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Finnish VirtualPilots - Dynamic War


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LLv34_Untamo
Posted (edited)
13 hours ago, Bilbo_Baggins said:

 

On that topic, I found that by using the radio direction beacon and getting back to a different base from takeoff, the plane is then wasted and not added to the landed base inventory. Why is this? 

 

The plane is always added to the supply of the airfield you land on. Might be that someone took a plane as you finished flight, and it seemed that the number stayed the same.

Edited by LLv34_Untamo
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JG4_Moltke1871
Posted

In the last days I had two times the problem “mates” ramming me while approaching. The last time “successfully” ? … If I watch in the sortie list it seems that guy often have “accidents” like that. 
Is there any chance ban players like that?

Posted
On 7/22/2021 at 2:40 PM, Amyel said:

What did they use to build the plane - round 2 (Bf-110E)

 

image.png.fcbcebbe742deb3a217c4d610673dcb3.png

 

4 attacking planes in total - 2,5 minute of strafing.

I actually even was able to drop bombs on target between attacks!

Sadly (from my POV) had to ditch it but then was strafed/gunned down on the ground and killed ?

 

But 4(!) 37 mm cannon shells!

And i wondered if someone could explain to me why .303 BMG are split in 2 separate numbers??

There was a spit and p-39 but i thought those 303s are the same on both?

 

 

where i can find this kind of damage report?

Charlo-VRde
Posted
2 hours ago, Mollotin said:

where i can find this kind of damage report?

 

Check out http://ts3.virtualpilots.fi:8000/en/?tour=42 and search for yourself under Rankings. You'll be able to see all sorts of details about each sortie.

 

(Note that the above link ends with "42", which is not a Hitchhiker's Guide to the Galaxy reference - it just means that at the time of this post we were in tour #42, which is Q3 of 2021, AKA July - Sept. of 2021. After this quarter that ending number will be higher, of course, but you can also reduce that number to see the sorties from an earlier quarter.)

  • Thanks 1
Posted

It would be nice if a few of the ones who get booted from empty airfields would actually cover the transport bringing the reinforcements to those same airfields. It gets very boring being constantly vulched in an unarmed transport!

  • Upvote 1
Posted

Anyone have a clue why I keep getting booted from the server randomly after several minutes in flight? 

Twice tonight... after roughly 45 minutes or so in the air, I get randomly disconnected and lose everything... server connection and SRS connection.

 

And before you say it... no its not my internet or my connection as my internet remains active the entire time and I can connect to other servers but when I try a connection to Finnish again, it basically locks up my IL2....??!??!??

Posted (edited)
8 hours ago, VA_Doc said:

Anyone have a clue why I keep getting booted from the server randomly after several minutes in flight? 

Twice tonight... after roughly 45 minutes or so in the air, I get randomly disconnected and lose everything... server connection and SRS connection.

 

And before you say it... no its not my internet or my connection as my internet remains active the entire time and I can connect to other servers but when I try a connection to Finnish again, it basically locks up my IL2....??!??!??

Does your game crash or get stuck when your kicked? maybe there is to mutch stuff going on for settings you use, compared to other servers missions here are more heavy for PC. You can try to lower settings and see if you still have ame problems if no one els get you better sugestions.

Edited by CountZero
Posted

No the game does not crash or get stuck. It simply disconnects me and says its lost communication with the host.

Posted

Hi 

I try to understand what is the best thing to do to win the front - as I understand it's the bombers that make the high score and allso that way moving the front ...

Compared to the fighters , that maybe shoot the bomber down but not so many point on the score list / moving front 

Importend some come with the reply so we have plane on the airport's .... But ....

 

The para - it give 700 points and come with tanks and other stof to the front ... 

But it give me no point on my list , but I guess the points must be listed somewhere , 

And do it make dead tanks mobile again on the map ...or what ????? 

 

 

LLv34_Untamo
Posted (edited)
12 hours ago, VA_Doc said:

Anyone have a clue why I keep getting booted from the server randomly after several minutes in flight? 

 

Today at 7:26 (EET) you got:

"No position data on server from user: VA_Doc (P-47D-22)"

...and after that your connection was dropped (exit). This is most likely due to connection issues (packet loss). The game became very allergic to it after some update a year ago.

 

2 hours ago, J5_NiiranenVR-Gfr said:

But it give me no point on my list , but I guess the points must be listed somewhere , 

 

Unfortunately we cannot give any points to the pilot dropping the paratroopers due to a technical limitation of the game.

 

Please give this post an upvote:

Maybe we will get that fixed in the future...

Edited by LLv34_Untamo
  • Like 1
Posted (edited)
10 minutes ago, LLv34_Untamo said:

upvote:

komea Mies ?

I dont know how to upvote ( empty space under ) 

 

And ..... The points for para are going to the team ?????? - if not there no reason to do it 

Edited by J5_NiiranenVR-Gfr
LLv34_Untamo
Posted
6 minutes ago, J5_NiiranenVR-Gfr said:

The points for para are going to the team

 

Yes the paradrop "gives health" to the troops on that sector, contributing to the moving of the frontline.

  • Like 1
Posted

Ahoy there. Does anybody knows what is the death penalty in points to the finnish server? Thanks in advance for the answer... 

JG4_Thibaut
Posted (edited)

Good evening gents,


During this week I was flying with my squad mates and I got a bug that surprised me in a bad  way. We were flying an attack aiming for the Frontline targets. I was an escort in a 109. When I was about to shoot a yak 1 I heard the shooting sounds but didn't see rounds firing. In my opinion I should at least have had hits on this guy, but I can't give that a 100 % probability. Afterwards in the sortielogI did not get any hits. On my way back home I tried shooting several more times and the same Problem appeared. I heard guns firing and the ammo-counters ran low but no visual shots were firing. My squad mates on contrary did see those shots. Sadly because of time shortage on my side I could not test it shooting ground targets or friendlies. But it stayed like this the whole time I was on the server even after respawning. The only way to solve it was reconnecting.

 

Sortie: http://ts3.virtualpilots.fi:8000/de/sortie/1549300/?tour=42


I got this bug for the third time in the timespan of approximately 1-2 months.

This morning I got it again while being in a dogfight and I have to admit that i ragequitted that on this time.

No other server caused this to me yet. 

Edited by JG4_Thibaut
JV44HeinzBar
Posted

S!,

I don't know if this has been addressed, but while driving tanks on the FVP server, I've noticed that if I drive one of the limited tanks back to resupply and decide to change ammo by selecting, "Finish mission" I lose the tank. This is very odd. Can you please look into that problem?

 

I would also like to suggest that random refuel/rearm areas be created for tanks. Sometimes, it's a 40 minute drive back to spawn to rearm. I'm thinking it might get people more involved driving tanks if it was slightly easier to repair/refuel/rearm without such long drive times.

 

HB

  • Upvote 1
Posted (edited)
On 7/19/2021 at 7:35 PM, LLv34_Untamo said:

 

It varies by target type. The rear targets are more valuable in general than frontline targets, but time invested, the effect should be about the same, maybe currently slightly tilted in favor of the frontline, but the frontline is also much more risky to hit.

I also believe the value of objectives other than front needs to rise, or need a general layout rework (more clustered, industry heavy targets). During a fully crowded server attacking a rear, front or even station target is just as risky as attacking the front.

I think the solution you're looking for here is reducing the overall amount of frontline clusters while keeping the "line" the same length as it is now. From my experience I can tell that the max % a team can take off a front is NEVER greater than 35-40%, I have yet to see a front being pushed below 50% health. At the same time we could also finally have the map rotation system when pushing both enemy lines below 25% back, because since the rework that has not happened a single time (and judging by my flight time never will if the system stays the way it is)

If i had to make a rough estimate I would say that taking 50% of the frontline target clusters away will be the perfect change while keeping the frontline itself as long as it is, clusters will just be more spread out. You might think 50% is a lot but it isn't really, each single dugout cluster has 7 dugouts and around 10 (?) bunkers who all require a bomb or ROF132 rocket to be killed. With a change like that i would predict we will see frontlines dropping to around 20-40% quite regularly and finally see map rotations through broken lines. 

Edited by 6FG_Jakl
  • Like 1
  • Upvote 1
LLv34_Untamo
Posted
On 8/1/2021 at 1:19 PM, JG4_Thibaut said:

No other server caused this to me yet. 

 

Well, I have no idea what (on the server) could cause that. Sounds really a game bug to me.

 

8 hours ago, 6FG_Jakl said:

With a change like that i would predict we will see frontlines dropping to around 20-40% quite regularly and finally see map rotations through broken lines. 

 

Yeah, that might happen more often... but not something we really strive for. Any reason you want it to happen? ... Otherwise the front vs rear target balance seems to be ok. Got a fair time on the server during the weekend (Mosquito Meeting 2021), and everything was nicely balanced.

JG4_Moltke1871
Posted

Different Visuality on Front and Rear Depots while high altitude bombing:

hi folks,

The visuality of Depot targets is accidentally very difficult. Sometimes I can see them very early (some minutes before dropping bombs), sometimes they pop up just the moment I am over it. I didn’t find a rule why can see the targets more early or not, it seems not depends my graphic settings or the attack altitude.

Do you have any ideas because the accidentally visuality/non visuality?

 

Best regards from the German Bomber command ?

 

ITAF_Airone1989
Posted
2 hours ago, JG4_Moltke1871 said:

Different Visuality on Front and Rear Depots while high altitude bombing:

hi folks,

The visuality of Depot targets is accidentally very difficult. Sometimes I can see them very early (some minutes before dropping bombs), sometimes they pop up just the moment I am over it. I didn’t find a rule why can see the targets more early or not, it seems not depends my graphic settings or the attack altitude.

Do you have any ideas because the accidentally visuality/non visuality?

 

Best regards from the German Bomber command ?

 

Depends by the object used.

 

Usually you see Rear depots from miles, while Front depots appear just at the last moment/zoom. But it's all related to the object chosen from the mission editor.

I don't know if it's made by purpose to prevent high altitude bomb, but in any case have no sense to attack Front depot with a bomber cause will be impossible to find the target until the very last moment.

JG4_Moltke1871
Posted
27 minutes ago, ITAF_Airone1989 said:

Depends by the object used.

 

Usually you see Rear depots from miles, while Front depots appear just at the last moment/zoom. But it's all related to the object chosen from the mission editor.

I don't know if it's made by purpose to prevent high altitude bomb, but in any case have no sense to attack Front depot with a bomber cause will be impossible to find the target until the very last moment.

Yes…. But sometimes also the Front Depot see from far away…. And sometimes the rear Depot very late… can’t see any system in this ??‍♂️
Anyway I have to handle it…

But the „visibility lottery“ is a bit annoying… Maybe this question I also better place in a developer’s threat..?

JG4_Moltke1871
Posted (edited)

@ the Server Admins:

Do you ever think about implement Target pictures for Depots or Train Stations on the statistics website?

Edited by JG4_Moltke1871
LLv34_Untamo
Posted
21 hours ago, JG4_Moltke1871 said:

But the „visibility lottery“ is a bit annoying…

 

Indeed it is. We haven't had time to test which ones are those that can be seen from far, and which are not. Optimally they would all be drawn from far away. Feel free to tell the devs this :)

 

10 hours ago, JG4_Moltke1871 said:

Do you ever think about implement Target pictures for Depots or Train Stations on the statistics website?

 

We've had them in earlier setups where there were lot less target types, but the nature of the current mission system doesn't really make justice to recon images... and we just don't have the time to make them.

  • Thanks 1
Flamboyant_Flamingo
Posted

I never did get the mission editor to load the missions for target viewing.  I’ll have to retry.

Posted

 

12 hours ago, JG4_Moltke1871 said:

@ the Server Admins:

Do you ever think about implement Target pictures for Depots or Train Stations on the statistics website?

Once you fly a bit of attacker / bomber sorties you will quickly realize the patterns. Rear depots have 3 patterns, and the front depots around 4 or 5 i think 

JV44HeinzBar
Posted

S!,

I was checking my stats on FVP and noticed that the tankman stat is incomplete compared to the "plane" section. Does FVP plan on expanding the stats for tanks? The 2 columns missing are Tankman awards and Tankman kill board. I would be very curious to see what kind of medals, ribbons, etc. are to be awarded to tankers.

 

HB

Posted (edited)
11 hours ago, JV44HeinzBar said:

S!,

I was checking my stats on FVP and noticed that the tankman stat is incomplete compared to the "plane" section. Does FVP plan on expanding the stats for tanks? The 2 columns missing are Tankman awards and Tankman kill board. I would be very curious to see what kind of medals, ribbons, etc. are to be awarded to tankers.

 

HB

 

Awards will work for tank players, examples:

http://stats.virtualpilots.fi:8000/en/tankman_awards/2802/klaus64/?tour=41

http://stats.virtualpilots.fi:8000/en/tankman_awards/13038/Sugaree/?tour=41

 

there is not many that will work, but some work, as examples for awards i made that are used here need to be adjusted, i juts made something like starter pack as i know players like to colect things in stats, its posible to make more just for tank players but it takes time to add them by server hosts and adjust them to whats posible to achive on server in missions for player (also tankman_awards file needs to be adjusted so medals fit better and names are under them and so on...)

 

Killboard i didnt bather to make work for tanks as at that time stats didnt have ability to record who was tank player you killed or killed you (it was always AI turret of him that did kill ), but after =FEW=Revolves made posible to have turrets tied to player and he understands code better il ask him if he can make killboard work for tanks also like it works for airplanes.

Edited by CountZero
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VBF-12_Stick-95
Posted

Just an FYI about the stats page.  I made 2 bomb runs to start a new Virtual Life and ended with a combined score of 1730 points, which agrees to the total in my virtual life tab.  On you main stats page under "Best bomber pilots in the last 24 hours" this placed me in the top ten showing the 1730 score.  The strange thing is under "Best live bomber pilots" it also lists me but with a score of 4700.  Shouldn't this go by the same VL score?  If so, the true VL score wouldn't make it to the top ten in "Best live bomber pilots".

Posted (edited)
25 minutes ago, VBF-12_Stick-95 said:

Just an FYI about the stats page.  I made 2 bomb runs to start a new Virtual Life and ended with a combined score of 1730 points, which agrees to the total in my virtual life tab.  On you main stats page under "Best bomber pilots in the last 24 hours" this placed me in the top ten showing the 1730 score.  The strange thing is under "Best live bomber pilots" it also lists me but with a score of 4700.  Shouldn't this go by the same VL score?  If so, the true VL score wouldn't make it to the top ten in "Best live bomber pilots".

I didnt edit that part of stats Revolves did thouse edits, and it looks ok, you died in fighter or fighter-attacker planes, that separation tracks your resoults only when your in bombers, so from last time you died in bomber to now and it looks its ok to show 4700. Its like you have VL for all types combined, and aditional VL for your fighter, attacker and bomber performances.

Edited by CountZero
VBF-12_Stick-95
Posted
25 minutes ago, CountZero said:

I didnt edit that part of stats Revolves did thouse edits, and it looks ok, you died in fighter or fighter-attacker planes, that separation tracks your resoults only when your in bombers, so from last time you died in bomber to now and it looks its ok to show 4700. Its like you have VL for all types combined, and aditional VL for your fighter, attacker and bomber performances.

 

Ah, I didn't know that.  Thanks for the info.

Posted

Anyone have any idea's why the "Information about the server" page shows this instead of all details?
image.thumb.png.f8b54f06d2c693503f873d1027323fbe.png

[CPT]Pike*HarryM
Posted

I had to change browser settings for it to work. Bring up dev tools f12 and look for console errors and google how to fix.

Posted

I did a tank sortie yesterday, and brought back my tank to the starting base with a dead commander and some damage. I stopped the engine and heard the message that the tanks were full again, then exited the mission. The in-game resume considered me my tank as healthy and gave me the x2.5 bonus, but I noticed that the parser stats consider my tank as destroyed. Should I have launched the repair procedure before exiting to be considered as not destroyed? 

 

http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/1576372/?tour=42

  • Upvote 1
Posted (edited)
3 hours ago, SYN_Ricky said:

I did a tank sortie yesterday, and brought back my tank to the starting base with a dead commander and some damage. I stopped the engine and heard the message that the tanks were full again, then exited the mission. The in-game resume considered me my tank as healthy and gave me the x2.5 bonus, but I noticed that the parser stats consider my tank as destroyed. Should I have launched the repair procedure before exiting to be considered as not destroyed? 

 

http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/1576372/?tour=42

When i was editing stats to show tank data also i noticed that tanks dont have landed event, so i dont know how to know tank is back to his base, and if tank is damaged it will count as destroyed, but tankman virtual life will not end. Also as with tanks player can end his sortie at any time i didnt wont to remove that tank is destroyed (and kill dont go to who damaged it) as then player could just finish fight when he started to get hit and would avoid losing points and giving kills to who hit him. 

Edited by CountZero
  • Upvote 2
Posted
2 hours ago, CountZero said:

When i was editing stats to show tank data also i noticed that tanks dont have landed event, so i dont know how to know tank is back to his base, and if tank is damaged it will count as destroyed, but tankman virtual life will not end. Also as with tanks player can end his sortie at any time i didnt wont to remove that tank is destroyed (and kill dont go to who damaged it) as then player could just finish fight when he started to get hit and would avoid losing points and giving kills to who hit him. 

Thx for your reply!

JG1_Wittmann
Posted (edited)

2011318893_Screenshot2021-08-06at06-58-42TankmanSortieLog05072021-0733JG1_WittmannVirtualPilots(IL2stats).thumb.png.9f087658f204123e55b78c6b6f6f418f.png

3 hours ago, CountZero said:

When i was editing stats to show tank data also i noticed that tanks don't have landed event, so i don't know how to know tank is back to his base, and if tank is damaged it will count as destroyed, but tankman virtual life will not end. Also as with tanks player can end his sortie at any time i didn't wont to remove that tank is destroyed (and kill don't go to who damaged it) as then player could just finish fight when he started to get hit and would avoid losing points and giving kills to who hit him. 

That is a very valid point to keep someone in a tank from simply exiting.  Life is saved, but tank is destroyed,  an ersatz bailout.  However,  there are occasions where the tank destroyed occurs due to some Fighter doing a 1 pass strafe with a few mg rounds, or cannons, that are not capable of damaging the tank, doing minuscule damage.  A quick firing pass by a bored fighter, even though he or she knows it's pointless.....   Or wait, is it really ?    I did a quick browse of some of my tank destroyed missions, and came up with a couple, just like that.  1 was a FF strafe,  1 was an La5 doing a bored lazy strafe. No crew injured,   tank destroyed.   Perhaps there is a way to only have tank destroyed if damage is at least 5%,  7.5%  10%    etc, you pick a good #.   At the very least, the damage should at least by a gun, or ordinance dropped, capable of actually damaging the tank.  If a fighter does 1 MG/Cannon pass on a buttoned up tank, there is a good chance he will get a kill later where one isn't warranted ( Gaming the Game )

 

Screenshot 2021-08-06 at 07-15-22 Tankman Sortie Log 06 06 2021 - 00 45 JG1_Wittmann VirtualPilots (IL2 stats).png

Edited by JG1_Wittmann
  • Upvote 2
Posted (edited)
7 hours ago, JG1_Wittmann said:

2011318893_Screenshot2021-08-06at06-58-42TankmanSortieLog05072021-0733JG1_WittmannVirtualPilots(IL2stats).thumb.png.9f087658f204123e55b78c6b6f6f418f.png

That is a very valid point to keep someone in a tank from simply exiting.  Life is saved, but tank is destroyed,  an ersatz bailout.  However,  there are occasions where the tank destroyed occurs due to some Fighter doing a 1 pass strafe with a few mg rounds, or cannons, that are not capable of damaging the tank, doing minuscule damage.  A quick firing pass by a bored fighter, even though he or she knows it's pointless.....   Or wait, is it really ?    I did a quick browse of some of my tank destroyed missions, and came up with a couple, just like that.  1 was a FF strafe,  1 was an La5 doing a bored lazy strafe. No crew injured,   tank destroyed.   Perhaps there is a way to only have tank destroyed if damage is at least 5%,  7.5%  10%    etc, you pick a good #.   At the very least, the damage should at least by a gun, or ordinance dropped, capable of actually damaging the tank.  If a fighter does 1 MG/Cannon pass on a buttoned up tank, there is a good chance he will get a kill later where one isn't warranted ( Gaming the Game )

 

Screenshot 2021-08-06 at 07-15-22 Tankman Sortie Log 06 06 2021 - 00 45 JG1_Wittmann VirtualPilots (IL2 stats).png

i noticed thouse things also and ill see if it would work like i add it for disco mod for airplanes, so server host can pick under what % damage is to be disrigarded for tanks to be considared destroyed.

 

EDIT:

i made some changes and tested them, and it seams itworks ok. Its separated from airplanes so it has efect only on tanks and trucks, and server host can set what % he wonts. I will probably add it next week when game gets update and Vaal make new version of stats.

Edited by CountZero
  • Upvote 2
JG1_Wittmann
Posted

That would be good.  I would guess that quite a few tanks are lost to the mission this way.  Looking at the logs and the times  it is  also  not a case of exiting right after an attack run  in most cases, I have found,  It's very slight damage you don't even notice  until you look at the server logs and see you lost your tank at end of mission

  • Upvote 1
Posted (edited)

What's up with the MissionPlanner map? Its gone.

:salute:

skud

 

Edited by ATAG_SKUD
JV44Hambone307
Posted (edited)

So had a bit to drink last week and raged pretty hard over a stupid situation.  As far as I am aware this was my first time actually being an asshole like that on the server. Curious if the ban could be shortened or lifted? It's been 3 or 4 days since incident. 

 

If not, I get it. Rules are after all in place for a reason. 

 

Don't drink and fly. 

Edited by JV44Hambone307

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