1PL-Husar-1Esk Posted October 29, 2016 Posted October 29, 2016 Thanks Kathon, i did fly some DED random expert plus but i liked TAW more great that i can go back to TAW and those changes are intresting to check.
RFG_Hisl Posted October 29, 2016 Posted October 29, 2016 Am I correct, the Lagg3 23mm and 37mm cannon is blocked for the entire campaign?
Trinkof Posted October 29, 2016 Posted October 29, 2016 (edited) But no locking on un-historical removed headrest... ... Don't why but I smelt it coming Edit : I am full in for historical accuracy ... But if it works only one way it is called a bias... And biased server rule often end badly Edited October 29, 2016 by LAL_Trinkof
=LG/F=Kathon Posted October 29, 2016 Author Posted October 29, 2016 Am I correct, the Lagg3 23mm and 37mm cannon is blocked for the entire campaign?No, blocked only on #2 map, then is available. 1
VBF-12_Stick-95 Posted October 29, 2016 Posted October 29, 2016 Looks like fun! My only comment would be that I think Map 2 should be Moscow and Map 4 should be Stalingrad, leaving the plane sets as presented. No biggy.
=LG=Wicher Posted October 29, 2016 Posted October 29, 2016 But no locking on un-historical removed headrest... ... Don't why but I smelt it coming Edit : I am full in for historical accuracy ... But if it works only one way it is called a bias... And biased server rule often end badly Oh no ... so we are the bad guys now ...
VBF-12_Gosling-71 Posted October 29, 2016 Posted October 29, 2016 (edited) No, blocked only on #2 map, then is available. Ah - I thought the same as Hill. Now I am reading the table correctly! Thanks for the clarification... Edited October 29, 2016 by 12.OIAE_Gosling
Trinkof Posted October 29, 2016 Posted October 29, 2016 Oh no ... so we are the bad guys now ... No Thanks for your server... But I see a lot of people complaining about the 23mm on Lagg for the sake of historical accuracy, which I fully support .... But it goes both way ... removed headrest is completly out of place. Player should unlock maybe 1 F2 or F4 with removed headrest option AFTER they reached a certain rank. This was an uncommon modification, STRONGLY prohibited by high command, and unit commander .... and I guess in a real war, with real peoples, the armor protecting your head was not removed unless by suicidal or stupid people ... And I do not say this as a "Red fanatic" I fly both sides, mostly blue since 1 month, and probably will do for the coming month. Historic loadout are always welcome ... but have to be both ways unless this... it is called a bias
Willy__ Posted October 29, 2016 Posted October 29, 2016 The armored headrest wont be killing planes with 1-2 hits, just sayin... 2
ECV56_Necathor Posted October 30, 2016 Posted October 30, 2016 (edited) Is great to have the TAW again, see you in air Edited October 30, 2016 by ECV56_Necathor
=ARTOA=Bubi87 Posted October 30, 2016 Posted October 30, 2016 Good Luck Gentleman, and dont schoot chutes :-)
=LG=Wicher Posted October 30, 2016 Posted October 30, 2016 Good Luck Gentleman, and dont schoot chutes :-) Could you stop the chutes topic please? The statement is clear, YES you can shoot chutes, NO you don't have to do this, it is YOUR choice do it or not. TOPIC CLOSED! 3
=ARTOA=Bubi87 Posted October 30, 2016 Posted October 30, 2016 Could you stop the chutes topic please? The statement is clear, YES you can shoot chutes, NO you don't have to do this, it is YOUR choice do it or not. TOPIC CLOSED! Could you please open a dictionary at a words called "irony", "humor" and "sarkasm" ?
=LG=Wicher Posted October 30, 2016 Posted October 30, 2016 Could you please open a dictionary at a words called "irony", "humor" and "sarkasm" ? It is not so easy to catch the irony through text, especially without knowing the person. 1
Emuyen Posted October 30, 2016 Posted October 30, 2016 (edited) Hello Kanton Again, many thanks to the TAW Team for setting up this awesome campaing. I don't know if this is wanted: I spawned in a Stuka with a 1000kg Liebeszäpfle because I forgot that it is forbidden. Then I immediately quit to change the bombload. I was kicked from the server during the 15 seconds countdown. May you please extend the kick-timer about additional 15 seconds? Fly fast and bomb hard o7 Emuyen Edited October 30, 2016 by Emuyen
=ARTOA=Bubi87 Posted October 30, 2016 Posted October 30, 2016 Wouldnt it be a bit stupid to wine just after the first 2 or 3 missions? Especially since i havent played today yet :-)
=LG/F=Kathon Posted October 30, 2016 Author Posted October 30, 2016 I don't know if this is wanted: I spawned in a Stuka with a 1000kg Liebeszäpfle because I forgot that it is forbidden. Then I immediately quit to change the bombload. I was kicked from the server during the 15 seconds countdown. May you please extend the kick-timer about additional 15 seconds? It's extended to 40 seconds already. From logs point of view you spawned at 17:12:30 and was kicked at 17:13:34 so it's more than 15 seconds.
Rizer Posted October 30, 2016 Posted October 30, 2016 Accidentally I registered not for the other side. It is possible to change side, or delete an account? http://taw.stg2.de/pilot.php?name=rizer
SvAF/F19_Tomten Posted October 30, 2016 Posted October 30, 2016 Had great fun flying this for the first time today! Felt like I was doing something a bit wrong though, but I can't quite put my finger on it.
=LG/F=Kathon Posted October 30, 2016 Author Posted October 30, 2016 Accidentally I registered not for the other side. It is possible to change side, or delete an account? http://taw.stg2.de/pilot.php?name=rizer Deleted. 1
=LG/F=Kathon Posted October 30, 2016 Author Posted October 30, 2016 Bug "not valid plane" for transport airplanes fixed.
RydnDirty Posted October 30, 2016 Posted October 30, 2016 (edited) WooHoo ! the server is running the the new TAW campaign. I'm still kinda new to this TAW campaign thing and I still unsure how it works. I notice that I got a few kills last night in game and they were on the scoreboard but when I checked the TAW stats pages they didn't count and 1 of them I shot down a bf109E7 flown by a human but it said I killed a bot and anyway I didn't get a kill on TAW for the other humans I shot down? I'm not complaining, just trying to understand the rules. Maybe nobody gets shared kills? I don't know. They show up in the mission log but not in the stats . Can somebody explain or point to a page that does please ? Edited October 30, 2016 by DirtyRotnFlieger
5.AA_WiSiPunK Posted October 30, 2016 Posted October 30, 2016 Bug "not valid plane" for transport airplanes fixed. ok, but my whole squad had "not valid plane" for all flights in Mission #8 (it all was ju87 Flights) whats going on there? are our points lost? :/
HR_Tofolo Posted October 31, 2016 Posted October 31, 2016 I think everybody got that "not valid plane" for mission #8
=FI=Rambo Posted October 31, 2016 Posted October 31, 2016 I think everybody got that "not valid plane" for mission #8 Same for mission after
Sketch Posted October 31, 2016 Posted October 31, 2016 (edited) Blue players, we need to collectively make better decisions. As of this post, we're already at double the losses of pilots than the reds. Source: While I'm not the best pilot in the world, maybe I can provide some assistance to helping you make better decisions. Running is extremely viable tactic; don't waste away your life just because it's a virtual one. Unlike other games, you can't just enter the fray of 15 planes, and hope to come away unscathed.Try to think like a real pilot would. "Do I have support? Can I get away? Is the enemy unaware that I'm there? Do I have numerical superiority? Why should I enter this furball? Will it be beneficial to my team at this moment... long term?" Always be on voice communications with at least one other player. In that same vein, please fly together. That means if you have to wait a few minutes for your friend to return from combat because you got shot down, then do that. It's a great opportunity to take a break, get water, smoke, or just clear your eyes of looking at tiny dust specs on your screen. Stick together while flying. This means that if you see a spec 10k away, that you shouldn't leave your lead element. Inform the leader, and let them make the decision to press or not. You stay with your lead (if you're a wingman) always and forever. Like marriage; until death - you do not part. If you're the element leader, don't go full bore. Go 80-90 percent power; to give your wingmen a chance to stay with you. Let them know where you're going and why. Make decisions before you fly out. Should you attack or defend? Should you hit that objective? Is there more players on the enemy team? What airfield did most of them take off from? Why did they make that choice? How can I counter it? As an example, I've seen Stukas taking off from a local airfield to hit Red's defense marker when we don't even have any tanks left. Why are you attacking the defense marker? Our Blue tanks are gone! /facepalm Flak is extremely deadly. While it's okay to attack an objective that has active air defense positions, I highly advise to destroy the air defense first. The best way (in my opinion) to destroy the AAA over an objective, is to have one pilot distract the AAA, while another attacks it. Often the AAA will switch to the attacking plane, when that happens that plane becomes the 'distractor' while the original distractor becomes the new attacker. This works even better if you have multiple attackers. Save your plane, but also save your life. We're already at double the losses for pilots. Most of these losses (looking at the data) are from pilot captures. Don't be afraid to fly conservatively until we get more pilot kills. This means flying defensively over our side for a mission or two. I'm not saying we shouldn't be on the attack; however, when you get jumped you can at least bail out over our side and save yourself from a pilot death or capture. Be reflective of your missions – whether they’re successful or not. What went well? What could be better? How can you improve? Record your tracks. Watch other's tracks. Edited October 31, 2016 by Sketch 8
RUS66 Posted October 31, 2016 Posted October 31, 2016 =LG=Kathon http://taw.stg2.de/pilot.php?name==ART=RUS66 NOT VALID PLANE I-16 AND il-2 41y. ???? 1
MK.MrX Posted October 31, 2016 Posted October 31, 2016 If the aircraft is lost, what gives you extra? You understand that lost all sense of fair play? I can infinitely take airplanes and fly to the ground to die for, if it is constantly destroying something. This server limit on airplanes? I went right? I have the impression that I was wrong server.
MK.MrX Posted October 31, 2016 Posted October 31, 2016 Prevent airplanes to take in debt, it spoils the whole point limits!!!
[TWB]kmac31 Posted October 31, 2016 Posted October 31, 2016 My last 2 mission bombed with he111 i have 2/2 but said it was not valid plane I think it may be a bug http://taw.stg2.de/pilot.php?name=[TWB]kmac31
Swear Posted October 31, 2016 Posted October 31, 2016 My last 2 mission bombed with he111 i have 2/2 but said it was not valid plane I think it may be a bug http://taw.stg2.de/pilot.php?name=[TWB]kmac31 Getting the same on my last 2 E-7 sorties even tho i have 4/4 available.
MK.MrX Posted October 31, 2016 Posted October 31, 2016 (edited) http://taw.stg2.de/pilot.php?name=MK.MrX Departed at Pe-2. Two recent departure. Nothing counted. Planted on the airfield normally without failure. Do you have a bug! Edited October 31, 2016 by MK.MrX
=LG=Wicher Posted October 31, 2016 Posted October 31, 2016 (edited) http://taw.stg2.de/pilot.php?name=MK.MrX Departed at Pe-2. Two recent departure. Nothing counted. Planted on the airfield normally without failure. Do you have a bug! Yes, there is a bug and there is no point for know to fly till Kathon repairs it. The bug started at late night hours and Kathon didn't noticed it yet so we have to wait. Edited October 31, 2016 by =LG=Wicher 1
1PL-Husar-1Esk Posted October 31, 2016 Posted October 31, 2016 (edited) Current plane limit do not work +2 near 4/4 - what that means? I lost fighers but always have full hangar :/ BTW Not valid plane sorties are counting in statistic own deaths and captures when happened during those sorties - but excluding ours air and ground kills together with combat missions ! Edited October 31, 2016 by 307_Tomcat
=LG/F=Kathon Posted October 31, 2016 Author Posted October 31, 2016 (edited) "not valid plane" error fixed second time. Now it should work ok. Edited October 31, 2016 by =LG=Kathon 2
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