Hoss Posted August 19, 2021 Posted August 19, 2021 2 hours ago, Mtnbiker1998 said: I assume you mean graphics settings so here you go! attached. I should also mention its somewhat intermittent, I can go hours or even days between a game crash, but when it happens once it will keep happening every time I restart my game until I reboot my PC. EDIT: Slight change, when I run in VR I have the resolution set to the lowest possible (640x480 I think?) and obviously the VR HMD checkbox is enabled Are you running the game on an HDD or an SSD?..................... if it's HDD, do a defrag on it, stuff gets strewn out like you would not believe. BUT, don't try to do that with an SSD if that's where your game is.
AvtoMatex Posted October 16, 2021 Posted October 16, 2021 (edited) Just so this is also posted in the correct collection: transparency AA setting set by profile or by invidia inspector causes smoke and particle effects to flicker and glow in orange, yellow and pink for some users. Seen from closer smoke bursts look like lava. This is not caused by SGSSAA, as it is present on any transparency AA setting done externally. It has been suggested that this is related to bloom effects though, but deactivating bloom in startup.cfg doesnt help. Edited October 16, 2021 by AvtoMatex 1 3
1CGS -DED-Rapidus Posted October 18, 2021 1CGS Posted October 18, 2021 @AvtoMatex, Turn off: Supers-sample, turn to: multi-sample 2
Tomi_099 Posted November 3, 2021 Posted November 3, 2021 (edited) I have something like that problem ... because I have the Nvidia 3D glasses and have to use the older Nvidia 3D driver, it is always downgraded from 120 Hz to 60 Hz .. so I can no longer get a 3D effect. I created a personal (manual setting with 119Hz and deactivated the button from the stereo setting. And you won't believe it, it no longer jumps back to the 60Hz and shows 120Hz 3D stereoscopy even though the button is deactivated. Edited November 3, 2021 by Tomi_099 1
JG1_Etzel Posted December 29, 2021 Posted December 29, 2021 Hi Guys, since I bought my new System I have the same graphic issue as others reported in this thread before: Meanwhile really every time (I would say at a probability of 98%) when I start my 1st flight after start up of the game the graphics are totally messed up, looking like the different object-layers for ground, Buildings, Trees, water, etc. are placed on different altitude levels. The Issue happens both in Single and Multi Player, no matter if Quick Mission or Campaign, no Matter which server or map The Workaround is pretty easy but still anyoing: Simply load any other scenario (also here: No matter if SP or MP) and everything is fine. But important: If simply reload the same mission or jump into the same server as before the problem still exists. In the screenshots below see how the messed up graphics do look like. Any Idea for a fixing? Salute Etzel Specification: I play TrackIr at a Reslution of 2560x1440 with 28“ Monitor 60 Hz, VSync on => so limited to 60 FPS. Maybe worth to mention: For work or otheruse of my PC I have a resolution of 3840*2160, but for IL2 that’s to much, my 3060 would only deliver ~30 FPS; so before I start the game I always reduce the resultion! Other System Info Windows 10 / CPU: AMD Ryzen 7 5800X / Motherboard: ASUS ROG STRIX B550-F GAMING / GPU: Zotac GeForce RTX 3060 OC / Memory: 32 GB (set to 3200 Hz) / Main Drive (IL2 is installed there): Samsung SSD 980 PRO 1TB 1
JGr2/J5_Baeumer Posted January 5, 2022 Posted January 5, 2022 The easiest place to start might be to simply backup your config and skin folders etc and then uninstall/reboot/redownload game and then reinstall backed up files. I've had to do this once or twice over the years. It fixes odd things similar to what your experiencing on startup. PS assuming you have downloaded latest drivers and if you have consider rolling back to prior driver that worked. But it really sounds like a glitch on your install to me. 1
JG1_Etzel Posted January 5, 2022 Posted January 5, 2022 Thx Baeumer... that's clearly an issue on my clients side... the question is where exactly? As others reported the same issues before I thought someone already can point to specific direction before I do the work of complete re-install of the game This problem started directly after getting started with my new PC already several months ago ( I just was too lazy to do anything about it, as in the beginning it occurred not every time), at this point basically everything was new and up to date... so it is clear that it must have something to do with my new system. I have the latest Nvidia-Driver but I think I will try to un- and re-install the GPU driver as a first step. Let's see if that helps....
Cognac Posted January 10, 2022 Posted January 10, 2022 (edited) Hi all. I just bought the Op Bodenplatte Premium Edition, and tried to set up a quick mission to test my HOTAS profile and the like. Well, when I try to launch, the game crashes and gives me a "DxBufferman DXGI_Error_Device_Removed" message. My specs are as follows: Intel Core i7-9750H CPU @ 2.60GHz - 16.0 Gb RAM - Nvidia GeForce RTX 2060 8Gb (Driver 27.21.14.5167) - Windows 10 Here's what I've tried to resolve the issue thus far: Checked for updates to graphics driver - None needed Turned off Shadow Play in Nvidia Turned off all anti-aliaising in Nvidia Modified the Registry (D-Word 32 bit value) by adding a new key (TdrLevel 0 Value) Uninstalled and reinstalled my graphics adapter After all that, the game still crashes. I make it up to the briefing page in the game, but clicking "start" causes a crash with that error right away. No other games do this; even CloD works fine. Only thing I can think of left is to open the laptop up and check the connections, but was hoping there's something I'm not aware of in the game itself before spending the time doing this. TIA Edited January 11, 2022 by Algernop_Krieger
1CGS -DED-Rapidus Posted January 12, 2022 1CGS Posted January 12, 2022 @Algernop_Krieger, please take a screenshot of the graphics settings in the game. 1
Cognac Posted January 13, 2022 Posted January 13, 2022 (edited) Quote On 1/12/2022 at 12:15 AM, -DED-Rapidus said: @Algernop_Krieger, please take a screenshot of the graphics settings in the game. Edit: Problem solved. It was my anti-virus. Added an exception for the game and now it runs smooth as silk. See you in the skies! Edited January 30, 2022 by Algernop_Krieger Problem Solved!
-Ger-oldsql Posted January 15, 2022 Posted January 15, 2022 I would like to use nvidia's new DLDSR (AI Downsampling) that was released yesterday with the latest 511.23 driver: https://www.nvidia.com/en-us/geforce/news/god-of-war-game-ready-driver/ I have set everything correctly in the nvidia control panel and the factor x2.25 is also displayed as the resolution in the Il-2 options. However, when I select this resolution in-game, the menus disappear and the image doesn't scale correctly. Is there a solution for this? I7-8700K - 32GB Ram - RTX3090 - Resolution 3440x1440 Ultrawide 21:9 BTW: Is there a chance that IL-2 will get nvidia freestyle support? Who is asking this, nvidia or the developers?
MajorMagee Posted January 16, 2022 Posted January 16, 2022 I've been experimenting with DLDSR quite a bit today. A pixel level check of 4x DSR, that 2.25x DLDSR claims to nearly match in quality, clearly shows that DLDSR currently misses the mark in IL-2 BOS. Specifically, the legacy 2.25x DSR produces a pixel-for-pixel match with 2.25x DLDSR at the same FPS. Both provide better FPS (is scales linearly with pixel count as far as I can tell) than 4x DSR, but clearly not even close to the level of fidelity in the 4k image. Also, the 1.78x DLDSR setting on 1440p monitors can sometimes result in a black screen / locked up system that NVIDIA is actively looking into. (hotfix pending?) 1
cellinsky Posted January 16, 2022 Posted January 16, 2022 With the latest Nvidia 511.23 driver Im getting color flickering with the smoke on the ground. It looks like its fighting with the propper lightening. From orange to grey and back. Sometimes it stays, sometimes it looks ok. Im in VR. Ryzen 8500x, Gainward 3090, 60GB Ram @3600, Pimax 8KX.
Wilhelm_Heidkamp Posted January 16, 2022 Posted January 16, 2022 25 minutes ago, cellinsky said: With the latest Nvidia 511.23 driver Im getting color flickering with the smoke on the ground. It looks like its fighting with the propper lightening. From orange to grey and back. Sometimes it stays, sometimes it looks ok. Im in VR. Ryzen 8500x, Gainward 3090, 60GB Ram @3600, Pimax 8KX. Have you enabled supersampling antialiasing or supersampling transparency antialiasing through Nvidia CP or Nvidia Inspector? If you did, that's the reason. Supersampling produces that effects in smokes.
cellinsky Posted January 16, 2022 Posted January 16, 2022 48 minutes ago, PA_Willy said: Have you enabled supersampling antialiasing or supersampling transparency antialiasing through Nvidia CP or Nvidia Inspector? If you did, that's the reason. Supersampling produces that effects in smokes. Yes, I`ve fiddled around with the settings but got nothing out of it. Resetting everything in CP did the trick. Super tip, thank you so much!!
Donik Posted January 16, 2022 Posted January 16, 2022 (edited) On 1/15/2022 at 5:36 AM, -Ger-oldsql said: I would like to use nvidia's new DLDSR (AI Downsampling) that was released yesterday with the latest 511.23 driver: https://www.nvidia.com/en-us/geforce/news/god-of-war-game-ready-driver/ I have set everything correctly in the nvidia control panel and the factor x2.25 is also displayed as the resolution in the Il-2 options. However, when I select this resolution in-game, the menus disappear and the image doesn't scale correctly. Is there a solution for this? I7-8700K - 32GB Ram - RTX3090 - Resolution 3440x1440 Ultrawide 21:9 BTW: Is there a chance that IL-2 will get nvidia freestyle support? Who is asking this, nvidia or the developers? On 1/15/2022 at 7:26 AM, MajorMagee said: You need to run it in Fullscreen mode. I have the same exact issue and am running a similar system to OP. I7 10700k | 32GB AM | 3080 | Ultrawide 3840x1600 (native) Tried both Windowed and Fullscreen. Also tried with UI adjustment to Auto, 100%, 150%. Any other tips or tricks to try to get this going properly? Photo for reference: https://photos.app.goo.gl/hFcc8FvAPMrWn27E8 [KEY = graphics] 3dhud = 0 adapter = 0 bloom_enable = 0 canopy_ref = 2 desktop_center = 1 detail_rt_res = 4096 draw_distance = 1.00000 far_blocks = 1 fps_counter = 0 fps_limit = 120 full_height = 2400 full_width = 5760 fullscreen = 1 gamma = 1.20000 grass_distance = 300.00000 hdr_enable = 0 land_anisotropy = 1 land_detail = 3 land_tex_lods = 3 max_cache_res = 1 max_clouds_quality = 3 mgpu_compatible = 0 mirrors = 3 msaa = 1 multisampling = 1 or_ca = 0.00000 or_dummy = 0 or_enable = 0 or_height = 3460 or_hud_rad = 1.50000 or_hud_size = 0.75000 or_ipd = 0.06800 or_sipdc = 0.00000 or_width = 3540 post_sharpen = 1 preset = 3 prop_blur_max_rpm_for_vr = 155 rescale_target = 1.00000 shadows_quality = 4 ssao_enable = 1 stereo_dof = 5.00000 vsync = 0 win_height = 2400 win_width = 5760 [END] Edited January 16, 2022 by Donik
MajorMagee Posted January 16, 2022 Posted January 16, 2022 (edited) Nothing obviously wrong there. I had the UI scaling problem when I tried it in windowed mode, but as soon as I went to full screen the scaling worked so I could see the menus once the game started. Is the windows desktop resolution set at your native monitor size, or something custom? Edited January 16, 2022 by MajorMagee
Donik Posted January 16, 2022 Posted January 16, 2022 (edited) 6 hours ago, MajorMagee said: Is the windows desktop resolution set at your native monitor size, or something custom? I'm at native resolution on the desktop, 3840x1600. edit: I got it working. I unplugged my LG OLED from the GPU so I wasn't multi-monitor and then it started working. Woohoo! Edited January 17, 2022 by Donik
VilsonFarias Posted January 17, 2022 Posted January 17, 2022 (edited) Hi. Two days ago I upgraded my nVidia 3080 TI drivers to 511.23. After that I've seen a huge drop in framerate (144fps to 30-50fps). I resintalled the drivers (fresh install, removing all previous settings) and the problem seemed to be fixed (I played on Finnish for hours -144fps all the time). Today, I started the game and the framerate has dropped to 30-50 again. Has anyone seem something similar after upgrading? Edited January 17, 2022 by VilsonFarias 1
No_85_Gramps Posted January 17, 2022 Posted January 17, 2022 7 hours ago, VilsonFarias said: Today, I started the game and the framerate has dropped to 30-50 again. Has anyone seem something similar after upgrading? On a 3060ti I haven't had any problems with them. I've seen some reports of that problem, but none that mentioned IL2. Have you tried resetting the IL2 game settings in the NVIDIA control panel? I know there were some changes adding other options for games. This from NVIDIA: "And introduces DLDSR (Deep Learning Dynamic Super Resolution), an updated NVIDIA Control Panel feature, enhancing Dynamic Super Resolution (DSR) resolution with AI, to improve image quality and accelerate performance. Additionally, there are three new NVIDIA Freestyle filters that allow you to enhance your games with Screen Space Ray-Traced Global Illumination, Screen Space Ambient Occlusion, and Dynamic Depth of Field." Not sure if you are using any of those, or other settings. 1
VBF-12_Stick-95 Posted January 17, 2022 Posted January 17, 2022 8 hours ago, VilsonFarias said: Hi. Two days ago I upgraded my nVidia 3080 TI drivers to 511.23. After that I've seen a huge drop in framerate (144fps to 30-50fps). I resintalled the drivers (fresh install, removing all previous settings) and the problem seemed to be fixed (I played on Finnish for hours -144fps all the time). Today, I started the game and the framerate has dropped to 30-50 again. Has anyone seem something similar after upgrading? I have had driver upgrades reset my display settings in the OS, e.g from 120Hz to 60Hz. This seemed to override nVidia and game settings. 1
Wilhelm_Heidkamp Posted January 17, 2022 Posted January 17, 2022 10 hours ago, VilsonFarias said: Hi. Two days ago I upgraded my nVidia 3080 TI drivers to 511.23. After that I've seen a huge drop in framerate (144fps to 30-50fps). I resintalled the drivers (fresh install, removing all previous settings) and the problem seemed to be fixed (I played on Finnish for hours -144fps all the time). Today, I started the game and the framerate has dropped to 30-50 again. Has anyone seem something similar after upgrading? I know it says to keep your drivers updated to the latest version, but believe me, it's not always a good idea... Drivers are updated with the introduction of new hardware and features periodically. But if your graphics card has been around for a while and you don't need any of the newly announced features (which often don't even apply to you), stay as you are. At least until, after a while, you see how things evolve and how they work for most people. I'm not one of those who runs to update as soon as a new driver comes out. You're welcome. 2 1
THERION Posted January 17, 2022 Posted January 17, 2022 Concerning graphic card drivers: "Never change a winning team" Meaning: Only change your drivers if really necessary. 1
VilsonFarias Posted January 17, 2022 Posted January 17, 2022 Thanks for the comments @THERION, @PA_Willy, @VBF-12_Stick-95and @No_85_Gramps I don't like the idea of spending time configuring video settings when all I want is enjoy some IL-2 playing... I've just reverted the drivers to the previous version and everything is working fine again. 2
[CPT]Crunch Posted January 17, 2022 Posted January 17, 2022 A picture is worth a thousand words. After a clean new game install, swiped clean video driver using a cleaner and fresh latest install, using in game settings, no mods, all default Nvidia settings. [KEY = graphics] adapter = 0 bloom_enable = 0 canopy_ref = 0 desktop_center = 1 detail_rt_res = 1024 draw_distance = 1.00000 far_blocks = 1 fps_counter = 1 fps_limit = 60 full_height = 768 full_width = 1280 fullscreen = 0 gamma = 1.00000 grass_distance = 0.00000 hdr_enable = 0 land_anisotropy = 0 land_detail = 3 land_tex_lods = 2 max_cache_res = 1 max_clouds_quality = 3 mgpu_compatible = 0 mirrors = 1 msaa = 0 multisampling = 2 or_ca = 0.00409 or_dummy = 0 or_enable = 1 or_height = 2057 or_hud_rad = 1.50000 or_hud_size = 0.75000 or_ipd = 0.05992 or_render_eye = 1 or_sipdc = 0.00000 or_width = 2101 post_sharpen = 1 preset = 1 prop_blur_max_rpm_for_vr = 155 rescale_target = 0.90000 shadows_quality = 4 ssao_enable = 0 stereo_dof = 5.00000 vsync = 0 win_height = 1440 win_width = 2560 Looks even crappier in VR. 1
gdeschodt Posted January 18, 2022 Posted January 18, 2022 Brans New HP OMEN - Win 11 (yikes), RTx 3070 - both with factory delivered nov 2021 and latest (1-10-2022) Nvidia drivers 30.0.15.1123 I get the classic DXRenderer11::endFrame(..) issue... Today as a bonus Id-sync.exe also bombed and I lost sound but I could land ? 16 pages of this, I have not seen a setting that fixes the D3D_Error. Is there one ?
VilsonFarias Posted January 19, 2022 Posted January 19, 2022 On 1/17/2022 at 10:32 AM, VilsonFarias said: Thanks for the comments @THERION, @PA_Willy, @VBF-12_Stick-95and @No_85_Gramps I don't like the idea of spending time configuring video settings when all I want is enjoy some IL-2 playing... I've just reverted the drivers to the previous version and everything is working fine again. I just realized that after reinstalling the older drivers, the next time I turned on my computer the framerate was very bad again. It doesn't matter if I'm using old or latest drivers, everytime I start my computer I have to reinstall the drivers in order to get the usual 144fps, otherwise it gets stuck at sluggish 30-50fps. In game, if you look around, you see the framerate is not only low but it's also oscilating a lot. As you move your head the image is jumping and not smooth at all. This weird behavior started after I installed the 511.23 but persists even after I downgraded to the previous version. I even tried the fresh install option during the installation process for both latest and older drivers but it didn't make any difference. I'll follow @No_85_Gramps suggestion but if you guys have any other ideas, please let me know. Vilson
jokerBR Posted January 19, 2022 Posted January 19, 2022 (edited) 12 minutes ago, VilsonFarias said: I just realized that after reinstalling the older drivers, the next time I turned on my computer the framerate was very bad again. It doesn't matter if I'm using old or latest drivers, everytime I start my computer I have to reinstall the drivers in order to get the usual 144fps, otherwise it gets stuck at sluggish 30-50fps. In game, if you look around, you see the framerate is not only low but it's also oscilating a lot. As you move your head the image is jumping and not smooth at all. This weird behavior started after I installed the 511.23 but persists even after I downgraded to the previous version. I even tried the fresh install option during the installation process for both latest and older drivers but it didn't make any difference. I'll follow @No_85_Gramps suggestion but if you guys have any other ideas, please let me know. Vilson When this level of problems shows up, I recommend booting in safe mode, use DDU to remove all traces of the driver, reboot again in normal mode without being connected to Internet and install drivers. The "no Internet access" is to ensure that Windows isn't messing things in the background. After installation, go online again and profit. Edit: also, for the last 5 or 6 drivers versions I've been using NVCleanstall, getting rid of all telemetry and bloatware inside NVidia drivers. Never had any problems. Edited January 19, 2022 by jokerBR 1
No_85_Gramps Posted January 20, 2022 Posted January 20, 2022 5 hours ago, jokerBR said: When this level of problems shows up, I recommend booting in safe mode, use DDU to remove all traces of the driver, reboot again in normal mode without being connected to Internet and install drivers. The "no Internet access" is to ensure that Windows isn't messing things in the background. After installation, go online again and profit. I would also recommend using DDU in safe mode as jokerBR posted.
gdeschodt Posted January 20, 2022 Posted January 20, 2022 today's crashes D3D crash - almost all german missions 1/2 way though. Less frequent in british missions but could be luck. Latest Nvidia drivers as of 1/11/2022 yesterday. Card is RTX 3070 on Win11. Everything in systray stopped to avoid interference. UAC disabled. zero changes to graphic options, default everything. Sound continued to work, D#D error dialog (OK OK K) and eventually it bombs out to desktop. Got this in event logs: Faulting application name: Il-2.exe, version: 1.0.0.1, time stamp: 0x61dd9982 Faulting module name: renderers.dll, version: 0.0.0.0, time stamp: 0x61dd964a Exception code: 0xc0000005 Fault offset: 0x0000000000031c24 Faulting process id: 0x2f10 Faulting application start time: 0x01d80e18c1ae63ca Faulting application path: C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\bin\game\Il-2.exe Faulting module path: C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\bin\game\renderers.dll Report Id: 10f0b4c5-478b-441f-9ff7-7929ef128c55 Faulting package full name: Faulting package-relative application ID: Then another: Windows successfully diagnosed a low virtual memory condition. The following programs consumed the most virtual memory: MsMpEng.exe (5440) consumed 49439502336 bytes, Il-2.exe (6700) consumed 12979208192 bytes, and MsMpEngCP.exe (11132) consumed 200052736 bytes.
MajorMagee Posted January 21, 2022 Posted January 21, 2022 On 1/15/2022 at 9:34 PM, MajorMagee said: I've been experimenting with DLDSR quite a bit today. A pixel level check of 4x DSR, that 2.25x DLDSR claims to nearly match in quality, clearly shows that DLDSR currently misses the mark in IL-2 BOS. Specifically, the legacy 2.25x DSR produces a pixel-for-pixel match with 2.25x DLDSR at the same FPS. Both provide better FPS (is scales linearly with pixel count as far as I can tell) than 4x DSR, but clearly not even close to the level of fidelity in the 4k image. Also, the 1.78x DLDSR setting on 1440p monitors can sometimes result in a black screen / locked up system that NVIDIA is actively looking into. (hotfix pending?) Nvidia just announced that the fix for the 1.78x DLDSR black screen on 1440p monitors will be included in the next Game Ready Driver release. 1
[CPT]Crunch Posted January 23, 2022 Posted January 23, 2022 SteamVR and openVR are both a bust for me, so tried the openXR original release and set it to the runtime using the openXR developer tools, and it does something, my shadows are back working pretty much normal as they should and no more frame devouring woods. The reprojection doesn't work right, but you'll not need it since the frames are back, was able to jump settings back up using the fholdger mod, works the juice with openXR and runs fantastic. Still some awful shimmer on the far horizons, but can navigate seeing the map features again pretty good. Shadows back on to high, back up to high over balanced, FXAA4 back on and have great smooth play, back in the game. Third option to give a try if everything else is a fail.
1CGS -DED-Rapidus Posted January 24, 2022 1CGS Posted January 24, 2022 On 1/21/2022 at 2:41 AM, gdeschodt said: today's crashes Please, read first. And another request to make a report using the dxdiag program.
peteboule06 Posted January 30, 2022 Posted January 30, 2022 Hello, why in the game do we validate for example in the game profile options when they are already validated in the global parameter? many people on forums do it like that. example: vsync = use the 3D application settings (it's already valid in the global setting) I asked the question to a nvidia technician who told me that it was inconsistent and not necessary since the global is already like that in other games, if the function is valid in the global parameter it is enough. problem of the game ? can you tell me more? maybe a misunderstanding on my part, and if that's the case can you explain me why. thank you and have a nice day
jokerBR Posted January 30, 2022 Posted January 30, 2022 (edited) 31 minutes ago, peteboule06 said: Hello, why in the game do we validate for example in the game profile options when they are already validated in the global parameter? many people on forums do it like that. example: vsync = use the 3D application settings (it's already valid in the global setting) I asked the question to a nvidia technician who told me that it was inconsistent and not necessary since the global is already like that in other games, if the function is valid in the global parameter it is enough. problem of the game ? can you tell me more? maybe a misunderstanding on my part, and if that's the case can you explain me why. thank you and have a nice day Everything you have on global profile applies unless you explicitly "counteract" that option in the game profile. The reason people put things in game profiles is to: 0) keep global profile "clean"; 1) help others who may or may not have the global settings set accordingly; 2) it doesn't hurt to have things set the same (in global and game profiles). Keep in mind that, whatever you get in game profile, overrides the global profile when that specific game is running. EDIT: also remember that global profile is in effect when no games are running, so maybe you want some settings not activated when you're "idle". Edited January 30, 2022 by jokerBR
peteboule06 Posted February 6, 2022 Posted February 6, 2022 (edited) Hi, I took the test! on 3 different machines (3 different accounts) what you do doesn't change anything, it's useless ! the game has a problem that's all! almost everyone spends their time making adjustments. this game is impossible to configure correctly, no matter what you do, no matter what the circumstances, there is always a "hic" mini drop.... etc.. .mini freezes etc more or less accentuated. a real pain in the ass. our friends the developers, even if they don't notice anything, should take the problems head on and start solving it all! it's about time. I specify that it is not a problem of pc nor of networks thanks have a nice day Edited February 6, 2022 by peteboule06 1 1
vamsam Posted February 13, 2022 Posted February 13, 2022 Having consistently low FPS (25-30 frames) after installing Bodenplatte DLC. FPS remains the exact same when playing on Low, Balanced, and High graphics presets. I used to get 60 FPS with base Il-2 BoS and only encountered low frames with the Battle of Bodenplatte DLC. Specs: Intel i7 8700 CPU GTX 1060 3gb 16gb RAM PRiME H310 Plus motherboard Windows 10 OS 1
pabloiaco Posted February 26, 2022 Posted February 26, 2022 (edited) HI guys, thanks for your work and support during these times I just wanted to share that since the last patch (version 4.702c) my FPS went from a teady 60 / 65 to a cripple 40ish render the game, unplayable. I'm not using any kind of weird Graphic setup, just using the presets (use to use Ultra and now I've tried High to see if this works - but not luck, the issue persists). I have disabled 4k textures and the issue still persists. It seems like the rendering time is the problem and not the actual content that the engine is trying to render. My specs are the following (which were the same as I have purchased the game and where it was working flawlessly) Notebook Dell G7 Processor: i7-8750H CPU @ 2.20GHz, 2208 Mhz, 6 Core(s), 12 Logical Processor(s) Memory: 16gb Graphics: NVIDIA GeForce GTX 1060 with Max-Q Design Graphics driver version: 30.0.15.1179 Windows 10 Please, any help will be appreciated since I JUST LOVE this game! UPDATE: Nvidia decided to use the integrated graphic card instead of the Nvidia GeForce to run the game, without any human interaction. Thanks NVIDIA. Once I set this up properly, the issue was resolved. Edited March 5, 2022 by pabloiaco
J37_Spyboy Posted July 3, 2022 Posted July 3, 2022 Some pilots are experiencing problems with their TrackIR since the last NVidia update. The problem being TIR will not start. From NaturalPoint forum there is a solution here: ' also had the same problem and could not figure out why trackir 5 would not start. Decided to do a system restore going back two weeks and trackir opens and run like it usually does. Just recently upgraded my system with a new RTX 3090 and decided to reinstall the lastest GeForce driver (Ver: 516.59 Release date 06/28/2022) due to performing a system restore. After doing the Express Installation I discovered that the trackir 5 would not start again. Rolled back to the previous Geforce Game Driver and trackir is back to working. Believe the Geforce driver was the problem. Hope this helps' I can not see where to point this out to NVidia and so post it here in the belief that the development team may have more influence on NVidia than individual pilots.
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