Jump to content

HunDread

Founders [premium]
  • Content Count

    515
  • Joined

  • Last visited

Community Reputation

112 Excellent

1 Follower

About HunDread

  • Rank
    Founder

Profile Information

  • Gender
    Male

Recent Profile Visitors

1009 profile views
  1. On the topic of Pimax customer service in China or US: Just theoretically - If it was true, why exactly would that be important? Is it a bad point? I'm sure they'll never move their customer service to Hungary but that will be the last of my concerns when deciding if I want a Pimax or not. I'll be honest - I did not read the actual article. And something on the joke side (at least intended that way) - moving customer service centers to Asia is exactly the characteristics of a maturing company , is it not?
  2. Because they need money and people go crazy when they are given new stuff. It's a match. Just look at the raving in the dev diaries / general discussions anytime something new is thrown out or just planned.
  3. Tried it today for the first time and I get significantly (10-20-30) lower FPS than previous maps with 1st gen VR. Is this normal? And I am not blown away by graphics. It's trees and rivers and forests and towns just like all other maps. What's the point? What are the plans for Normandy? Make it even more taxing on FPS? (4790K at 4.7 GHz / 16B RAM at 2666 MHz / 1080TI)
  4. Yes. Clouds on balanced look like crap no matter what your cloud setting is.
  5. I did a test with overclocked CPU Cache Ratio settings as it was discussed earlier. Apparently there is no considerable effect on my system: --------------------- IL-2 version: 4.003 Motherboard: Asus Z97-A CPU: 4790K CPU Freq: 4.7 Ghz NB Freq: 4000 MHz L3 cache: 8 MB RAM type: DDR3 RAM size: 16 GB RAM Freq: 2666 MHz RAM Latency: 11 GPU: GTX 1080 TI STMark: 2829 RESULTS: 2019-12-26 14:21:59 - Il-2 Frames: 22535 - Time: 180000ms - Avg: 125.194 - Min: 80 - Max: 221 --------------------- IL-2 version: 4.003 Motherboard: Asus Z97-A CPU: 4790K CPU Freq: 4.7 Ghz NB Freq: 4000 MHz >> 4400 MHz L3 cache: 8 MB RAM type: DDR3 RAM size: 16 GB RAM Freq: 2666 MHz RAM Latency: 11 GPU: GTX 1080 TI STMark: 2829 >> 2824 RESULTS: 2020-01-04 13:19:18 - Il-2 Frames: 22605 - Time: 180000ms - Avg: 125.583 - Min: 82 - Max: 216
  6. Just a shot in the dark but maybe this bug is not coming from WMR but windows itself. I changed the refresh rate on my 4K TV to 50 Hz (from the normal 60 Hz) and the screen was all messed up. So maybe it's windows that cannot handle "not-intended" refresh rates.
  7. Good point. It's probably a new option as it was not there before but it's good to know it's there now.
  8. Yes i would have been surprised to see any improvement with the new SSD. My intention was bigger space not more FPS and wanted to try this tech so went with it. And I know Chilli's intention was to get the GPU out of the equation for the benchmark. It appears to be working well. Next thing is CPU-MB-RAM update indeed, and this benchmark thread is perfect to see the best options.
  9. I have done some upgrades to my PC (GPU and SSD) and run the test before and after. It appears neither hardware have any measurable effect in this test as expected. IL-2 version: 4.003 Motherboard: Asus Z97-A Hard Drive: Samsung SSD 840 EVO 250GB (regular SSD) CPU: 4790K CPU Freq: 4.7 Ghz L3 cache: 8 MB NB Freq: 4000 MHz RAM type: DDR3 RAM size: 16 GB RAM Freq: 2666 MHz RAM Latency: 11 GPU: GTX 1070 STMark: 2829 RESULTS: 2019-12-21 10:39:36 - Il-2 Frames: 22381 - Time: 180000ms - Avg: 124.339 - Min: 86 - Max: 226 IL-2 version: 4.003 Motherboard: Asus Z97-A Hard Drive: Samsung SSD 840 EVO 250GB (regular SSD) >> Adata SX8200 Pro (M.2 NVME SSD) CPU: 4790K CPU Freq: 4.7 Ghz L3 cache: 8 MB NB Freq: 4000 MHz RAM type: DDR3 RAM size: 16 GB RAM Freq: 2666 MHz RAM Latency: 11 GPU: GTX 1070 >> GTX 1080 TI STMark: 2829 RESULTS: 2019-12-26 14:21:59 - Il-2 Frames: 22535 - Time: 180000ms - Avg: 125.194 - Min: 80 - Max: 221
  10. You have phrased your observation on clouds with balanced very elegantly. My uncivilized method is saying clouds with balanced look like crap. I believe the reason is simply the result of what the different presets do. They increase/decrease the distance of higher quality rendered environment around you. With balanced, this 'good looking bubble' is so small that the mid range clouds fall out. If you go closer they stop looking like crap. Whereas with high, the bubble is big enough to cover the mid range clouds, and high range clouds shimmering and pixelating is much less noticeable so overall it looks nice.
  11. " We plan to start the work on minimizing the pixelization issue before the end of this year " This would be very much welcome. I'd like to see poor IL-2 finally come off my dusty shelf exiled there by the white pixel-messes on the sky (with Balanced preset in VR).
  12. The actions cannot be mapped to a HOTAS directly so you need an app that can translate keyboard inputs to controllers. I use JoyToKey but there are other options too.
  13. It depends on what you want to achieve. If you want monitor clarity then no, you are not going to achieve it with anything you buy. If you can accept that a HTC VIVE has low resolution and you are trying to get slight improvements then the anwer is yes.
  14. It is what it is. A 1st gen HTC VIVE will never be comparable to a high res monitor. Even the later headsets are not there yet.
  15. Me too - never had issues after updates but in any case, this is the folder storing the seat position data. It's good to have a backup copy of it: [.........]\IL-2 Sturmovik Great Battles\data\LuaScripts
×
×
  • Create New...