM, Operation_Ivy said: I updated the explosive energy of A-IX-2. However, calculating it with its RE factor of 1.54, it resulted in it having only 5390 kg kilo joules. Thanks @JaffaCake for pointing out that mistake I disagree. You cant use coefficient/factor,of which we dont know how it was calculated, to simply decrease empiricly measured explosive energy of a mixture. What is your reference for TNT equivalent? TNT can have large range of energy released during explosion (from ~2500 up to ~6000 kJ/kg) depending on many factors. I have seen studies with ~4200 kJ/kg but also with values of ~5800 kJ/kg as TNT equivalent. I have posted my source of empirically measured explosive energy of different mixtures used by Russian military. For your formula any TNT equivalent coefficient is irrelevant. So if you want to have a comparable results,use empiricaly measured values. For M-geschoss PETN was never used in its pure form as explosive.It is too sensitive and a small amount of mechanical shock could set it off. For more representative evaluation,you should use 2 different 20mm M-geschoss 1. for MG.FF cannon,that would represent older ammo of 1941/mid 1942 This ammo used so called Pentrit A explosive mixture consisting of 80% PETN and 20% aluminium grit 5700-5800 kJ/kg seems plausible for pure PETN. We need specifically measured value for the mixture Pentrit A. 2. for MG151/20 representing ammo from mid 1942 onwards Fullung 25 aka HA41 mixture (mentioned in march 1942 edition of aircraft ammo manual) consisting of 80% Hexogen and 20% of aluminium powder = almost identical composition to russian A-IX-2 6400 kJ/kg...but would be better if someone has got specificaly measured value for it.
JaffaCake Posted June 14, 2018 Posted June 14, 2018 (edited) 13 minutes ago, Brano said: I disagree. You cant use coefficient/factor,of which we dont know how it was calculated, to simply decrease empiricly measured explosive energy of a mixture. What is your reference for TNT equivalent? TNT can have large range of energy released during explosion (from ~2500 up to ~6000 kJ/kg) depending on many factors. I have seen studies with ~4200 kJ/kg but also with values of ~5800 kJ/kg as TNT equivalent. ..... Explosive energy does not translate directly into damage. Which is why RE, or "TNT-equivalent" is a commonly used measurement of how destructive the explosive is. RE is used to calculate precise charge sizes for demolition work with non TNT explosives (rather than directly using the explosive energy of the material) https://en.wikipedia.org/wiki/TNT_equivalent#Relative_effectiveness_factor. While both can be used, RE provides a more accurate estimate of the expected destructiveness of the charge. Even with variances in RE equivalents. PS. your point regarding the PETN mixture may force the use of original CE anyway, as I doubt RE would be available for the mixture used. Edited June 14, 2018 by JaffaCake
Operatsiya_Ivy Posted June 14, 2018 Author Posted June 14, 2018 13 minutes ago, Brano said: I have posted my source of empirically measured explosive energy of different mixtures used by Russian military. For your formula any TNT equivalent coefficient is irrelevant. So if you want to have a comparable results,use empiricaly measured values. I told you that i am not able to make use of your table without any further notes because i am not able to read russian. That's why i asked your for english sources. The RE factor is even used in the in game files. 0.02=Minengeschoss, 0.0026=ShVAK 20mm HE and 0.0113 for Hispano 20mm HE. Obviously this is just an artificial number for the game, however it is supposed to imitate the actual values. 15 minutes ago, Brano said: For M-geschoss PETN was never used in its pure form as explosive.It is too sensitive and a small amount of mechanical shock could set it off. For more representative evaluation,you should use 2 different 20mm M-geschoss 1. for MG.FF cannon,that would represent older ammo of 1941/mid 1942 This ammo used so called Pentrit A explosive mixture consisting of 80% PETN and 20% aluminium grit 5700-5800 kJ/kg seems plausible for pure PETN. We need specifically measured value for the mixture Pentrit A. 2. for MG151/20 representing ammo from mid 1942 onwards Fullung 25 aka HA41 mixture (mentioned in march 1942 edition of aircraft ammo manual) consisting of 80% Hexogen and 20% of aluminium powder = almost identical composition to russian A-IX-2 6400 kJ/kg...but would be better if someone has got specificaly measured value for it. I am aware of this but due to lack of historical sources i went with PETN. Like i said in the OP, it would be great if someone could deliver actual sources to make the calculations more accurate. In the end this discussion is tedious without having a big impact on the bigger picture overall. If someone provides good and comprehensible sources, i am happy to change the explosive energy. However it won't explain the real issue at hand.
Brano Posted June 14, 2018 Posted June 14, 2018 Hi Ivy, It was not my aim to upset you or make the discussion tedious. Neither your test nor bug report is of any special interest to me...or as native english speakers use to say "I have no horse in this race". I just expressed my oppinion on input data and explosive mixture types. You must admit that setting value of A-IX-2 at level of badly mixed medieval black powder is a good trigger to step into discussion. So carry on and dont be discouraged by my useless rant ?
Operatsiya_Ivy Posted June 14, 2018 Author Posted June 14, 2018 (edited) No worries, sorry if i came across in an upset way. I appreciate every input. What i wanted to say is that in the bigger picture, this discussion isn't changing anything. Again, if i am provided with comprehensible sources i am gladly to edit my post. In the end getting more accurate is a very good thing. Edited June 14, 2018 by Operation_Ivy
Operatsiya_Ivy Posted June 18, 2018 Author Posted June 18, 2018 I am considering this post a report to the devs
E69_geramos109 Posted June 18, 2018 Posted June 18, 2018 1 hour ago, Operation_Ivy said: I am considering this post a report to the devs You should. If you dont they will do nothing. There are a lot of test there and I made a long time before a video when the problem was even worse. I consider it acceptable after the change regarding to the power of the ammo but your test is a detailed analysis about mostly everything can be tested so will be precious information and the most complete report they can have from comunity. The only thing I am missing here is the disperssion of the armament on the game and the efective range. A small diference on muzzle velocity on the Svak compared to Mg151 seems to have a big effect in long distance shots. And with no disperssion at all is quite frustraring to get headshoted from +700m with ease on this game. Would be nice to test and to get facts comparing this situation on the game with a real comparation about effective ranges etc. 2
=EXPEND=13SchwarzeHand Posted June 19, 2018 Posted June 19, 2018 17 hours ago, Operation_Ivy said: I am considering this post a report to the devs I am surprised you haven’t alredy
Operatsiya_Ivy Posted June 26, 2018 Author Posted June 26, 2018 I tried but they either didn't know who is responsible or didn't reply in the first place.
=EXPEND=13SchwarzeHand Posted June 26, 2018 Posted June 26, 2018 (edited) I don’t know who you sent it to, but I know that it usually takes Han a couple of weeks to reply to PMs Edited June 26, 2018 by =EXPEND=SchwarzeDreizehn
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