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=LG=Kathon

Tactical Air War

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If you like that, you'll love this (and this video is multiple versions old - it's much improved now):

 

 

I should probably sit in the GCI shack this sunday and video the new version, and us controlling the intercepts of the Luftwaffe. 

I can't wait to see your tests ;)

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Well they're not tests. The video shows back when the ground control software was basically in beta. It has been a fully operational product for some time now and is used every campaign mission. My squadron member Donkey wrote it from scratch in unity. How exactly it works I couldn't tell you, but it does and is very helpful in intercepting German formations.

 

Oddly we don't have recent footage of it in operation, which I think I will correct this Sunday assuming I have the time.

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This would be great for TAW, I somewhat miss seeing bigger formations flying

This kind of air-control is very realistic for the british side of the battle of britain. But, I think, it wasn't used in the eastern front. Most of the time small and independent formation where the norm.

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Perhaps, but on the other hand there weren't lone bombers and fighters taking off doing their own thing either, so I think this would make the flying feel more authentic anyhow.

Edited by SvAF/F19_Tomten

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I would appreciate if a second Moscow map for Winter 41 would be added (as map #2), as this would a) give more "chronological immersion" and b) a second chance to fly on this terrain with the "outdated ones" only...

Edited by Geleitzug

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Wow that air controller app looks totally awesome!!!

 

It's not even close to the same level, but I might as well mention that my mission planner has mission sharing capability. It's shown off quickly in the video below. It only supports one "flight leader" changing the map, and isn't nearly as feature rich as the app Kai showed but it's a start.

 

Might not be ideal for an entire team on TAW because of the one leader restriction, but for a strike package of SEAD, bombers and escort it works pretty well. I'm working on a new 19th Guards website now, but I hope to flesh it out and add support for multiple flight leaders sometime in 2017.

 

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Wow that air controller app looks totally awesome!!!

 

It's not even close to the same level, but I might as well mention that my mission planner has mission sharing capability. It's shown off quickly in the video below. It only supports one "flight leader" changing the map, and isn't nearly as feature rich as the app Kai showed but it's a start.

 

Might not be ideal for an entire team on TAW because of the one leader restriction, but for a strike package of SEAD, bombers and escort it works pretty well. I'm working on a new 19th Guards website now, but I hope to flesh it out and add support for multiple flight leaders sometime in 2017.

 

https://youtu.be/ScCG0I5_Q68

Yeah - We love this and use it for our Squadron Operations in 12.OIAE.

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My theory is that most of the people that want to fly fighters only and play only for air kills want to fly German due to the assumed superiority of 109s. That does not bode well for a campaign that is based on ground objectives.

 

428 Erich Hartmanns can only get one thing done...and helping their tanks advance on cities does not seem to be it.

I actually think that is a myth. I see masses of ground attackers taking of at airfields. Really masses. A couple of days ago 4-7 Stukas right at the beginning. And at the same time I see no 109s on key positions of the map. we getting outnumbered even with more players in therms of fighters.

 

My theory is that the blues have tons of groundattackers but they ether never reach their target, or they miss. And oh boy I see so many misses. Rarely I see levelbombing, which should be the strong suit of the blues. But no I see he111 over airfields getting flaked into shreds at 3k. ( and he is commenting that he was high up and the Flak is OP)

 

I just think that the results we see ingame are coming from diffrent problems.

 

1. The planeset of the russians is better equipped in regards of groundattacking (il2 and pe2)

2. The players who fly russians are more proficient, due to higher skill gap. Players who a struggeling with the basics want to fly the "easier" planes.

3. The planeset of the germans was and partly is less capable against groundtargets. We have one 110 and one ju88. Stukas are slow and fragile. Unlike the Il2 or pe2.

4. And yes, there are a few "Air Kills only players" But looking at the scoreboard...I dont see many examples of that. Just sort the scoreboard with decending Airkills. FIrst maaany red stars. The blue players there have quite a few groundkills.

Interesting would be to see how many unsuccessful players we have. They hurt the team. They try to get air kills only but are even in this regard not sucessfull and get shot down. There could be a few.

 

If there are unskilled players on the blue team, yes that's sad. However I rather like to have players which are unskilled than no players at all. Maybe over the next month and years we will see an improvement. Or they will leave.

It depends how we treating them.

 

 

 

Edited by DerSheriff
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I actually think that is a myth. I see masses of ground attackers taking of at airfields. Really masses. A couple of days ago 4-7 Stukas right at the beginning. And at the same time I see no 109s on key positions of the map. we getting outnumbered even with more players in therms of fighters.

 

...

 

1. The planeset of the russians is better equipped in regards of groundattacking (il2 and pe2)

2. The players who fly russians are more proficient, due to higher skill gap. Players who a struggeling with the basics want to fly the "easier" planes.

3. The planeset of the germans was and partly is less capable against groundtargets. We have one 110 and one ju88. Stukas are slow and fragile. Unlike the Il2 or pe2.

 

Agree.

1. Also the ju88 is much less appropriate for tactical attacks then the pe2. I think the German side should have 110 in same numbers as the Russians have pe-2.

2. The Germans should have the 1000 bomb available on the 110 and stuka.

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For the most part it feels like Reichsverteidigung (Defense of the Reich) in 1941. Only difference is that the trails above you are no B-17s but your allies hartmanning while you're getting chased by 30 ivans in mid to low trying to defend your few panzer.

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Agree.

1. Also the ju88 is much less appropriate for tactical attacks then the pe2. I think the German side should have 110 in same numbers as the Russians have pe-2.

Sorry but I dissagree. German bombers in good hands can make huge damage in level bombing. 4 one11 gives you 8 1000 bombs. If you hit well you can destroy def positions in one run, close AF in one run or destroy conwoys. They just need good cover. Its all about teamwork :-)

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Sorry but I dissagree. German bombers in good hands can make huge damage in level bombing. 4 one11 gives you 8 1000 bombs. If you hit well you can destroy def positions in one run, close AF in one run or destroy conwoys. They just need good cover. Its all about teamwork :-)

In theory, theory and practice are the same. In practice, they are not.

Teamwork is the best option. But the side that can use teamwork but have the option to lone-wolf has a major advantage.

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In theory, theory and practice are the same. In practice, they are not.

Teamwork is the best option. But the side that can use teamwork but have the option to lone-wolf has a major advantage.

Lone wolves are the hardest option and we know that. Best effective missions are in team. We can discuss it more at ts but I'll be avialeble at monday :-)
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Please can you add Rheinmetall601E as 4./JG52_Rheinmetall601E he change is profile.

Edited by 4./JG52_Manu653

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Sorry but I dissagree. German bombers in good hands can make huge damage in level bombing. 4 one11 gives you 8 1000 bombs. If you hit well you can destroy def positions in one run, close AF in one run or destroy conwoys. They just need good cover. Its all about teamwork :-)

 I do agree, the germans do have an easier time taking out def-lines and airfields, but they cant stop the tanks columns in time and thus steadily loses ground.

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I clicked by accident on the wrong airfield and got a punishment of 1200 sec. time to wait and a lost of experience points. I thought it is not possible to fly for the opposite site, so why is this punishment there? Do I overseen something?

 

Secondly, you can receive a so called combat mission (CM). What is it good for, is it anywhere explained?

 

Thx!

Manfred

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Secondly, you can receive a so called combat mission (CM). What is it good for, is it anywhere explained?

 

Thx!

Manfred

Go see TAW web and read manual.
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lol every-time we went in to bust that convoy; the flak, OP it's job.. I mean the gun turret on that truck spun around so fast, I was that's not right!.

 

 

super human manning the turrets...

Edited by 71st_AH_Mastiff
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Some highlights from a single life on the TAW-server. Very exciting to fly when you have a somewhat high streak. It really makes you fear for your (virtual) life and be much more careful. It is one of the things I really love with this server, it makes (some) people act more realistic, more like how pilots would in real life and that is really cool!

 

Edited by SvAF/F19_Tomten
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Well, my first campaign here after being away from BoS for a long time.

 

Really enjoyed flying, was a bit sparse in conflict due to being Russian.  I do hope there is some more team oriented players making the switch over to Germany next go around as I will be doing that when this campaign closes.  Quite excited about trying to win it as the under dog even though I am sure it won't be a cakewalk.

 

As a suggestion for players, it would be nice if we could donate a couple euros via the paypal link at the top of http://taw.stg2.de/ and put your top suggestion to improve the campaign in the purpose box.  This certainly was no small effort to bring forward and we all know that it is going to require ongoing support and continual improvement as any other community ran events.

 

Highly appreciate the work here and the community for taking me in and teaching me how to taxi in a straight line once again. This is truly a new experience made by the significance of having something to lose in game.

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Rooster, you're always welcomed to fly with me anytime. And the campaign isn't over yet.... The Germans now have their fabled F4. Can they turn the campaign around? :)

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Hello All,

 

The server disconnects me everytime i go near an airfield. It says that I have a ping above the limits. I have tried tracking the ping (cmd ping 146.0.32.24 -t), and it goes just from 61 ms to 120ms. So I don't really understand why it kicks me. I have tried decreasing graphics quality and increasing download / upload to 10mbps / 512kpbs.

 

Does anybody have the same problem? Does anybody know how to solve or have some suggestion to try?

 

Regards and thanks in advance.

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lol every-time we went in to bust that convoy; the flak, OP it's job.. I mean the gun turret on that truck spun around so fast, I was that's not right!.

 

 

super human manning the turrets...

It's not recommended to attack convoy alone. The are up to 7 AA with different level. Don't approach the AA if it's not busy shooting at someone else. If it's shooting at you break immediately. First pilot should engage AA from safe distance while others attack them. Teamwork.

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Hello All,

 

The server disconnects me everytime i go near an airfield. It says that I have a ping above the limits. I have tried tracking the ping (cmd ping 146.0.32.24 -t), and it goes just from 61 ms to 120ms. So I don't really understand why it kicks me. I have tried decreasing graphics quality and increasing download / upload to 10mbps / 512kpbs.

 

Does anybody have the same problem? Does anybody know how to solve or have some suggestion to try?

 

Regards and thanks in advance.

Strange. Server limit is 400ms.  I think server kicks you because you take not available plane:

http://taw.stg2.de/pilot.php?name=E69_Snedecor

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Hi kathon, thanks for your answer! maybe i don't understand how availability really works. I was flying a Ju87 and in my statistics says Qty1/Max1. I supposed that the aircraft was available for me. That's not correct?

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You ditched your 87 Snedecor in map Moscow North#179, so you wont have one available for 3 flights (if i'm reading the rules correctly!!)

Its the column to the right 'Ditched' with 0/0/1,  first number=1 flight, second=2 flights, 3rd=3 flights.

Kathon is right, you've taken an invalid plane. That's why its kicking you.

Edited by JG5_Schuck

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Do you get kicked for taking an invalid plane now? I thought it just wouldn't count anything you did for that sortie. That's a great change if so.

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Hi guys

I was wondering why the TAW server had 2 people on and yet the WoL server had 40 on at the same time. I think part of it has to do with the type of maps/missions/targets available. The TAW maps are quite devoid of targets which is quite weird given how wide the front is. If we truly are fighting across a number of fronts, we should have multiple targets both at and behind the front lines. Can we not increase the amount and type of targets? There's got to be more than just tanks, 1 vehicle convoy and bare airfields. 

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Do you get kicked for taking an invalid plane now? I thought it just wouldn't count anything you did for that sortie. That's a great change if so.

I think "invalid plane" means in this context a plane u didn*t had from the beginning.

 

At the moment u still can pick planes u lost in the current mission.

 

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Hi guys

I was wondering why the TAW server had 2 people on and yet the WoL server had 40 on at the same time. I think part of it has to do with the type of maps/missions/targets available. The TAW maps are quite devoid of targets which is quite weird given how wide the front is. If we truly are fighting across a number of fronts, we should have multiple targets both at and behind the front lines. Can we not increase the amount and type of targets? There's got to be more than just tanks, 1 vehicle convoy and bare airfields.

WOL is totally differend type of server. You say there is not much targets but I cant remember situation where all of them was destroyed in one mission. Second thing is we cant make much more targets just like that its all about optimalisation. We have some plans but it needs time.

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