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Tactical Air War

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12 hours ago, Norz said:

 

The problem is that F-4 with 1.3 ata is much better than F2.

 

At low altitudes it's similar to the F-2 at 1.35 ata, at higher altitudes it's better, approaching F-2 at 1.42 ata performance.   1.42 ata F-4 is much better than both of those anyway though, and it can use intermediate power settings like 1.37 which is a good compromise between endurance and power.

 

 

20 minutes ago, SCG_DR1FT3R said:

 

Im confused? Why shouldn't it be available? I've never heard of such information, i'm not doubting you but i've just never heard that before, like i said some evidence would be great.

 

http://kurfurst.org/Performance_tests/109F4_Datenblatts/109F4_dblatt_calculated.html
 

Quote

Another noteworthy point of interest is that this more recent calculated datasheet, reproduced below, dating from July 1942 no longer notes the banning of the Start und Notleistungs power for the DB 601 E engine as opposed to the previous datasheet from the end of November 1941, points to that the full power has been cleared for the engine.

This clearance is in fact also supported by the February 1942 release of the Bf 109F Flugzeughandbuch, which no longer notes any limitation in regards to the DB 601 E. The new Hanbuch part 7 (Powerplant) was likely to have been re-issued because of this clearance.

 

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18 hours ago, -=PHX=-SuperEtendard said:


@StG77_Kondor imho considering the most competitive way of dealing with tank columns for both sides is carpet bombing with 50 and 100 Kg bombs I don't consider the IL-2's 23mm a big issue, it's effectiveness is also decreased by crosswinds and low level turbulence which tends to be common in TAW missions.
 For what I could test the 23mm needs 20 impacts to destroy a Panzer IV in the side (15 to set it smoking), the 30mm needs 8-9 hits to destroy a T-34 in comparison (7 to set it smoking). So the 30mm is more powerful, but the IL-2 has two cannons and they have higher rate of fire which makes a one pass kill possible. If there was an Me 410 with twin MK 103s in the nose killing T-34s in one pass would be possible and maybe even easier than with the IL-2, seeing it would be a shorter burst and from center mounted guns.


Saludos compadre :)

I agree with you that the 88/A20 are the best tank killers as tank columns are currently set up. And as HVB said, the 88s/A20s also deal with crosswind, and for them it's actually worse because they only have one chance at it. IL-2/Ju-87 can always turn around and do another run. But maybe check your convergence with the VYa 23mm. It shouldn't need more than 5-6 hits (~10 rounds) to get the Panzer IV smoking. The 23mm is faster firing and if convergence is set right is better than BK 3.7 and both Hs-129 30mms. The IL-2 can kill them in one pass, same with 3.7 but with less ammo and room for error, it's not as effective overall in my opinion. And you have to think, the Panzer IV is very rare, until maybe the later maps. Most tanks are light tanks that will take 2-4 hits total before they smoke. But again just my opinion :) 

 

Buena suerte en la campaña!

12 hours ago, HR_Tofolo said:

 

@StG77_Kondor ask the finns how many AFs did they conquer on the last edition... and I'm sure a lot of people played their part on the air-captures.

 


What was the score of the last TAW campaign again? :P 

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Not quite sure if the tank spawning system has changed anything since the previous campaigns or if the reds just have been unlucky this campaign, but it feels like too many tanks spawn too fast.

 

During the first rounds of the campaign, round after round, the blue tanks kept pushing without pause, so there was no reds to stop them. Not when outnumbered more than 2:1 every round. It would be nice if there was a round or two's pause between tank pushes so that the defending side has time to do anything about it, or at least if they keep losing they aren't rolled over in an instant, but get some time for when the team ratios might change enough.

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9 hours ago, -=PHX=-SuperEtendard said:

 

At low altitudes it's similar to the F-2 at 1.35 ata, at higher altitudes it's better, approaching F-2 at 1.42 ata performance.   1.42 ata F-4 is much better than both of those anyway though, and it can use intermediate power settings like 1.37 which is a good compromise between endurance and power.

 

Unfortunately it is not like that in the game.

 

Offline test: 

 

F4, start at 250 m, climb to 3000m, speed 400km/h (winter Stalingrad) 1.3 ATA => about 2:20 min

F2, start at 250 m, climb to 3000m, speed 400km/h (winter Stalingrad) 1.37 ATA => about 2:30 min

 

P.S. But if you are talking only about horisontal speed you are right. (109f2 can use 1.37ATA only about 5 min).

 

 

I think that my mistake is that I use 109f4 at 82% and it is more than 1.3 ATA. In this mode it is better than 109f2. (only 5km/h slower than 109f2 1.37ATA at 1000m but not limited with 5 minutes)

Edited by Norz

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Server is very laggy. Yesterday I emptied around 1/3th of my ammunition in to the =FEW=Revolveses I-16 and didn't even get smoke from it. Wing mates saw it too, there was many hits. Too bad didn't record it.

 

Also I tried all the time to catch wing mates with 1,2 ATA, while they were flying 0,8 ATA 😄

Could you check if other missions are as heavy as this first map? Maybe make it lighter some how?

 

Edited by LLv34_adexu

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22 minutes ago, LLv34_adexu said:

Server is very laggy. Yesterday I emptied around 1/3th of my ammunition in to the =FEW=Revolveses I-16 and didn't even get smoke from it. Wing mates saw it too, there was many hits. Too bad didn't record it.

 

Also I tried all the time to catch wing mates with 1,2 ATA, while they were flying 0,8 ATA 😄

Could you check if other missions are as heavy as this first map? Maybe make it lighter some how?

 

Yeah, especialy mission number 6 yesterday ended with unplayable slide-show and typical "erratic server behaviour" message. As it wasnt problem at least several last campaigns on this server, i hope admins will adress this and solve? I dont know, if this problem occour in some other mission so far, or was a rare situation.

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@=LG=Kathon

 

please correct a planeset for the map N2 (109f4 should be excluded). The first map ended just in 48 hours and it is just so bad....

 

 

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51 minutes ago, Norz said:

please correct a planeset for the map N2 (109f4 should be excluded). The first map ended just in 48 hours and it is just so bad....

It was due to the pilots, not an airplane. 

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giving Axis even better airplanes surely won't encourage VVS to play more...

Edited by Operatsiya_Ivy

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7 hours ago, StG77_Kondor said:


Saludos compadre :)

I agree with you that the 88/A20 are the best tank killers as tank columns are currently set up. And as HVB said, the 88s/A20s also deal with crosswind, and for them it's actually worse because they only have one chance at it. IL-2/Ju-87 can always turn around and do another run. But maybe check your convergence with the VYa 23mm. It shouldn't need more than 5-6 hits (~10 rounds) to get the Panzer IV smoking. The 23mm is faster firing and if convergence is set right is better than BK 3.7 and both Hs-129 30mms. The IL-2 can kill them in one pass, same with 3.7 but with less ammo and room for error, it's not as effective overall in my opinion. And you have to think, the Panzer IV is very rare, until maybe the later maps. Most tanks are light tanks that will take 2-4 hits total before they smoke. But again just my opinion :) 

 

Buena suerte en la campaña!

 

A ver si un día volamos juntos :)

The numbers I came up were from a simple mission, having the tanks static and the plane just sitting on the ground with the gun aiming at it, so it's easy to count how many rounds are needed firing them one round at a time.


A couple other numbers for Soviet tanks with the 30mm

T-70: 3 hits to smoke, 4 to destroy.   ==> Can also be destroyed with MG 151 (both 15mm and 20mm) 18-20 hits to smoke,  26-28 to destroy for both 15mm and 20mm (AP hits).

KV-1 (both 41 and 42 models): 20-21 hits to smoke, 27-30 to destroy

KV-1S:  14-15 hits to smoke, 19-20 to destroy (The KV-1S had slightly reduced side and rear armor in order to make it lighter).

This shows there is some sort of HP system related to the armor thickness of the targets, there are some differences in where you hit, but looks like it's a modifier of how many rounds it will take in that spot to smoke/destroy. Hopefully with Tank Crew there will be a more detailed damage model for the tanks, also some of the new 1943 tanks for the German side coming with Tank Crew will give some trouble to the IL-2 cannons, the Panzer III Ausf M and the Panther should be resistant to the 23mm, and the Tiger and Ferdinand resistant even to the NS-37 37mm cannon.

 

2 hours ago, Norz said:

 

Unfortunately it is not like that in the game.

 

Offline test: 

 

F4, start at 250 m, climb to 3000m, speed 400km/h (winter Stalingrad) 1.3 ATA => about 2:20 min

F2, start at 250 m, climb to 3000m, speed 400km/h (winter Stalingrad) 1.37 ATA => about 2:30 min

 

P.S. But if you are talking only about horisontal speed you are right. (109f2 can use 1.37ATA only about 5 min).


Yes I was mostly talking about speed, but yeah the F-2 it's still not the perfect replacement for the derated F-4, but it's imho a better alternative to the fully capable 1942 F-4, for example in those climbing conditions I could get the F-4 to go from 250 to 3000m at 1.37 ata in 2:05 minutes (400 km/h Stalingrad winter)

 

Edited by -=PHX=-SuperEtendard
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2 hours ago, LLv34_adexu said:

Server is very laggy. Yesterday I emptied around 1/3th of my ammunition in to the =FEW=Revolveses I-16 and didn't even get smoke from it. Wing mates saw it too, there was many hits. Too bad didn't record it.

 

😄

 

From my perspective I got hit by a short burst (all in the span of a second) - I didn't even see any tracers at all. Not doubting what happened on your screen - just super lag problems ;(

 

The server crashed about 30 mins after you hit me.

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This start of the new campaign looks nice for axis side.

Usually 3 vs 1, weak 109 vs OP i16 fortunaly castrated

 

Happy for you  but what interest?

--》First map : +/- 24h  

 

 

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1 hour ago, =FEW=Revolves said:

 

From my perspective I got hit by a short burst (all in the span of a second) - I didn't even see any tracers at all. Not doubting what happened on your screen - just super lag problems ;(

 

The server crashed about 30 mins after you hit me.

Maybe one or two seconds before you reacted, but wasn't burst. I was chasing you as you went fast for me for like 30 seconds getting closer little by little, opened fire right behind you, when I was around 150-200 m from you. Also they all hit, that is why no tracers?

2x MGFF during 1 sec is 18 hits, 2s is double than that. You should leak something after that :P

 

Now I think that most problems we have sometimes in downing planes, not specially on laggy server, but overall, is the net code. I have been in Yak (or other SU plane) and got lot of dmg and still flew, with it. Same sometimes happen when flying 109 or 190. Probably same reason Spit wing is so stronk on my test video (FM forum) as test was made on Berloga server.

Edited by LLv34_adexu

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always and always 3 blue for one red .....!🤥

 

first map 24 hours......

 

i dont have play the last campagne for that ........i imagine that it is historical ,  but  3 vs 1 ...is it funny ?....for red no , and for blue ?

 

next campagne 5 vs 1 ,and after 7 vs 1 .......!!!!!!

Edited by OBT-jeanpit

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7 minutes ago, OBT-jeanpit said:

always and always 3 blue for one red .....!🤥

 

first map 24 hours......

 

i dont have play the last campagne for that ........i imagine that it is historical ,  but  3 vs 1 ...is it funny ?....for red no , and for blue ?

 

next campagne 5 vs 1 ,and after 7 vs 1 .......!!!!!!

 

And 3v1 when the Germans have F-4s and the Russians only have MiGs and P-40s as best planes... We're lucky if a single player plays red on map #2.

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44 minutes ago, LLv34_adexu said:

Maybe one or two seconds before you reacted, but wasn't burst. I was chasing you as you went fast for me for like 30 seconds getting closer little by little, opened fire right behind you, when I was around 150-200 m from you. Also they all hit, that is why no tracers?

2x MGFF during 1 sec is 18 hits, 2s is double than that. You should leak something after that :P

 

Now I think that most problems we have sometimes in downing planes, not specially on laggy server, but overall, is the net code. I have been in Yak (or other SU plane) and got lot of dmg and still flew, with it. Same sometimes happen when flying 109 or 190. Probably same reason Spit wing is so stronk on my test video (FM forum) as test was made on Berloga server.


maybe you have a lot of packet loss.

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11 minutes ago, DerSheriff said:


maybe you have a lot of packet loss.

That would mean that hits which I make, wouldn't be registered to the other client?

But if others see and or feel hits from their client, is that still me having lot of packet loss?

Really started wonder if you are paid youtuber by 1C 🤔..

Edited by LLv34_adexu

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Guys yesderday many blue Squads was flying in biger Numbers and i saw first time a good Teamplay.

Lets play this Way and let us fly and not subscribe 50Letters here.

Widu Ändä and Mola Mola!

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Yesterday i hit many bunkers on enemy"s defence position with 50kg bombs in my BF-110, and i saw how one by one my bombs hits in each target and burn all bunkers, but when i going to the web to look my stadistics, i only hit one thing!! so whats is the wrong here? in another servers like WoL, my attacks really works and i can see how did count, but in TAW server not, is this a bug? or i need drop heavy bombs?

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1 hour ago, -=PHX=-Geo- said:

Yesterday i hit many bunkers on enemy"s defence position with 50kg bombs in my BF-110, and i saw how one by one my bombs hits in each target and burn all bunkers, but when i going to the web to look my stadistics, i only hit one thing!! so whats is the wrong here? in another servers like WoL, my attacks really works and i can see how did count, but in TAW server not, is this a bug? or i need drop heavy bombs?

 

For the defensive positions, I don't think the bunkers count for anything. Your main target are the artillery and vehicles at the defensive position. I think you only get points for those things plus flak.

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Red has been AWOL so far filling WoL up to capacity while TAW has been populated with 30 or less players, what gives?  The one in ten times i fly blue and its completly non historical in a numbers way.

Edited by Banzaii

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I don't know what changed for blue, but yesterday was the most coordinated action I have ever seen on the Axis side in TAW.   I was running attackers most of the evening, and I had near constant fighter cover, as well as groups preemptively taking out AA and focusing on objectives.    

It was like playing a different game.   Keep it up, blue! 

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11 minutes ago, Banzaii said:

Red has been AWOL so far filling WoL up to capacity while TAW has been populated with 30 or less players, what gives?

 

I think Red will pick up once the map rotates to Map #3 and more BOS planes become available. Not everyone thinks it's much fun tickling bombers with bb guns, or chasing enemy fighters by pedaling (see image). At least this was the case for previous campaigns.

pedal-plane.jpg

Edited by [TWB]Sketch
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This is my favorite time, this and map two, smoking blues in i16s and p40s.  Im not getting the disneyland blue experience, feels like the cheap broke street corner fair.

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Just now, =SqSq=switch201 said:

 

For the defensive positions, I don't think the bunkers count for anything. Your main target are the artillery and vehicles at the defensive position. I think you only get points for those things plus flak.

Thanks for information i wasted my time hitting bunkers...

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3 minutes ago, -=PHX=-Geo- said:

Thanks for information i wasted my time hitting bunkers...

No its workink like this:

Bunkers wich are connected with tunnels count to buldings and have to be destroyed. There are some bunkers without tunels and they are cosmetics/fake ones that arent counted as ground kill

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31 minutes ago, [JG52t]whitecrow said:

I don't know what changed for blue, but yesterday was the most coordinated action I have ever seen on the Axis side in TAW.   I was running attackers most of the evening, and I had near constant fighter cover, as well as groups preemptively taking out AA and focusing on objectives.    

It was like playing a different game.   Keep it up, blue! 


This always happens Map #1. Red are at a disadvantage in the planeset. It's easy to be coordinated and have umbrella coverage over target when it's 3v1. Let's see what happens when Reds come out to play. 

 

"Lack of coordination" is not just a Blue problem. 

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This is my first TAW I have flown in, but i am regretting choosing axis over allies due to the imbalance. 

Is there a way to correct the axis bias, or are we stuck with it throughout?

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10 minutes ago, 1./KG4_OldJames said:

This is my first TAW I have flown in, but i am regretting choosing axis over allies due to the imbalance. 

Is there a way to correct the axis bias, or are we stuck with it throughout?

 

From the manual: It’s possible to register two different accounts: one for Allied and one for Axis. To switch between them please update il2sturmovik.com account to match account on TAW. If you don’t want to update il2sturmovik.com account then you have to change names of your accounts on TAW page.

 

 

Steps:

  1. Goto https://il2sturmovik.com/account/ and change your game name slightly.
  2. Goto http://taw.stg2.de/login.php?page=register and create a new account with the SAME NAME as the one you just updated to on https://il2sturmovik.com/account/. You can use bogus email, but remember the email address to login to this new account.
  3. ?????
  4. PROFIT

 

 

Edited by [TWB]Sketch
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Dear admins.

On this map #2, I would like if you can balance the numbers of fighters on red side compare with the blue side.

BF109E7x2 compare with i16x2

BF109F2x1 compare with Mig3 ser24x1

MC.202x1 compare with P40x1

BF109F4x1 compare with ...........maybe you can give us another Mig or a Lagg3.

 

Thank you for your effort.

 

Regards,

Necathor

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Given that you know about the COOP in the first maps... this is just a farse.

Goodbye P-40 fighter. Cya in map #3 (dont have time today anyway)

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5 hours ago, JG4_Widukind said:

Guys yesderday many blue Squads was flying in biger Numbers and i saw first time a good Teamplay.

Lets play this Way and let us fly and not subscribe 50Letters here.

Widu Ändä and Mola Mola!

 

ok you're right and look happy  ( i was going to say : finally)  so have fun between  blues in training style mission :)

 

Quote

 

Given that you know about the COOP in the first maps... this is just a farse.

Goodbye P-40 fighter. Cya in map #3 (dont have time today anyway) 

 

 

do not sleep too long, Map 3 will probably come very fast too 🤣

Edited by NN_Oscar

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Historically the ratio of I-16s to MiG-3 was about the same. VVS were moving away from the I-16, and for the ones in existence the type 28 and 29 were now in production and in active service. I’d say that there should be an extra MiG on the Russian side.

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I don't understand why the admins/mission creators implement changes without giving out some patch notes beforehand. It would prevent unnecessary changes and snafu situations like we have now. It's mind boggling to me that this plane setup went through any type of "quality control". 

 

5 hours ago, [JG52t]whitecrow said:

I don't know what changed for blue, but yesterday was the most coordinated action I have ever seen on the Axis side in TAW.   I was running attackers most of the evening, and I had near constant fighter cover, as well as groups preemptively taking out AA and focusing on objectives.    

It was like playing a different game.   Keep it up, blue! 

 

The 3/1 ratio might have helped...

Edited by Operatsiya_Ivy

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3/1 ratio? When I was on Sunday afternoon and evening it was 45vs35, and later 40vs40.

 

Thats hardly 3/1. Will get a pic next time. 

 

When did you play, European morning? 

 

Even right now it's 14vs14.

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9 hours ago, LLv34_adexu said:

That would mean that hits which I make, wouldn't be registered to the other client?

But if others see and or feel hits from their client, is that still me having lot of packet loss?

Really started wonder if you are paid youtuber by 1C 🤔..


What of that answer gave you that impression.

I honestly don't know how the netcode works in detail. In other games when you have a lot of packet loss or latency it can happen that shots don't count since the server assumes that you "never really shot" or that you didn't hit.
Just google "BF4 TV missile dusting" for that. Since its a good example.

It was just an answer based on my knowledge and the info you provied in your texts.

Paid. Lol I wish.

 

Edited by DerSheriff
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Sorry too SSsniper on friendly fire . Miss took you for enemy P40 . It's not a common thing with me . 

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4 hours ago, BraveSirRobin said:

It's 26-7 right now.  If you're flying German just assume that anything you see is friendly and don't shoot.

 

 

And 0 of them are in TS comms. 

 

 

PS: holy fuqq the blues have bad ground attacker etiquette, you wake up AA, and then dont stay to leash it so it will instantly retrain on the attackers 

Instead of not waking up the AA or leashing it once you do, flying attackers for blue sure is fun. 

russian bias.jpg

 

 

Aaand back to VVS

Edited by Cpt_Siddy

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