Jump to content

Finnish VirtualPilots - Dynamic War


Recommended Posts

LLv34_Flanker
Posted

S! 

 

Disconnects happen, I have had a few too. From program crash to network just going nuts. I doubt there are many pilots who disco intentionally. Those who do won't reap any benefits, at all. 

 

ITAF_Cymao and the team he is in has been around for a long time. He and his friends are not those, who disconnect on purpose. Far from it. Applies to many frequent VP pilots. 

 

 

  • Thanks 1
  • Upvote 1
SCG_OpticFlow
Posted

Few months ago I also had hardware issue (with overclocked RAM) and my game would crash randomly, leading to disconnects. It was quite annoying until I figured out the reason. It can happen to anyone for various reasons...

Posted

My reson was incorrect usb port for my powered usb hub used for flight sim controls. Kept disconnecting my rudder pedal so I had to disconnect when that happened. Hopefully it's sorted now.

LLv34_Flanker
Posted

S!

 

@HunDread I had USB issues earlier too. Then I learned that you should not connect too many USB devices to one "USB stack". In other words they are in stacks of 2-4 and if too many installed can cause problems. So I did spread devices to even out the load and so far no problems at all.

Posted
5 hours ago, LLv34_Flanker said:

S!

 

@HunDread I had USB issues earlier too. Then I learned that you should not connect too many USB devices to one "USB stack". In other words they are in stacks of 2-4 and if too many installed can cause problems. So I did spread devices to even out the load and so far no problems at all.

 

That might very well be the problem. I have a 7 slot powered USB hub with on/off switches for each port. The hub is full but I only turn on the devices I actually use. But those are 5 when flight simming so may be too much.

 

Recently I plugged the hub into one of the motherboard's original built in USB 2.0 ports and this seems to have solved the problem. Previously it was in a USB 3.0 extension card built into the MB separately. 

 

If the problem returns I'll have to take your advice and try to spread out the devices. I just really like this set up that all my devices are turned off when I am not using them.

 

 

Apologies everyone for hijacking the Finnish Virtual Pilots thread. To counter it with an on-topic - it's great to see that the server still keeps up the player numbers while TAW is running. 

  • Thanks 1
LLv34_Untamo
Posted (edited)

S!

 

Time for a new feature: Temporary airfields!

Now the "<p" command shows you a temporary airfield candidate for each sector. The temp candidates can be much closer to conflict areas and to the border than the normal front/rear airfields. Note: This doesn't automatically mean that they will be closer to the conflicts (due to the continuously shifting frontline), but they have a better chance of being.

 

These temp airfields don't show on the map until activated by delivering supply (any plane named "supply" from the supply airstart) to it. Once delivered, it is activated, and functions as normal airfields, except that there is NO AAA cover, and the airfield is supplied manually by players, so no factory supply. The temp airfield always starts with ZERO supply, plus the supply brought in by the first plane of course. Use the temporary airfields for your tactical advantage.

 

Other stuff:

The maximum attack range for sea battles has been reduced, as to not roll half the map with one victory :)

Edited by LLv34_Untamo
  • Like 1
  • Upvote 4
LLv34_Untamo
Posted (edited)

Aaand now there's a bug in the refactored airstart positioning code, which resulted at least the German one to be positioned outside of the map :) ... Fixing ASAP.

 

EDIT: Now fixed and applied to the server.

Edited by LLv34_Untamo
  • Like 1
Posted (edited)

Hi All,

 

Something wrong with tankers stats ....

 

Early this morning in Mission started at 00:16, I drived my tank to the German position and destructed some materials. Then a PzIII hit my tank and damaged it. I drove it back to the Russian position (long.......long trip back !!!!!!!) and once returned safe (crew) the system started reparation of the tank. After fully repared (all components), left the server (it was very late  about 1:15). And this morning in the stats I see that my tank is considered as disabled!!!!!?.........I do not understand.

Edited by CCG_Pips
Posted (edited)

(21.3.) Appreciate this alternative server for tanking, well done campaign, changing frontline keep the challenging variety.

But I have experienced connection problems frequently, same today, unfortunately ... ? 

Other servers no probs with discos respectivly a few. 

 

(22.3.) Same thing today: Been kicked several times, game is stuttering and fps dropped for seconds to about 25.

I wonder if others have this problems as well. When I ask in chat nobody feels called to answer. Super community!

 

I talked to 2 mates from Germany, they re having same problems. The server seems to get unstable if more than 10 people show up.

Maybe somebody is interested in this info ... 

 

 

Edited by I./ZG1_feuervogel
LLv34_Temuri
Posted
On 3/21/2020 at 10:50 AM, CCG_Pips said:

And this morning in the stats I see that my tank is considered as disabled!!!!!

It looks like the game doesn't always provide correct log entry even if you finish your mission inside the maintenance radius of the spawn. So the stats can't parse it correctly.

 

On 3/21/2020 at 4:09 PM, I./ZG1_feuervogel said:

I talked to 2 mates from Germany, they re having same problems. The server seems to get unstable if more than 10 people show up.

Maybe somebody is interested in this info ... 

Do you have any more details about this? What kind of connection are you using etc.? I have experienced disconnect only a couple of times when I've been on.

  • Thanks 1
Posted

Using a "normal" Telekom provided 50 Mbit/s connection. IL2 MP settings on default.

FVP is the only server i am struggling with (of course there are rarely discos on other servers).

Often it is not even possible to get connected for me to the server. Just tested, mission loading but been kicked me back to MP lobby. (ATM 0 players online)

And when I managed to get to the server and starting mission, I experienced several fps drops, stutters and get kicked out finally.

It is a bit weird because it worked for me before as you can see in stats and my settings stayed the same.

Real pity because I like this kind of mission.

LLv34_Temuri
Posted
18 minutes ago, I./ZG1_feuervogel said:

Using a "normal" Telekom provided 50 Mbit/s connection. IL2 MP settings on default.

FVP is the only server i am struggling with (of course there are rarely discos on other servers).

Often it is not even possible to get connected for me to the server. Just tested, mission loading but been kicked me back to MP lobby. (ATM 0 players online)

And when I managed to get to the server and starting mission, I experienced several fps drops, stutters and get kicked out finally.

It is a bit weird because it worked for me before as you can see in stats and my settings stayed the same.

Real pity because I like this kind of mission.

One cause might be mission size. Our server generally makes msnbin mission file of size around 1.2 - 1.4 MB. Are the mission files for servers where you don’t get disconnects about the same size? When I did some testing some time ago, I managed to create a mission which the dserver was happy to run, but I couldn’t connect to it. It would just drop me to the MP menu.

Posted (edited)

Sorry, I am having no info about mission size of other servers respectively dont know where I can get this info. 

Maybe it has something to do with "Alternative Vision Off" ...????

Edited by I./ZG1_feuervogel
LLv34_Temuri
Posted
7 minutes ago, I./ZG1_feuervogel said:

Sorry, I am having no info about mission size of other servers respectively dont know where I can get this info. 

Maybe it has something to do with "Alternative Vision Off" ...????

MP missions are saved under data/Multiplayer. You can check the msnbin files there.

 

It shouldn’t have anything to do with the AltVis as most servers have it off too.

Posted

Ok, checked it, there are a plenty, but none reaching more than 1 MB size, most of msnbin files are around 300 - 599 kb.

=[V]P=vad-asz
Posted

Hi!

 

Can't connect to the server, I wait forever for downloading the files. Restart please. 

LLv34_Temuri
Posted
9 minutes ago, I./ZG1_feuervogel said:

Ok, checked it, there are a plenty, but none reaching more than 1 MB size, most of msnbin files are around 300 - 599 kb.

For comparison, ours is under the moscowwb folder.

11 minutes ago, =[V]P=vad-asz said:

Hi!

 

Can't connect to the server, I wait forever for downloading the files. Restart please. 

Server restarting.

  • Thanks 1
Posted (edited)

dynamic war.msnbin: 1.316 Mb

dynamic war_2.msnbin: 1.311 Mb

 

Just tried to load mission again, was successful for a moment, than #10009 connection lost

 

16.45 successful conected, trying a ride ...

Just started, got ~ 65 fps, some stutters again

Connection lost after driving around for about 10 minutes, alas ...

 

Edited by I./ZG1_feuervogel
LLv34_Temuri
Posted
26 minutes ago, I./ZG1_feuervogel said:

dynamic war.msnbin: 1.316 Mb

dynamic war_2.msnbin: 1.311 Mb

 

Just tried to load mission again, was successful for a moment, than #10009 connection lost

 

16.45 successful conected, trying a ride ...

Just started, got ~ 65 fps, some stutters again

Connection lost after driving around for about 10 minutes, alas ...

 

You were on the server when I restarted it. Was it after the restart?

Posted (edited)

I think so ...

One more trial now.

Again lost connection.

And again ...

 

I will try again the other day ...

Edited by I./ZG1_feuervogel
SvAF/F16_Katla
Posted

Stukas cause terror on FVP! ?

 

  • Thanks 1
LLv34_Temuri
Posted
46 minutes ago, I./ZG1_feuervogel said:

 

I will try again the other day

We could also scale the mission down slightly.

Posted
1 hour ago, I./ZG1_feuervogel said:

I think so ...

One more trial now.

Again lost connection.

And again ...

 

I will try again the other day ...

Having same issue on most of the servers last few days, this virus isolation pushed internet traffic crowded so that may be the reason

Posted (edited)

FYI: Just finished a 1:43hr mission without having any problems. 

Over 30 players online this time.

Edited by I./ZG1_feuervogel
LLv34_Temuri
Posted (edited)
6 hours ago, I./ZG1_feuervogel said:

FYI: Just finished a 1:43hr mission without having any problems. 

Over 30 players online this time.

Could you check if this was with smaller mission size?

 

Edit: looks like missions are now ~1.2 MB after taking away two target groups per side.

Edited by LLv34_Temuri
Posted (edited)

last msnbin file (23.3. 22:44) 1.274 kb

msnbin file (24.3. 15:05) 1.257 kb

 

17:00 - my friend and me where kicked out several times

Edited by I./ZG1_feuervogel
-FISTN-Ugly_Eric
Posted

Well, I'll be damned! The temporary airfields are a really good addition. All I really would like more for them is a way to shut them down somehow. Maybe even permanently for that mission?

 

Also, Shout out to ya'll flying tonight on german side, I just scored my first ever double ace! Many of ya'lls bad flying is to thank for that :)

-SF-Disarray
Posted

A way to shut down those fields would be great. Especially on maps like Kuban where there is a big gap of fields where one side won't get any benefit from opening the temp fields. In those situations depriving the other side of a forward field is almost as good as having a forward field of your own.

-FISTN-Ugly_Eric
Posted
17 minutes ago, -SF-Disarray said:

A way to shut down those fields would be great. Especially on maps like Kuban where there is a big gap of fields where one side won't get any benefit from opening the temp fields. In those situations depriving the other side of a forward field is almost as good as having a forward field of your own.

Yup. 

 

Vulching the temp fields works a while, but it kinda is useless in long run, as they can be endlessly supplied. 

 

Maybe a bunch of structures etc (no aaa thou) that could be killed and that would despawn the temporary af? 

-SF-Disarray
Posted

Or perhaps a compromise: Set up light AA guns, just some MG's scattered about the place. And then just set a number of buildings that need to be blown up to close the field for the remainder of that round. The MG's would make the target somewhat defensible but not so much so that a determined attack won't be able to overwhelm them.

-FISTN-Ugly_Eric
Posted
19 minutes ago, -SF-Disarray said:

Or perhaps a compromise: Set up light AA guns, just some MG's scattered about the place. And then just set a number of buildings that need to be blown up to close the field for the remainder of that round. The MG's would make the target somewhat defensible but not so much so that a determined attack won't be able to overwhelm them.

No aa. The temporary field has to be able to shut down by camping it, so that the defending force has to get fighters there to free it. As it is now. 

  • Like 1
LLv34_Temuri
Posted
13 hours ago, -FISTN-Ugly_Eric said:

Vulching the temp fields works a while, but it kinda is useless in long run, as they can be endlessly supplied. 

Each plane destroyed affects the frontline move.

-FISTN-Ugly_Eric
Posted
1 hour ago, LLv34_Temuri said:

Each plane destroyed affects the frontline move.

That is actually a good mechanic, or rather a combination of mechanics. 

 

I like it. I take back my words on deactivating the field! 

Kampfpilot_JG3
Posted

second quarter campaign and stats .

Does the new  campaign and stats start 1 april ?

LLv34_Temuri
Posted
3 minutes ago, adler_68 said:

Does the new  campaign and stats start 1 april ?

The stats "tour" will be new starting 1st April.

  • Thanks 2
Posted

Server is down for now? :(((
(unreachable for me and my mates since ~1h at least)

LLv34_Temuri
Posted
18 minutes ago, Ragor said:

Server is down for now? :(((
(unreachable for me and my mates since ~1h at least)

I’ll restart.

  • Like 1
Posted (edited)
19 minutes ago, LLv34_Temuri said:

I’ll restart.

Thanks a lot. I can confirm it is back up now and I could join.

 

Thank you for this cool server and your efforts maintaining it! Keep it up!

Edited by Ragor
Posted (edited)

Hello!!

 

What's wrong on this afternoon missions? no any stats are reported.

Edited by CCG_Pips
LLv34_Temuri
Posted
14 hours ago, CCG_Pips said:

Hello!!

 

What's wrong on this afternoon missions? no any stats are reported.

Stats parser had hung. Should be updated now.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...