Ala13_armanVR Posted October 4, 2017 Posted October 4, 2017 (edited) Riksen, I do not want more people in the allied side, I simply try to give some ideas to equal the number of players in both sides. These may be more or less successful, but they are only ideas.I do not see very practical to fly a mission of Russian and the next one of German .. and to know what it is doing or the way to fly of the opposite side. For that there are already other servers available.Anyway it will not be my decision, the developers will do the best for the server and community, sure.In the last TAW if we were registered as Axis, obviously we were flying in the Axis side ......Ala13 has flown some campaigns on the Allied side and others on the Axis side ... You can see itFor your information, the next campaign Ala13 will fly on the Allied side, and only allied side. (sorry for my English, it's a google translation). Edited October 4, 2017 by Ala13_armanGT 2
Herne Posted October 4, 2017 Posted October 4, 2017 My personal preference is to pick a side and stick with it for the duration of the campaign. With TAW being so popular particularly in the evenings of the euro time zone its sometimes difficult to even get on the server, because its full.If max limit per side becomes 40 players, I would rather have the option to fly for the side that has some free slots vs not flying on TAW at all.
FTC_Riksen Posted October 4, 2017 Posted October 4, 2017 Riksen, I do not want more people in the allied side, I simply try to give some ideas to equal the number of players in both sides. These may be more or less successful, but they are only ideas. I do not see very practical to fly a mission of Russian and the next one of German .. and to know what it is doing or the way to fly of the opposite side. For that there are already other servers available. Anyway it will not be my decision, the developers will do the best for the server and community, sure. In the last TAW if we were registered as Axis, obviously we were flying in the Axis side ...... Ala13 has flown some campaigns on the Allied side and others on the Axis side ... You can see it For your information, the next campaign Ala13 will fly on the Allied side, and only allied side. (sorry for my English, it's a google translation). Nice video by the way
JG1_Pragr Posted October 4, 2017 Posted October 4, 2017 What is the reason ? First, because I love that plane and with usual campaign length it's almost impossible to fly with it. Second Henschels were a part the summer 1942 offensive, but they flew without the Mk cannons.
Leutnant_Artur Posted October 4, 2017 Posted October 4, 2017 First, because I love that plane and with usual campaign length it's almost impossible to fly with it. Second Henschels were a part the summer 1942 offensive, but they flew without the Mk cannons. Sorry but no, but next war will contain 9 maps and HS will be available most of time.
Willy__ Posted October 4, 2017 Posted October 4, 2017 I have just a trivial idea about the plane set. Could be possible to introduced Hs-129 in let say map #3 but restricts the use of Mk canons for first two maps the plane will be available? I see no use of it when the 110 is faster, can carry more bombs, has the same amount of guns-ish (4x mg17 and 2x mgff/mg151 vs 2x mg17 and 2x mg151 of the duck) and the 110 has a bonus of having a useless™ gunner. I can see no reason for taking the duck over the 110s other than the 30mm.
[TWB]80hd Posted October 4, 2017 Posted October 4, 2017 Western Prime-Time (UTC -5 to UTC -10 or so) Squads: Let's try to coordinate teams for next TAW so we aren't all going German or Russian or whatever. Rumor has it that //19 will be flying Russian, TWB is leaning that way as well (though not finalized yet)... It'd be nice to have less whining at the very least when numbers aren't 1:1, I think the only major control we players have over it is trying to make sure all the major squads don't go one side or the other.
FTC_Riksen Posted October 4, 2017 Posted October 4, 2017 Western Prime-Time (UTC -5 to UTC -10 or so) Squads: Let's try to coordinate teams for next TAW so we aren't all going German or Russian or whatever. Rumor has it that //19 will be flying Russian, TWB is leaning that way as well (though not finalized yet)... It'd be nice to have less whining at the very least when numbers aren't 1:1, I think the only major control we players have over it is trying to make sure all the major squads don't go one side or the other. Perfect! Like I said before, coordinating through the forum the major squadron's allegiances should be very very helpfull. At this moment SACG has a large amount of LW pilots and a newly formed VVS unit. The VVS unit relies on some players that can play for both sides so hopefully that will still be an option for the next campaign. 1
SC_Manu653 Posted October 4, 2017 Posted October 4, 2017 For us I know that the part of our squadron who is Luftwaffe will still fly Axis but the members who will fly VVS will be under the TAG 57.GIAP
=IL2AU=chappyj Posted October 4, 2017 Posted October 4, 2017 (edited) Commendable effort twb and if other squads can jump On here and declare their side and time zone perhaps we will a far more balanced and enjoyable server. Perhaps a little Google spreadsheet is in order with a squad summary of side choice next campaign Edited October 4, 2017 by =WFPK=chappyj
Piciu Posted October 4, 2017 Posted October 4, 2017 Hello Dear Friends!We all togehter was awaiting the Tactical Air War scene number 10. Now it`s again a history. Everybody knows that, unfortunately, all good things pass so quickly:-) but we hope that you guys had much of fun. We can see that, after your words of appreciation, at our forum topic. Thank you so much for that.Now we are focusing at another step about our TAW project. I can`t say when we start episode XI, because we have a lot of work to do, but i can say that the Kuban map is the main new goal. And the main new goal is equal to many,many things to do from scratch. But do not be discouraged. When we finish it, you`ll be satisfied.Patience, patience and patience...We will not let you down.About our diplomas and medal boxes. We are going to implement them to our website. You can see, that medal boxes are in there already, so they won`t be available at forum and facebook no more.Diplomas stay as they ware.As you have probably noticed, we have created at our site a new branch of distiction.The best Tank Killers and Tank Killers Squads. They will get diplomas too.Here they are. BEST FIGHTERS BEST FIGHTER SQUADS
Antiguo Posted October 5, 2017 Posted October 5, 2017 Thanks guys from TAW, for creating a server with a demanding and entertaining campaign. The next campaign, ALA 13 will continue giving war, but we will park the JU88, 111, and Bf's to fight with the PE2, Il2, P40 ..... Touch defending the red side. We're waiting..... regards 3
FTC_DerSheriff Posted October 5, 2017 Posted October 5, 2017 Brilliant campaign once again. Tons of fun.A little feedback for the upcoming campaigns:1. Planeset.While I agree with the plane set for the most part, I disagree with a few things.First off the Lagg-3 is the "CM+1" from Map 5 on. Which is a bit puzzling since the La-5 and Yak-1 were the most produced fighters of the reds and only get a "premium" role throughout the campaign. It doesn't help that the planes get reset as soon as the map rolls and that a red fighter pilot has to "chew" through many fighters before he gets the last fighter. From 42 on many LaGG-3 frames were just used for the construction of La-5s and the main plant stopped producing Lagg-3s and started the production of La-5s.2. CM SystemThis was especially frustrating in Map 5, were you are able to get one La-5, one yak-1, one Yak-1b and one Spitfire.While I like the selection with the current CM System it takes painfully long to get the desired plane. That is promoting those "tactical"(in other word useless) 15 minute sorties.I personally would like to have points, which I get for kills and ground kills and for time in the air. Which I then can spend on planes. Preferably even with a Squad hangar. 3. The Maps.While I like to have all maps, I dislike that we fly 4/7 Maps on the Moscow Map. That makes no sense to me. Possible that that will change with Kuban. But personally I would like just to have a steady progress from Moscow, to Stalingrad to Kuban.But otherwise the campaigns are a joy to fly and very challenging and how the sim is meant to be played. 6
FTC_Riksen Posted October 5, 2017 Posted October 5, 2017 Brilliant campaign once again. Tons of fun. A little feedback for the upcoming campaigns: 1. Planeset. While I agree with the plane set for the most part, I disagree with a few things. First off the Lagg-3 is the "CM+1" from Map 5 on. Which is a bit puzzling since the La-5 and Yak-1 were the most produced fighters of the reds and only get a "premium" role throughout the campaign. It doesn't help that the planes get reset as soon as the map rolls and that a red fighter pilot has to "chew" through many fighters before he gets the last fighter. From 42 on many LaGG-3 frames were just used for the construction of La-5s and the main plant stopped producing Lagg-3s and started the production of La-5s. 2. CM System This was especially frustrating in Map 5, were you are able to get one La-5, one yak-1, one Yak-1b and one Spitfire. While I like the selection with the current CM System it takes painfully long to get the desired plane. That is promoting those "tactical"(in other word useless) 15 minute sorties. I personally would like to have points, which I get for kills and ground kills and for time in the air. Which I then can spend on planes. Preferably even with a Squad hangar. 3. The Maps. While I like to have all maps, I dislike that we fly 4/7 Maps on the Moscow Map. That makes no sense to me. Possible that that will change with Kuban. But personally I would like just to have a steady progress from Moscow, to Stalingrad to Kuban. But otherwise the campaigns are a joy to fly and very challenging and how the sim is meant to be played. +1
=IL2AU=chappyj Posted October 6, 2017 Posted October 6, 2017 Definitely the plane reset on new maps was painful. Perhaps a more flexible cm system where you get +1 fighter type rather than +1 yak followed by +1 la followed by +1 and you choose what the +1 goes to 1
JG1_Pragr Posted October 6, 2017 Posted October 6, 2017 Thanks for answer LG. Any idea when the next campaign starts? Just would like to know whether is it matter of weeks or months?
Leutnant_Artur Posted October 6, 2017 Posted October 6, 2017 Thanks for answer LG. Any idea when the next campaign starts? Just would like to know whether is it matter of weeks or months?November and that is all we know now.
6./ZG26_Klaus_Mann Posted October 6, 2017 Posted October 6, 2017 However, a new System would have to Account for: Non-Destructvie Missions, such as Recon, Escort, Cargo Delivery, Cargo Air-Drop, Paradrop, And not immediately Successful Missions: Defense of Friendly Targets without Enemy Interruption, Ground Attack on already Destroyed Targets, Missed Level Bombing Attacks (where a Formation lays a Carpet in high Winds, and one Spread Misses) Selfishness and Recklessness should not be promoted. 1
Haza Posted October 6, 2017 Posted October 6, 2017 November and that is all we know now. So, shall we say middle of October!? Not sure we can all wait until November!!
JGr8_AzzoT Posted October 6, 2017 Posted October 6, 2017 November and that is all we know now. November???? 4
0din Posted October 8, 2017 Posted October 8, 2017 TAW is brilliant! Thanks for your hard work. Can't wait for the new campaign.
[TWB]80hd Posted October 9, 2017 Posted October 9, 2017 Battle of Moscow is on-sale!!! Go get it! If you already have it, go get it for that pilot in your group that doesn't have it!! https://il2sturmovik.com/store/battle-of-moscow/
=LG/F=Kathon Posted October 10, 2017 Author Posted October 10, 2017 Hi, I have finished updating the script to work in online mode. It means that your hangar (available planes) and stats are updated after your sortie (not after the mission). The test TAW server is running for a week (TACTICAL AIR WAR - TEST STAGE). You can join and test it. The more events you perform the better. If you find any bugs, errors or problems please raport it. 8
JG700_Rammjager Posted October 10, 2017 Posted October 10, 2017 Hi, I have finished updating the script to work in online mode. It means that your hangar (available planes) and stats are updated after your sortie (not after the mission). The test TAW server is running for a week (TACTICAL AIR WAR - TEST STAGE). You can join and test it. The more events you perform the better. If you find any bugs, errors or problems please raport it. Do we have to register to fly that TEST STAGE ? Ramm.
bivalov Posted October 10, 2017 Posted October 10, 2017 can you also add acsess to all sorties, i.e. not only last 20 (or 30)?
=gRiJ=ToReRo Posted October 12, 2017 Posted October 12, 2017 (edited) I confirm that the statistics work correctly in what we have been able to give giving a lot of posibilites for example in the combat mission 3 operative airplane pd could you implement moving trains ?? or transport columns etc. sorry for my english use google translate Edited October 12, 2017 by =gRij=ToReRo
JG4_dingsda Posted October 13, 2017 Posted October 13, 2017 Hi Kathon, first things first: Thanks for the campaign, it was really a lot of fun! Second: Can you tell me from your database how many sorties where made in the Ju-52? I was under the impression that the plane was used quite a bit -- but I might be wrong and it was only the guys I was flying with. Thanks and sei gesund, dingsda
LF_Stratojet Posted October 13, 2017 Posted October 13, 2017 (edited) Great work gentlemen. Edited October 13, 2017 by LF_Stratojet
LuftManu Posted October 13, 2017 Posted October 13, 2017 Great job gentlemen. I approve! Thanks for this server!
Inkophile Posted October 14, 2017 Posted October 14, 2017 I have a request for the TAW TeamSpeak server: Please let ordinary users ("guest" user level) on the server create temporary channels, at least under each language channel. It can get very cramped in for example the English channel, and when you end up with two different fighter groups plus a bomber group in the same chat the communications do become quite chaotic. If we can create temporary channels that would solve a lot of problems.
DickDong Posted October 14, 2017 Posted October 14, 2017 (edited) I have a request for the TAW TeamSpeak server: Please let ordinary users ("guest" user level) on the server create temporary channels, at least under each language channel. It can get very cramped in for example the English channel, and when you end up with two different fighter groups plus a bomber group in the same chat the communications do become quite chaotic. If we can create temporary channels that would solve a lot of problems. I have a TS idea that might or might not help gain voice comm wider usage...get rid of the language channels, it forces ppl to hide behind language differences. Instead channels named Flight one flight two flight 3 and so on for each side. The biggest issue facing this game is the lack of coordination between the Russian and English speakers. No coordination, no comradiery, etc. Only a split community. Edited October 14, 2017 by banzaii1
Inkophile Posted October 15, 2017 Posted October 15, 2017 (edited) I have a TS idea that might or might not help gain voice comm wider usage...get rid of the language channels, it forces ppl to hide behind language differences. Instead channels named Flight one flight two flight 3 and so on for each side. The biggest issue facing this game is the lack of coordination between the Russian and English speakers. No coordination, no comradiery, etc. Only a split community. To be fair I think people still would split into what languages they are comfortable with, and the only thing this would achieve would be to make it more frustrating to find a channel where you can find someone speaking a language you manage well enough to want to use. Already now (as in last campaign) I see non-Russians who know Russian in the Russian channel, I see Russians people coming from the Russian channel into the English one when all of them know English, etc, and I actually think this is a good thing. Have you ever played in a community where all relevant information has to be translated, and where you have no idea if that other-language babble actually is relevant information or not? It is very clumsy, and outright frustrating to the point where information-sharing basically seizes until things are going down the drain, and it only ends up with both sides of the language barrier being annoyed because they feel left out and like things are taking too long. Exactly because of that people will separate into their own language for as long as they are allowed to, and if they aren't allowed to they'll just stop coming into the TS. Your intention is good, but I'm pretty sure it'll cause more trouble than it's worth. Edited October 15, 2017 by Inkoslav
-SF-Disarray Posted October 15, 2017 Posted October 15, 2017 I have a request for the TAW TeamSpeak server: Please let ordinary users ("guest" user level) on the server create temporary channels, at least under each language channel. It can get very cramped in for example the English channel, and when you end up with two different fighter groups plus a bomber group in the same chat the communications do become quite chaotic. If we can create temporary channels that would solve a lot of problems. I think that is one of the major factors that keep people using various forms of communication. If I'm working with a handful of other players I don't need to hear what the bomber formation 50 km away is doing in detail and they don't need to know what we are doing in every detail. I most respects the text chat can serve for inter-group communication.
DickDong Posted October 15, 2017 Posted October 15, 2017 (edited) To be fair I think people still would split into what languages they are comfortable with, and the only thing this would achieve would be to make it more frustrating to find a channel where you can find someone speaking a language you manage well enough to want to use. Already now (as in last campaign) I see non-Russians who know Russian in the Russian channel, I see Russians people coming from the Russian channel into the English one when all of them know English, etc, and I actually think this is a good thing. Have you ever played in a community where all relevant information has to be translated, and where you have no idea if that other-language babble actually is relevant information or not? It is very clumsy, and outright frustrating to the point where information-sharing basically seizes until things are going down the drain, and it only ends up with both sides of the language barrier being annoyed because they feel left out and like things are taking too long. Exactly because of that people will separate into their own language for as long as they are allowed to, and if they aren't allowed to they'll just stop coming into the TS. Your intention is good, but I'm pretty sure it'll cause more trouble than it's worth. Been in the IL2 community for a while, its worked before, should work now.Not an issue in the last IL2, its such a gamestopper now? Edited October 15, 2017 by banzaii1
71st_AH_Mastiff Posted October 15, 2017 Posted October 15, 2017 (edited) pilots FAA isn't English speaking, any way? Edited October 15, 2017 by 71st_AH_Mastiff
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