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Posted
41 minutes ago, ACG_Scooby said:

anybody else cant get in the server? its saying graphics mods restricted but i dont have any mods at all

It would also activate on if you have any ReShade stuff activated.

Do you have any mods on your game just not activated, or have you used them in the past? Soemtimes if soemthing isn't fully removed during uninstall or when turning off the mod, I think it can still trigger this stuff.

LLv34_Temuri
Posted
10 hours ago, RedKestrel said:

It would also activate on if you have any ReShade stuff activated.

It's likely this, or reshade not completely removed.

Posted
On 4/15/2021 at 7:33 AM, =Elite=BlitzPuppet said:

I'm wanting to play devils advocate on the 262 situation.

 

Got into quite a heated conversation last night while playing on why or why not the 262 should be limited and why other planes should not be.  I understand everyone flying 262s around the map would be kind of boring, but it isn't even that great of a plane and most that try to fly it end up getting shot down by enemy planes or by their own misuse of the throttle.

 

What is preventing the 262 from still being limited, but being able to be resupplied by resupply aircraft to rear airbases?  Even if this only did 1 per JU52 run that'd still be appropriate I think, and limiting 4 or 5 in the air at once still could still work.

 

The problem I have is I rarely ever get to fly it as it's only in the last planes et and only available for a short time.  If you're not on the server when the map rotates you will not get a chance of playing it as they're all in the air or have all been shot down already.

 

Would something like this not work?

 

I concur!

LLv34_Untamo
Posted
3 hours ago, LLv34_Temuri said:

It's likely this, or reshade not completely removed.

 

Personally I had to reinstall the whole game to completely get rid of reshade and get back on the server.

Posted
19 hours ago, RedKestrel said:

It would also activate on if you have any ReShade stuff activated.

Do you have any mods on your game just not activated, or have you used them in the past? Soemtimes if soemthing isn't fully removed during uninstall or when turning off the mod, I think it can still trigger this stuff.

i dont even know what that is, afaik i have no mods of any kind apart from the sqn which everybody has and they can get on it np

 

Posted
4 minutes ago, ACG_Scooby said:

i dont even know what that is, afaik i have no mods of any kind apart from the sqn which everybody has and they can get on it np

 

Not sure what you mean by sqn, but if other people are using it then that's probably not it.

If you don't have re-shade or any other mods (and never have) its possible that something in the game files is corrupted and triggering the ban because the file has been 'modified'. That's all I can think of.

I hate to say it but it might be time to do a full reinstall. It's a pain but it would hopefully solve the problem. You should be able to backup your keybindings, head position settings, etc by backing up some of the config files.

Charlo-VRde
Posted
31 minutes ago, ACG_Scooby said:

i dont even know what that is, afaik i have no mods of any kind apart from the sqn which everybody has and they can get on it np

 


The old VREM mod also triggers the MP block, if that is something you have used

13/JG5_Luck
Posted
12 hours ago, Haza said:

 

I concur!

I agree as well. If red pilots complain about the "super" 262, one could also argue about the super Tempest, which is superior in all categories compared to German piston engined aircrafts. And Tempests are over the targets "en masse".  In some campaigns one could think the whole allied airforce have been solely equipped with Tempests.

 

Greetings

 

  • Upvote 2
Posted
3 hours ago, 13/JG5Luck said:

I agree as well. If red pilots complain about the "super" 262, one could also argue about the super Tempest, which is superior in all categories compared to German piston engined aircrafts. And Tempests are over the targets "en masse".  In some campaigns one could think the whole allied airforce have been solely equipped with Tempests.

 

Greetings

 

 

Tempest isn't superior to the Dora.  Different yes, but not superior except in terms of firepower.

 

The 262 use is fine as it is.  When I'm flying red it's really quite exciting to see them buzzing around and it adds to the fun.

 

von Tom

  • Like 1
  • Upvote 1
Posted
On 4/14/2021 at 11:33 PM, =Elite=BlitzPuppet said:

I'm wanting to play devils advocate on the 262 situation.

 

Got into quite a heated conversation last night while playing on why or why not the 262 should be limited and why other planes should not be.  I understand everyone flying 262s around the map would be kind of boring, but it isn't even that great of a plane and most that try to fly it end up getting shot down by enemy planes or by their own misuse of the throttle.

 

What is preventing the 262 from still being limited, but being able to be resupplied by resupply aircraft to rear airbases?  Even if this only did 1 per JU52 run that'd still be appropriate I think, and limiting 4 or 5 in the air at once still could still work.

 

The problem I have is I rarely ever get to fly it as it's only in the last planes et and only available for a short time.  If you're not on the server when the map rotates you will not get a chance of playing it as they're all in the air or have all been shot down already.

 

Would something like this not work?

Yes, it's really sad. The 262 is the only aircraft that is only on one planeset. That's 89% of the server time no 262. And in the 11% when it is theoretically available, you have to be super lucky to get one.

Perhaps, when the Spitfire MkXIV enters the club, the resupply limitation could be removed and a maximum of 3-4 Me262s simultaneously could be possible? So if someone leaves the aircraft, another player has the chance to fly and doesn't have to wait for the 262 specific resupply.

P-51D, Tempest V and Spitfire Mk XIV should be really potent enough to counter the Me262.


@LLv34_Untamo

Are long term statistics available? How deadly is the 262 on this server,e.g. kills per hour compared to the other top fighters?

Charlo-VRde
Posted
21 minutes ago, von_Tom said:

 

Tempest isn't superior to the Dora.  Different yes, but not superior except in terms of firepower.

 

The 262 use is fine as it is.  When I'm flying red it's really quite exciting to see them buzzing around and it adds to the fun.

 

von Tom

 

+1 on that - I'm still excited from a couple of weeks ago when I bagged a 262 that attacked my La5fn head on - I pilot killed him through the windshield ?

Posted

I can see shots fired into both directions.

Me262 is limited cause it's superior, Tempest is also superior to its counterparts.

It's almost like, i don't know, every time a new plane is introduced is more or less better compared to what enemy has at this point. As if those engineers etc. tried to help to win the war and keep their own pilots safe! What a bizzare idea.

 

So if Me262 is limited due to its superiority (but at the same time it exists only in 1 planeset) - maybe every plane introduced into fight should be limited on the very first planeset it is in?

After all they were new, fresh and usually not available to every pilot/squadron.

Posted (edited)
17 hours ago, iFoxRomeo said:

Yes, it's really sad. The 262 is the only aircraft that is only on one planeset. That's 89% of the server time no 262. And in the 11% when it is theoretically available, you have to be super lucky to get one.

Perhaps, when the Spitfire MkXIV enters the club, the resupply limitation could be removed and a maximum of 3-4 Me262s simultaneously could be possible? So if someone leaves the aircraft, another player has the chance to fly and doesn't have to wait for the 262 specific resupply.

P-51D, Tempest V and Spitfire Mk XIV should be really potent enough to counter the Me262.


@LLv34_Untamo

Are long term statistics available? How deadly is the 262 on this server,e.g. kills per hour compared to the other top fighters?

 

Lets get real world about this, there is no aircraft to counter the Me 262 in the conventional sense of air-to-air combat, not the Tempest and not the Spitfire XIV; pilots in the war needed either a lot of luck, a lot of planning, a lot of ground control (intelligence and radar) information, or all three to shoot Me 262 aircraft down.  Other than that, multi disciplined special operation's were mounted in a joined up way to try and counter the Me 262 threat. 

 

The Spitfire XIV is already clearly slower in level flight than LW late war conventional piston engine types, let alone a LW jet aircraft, and the Tempest is limited in terms of its poorer performance in climb rate and poorer performance overall at higher altitudes.  IMHO folks should try and refrain from linking any Allied piston engine aircraft types with the Me 262, which clearly outclasses piston engine aircraft by a huge margin in terms of speed at all altitudes and also carries a devastating cannon loadout.  Additionally, this is a computer flight simulation that cannot simulate the real world difficulties of sustaining operations with cutting edge technology aircraft or the real world difficulties of fighting a war.

 

Happy landings,

 

Talisman

20 hours ago, 13/JG5Luck said:

I agree as well. If red pilots complain about the "super" 262, one could also argue about the super Tempest, which is superior in all categories compared to German piston engined aircrafts. And Tempests are over the targets "en masse".  In some campaigns one could think the whole allied airforce have been solely equipped with Tempests.

 

Greetings

 

What you say above is not correct.  Tempest is limited in terms of its poorer performance in climb rate and poorer performance overall at higher altitudes compared to late war LW piston engine types, it is no 'super' aircraft.  Also, as someone else has commented on above, you may want to compare firepower too.  These facts may help you develop tactics to fight the Tempest.

 

Happy landings,

 

Talisman

Edited by ACG_Talisman
  • Thanks 1
[F.Circus]MoerasGrizzly
Posted (edited)

I'm gonna argue that throughout the early planesets most axis aircraft are simply superiour to the allied ones* and allied pilots have learned to compensate for the deficiencies in their equipment (ie by engaging in ways that minimizes their deficiencies) in the way that axis pilots don't have to up until they encounter the Tempest.

 

The Tempest is not a super aircraft. In a low-altitude dogfight it's good, but the axis late-war aircraft have the advantage of being able to engage and disengage on their terms. The Tempest can't touch them at high altitudes.

 

* Compare the likes of the Hurricane MK2, The P-40, and the various Soviet pre-invasion designs to the battle-tested BF109 variants

Edited by [F.Circus]MoerasGrizzly
13/JG5_Luck
Posted
20 hours ago, ACG_Talisman said:

 

Lets get real world about this, there is no aircraft to counter the Me 262 in the conventional sense of air-to-air combat, not the Tempest and not the Spitfire XIV; pilots in the war needed either a lot of luck, a lot of planning, a lot of ground control (intelligence and radar) information, or all three to shoot Me 262 aircraft down.  Other than that, multi disciplined special operation's were mounted in a joined up way to try and counter the Me 262 threat. 

 

The Spitfire XIV is already clearly slower in level flight than LW late war conventional piston engine types, let alone a LW jet aircraft, and the Tempest is limited in terms of its poorer performance in climb rate and poorer performance overall at higher altitudes.  IMHO folks should try and refrain from linking any Allied piston engine aircraft types with the Me 262, which clearly outclasses piston engine aircraft by a huge margin in terms of speed at all altitudes and also carries a devastating cannon loadout.  Additionally, this is a computer flight simulation that cannot simulate the real world difficulties of sustaining operations with cutting edge technology aircraft or the real world difficulties of fighting a war.

 

Happy landings,

 

Talisman

What you say above is not correct.  Tempest is limited in terms of its poorer performance in climb rate and poorer performance overall at higher altitudes compared to late war LW piston engine types, it is no 'super' aircraft.  Also, as someone else has commented on above, you may want to compare firepower too.  These facts may help you develop tactics to fight the Tempest.

 

Happy landings,

 

Talisman

 

If I check the technical data in the game I can't see any disadvantage for the Tempest at higher altitude. It's still very potent and faster as the Dora on 6000 meters, despite MW 50 on the Dora. Just have a look on the data. On 3000 meters and below there is now way to counter a Tempest in a 1 : 1 if you fly LW.  On the server(s) we don't fight bomber fleets on 7000 meters or higher in a "Reichsverteidigung" scenario.  We play tactical airwar as it was done on the eastern front, consistent to the title of the game "IL 2" and the maps provided. The bunch of activity is below 3000 meters.

 

Greetings

 

 

  • Like 1
Posted

Yes its not fair that LW has advantage in fighters in only 8 plansets, on 9th when engine mod for tempest kicks in they only have eqality + few 262s (that is not big advantage for LW as Tempest 11lbs is for allieds). Limit Tempests in missions or give LW unlimited 262s LW can have full advantage in fighter planset in all clases. Or there will sone be no axis players in game ?  we cant be opressive to LW with eqality.

[F.Circus]MoerasGrizzly
Posted (edited)
4 hours ago, 13/JG5Luck said:

 

If I check the technical data in the game I can't see any disadvantage for the Tempest at higher altitude. It's still very potent and faster as the Dora on 6000 meters, despite MW 50 on the Dora. Just have a look on the data. On 3000 meters and below there is now way to counter a Tempest in a 1 : 1 if you fly LW.  On the server(s) we don't fight bomber fleets on 7000 meters or higher in a "Reichsverteidigung" scenario.  We play tactical airwar as it was done on the eastern front, consistent to the title of the game "IL 2" and the maps provided. The bunch of activity is below 3000 meters.

 

Greetings

 

 

Then hop into bombers and start doing higher altitude bombing. The depots exist for a reason. I swear, if all the luftwaffe pilots actually spend the time they spent into complaining about the Tempest in figuring out some proper tactics instead the tempest's advantage would be greatly diminished.

 

The tempest is literally only a factor in 1/5th of the game (or 1/10th considering the 262), yet the Red team consistently manages to eke ahead in the objective war and score, despite less flight time overall and the blue team in general having numerical superiority. I'm looking at the stats right now, and it seems like the Reds are already advancing in the frontline.

Just wait until the Spit 14 comes out :P

Edited by [F.Circus]MoerasGrizzly
  • Upvote 1
Posted

Just a heads up. I was in a Pe-2 Peshka today and someone jumped in my gunners seat and shot my tail off. From now on I’ll try to remember to block the gunner’s positions.

Leady_Brickov
Posted

Hi Finnish Server Team

 

1stly, still loving playing on your fantastic server! I've had some epic battles there over the last couple of days

 

However 

 

I've switched to driving the PzIIIM (because I love hard mode) and one thing is really annoying, 3-4km drives at 10-15km/h across country to get to roads, to then drive on road another 5km to get to a CP.  Can you please see if you can force the Panzer Spawns to spawn within 500m of a road please? When Panzer drivers are faced with onerous cross country drives, I've noticed they often don't bother spawning in. That means the T34s don't have anyone to play with, which is bad for both sides. It can also mean that the Allied Tanks have a free hand to destroy enemy troops (because they are much more mobile). 

 

Another thing I noticed last night was that the front line and para drop points for Sector-1 were an entire grid square North East of the Sector-1 tank spawns and CP. It basically meant that neither sides tanks could effect the front line.

 

Lastly, could I please please have Schürzen on my PzIIIM? It looks cool and the PzIVG drivers get to have it on their tanks. 

 

Thanks Again 

 

  • Like 1
Bilbo_Baggins
Posted
9 hours ago, ACG_Snowy said:

Just a heads up. I was in a Pe-2 Peshka today and someone jumped in my gunners seat and shot my tail off. From now on I’ll try to remember to block the gunner’s positions.

 

Aren't the gunner positions locked by default?

Posted

Top of the morning to all of you. A little movie from saturdays sorties on your lovely server. Have a nice day ppl.

 

 

  • Like 2
wellenbrecher
Posted
9 hours ago, ACG_Snowy said:

Just a heads up. I was in a Pe-2 Peshka today and someone jumped in my gunners seat and shot my tail off. From now on I’ll try to remember to block the gunner’s positions.

I feel that's part of experiencing the ups and downs of MP. Always happens at leats once to everyone ?

 

11 hours ago, [F.Circus]MoerasGrizzly said:

Then hop into bombers and start doing higher altitude bombing. The depots exist for a reason.

Thanks to the low low loooow draw distance in this game even going as high as 5k means bombing is more luck than anything. Just saying.
And since bombs have been busted working as intended for so long now, there's even less incentive to go high as you need to be deadly accurate as well or waste 45+ minutes that one could've spent taking out thrice as many targets from down low.
A tangent, I know, but as someone that used to love high alt level bombing (for red and blue), this is what made me stop.

Posted
On 4/18/2021 at 4:11 PM, CountZero said:

Yes its not fair that LW has advantage in fighters in only 8 plansets, on 9th when engine mod for tempest kicks in they only have eqality + few 262s (that is not big advantage for LW as Tempest 11lbs is for allieds). Limit Tempests in missions or give LW unlimited 262s LW can have full advantage in fighter planset in all clases. Or there will sone be no axis players in game ?  we cant be opressive to LW with eqality.

IMG_3780.GIF.c08f992f9d12c17aa3370e42d6c3cab9.GIF

 

 

MasterBaiter
Posted

Planesets 1, 2, 7, 8 and 9 are kinda even, while 3 and 4 favors germans and 5 and 6 favors allies.

So it's kinda balanced imo.

Posted
On 4/17/2021 at 6:45 PM, ACG_Talisman said:

 

Lets get real world about this, there is no aircraft to counter the Me 262 in the conventional sense of air-to-air combat, not the Tempest and not the Spitfire XIV; pilots in the war needed either a lot of luck, a lot of planning, a lot of ground control (intelligence and radar) information, or all three to shoot Me 262 aircraft down.  Other than that, multi disciplined special operation's were mounted in a joined up way to try and counter the Me 262 threat. 

 

The Spitfire XIV is already clearly slower in level flight than LW late war conventional piston engine types, let alone a LW jet aircraft, and the Tempest is limited in terms of its poorer performance in climb rate and poorer performance overall at higher altitudes.  IMHO folks should try and refrain from linking any Allied piston engine aircraft types with the Me 262, which clearly outclasses piston engine aircraft by a huge margin in terms of speed at all altitudes and also carries a devastating cannon loadout.  Additionally, this is a computer flight simulation that cannot simulate the real world difficulties of sustaining operations with cutting edge technology aircraft or the real world difficulties of fighting a war.

 

Happy landings,

 

Talisman

What you say above is not correct.  Tempest is limited in terms of its poorer performance in climb rate and poorer performance overall at higher altitudes compared to late war LW piston engine types, it is no 'super' aircraft.  Also, as someone else has commented on above, you may want to compare firepower too.  These facts may help you develop tactics to fight the Tempest.

 

Happy landings,

 

Talisman

What do you understand under conventional air-to-air combat?


Yes, unfortunately there is no allied direct "counterpart" to the 262. Looking at the shop: Two Flak Trucks for 25 bucks each, I wonder why a Meteor Mk.3 of P-80A wouldn't sell well, especially as a collector's aircraft? There is a Central Fighter Establishment report that says that the Meteor turns inside of a Tempest...Well it has some other undesirable downsides, but I would still like to see it here. But nontheless the late allied planes are good enough to ruin a 262 pilot's day. Did you try to dogfight in a 262 against those aircraft? E.g. on Berloga? Unless people don't pay attention or mimic headless ai aircraft, you have a hard time to shoot one down. Every allied aircraft easily outturns the 262, if the 262 pilot chooses to conserve his energy. If he doesn't he's easy prey. Especially with the new G-physiology model it is even harder to maneuver at high speeds. If you choose to stay fast in the 262 you are relatively save, yes, but that makes it hard to hit an allied aircraft. And if there are more allied aircraft it gets really difficult. The Tempest's 4x20mm kill th 262's engines even from very big distances, they have a good trajectory and lots of punch.

It's always the same, it's your SA, or better, your lack of SA, that leaves you open for an attack of a 262. If you are aware of the 262 presence, it's still a threat, yes, but you can counter it.


Fox

Posted

Am i the only one that can't connect to the server?

I have played yesterday, after i disconnected i can't reconnect, the game just closes, no erro, no nothing, or gets stuck on downloading files from server.

Other servers work just fine.

15[Span.]/JG51Navarro
Posted
1 hour ago, Lolrawr said:

Am i the only one that can't connect to the server?

I have played yesterday, after i disconnected i can't reconnect, the game just closes, no erro, no nothing, or gets stuck on downloading files from server.

Other servers work just fine.

 

The same thing happened to me.

Posted

Nudge Nudge, Wink Wink. Get SRS !  Even if you don’t want to talk you can listen. Say no more !

  • Upvote 1
13/JG5_Luck
Posted
On 4/18/2021 at 4:11 PM, CountZero said:

Yes its not fair that LW has advantage in fighters in only 8 plansets, on 9th when engine mod for tempest kicks in they only have eqality + few 262s (that is not big advantage for LW as Tempest 11lbs is for allieds). Limit Tempests in missions or give LW unlimited 262s LW can have full advantage in fighter planset in all clases. Or there will sone be no axis players in game ?  we cant be opressive to LW with eqality.

Unqualified answers

1 hour ago, iFoxRomeo said:

What do you understand under conventional air-to-air combat?


Yes, unfortunately there is no allied direct "counterpart" to the 262. Looking at the shop: Two Flak Trucks for 25 bucks each, I wonder why a Meteor Mk.3 of P-80A wouldn't sell well, especially as a collector's aircraft? There is a Central Fighter Establishment report that says that the Meteor turns inside of a Tempest...Well it has some other undesirable downsides, but I would still like to see it here. But nontheless the late allied planes are good enough to ruin a 262 pilot's day. Did you try to dogfight in a 262 against those aircraft? E.g. on Berloga? Unless people don't pay attention or mimic headless ai aircraft, you have a hard time to shoot one down. Every allied aircraft easily outturns the 262, if the 262 pilot chooses to conserve his energy. If he doesn't he's easy prey. Especially with the new G-physiology model it is even harder to maneuver at high speeds. If you choose to stay fast in the 262 you are relatively save, yes, but that makes it hard to hit an allied aircraft. And if there are more allied aircraft it gets really difficult. The Tempest's 4x20mm kill th 262's engines even from very big distances, they have a good trajectory and lots of punch.

It's always the same, it's your SA, or better, your lack of SA, that leaves you open for an attack of a 262. If you are aware of the 262 presence, it's still a threat, yes, but you can counter it.


Fox

Thanks for that qualified comment..

Posted

Why do the new frontlines overlap and loop around each other like two tangled peices of string?

Posted
1 hour ago, rogueblade said:

Why

War is not a neat and tidy business

Posted
1 hour ago, rogueblade said:

Why do the new frontlines overlap and loop around each other like two tangled peices of string?

Cat got into the server room again.

Posted

Just wanted to hop in and say I really enjoy this server. Been playing il2 a long time but never online. Finally got around to playing and having a great time tanking and flying attack aircraft. I’m not great at dogfighting ww2 aircraft, and love blowing stuff up, so I’m quite happy being a target for you fighter boys lol.

 

I wanted to ask too, is it normal for people to get the game on sale and jump straight into multiplayer? It was weird to me seeing so many people asking basic keybind questions like closing the canopy etc.

Posted
1 minute ago, Relic said:

normal

What passes for normal these days? ?

 

There's usually a couple of newer players online asking for tips, and, friendly as this community is, they almost always find help (or at least someone to direct them to a friendly Discord channel where they will get the guidance they need).

  • Upvote 1
Posted
12 minutes ago, Relic said:

Just wanted to hop in and say I really enjoy this server. Been playing il2 a long time but never online. Finally got around to playing and having a great time tanking and flying attack aircraft. I’m not great at dogfighting ww2 aircraft, and love blowing stuff up, so I’m quite happy being a target for you fighter boys lol.

 

I wanted to ask too, is it normal for people to get the game on sale and jump straight into multiplayer? It was weird to me seeing so many people asking basic keybind questions like closing the canopy etc.

That's normal. It's also normal when people jump from single player to multiplayer, because often in Single Player you are starting on the runway with the engine running or in an air start, so you never really taxi the aircraft or operate the canopy. Theoretically someone could be flying for a year or more and never touch some keybindings you need in most MP servers.

  • Upvote 1
Posted
1 hour ago, RedKestrel said:

That's normal. It's also normal when people jump from single player to multiplayer, because often in Single Player you are starting on the runway with the engine running or in an air start, so you never really taxi the aircraft or operate the canopy. Theoretically someone could be flying for a year or more and never touch some keybindings you need in most MP servers.

Oh ok cool. Yeah i was just wanting to see how people are different and such. I mostly fly dcs and am more acquainted with aircraft procedure but definitely not perfect. I just assumed people would spend time keybinding first before hopping online. Doesn’t matter though!

 

Yep everyone was very helpful and pleasant. Good times 

[F.Circus]MoerasGrizzly
Posted (edited)

The server has stats on how succesfull aircraft are.

 

Funnily enough according to the K/D and ELO stats the LA-5FN is actually the supreme allied fighter (it's lovely and more people should fly it).

Edited by [F.Circus]MoerasGrizzly
  • Thanks 2
Posted
40 minutes ago, [F.Circus]MoerasGrizzly said:

The server has stats on how succesfull aircraft are.

 

Funnily enough according to the K/D and ELO stats the LA-5FN is actually the supreme allied fighter (it's lovely and more people should fly it).

Thanks. I must have been blind when I was looking through the stats...

powerleftist2
Posted

Hi, I couldn't find an answer to this question: does this server allow mods at all? If so, which ones? Thanks.

-250H-Ursus_
Posted (edited)

Again with the complains of limited 262. No one seems el realize that Me-262 Is a meta breaking plane since there is not the real circuntance factor here. 

Tempest might be dangerous but still a prop plane with a specific advantaje. Turn. Because climbrate and speed are eclipsed not by top axis prop planes but allied as well.

 

To be fair 262 shouldn't be in any multiplayer planeset by example. 

 

But there is another issue ppl has been talking about and is the balance of the planesets to.

 

Imho i think there should be 10 planesets and new mechanics as well.

Changing the first planeset to no 109F2 MiG-3 and MC-202 with 20mm availability, adding a new second planeset with 109F2 and MiG-3 but withou cannons both and in limited numbers but not so strict as 262 limitations.  And another good change would be the adition of P-51D-15 in planeset #7 with machine guns locked to x4 in order to replicate the P-51B/C availability on that time, or give Spitfires Mk IX the 150 octane fuel which makes it even on terminal speeds to 109G6 Late / G-14 in sea levels. Imho Spit option is the less "unbalanced" since P-51 Is faster.

 

And the last topic i saw was the ppl spamming one side.

 

I already talked about that and i received the spectable answer. One cant do nothing which goes against players free will. 

That Is perfect but when one connects and saws 50 Axis vs 20 Allies 70% of the time. Beign equal status something less common and the reversed Situation only in 2 planesets beign the first and last place with the tendence reversed, shows how seriously is needed a certain autobalance system. Specially because this shows how there Is a gigant axis fanboys players refusing to fly allies,  or simple as ppl running to the side with 0 difficulty

 

Edited by -332FG-Ursus_
  • Upvote 1

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